How can one game be so good and so bad at the same time?

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#51 ShadowMoses900
Member since 2010 • 17081 Posts

I agree with you about the Swimming and Flying controls, they are a little difficult. But they are overall great, the music I thought was fine aswell. As for the World, I don't see what's wrong with it, but I don't think it's the best in the series. Mostly everything else I agree with though, I 'm hoping that with the Wii U Nintendo can make a Zelda game that has HD resoulution and GREAT graphics.

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#52 MirkoS77
Member since 2011 • 17970 Posts

There is simply too much in this post that I disagree with in order to be able to touch on everything, or even most things so I ;ll just focus on this one little part. When did Zelda became a series about nothing about dungeons? When did the question "When will I get to the next temple?" become the determining factor for quality pacing in Zelda? Those 5 hours played out brilliantly, like a crescendo, slowly building up the plot and gameplay. In the first hour you get the first introduction to world and controls, in the second your first taste of the adventuring and swordplay. In the third you are introduced to the world below, the true heart of the adventure. In the fourth you begin the exploration of this new land, completing puzzles and battling monsters. And then finally in the fifth you reach the first dungeon. How are those first few hours any less legitimate than the ones spent in the dungeon?

meetroid8

Are you kidding me? It takes an entire hour to be introduced to the controls? And two to even start using the sword? FOUR to begin exploring?? What exactly about that is not poor pacing?

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19elderscroll86

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#53 19elderscroll86
Member since 2011 • 751 Posts

I thought you were going so say modern warfare 3.

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Shinobishyguy

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#54 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="meetroid8"]

There is simply too much in this post that I disagree with in order to be able to touch on everything, or even most things so I ;ll just focus on this one little part. When did Zelda became a series about nothing about dungeons? When did the question "When will I get to the next temple?" become the determining factor for quality pacing in Zelda? Those 5 hours played out brilliantly, like a crescendo, slowly building up the plot and gameplay. In the first hour you get the first introduction to world and controls, in the second your first taste of the adventuring and swordplay. In the third you are introduced to the world below, the true heart of the adventure. In the fourth you begin the exploration of this new land, completing puzzles and battling monsters. And then finally in the fifth you reach the first dungeon. How are those first few hours any less legitimate than the ones spent in the dungeon?

MirkoS77

Are you kidding me? It takes an entire hour to be introduced to the controls? And two to even start using the sword? FOUR to begin exploring?? What exactly about that is not poor pacing?

First off it varies from person to person. I don't remember it taking me nearly that long to step foot inside of the first temple. The intro is pretty long but it does a good job of setting up the character and events

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#55 NeonNinja
Member since 2005 • 17318 Posts
I knew you were talking about Zelda. Gimme mah cookie! It sure sounds like your complaints are a bit on the niggling side. You're also on the minority for controls so I'm not quite buying it brah.
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#56 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="MirkoS77"]

[QUOTE="meetroid8"]

There is simply too much in this post that I disagree with in order to be able to touch on everything, or even most things so I ;ll just focus on this one little part. When did Zelda became a series about nothing about dungeons? When did the question "When will I get to the next temple?" become the determining factor for quality pacing in Zelda? Those 5 hours played out brilliantly, like a crescendo, slowly building up the plot and gameplay. In the first hour you get the first introduction to world and controls, in the second your first taste of the adventuring and swordplay. In the third you are introduced to the world below, the true heart of the adventure. In the fourth you begin the exploration of this new land, completing puzzles and battling monsters. And then finally in the fifth you reach the first dungeon. How are those first few hours any less legitimate than the ones spent in the dungeon?

Shinobishyguy

Are you kidding me? It takes an entire hour to be introduced to the controls? And two to even start using the sword? FOUR to begin exploring?? What exactly about that is not poor pacing?

First off it varies from person to person. I don't remember it taking me nearly that long to step foot inside of the first temple. The intro is pretty long but it does a good job of setting up the character and events

I think it took me that long too. Maybe that is because I tend to take my time in games and explore stuff even if there isn't anything there. TP had too long of a beginning, but I think SS's is worse. I honeslty don't remember htough. WW had a nice intro without getting carried away, but I still prefer OoT and MM's beginnings.

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#57 deactivated-6040149309c71
Member since 2010 • 718 Posts

My biggest problem in SS is Fi. Always talk to you like you are 2, and constantly talks. She rarely says anything very useful either. She talks when you don't want her to, and when you need a hint, she never tells you what you need.

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#58 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="illmatic87"]This could also be a Skyrim thread. I mean, it isnt even the bugs, but the handful of flat-out poor design decisions.Blaz3_fox
The only problem is that skyrim was terrible in the way that there was nothing particularly good in it, everything felt like the devs got lazy with most of it and made a half-assed attempt to make it playable. Don't kid yourself, skyrim simply rode the wave of hype and wasn't ever a good game. All you ever do is walk around for hours and then talk to boring npcs, none of which are interesting in the least; oh but lest I forget the combat system which is also awful and repetitive in the way that it never changes. Zelda on the other hand, was a masterpiece of a game, and that glitchy horrible mess of a game skyrim getting goty over it shows that reviewers are morons who board the hype train along with the mindless bro-gamers.

