[QUOTE="charizard1605"]I'm glad you liked them. But running around in what was essentially three rooms connected by corridors is NOT my idea of exploration, which, yes, Skyward Sword indeed lacks. When these quests are killing the pacing of your game, you probably should get rid of them. A Link to the Past had no problems with pacing. Ocarina of Time and Majora's Mask had no problems with pacing. The Wind Waker was the best paced game in the series until that goddamn Triforce Quest. Twilight Princess was mind numbingly slow. Skyward Sword is somehow even worse, which I would have said is unbelievable. ChubbyGuy40
The pacing wasn't broken because of the dowsing objectives. The game is still starting. There's far more content beyond this. Start slow to build up the game, then unleash heaven upon thee. That has always been the way of Zelda games. ALTTP had no issues with pacing because the world was insanely small and the game was extremely short. OoT had a huge field that was filled with absolutely nothing. Majora's Mask was far better, as it's possibly the best in the series. Deku section sucked big time. Not nearly as bad as finding those stupid Triforce pieces. Twilight Princess didn't feel slow. It felt massive, which it was.
LttP wasn't insanely small or short, was it? I beat it again like 2 years ago, and I remember it being quite lengthy. Plus, that game is a masterpiece, I think it is my favorite Zelda game. The dungeons are so well designed. There are so many different items and abilities in LttP that they probably could have done some major forced tutorials, but they just simply gave you a little text box explaining what each item did once you obtained it and that was that. Those were the glory days of the Zelda franchise.
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