I agree, dude. I don't understand how Skyrim won game of the year. The amount of content in the game is impressive, but the game is repetitive and boring. Like, just walking around the world isn't very fun. Just getting down a mountain sucks. There's like an arbitrary distance that you fall and you automatically die. You have to be all careful when moving around the world because OH, if you fall 10 feet you die, but if you fall 9 feet, you take no damage. It's so stupid. Then there's always Frost Trolls and Giants, who when they hit you, launch you 1,000 feet in the air. How dumb is that. I mean, the game doesn't have good combat, it is archaic. It's a good game actually, it is like an 8.5 in my book. It's just not Godrim like people make it out to be. GotY from every major publication just about. The world is just not very interesting to explore. I even played the game on 360, which is good, but then I played it on a master PC with the texture pack mod and a ton of other graphical enhancement mods. Even then, the game was still boring as sin.

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#59 deactivated-5d6bb9cb2ee20
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[QUOTE="NeonNinja"]I knew you were talking about Zelda. Gimme mah cookie! It sure sounds like your complaints are a bit on the niggling side. You're also on the minority for controls so I'm not quite buying it brah.

Your cookie is on its way. As for the game and the controls, I honestly hope you have a better experience than I did. The swordfighting controls, like I said in the OP, are perfect, and I want them to retain those. However, for everything else- swimming, flying, diving, puzzle solving- they were stupid, just stupid, and they hindered the experience. I hope you think otherwise, though.
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#60 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="MirkoS77"]

Are you kidding me? It takes an entire hour to be introduced to the controls? And two to even start using the sword? FOUR to begin exploring?? What exactly about that is not poor pacing?

NaveedLife

First off it varies from person to person. I don't remember it taking me nearly that long to step foot inside of the first temple. The intro is pretty long but it does a good job of setting up the character and events

I think it took me that long too. Maybe that is because I tend to take my time in games and explore stuff even if there isn't anything there. TP had too long of a beginning, but I think SS's is worse. I honeslty don't remember htough. WW had a nice intro without getting carried away, but I still prefer OoT and MM's beginnings.

Nah it was shorter than TP's. TP not only had the farm section, but two wolf sections before getting to the first temple. In SS it's just skyloft, Faron woods, and then you reach the first temple

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#61 deactivated-5d6bb9cb2ee20
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[QUOTE="NaveedLife"]

[QUOTE="Shinobishyguy"]First off it varies from person to person. I don't remember it taking me nearly that long to step foot inside of the first temple. The intro is pretty long but it does a good job of setting up the character and events

Shinobishyguy

I think it took me that long too. Maybe that is because I tend to take my time in games and explore stuff even if there isn't anything there. TP had too long of a beginning, but I think SS's is worse. I honeslty don't remember htough. WW had a nice intro without getting carried away, but I still prefer OoT and MM's beginnings.

Nah it was shorter than TP's. TP not only had the farm section, but two wolf sections before getting to the first temple. In SS it's just skyloft, Faron woods, and then you reach the first temple

Except Skyloft had you looking for Zelda. then looking for the bird, then practising with the bird, then racing with the bird, then following Fi to the temple, and THEN descending to the surface on Faron Woods. Where you promptly got sent on THREE dowsing quests before you could even enter the first temple. Twilight Princess did a better job of keeping things interesting. When I was looking for the Tears of Light before the Forest Temple in TP, for instance, it felt like I was doing something important to the story. When I was flying the bird or even dowsing, looking for those three penguin things, I was just trying my best not to fling my Wiimote at the TV.
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#62 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="NaveedLife"]

I think it took me that long too. Maybe that is because I tend to take my time in games and explore stuff even if there isn't anything there. TP had too long of a beginning, but I think SS's is worse. I honeslty don't remember htough. WW had a nice intro without getting carried away, but I still prefer OoT and MM's beginnings.

charizard1605

Nah it was shorter than TP's. TP not only had the farm section, but two wolf sections before getting to the first temple. In SS it's just skyloft, Faron woods, and then you reach the first temple

Except Skyloft had you looking for Zelda. then looking for the bird, then practising with the bird, then racing with the bird, then following Fi to the temple, and THEN descending to the surface on Faron Woods. Where you promptly got sent on THREE dowsing quests before you could even enter the first temple. Twilight Princess did a better job of keeping things interesting. When I was looking for the Tears of Light before the Forest Temple in TP, for instance, it felt like I was doing something important to the story. When I was flying the bird or even dowsing, looking for those three penguin things, I was just trying my best not to fling my Wiimote at the TV.

Lol, that sounds so aggravating and boring. You just crushed any hope of me ever playing this game again. Skyward Sword was a must buy for me, along with the Collector's Edition strategy guide because Zelda games are seriously must have games for game collectors. Not just Zelda, but basically all 1st party Nintendo games are must have games for game collectors. I want to get every Zelda game eventually.

In SS, I made it to the penguin part and almost flung my wii remote at the TV.

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#63 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"][QUOTE="Shinobishyguy"]Nah it was shorter than TP's. TP not only had the farm section, but two wolf sections before getting to the first temple. In SS it's just skyloft, Faron woods, and then you reach the first temple

arkephonic

Except Skyloft had you looking for Zelda. then looking for the bird, then practising with the bird, then racing with the bird, then following Fi to the temple, and THEN descending to the surface on Faron Woods. Where you promptly got sent on THREE dowsing quests before you could even enter the first temple. Twilight Princess did a better job of keeping things interesting. When I was looking for the Tears of Light before the Forest Temple in TP, for instance, it felt like I was doing something important to the story. When I was flying the bird or even dowsing, looking for those three penguin things, I was just trying my best not to fling my Wiimote at the TV.

Lol, that sounds so aggrivating and boring. You just crushed any hope of me ever playing this game again. Skyward Sword was a must buy for me, along with the Collector's Edition strategy guide because Zelda games are seriously must have games for game collectors. Not just Zelda, but basically all 1st party Nintendo games are must have games for game collectors. I want to get every Zelda game eventually.

Trust me, the beginning is bad. But that's what makes the rest of the game so good. Look, I might be coming off as overly negative about this game in this thread. And that's because it frustrated the f*ck out of me. But I love it almost more than any other game ever. When Skyward Sword is good, it literally puts every other game ever made to shame. This is not an exaggeration. It's just that when it's bad, it's eye gougingly bad. And there's a lot of bad portions in this game too. Will this game bore you? Yes. Is it still worth playing? Yes. Is this game a testament to Nintendo's absolute mastery over game design? Yes. Is it a call for them to wake up and modernize Zelda? Also yes.
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#64 ChubbyGuy40
Member since 2007 • 26442 Posts

Except Skyloft had you looking for Zelda. then looking for the bird, then practising with the bird, then racing with the bird, then following Fi to the temple, and THEN descending to the surface on Faron Woods. Where you promptly got sent on THREE dowsing quests before you could even enter the first temple. Twilight Princess did a better job of keeping things interesting. When I was looking for the Tears of Light before the Forest Temple in TP, for instance, it felt like I was doing something important to the story. When I was flying the bird or even dowsing, looking for those three penguin things, I was just trying my best not to fling my Wiimote at the TV.charizard1605

You didn't have to use dowsing. I found everything without it because I don't need a game telling me what to do.

The only real downside I've seen in Skyward Sword so far is Fi, but only because she's so damn oblivious and restates everything you do.

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#65 deactivated-5d6bb9cb2ee20
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[QUOTE="charizard1605"] Except Skyloft had you looking for Zelda. then looking for the bird, then practising with the bird, then racing with the bird, then following Fi to the temple, and THEN descending to the surface on Faron Woods. Where you promptly got sent on THREE dowsing quests before you could even enter the first temple. Twilight Princess did a better job of keeping things interesting. When I was looking for the Tears of Light before the Forest Temple in TP, for instance, it felt like I was doing something important to the story. When I was flying the bird or even dowsing, looking for those three penguin things, I was just trying my best not to fling my Wiimote at the TV.ChubbyGuy40

You didn't have to use dowsing. I found everything without it because I don't need a game telling me what to do.

The only real downside I've seen in Skyward Sword so far is Fi, but only because she's so damn oblivious and restates everything you do.

It doesn't matter if you had to or not. The point is that those quests were three needless fetch quests that were just THERE to ensure that you learned a game mechanic that wasn't so hard to begin with. Oh, and as for Fi... Every time I reach a door... 'Master, analysis indicates that this door is locked. A cursory examination of the door mechanism indicates that you should be able to unlock this door with a key.' Yeah, no sh*t Sherlock. No, really? They've invented doors with keys now? My, how fast technology progresses!
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#66 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="NaveedLife"]

I think it took me that long too. Maybe that is because I tend to take my time in games and explore stuff even if there isn't anything there. TP had too long of a beginning, but I think SS's is worse. I honeslty don't remember htough. WW had a nice intro without getting carried away, but I still prefer OoT and MM's beginnings.

charizard1605

Nah it was shorter than TP's. TP not only had the farm section, but two wolf sections before getting to the first temple. In SS it's just skyloft, Faron woods, and then you reach the first temple

Except Skyloft had you looking for Zelda. then looking for the bird, then practising with the bird, then racing with the bird, then following Fi to the temple, and THEN descending to the surface on Faron Woods. .

Alot of those were straight forward point A to point B sections.

Compared to TP where you had to herd the goats, practice your slingshot with the kids, talk to Illia, rescue one of the kids, Make it out of hyrule castle, sneak around Ordon as a wolf, collect a bunch of tears, etc.

Compare to that, dowsing for those Kikwi's was short

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#67 deactivated-5d6bb9cb2ee20
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[QUOTE="charizard1605"][QUOTE="Shinobishyguy"]Nah it was shorter than TP's. TP not only had the farm section, but two wolf sections before getting to the first temple. In SS it's just skyloft, Faron woods, and then you reach the first temple

Shinobishyguy

Except Skyloft had you looking for Zelda. then looking for the bird, then practising with the bird, then racing with the bird, then following Fi to the temple, and THEN descending to the surface on Faron Woods. .

Alot of those were straight forward point A to point B sections.

Compared to TP where you had to herd the goats, practice your slingshot with the kids, talk to Illia, rescue one of the kids, etc.

But that's the point- in Twilight Princess, when you were rescuing the kids, for instance, it felt like you were progressing the story forward. It felt like it was something important that was happening. As opposed to f*cking looking for three penguins, which you KNOW is just there for the heck of it. There was no reason to put that part in. But they did, they still did.
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#68 Installing
Member since 2010 • 678 Posts
Ohh not ME2....
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#69 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="charizard1605"] Except Skyloft had you looking for Zelda. then looking for the bird, then practising with the bird, then racing with the bird, then following Fi to the temple, and THEN descending to the surface on Faron Woods. .charizard1605

Alot of those were straight forward point A to point B sections.

Compared to TP where you had to herd the goats, practice your slingshot with the kids, talk to Illia, rescue one of the kids, etc.

But that's the point- in Twilight Princess, when you were rescuing the kids, for instance, it felt like you were progressing the story forward. It felt like it was something important that was happening. As opposed to f*cking looking for three penguins, which you KNOW is just there for the heck of it. There was no reason to put that part in. But they did, they still did.

Look I'm just going by tha amount of time the game takes to get to the first dungeon. TP takes alot more than SS, dowsing aside. It doesn't matter if one task seems important, either way it's a glorified tutorial.

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#70 deactivated-5d6bb9cb2ee20
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[QUOTE="charizard1605"][QUOTE="Shinobishyguy"]

Alot of those were straight forward point A to point B sections.

Compared to TP where you had to herd the goats, practice your slingshot with the kids, talk to Illia, rescue one of the kids, etc.

Shinobishyguy

But that's the point- in Twilight Princess, when you were rescuing the kids, for instance, it felt like you were progressing the story forward. It felt like it was something important that was happening. As opposed to f*cking looking for three penguins, which you KNOW is just there for the heck of it. There was no reason to put that part in. But they did, they still did.

Look I'm just going by tha amount of time the game takes to get to the first dungeon. TP takes alot more than SS, dowsing aside. It doesn't matter if one task seems important, either way it's a glorified tutorial.

Oh sure, sure it's a glorified tutorial. But when does the tutorial end in both these games? In Skyward Sword, it took me five hours to get to the first dungeon. Let's say that's where the tutorial ends (although if I go by the sheer amount of times Fi interrupted me, the game was a thirty hour long tutorial). In Twilight Princess, I'd say that once I had found the kids, and set out to find the Tears, the tutorial had ended even though I hadn't entered the first dungeon. And that's the thing- how important a task seems DOES matter, because it is the illusion that what you are doing is moving the story forward that makes or breaks a game's pacing. Twilight Princess had broken pacing, and yet it still did a better job than Skyward Sword, which seems asinine and banal by comparison. Twilight Princess was a plodding, slow game, but at least it seemed 'epic,' so you put up with it. Skyward Sword, the only reason I kept playing was in the hope that I'd run into Zelda again (who's a lovely character).
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#71 ChubbyGuy40
Member since 2007 • 26442 Posts

It doesn't matter if you had to or not. The point is that those quests were three needless fetch quests that were just THERE to ensure that you learned a game mechanic that wasn't so hard to begin with.charizard1605

There's nothing wrong with having a quest like that. Many games have that (lol but Zelda isn't modern.) Got a good bit of exploration out of it, which everyone said Skyward Sword lacks for some reason, and some more crafting materials.

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#72 deactivated-5d6bb9cb2ee20
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[QUOTE="charizard1605"] It doesn't matter if you had to or not. The point is that those quests were three needless fetch quests that were just THERE to ensure that you learned a game mechanic that wasn't so hard to begin with.ChubbyGuy40

There's nothing wrong with having a quest like that. Many games have that (lol but Zelda isn't modern.) Got a good bit of exploration out of it, which everyone said Skyward Sword lacks for some reason, and some more crafting materials.

I'm glad you liked them. But running around in what was essentially three rooms connected by corridors is NOT my idea of exploration, which, yes, Skyward Sword indeed lacks. When these quests are killing the pacing of your game, you probably should get rid of them. A Link to the Past had no problems with pacing. Ocarina of Time and Majora's Mask had no problems with pacing. The Wind Waker was the best paced game in the series until that goddamn Triforce Quest. Twilight Princess was mind numbingly slow. Skyward Sword is somehow even worse, which I would have said is unbelievable.
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#73 ZumaJones07
Member since 2005 • 16457 Posts
nothing beats The Wind Waker
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#74 deactivated-5d6bb9cb2ee20
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nothing beats The Wind WakerZumaJones07
At what? Being good? Being bad? Both? :? :P
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#75 ChubbyGuy40
Member since 2007 • 26442 Posts

I'm glad you liked them. But running around in what was essentially three rooms connected by corridors is NOT my idea of exploration, which, yes, Skyward Sword indeed lacks. When these quests are killing the pacing of your game, you probably should get rid of them. A Link to the Past had no problems with pacing. Ocarina of Time and Majora's Mask had no problems with pacing. The Wind Waker was the best paced game in the series until that goddamn Triforce Quest. Twilight Princess was mind numbingly slow. Skyward Sword is somehow even worse, which I would have said is unbelievable. charizard1605

The pacing wasn't broken because of the dowsing objectives. The game is still starting. There's far more content beyond this. Start slow to build up the game, then unleash heaven upon thee. That has always been the way of Zelda games. ALTTP had no issues with pacing because the world was insanely small and the game was extremely short. OoT had a huge field that was filled with absolutely nothing. Majora's Mask was far better, as it's possibly the best in the series. Deku section sucked big time. Not nearly as bad as finding those stupid Triforce pieces. Twilight Princess didn't feel slow. It felt massive, which it was.

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#76 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="charizard1605"] But that's the point- in Twilight Princess, when you were rescuing the kids, for instance, it felt like you were progressing the story forward. It felt like it was something important that was happening. As opposed to f*cking looking for three penguins, which you KNOW is just there for the heck of it. There was no reason to put that part in. But they did, they still did.charizard1605

Look I'm just going by tha amount of time the game takes to get to the first dungeon. TP takes alot more than SS, dowsing aside. It doesn't matter if one task seems important, either way it's a glorified tutorial.

Oh sure, sure it's a glorified tutorial. But when does the tutorial end in both these games? In Skyward Sword, it took me five hours to get to the first dungeon. Let's say that's where the tutorial ends (although if I go by the sheer amount of times Fi interrupted me, the game was a thirty hour long tutorial). In Twilight Princess, I'd say that once I had found the kids, and set out to find the Tears, the tutorial had ended even though I hadn't entered the first dungeon. And that's the thing- how important a task seems DOES matter, because it is the illusion that what you are doing is moving the story forward that makes or breaks a game's pacing. Twilight Princess had broken pacing, and yet it still did a better job than Skyward Sword, which seems asinine and banal by comparison. Twilight Princess was a plodding, slow game, but at least it seemed 'epic,' so you put up with it. Skyward Sword, the only reason I kept playing was in the hope that I'd run into Zelda again (who's a lovely character).

Oh make no mistake, I agree that SS's pacing was effed up. It's just that I felt that when it did reach those high points, it pretty much put almost everything in TP to shame. SS was like a rollarcoaster of high points and low points while TP was consistently sh*tty for the first part until you clear out all the twilight and get the master sword. As soon as it stopped forcing those wolf sections on you it started to really pick up.

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#77 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="charizard1605"]I'm glad you liked them. But running around in what was essentially three rooms connected by corridors is NOT my idea of exploration, which, yes, Skyward Sword indeed lacks. When these quests are killing the pacing of your game, you probably should get rid of them. A Link to the Past had no problems with pacing. Ocarina of Time and Majora's Mask had no problems with pacing. The Wind Waker was the best paced game in the series until that goddamn Triforce Quest. Twilight Princess was mind numbingly slow. Skyward Sword is somehow even worse, which I would have said is unbelievable. ChubbyGuy40

The pacing wasn't broken because of the dowsing objectives. The game is still starting. There's far more content beyond this. Start slow to build up the game, then unleash heaven upon thee. That has always been the way of Zelda games. ALTTP had no issues with pacing because the world was insanely small and the game was extremely short. OoT had a huge field that was filled with absolutely nothing. Majora's Mask was far better, as it's possibly the best in the series. Deku section sucked big time. Not nearly as bad as finding those stupid Triforce pieces. Twilight Princess didn't feel slow. It felt massive, which it was.

LttP wasn't insanely small or short, was it? I beat it again like 2 years ago, and I remember it being quite lengthy. Plus, that game is a masterpiece, I think it is my favorite Zelda game. The dungeons are so well designed. There are so many different items and abilities in LttP that they probably could have done some major forced tutorials, but they just simply gave you a little text box explaining what each item did once you obtained it and that was that. Those were the glory days of the Zelda franchise.

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#78 ChubbyGuy40
Member since 2007 • 26442 Posts

LttP wasn't insanely small or short, was it? I beat it again like 2 years ago, and I remember it being quite lengthy. Plus, that game is a masterpiece, I think it is my favorite Zelda game. The dungeons are so well designed. There are so many different items and abilities in LttP that they probably could have done some major forced tutorials, but they just simply gave you a little text box explaining what each item did once you obtained it and that was that. Those were the glory days of the Zelda franchise.

arkephonic

It is quite small. You can explore everything in a few minutes. The game only lasts a few hours as well. That's because the game is so basic though.

Glory days were MM bro. TP and SS do a damn fine job of challenging it though.

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#79 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

LttP wasn't insanely small or short, was it? I beat it again like 2 years ago, and I remember it being quite lengthy. Plus, that game is a masterpiece, I think it is my favorite Zelda game. The dungeons are so well designed. There are so many different items and abilities in LttP that they probably could have done some major forced tutorials, but they just simply gave you a little text box explaining what each item did once you obtained it and that was that. Those were the glory days of the Zelda franchise.

ChubbyGuy40

It is quite small. You can explore everything in a few minutes. The game only lasts a few hours as well. That's because the game is so basic though.

Glory days were MM bro. TP and SS do a damn fine job of challenging it though.

No way, a few hours? It took me way longer than that, more like 12 hours. If you're referring to a speed run or something, that's just a testament to how great LttP really is, considering it doesn't drag the game out by forcing you to do tutorials that you can't skip like we've been talking about. LttP kind of lets you discover things on your own and doesn't really hold your hand.

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#80 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="arkephonic"]

LttP wasn't insanely small or short, was it? I beat it again like 2 years ago, and I remember it being quite lengthy. Plus, that game is a masterpiece, I think it is my favorite Zelda game. The dungeons are so well designed. There are so many different items and abilities in LttP that they probably could have done some major forced tutorials, but they just simply gave you a little text box explaining what each item did once you obtained it and that was that. Those were the glory days of the Zelda franchise.

arkephonic

It is quite small. You can explore everything in a few minutes. The game only lasts a few hours as well. That's because the game is so basic though.

Glory days were MM bro. TP and SS do a damn fine job of challenging it though.

No way, a few hours? It took me way longer than that, more like 12 hours. If you're referring to a speed run or something, that's just a testament to how great LttP really is, considering it doesn't drag the game out by forcing you to do unskippable tutorials like we've been talking about.

Eh, the first time, it took me like 20 hours. But after that, it's possible to finish ALttP and do everything while you're doing it, in like 6-8 hours. The game is very condensed and compact. Still the greatest game ever created, though.
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#81 ChubbyGuy40
Member since 2007 • 26442 Posts

No way, a few hours? It took me way longer than that, more like 12 hours. If you're referring to a speed run or something, that's just a testament to how great LttP really is, considering it doesn't drag the game out by forcing you to do unskippable tutorials like we've been talking about.

arkephonic

Did you ever stop to think they didn't add those because they couldn't? Most games were pretty barebones and basic back then.

I stopped playing LttP because it's so damn boring. Why anyone praises it is beyond me. Didn't feel like anything special then and it doesn't today.

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#82 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

No way, a few hours? It took me way longer than that, more like 12 hours. If you're referring to a speed run or something, that's just a testament to how great LttP really is, considering it doesn't drag the game out by forcing you to do unskippable tutorials like we've been talking about.

ChubbyGuy40

Did you ever stop to think they didn't add those because they couldn't? Most games were pretty barebones and basic back then.

I stopped playing LttP because it's so damn boring. Why anyone praises it is beyond me. Didn't feel like anything special then and it doesn't today.

Eh, so you haven't even played through the game then...? I just thought that when you said the game was tiny and only 3 hours, you meant you had completed it and knew what you were talking about. I didn't assume you were just talking out of your ***.

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#83 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="arkephonic"]

No way, a few hours? It took me way longer than that, more like 12 hours. If you're referring to a speed run or something, that's just a testament to how great LttP really is, considering it doesn't drag the game out by forcing you to do unskippable tutorials like we've been talking about.

ChubbyGuy40

Did you ever stop to think they didn't add those because they couldn't? Most games were pretty barebones and basic back then.

I stopped playing LttP because it's so damn boring. Why anyone praises it is beyond me. Didn't feel like anything special then and it doesn't today.

Whoa whoa whoa, stop right there, stop right now... did you just criticize A Link to the Past?
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#84 ChubbyGuy40
Member since 2007 • 26442 Posts

Eh, so you haven't even played through the game then...?

arkephonic

Not all of it. I think I got to Skull Woods before I quit.

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#85 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="arkephonic"]

No way, a few hours? It took me way longer than that, more like 12 hours. If you're referring to a speed run or something, that's just a testament to how great LttP really is, considering it doesn't drag the game out by forcing you to do unskippable tutorials like we've been talking about.

arkephonic

Did you ever stop to think they didn't add those because they couldn't? Most games were pretty barebones and basic back then.

I stopped playing LttP because it's so damn boring. Why anyone praises it is beyond me. Didn't feel like anything special then and it doesn't today.

Eh, so you haven't even played through the game then...? I just thought that when you said the game was tiny and only 3 hours, you meant you had completed it and knew what you were talking about. I didn't assume you were just talking out of your ***.

I can attest to the game being short if you know what you are doing. Like I said, the game world is highly compact and dense. It takes like 6-7 hours to finish everything in the game if you've played it before, and I'm not talking speedruns. It is quite short in that regard.
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#86 ChubbyGuy40
Member since 2007 • 26442 Posts

Whoa whoa whoa, stop right there, stop right now... did you just criticize A Link to the Past?charizard1605

I laugh at PC gamers who think HL2 is god-like, so I'll slap people who hold ALttP on a pedestal.

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#87 ChubbyGuy40
Member since 2007 • 26442 Posts

Eh, so you haven't even played through the game then...? I just thought that when you said the game was tiny and only 3 hours, you meant you had completed it and knew what you were talking about. I didn't assume you were just talking out of your ***.

arkephonic

I didn't say it was three hours. Few doesn't always equate to 3. The game is small and it is short. I'm not talking out of my ass. That's what I was told when I asked about it while I was playing last year. After some Googling, whoever told me that was correct.

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#88 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

[QUOTE="ChubbyGuy40"]

Did you ever stop to think they didn't add those because they couldn't? Most games were pretty barebones and basic back then.

I stopped playing LttP because it's so damn boring. Why anyone praises it is beyond me. Didn't feel like anything special then and it doesn't today.

charizard1605

Eh, so you haven't even played through the game then...? I just thought that when you said the game was tiny and only 3 hours, you meant you had completed it and knew what you were talking about. I didn't assume you were just talking out of your ***.

I can attest to the game being short if you know what you are doing. Like I said, the game world is highly compact and dense. It takes like 6-7 hours to finish everything in the game if you've played it before, and I'm not talking speedruns. It is quite short in that regard.

I'm not a very hardcore Zelda fan. I haven't even beaten TP or SS, although I do have both games with the CE strat guides. I will beat them both some rainy day / week. I have beaten MM and OoT, though, and those are great games. LttP is my favorite. In my opinion, LttP is the most well crafted Zelda game that I have played, with the best world design, dungeon design, implementation of spells and items and the best puzzles. I actually hadn't even fully completed the game until 2 years ago. And the fact that it is my favorite isn't just nostalgia, because of how recently I played through the game.

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#89 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"] Whoa whoa whoa, stop right there, stop right now... did you just criticize A Link to the Past?ChubbyGuy40

I laugh at PC gamers who think HL2 is god-like, so I'll slap people who hold ALttP on a pedestal.

Half Life 2 and A Link to the Past were just clubbed together... oh God, my blood pressure just rose through the roof. WHAT IS WRONG WITH YOU? A Link to the Past is an absolute masterpiece of level design that can NEVER AGE. It sets the template for the ENTIRE ZELDA SERIES. Every game since then has followed ALttP's template. Half Life 2 was a technical wonder that has since aged badly. ALttP can be played right NOW, and its level design STILL puts every other game's level design to shame consistently. Holy crap, man... I mean seriously...
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#90 deactivated-5d6bb9cb2ee20
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[QUOTE="charizard1605"][QUOTE="arkephonic"]

Eh, so you haven't even played through the game then...? I just thought that when you said the game was tiny and only 3 hours, you meant you had completed it and knew what you were talking about. I didn't assume you were just talking out of your ***.

arkephonic

I can attest to the game being short if you know what you are doing. Like I said, the game world is highly compact and dense. It takes like 6-7 hours to finish everything in the game if you've played it before, and I'm not talking speedruns. It is quite short in that regard.

I'm not a very hardcore Zelda fan. I haven't even beaten TP or SS, although I do have both games with the CE strat guides. I will beat them both some rainy day / week. I have beaten MM and OoT, though, and those are great games. LttP is my favorite. In my opinion, LttP is the most well crafted Zelda game that I have played, with the best world design, dungeon design, implementation of spells and items and the best puzzles. I actually hadn't even fully completed the game until 2 years ago. And the fact that it is my favorite isn't just nostalgia, because of how recently I played through the game.

A Link to the Past is flat out the best in the series (along with Wind Waker, I think; Wind Waker would be better if it weren't for that awful Triforce Quest). The level design was so incredible, the atmosphere was great, and the pacing was spot on and relentless, the music was out and away the best, the graphics so good that the game STILL hasn't aged, the boss battles the best, and the items+use of items the best in the series again. People look at ALttP and Super Metroid as the pinnacle of 2D gaming, and often of gaming in general- there's a reason- those two games were so good, they have never ever been outdone. This is not just nostalgia speaking, this is plain and simple fact.
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#91 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="charizard1605"] Whoa whoa whoa, stop right there, stop right now... did you just criticize A Link to the Past?charizard1605

I laugh at PC gamers who think HL2 is god-like, so I'll slap people who hold ALttP on a pedestal.

Half Life 2 and A Link to the Past were just clubbed together... oh God, my blood pressure just rose through the roof. WHAT IS WRONG WITH YOU? A Link to the Past is an absolute masterpiece of level design that can NEVER AGE. It sets the template for the ENTIRE ZELDA SERIES. Every game since then has followed ALttP's template. Half Life 2 was a technical wonder that has since aged badly. ALttP can be played right NOW, and its level design STILL puts every other game's level design to shame consistently. Holy crap, man... I mean seriously...

Yep, almost every single Zelda series staple was introduced in LttP.

Hookshot

Master Sword

Spin Attack

Flute

Pegasus Boots

Split pieces of heart to make up 1 container

Multi-level dungeons

The existence of 2 parallel worlds

A lot of the music also originated in LttP

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#92 themajormayor
Member since 2011 • 25729 Posts
[QUOTE="charizard1605"][QUOTE="foxhound_fox"]So how is Godrim treating you chaz? Still loving it?DarkLink77
Godrim is godly. It's perfect at what it sets out to do, and perfect at what it does.

I hate you so goddamn much right now.

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#93 ChubbyGuy40
Member since 2007 • 26442 Posts

Half Life 2 and A Link to the Past were just clubbed together... oh God, my blood pressure just rose through the roof. WHAT IS WRONG WITH YOU? A Link to the Past is an absolute masterpiece of level design that can NEVER AGE. It sets the template for the ENTIRE ZELDA SERIES. Every game since then has followed ALttP's template. Half Life 2 was a technical wonder that has since aged badly. ALttP can be played right NOW, and its level design STILL puts every other game's level design to shame consistently. Holy crap, man... I mean seriously...charizard1605

Level design can't age because you can't improve upon that 2D design. 3D design has so much more to offer and it'll never stop improving. ALttP is better than Zelda 1 and Zelda 2. A template though? No. You don't go outside your template. Ocarina of Time would be the template for Zelda games after it. What's so special about the level design? No serious, what's so great about it since you didn't describe it.

HL2 was never a good game. Not now, not when it was released.

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#94 AmayaPapaya
Member since 2008 • 9029 Posts

I agree somewhat. I disagree with the controls, mostly. I love flying in the game. Love it. It allows a greater degree of control and, TBH, flying sucks in almost all games unless it's 2D. For what is usually seen, I liked it more.

Also, Yes the pacing is off the first five hours, but I thought it wasn't incredibly off. The pacing for the game was superb. Except the parts where you had to fight that guy 3 times in a row. That sucks.

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#95 93BlackHawk93
Member since 2010 • 8611 Posts

I never had trouble with pacing, at least it makes the game longer. And I disagree totally on the controls part.

What's your opinion about the ending?

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#96 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Level design can't age because you can't improve upon that 2D design. 3D design has so much more to offer and it'll never stop improving. ALttP is better than Zelda 1 and Zelda 2. A template though? No. You don't go outside your template. Ocarina of Time would be the template for Zelda games after it. What's so special about the level design? No serious, what's so great about it since you didn't describe it.

HL2 was never a good game. Not now, not when it was released.

ChubbyGuy40

Okay, because I don't want to get into an ugly argument, and also because you're a pal... I'm just going to say both of us are on very different wavelengths and won't see eye to eye on this thing. Let's just agree to disagree.

I agree somewhat. I disagree with the controls, mostly. I love flying in the game. Love it. It allows a greater degree of control and, TBH, flying sucks in almost all games unless it's 2D. For what is usually seen, I liked it more.

Also, Yes the pacing is off the first five hours, but I thought it wasn't incredibly off. The pacing for the game was superb. Except the parts where you had to fight that guy 3 times in a row. That sucks.

AmayaPapaya

I don't know, flying was okay once I got the hang of it (it didn't make me want to rip my hair out like it had initially, for instance), but it would just have been so much better with an analog stick. And this is pretty much true for everything in the game except for the swordfighting, you know?

I never had trouble with pacing, at least it makes the game longer.

What's your opinion about the ending?

93BlackHawk93

Yes, but that's just padding. I love the ending. It was sooooo good. It was like the ultimate gift Nintendo could have given Zelda fans. In a way, the reason I am not more negative about the game is because the ending left such a great impression on me.

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#97 93BlackHawk93
Member since 2010 • 8611 Posts

What do you think of the two dudes in my sig? :P

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#98 ChubbyGuy40
Member since 2007 • 26442 Posts

Okay, because I don't want to get into an ugly argument, and also because you're a pal... I'm just going to say both of us are on very different wavelengths and won't see eye to eye on this thing. Let's just agree to disagree.

charizard1605

Come at me bro. I want to see why people hold this game in such high regard. ALttP, not HL2, because it's impossible to defend that game.

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#99 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Best villains in Zelda history, and definitely the best developed. I mean, for the first time ever, we actually had bad guys with motivations beyond just 'I'm evil har har.' Well, okay, this was sort of true with Wind Waker as well, but you know what I mean...
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#100 93BlackHawk93
Member since 2010 • 8611 Posts
[QUOTE="charizard1605"]Best villains in Zelda history, and definitely the best developed. I mean, for the first time ever, we actually had bad guys with motivations beyond just 'I'm evil har har.' Well, okay, this was sort of true with Wind Waker as well, but you know what I mean...

Brofist!