How China won and the West lost 2024 in gaming.

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Last_Lap

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#51 Last_Lap
Member since 2023 • 10512 Posts

@djoffer123 said:

@last_lap: love that you try to defend the US while at the same time managing to prove uninspiredcups point! The irony is freaking hilarious!

I was taking the piss, just as cup is, the fact you couldn't figure that out is friggin hilarious, but not as hilarious as you thinking I was defending the US 🤣🤣🤣

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texasgoldrush

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#52  Edited By texasgoldrush
Member since 2003 • 15240 Posts
@nirgal said:

@elderlord99: yes, it's the 996 culture. Developers in china if they are good earn about 30000 yuan a month, which is about 4000 usd, but those are the really top guys. And that includes constant unpaid overtime.

Usually 5 days total yearly holidays, working most weekends, start at 9am finish at 9pm and pulling quite a few all nighters.

It's very hard to compete with someone willing to ruin his own life and health.

Yet Western, Korean, and Japanese game companies crunch their employees as well. It isn't just a China problem.

Japan has Karoshi for example.

Also 996 is actually illegal in China and needs to be better enforced.

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SOedipus

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#53 SOedipus
Member since 2006 • 15056 Posts

But China didn’t make Final Fantasy.

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Nirgal

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#54  Edited By Nirgal
Member since 2019 • 1912 Posts

@texasgoldrush: china is a completely different world when it comes to crunch.

Other companies pay overtime or give extra holidays as a reward. And crunch is temporary in other countries. In china, other than lunar new year, it's just permanent.

If you work for a high tech Chinese company, forget about having a life of any kind. Forget about doing things during the weekend, forget about after work activities.

And if you want to date, have your parents arrange a girl to meet a couple of times, barely spend any time together, and give her a ton of money so that you can marry and have kids that neither of you will see grow up.

That's why foreign talent is almost inexistent in china.

Also, over-time laws in china are not badly enforced. That's a huge misconception. They are deliberately not enforced. Everyone knows that.

You know, for such a pro china shill, you either don't know much about china or are deliberately disingenuous.

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WitIsWisdom

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#55  Edited By WitIsWisdom
Member since 2007 • 10349 Posts

Honestly I don't care where a game came from if it's fun to play..

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SecretPolice

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#56 SecretPolice
Member since 2007 • 45467 Posts

lol :P

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Nonstop-Madness

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#57 Nonstop-Madness
Member since 2008 • 12820 Posts

Why are they not in a "recession"? Because their AAA gaming industry is in its infancy.

There could only really be a "failure to launch" at this point.

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texasgoldrush

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#58 texasgoldrush
Member since 2003 • 15240 Posts

@Nonstop-Madness said:

Why are they not in a "recession"? Because their AAA gaming industry is in its infancy.

There could only really be a "failure to launch" at this point.

Yet their live service titles were a thing before that. They also have domestic hits.

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texasgoldrush

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#59 texasgoldrush
Member since 2003 • 15240 Posts
@nirgal said:

@texasgoldrush: china is a completely different world when it comes to crunch.

Other companies pay overtime or give extra holidays as a reward. And crunch is temporary in other countries. In china, other than lunar new year, it's just permanent.

If you work for a high tech Chinese company, forget about having a life of any kind. Forget about doing things during the weekend, forget about after work activities.

And if you want to date, have your parents arrange a girl to meet a couple of times, barely spend any time together, and give her a ton of money so that you can marry and have kids that neither of you will see grow up.

That's why foreign talent is almost inexistent in china.

Also, over-time laws in china are not badly enforced. That's a huge misconception. They are deliberately not enforced. Everyone knows that.

You know, for such a pro china shill, you either don't know much about china or are deliberately disingenuous.

No, it is not. It is a region problem, not a China only problem.

And this crap occurs with American developers as well, with exemptions from overtime laws.

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Nonstop-Madness

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#60  Edited By Nonstop-Madness
Member since 2008 • 12820 Posts

@texasgoldrush:

And?

How exactly is China supposed to be impacted by the challenges lead by the AAA space when they’re just starting in said space with such little domestic competition?

Ex. The rest of the world has been making AAA Black Myth Wukong-esque games for decades. And truthfully, Black Myth Wukong is overwhelmingly a domestic hit and 1 out of 1 in that market.

Heck, Marvel Rivals is probably their largest global hit and it’s a Western IP and Western culture.

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texasgoldrush

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#61  Edited By texasgoldrush
Member since 2003 • 15240 Posts
@Nonstop-Madness said:

@texasgoldrush:

And?

How exactly is China supposed to be impacted by the challenges lead by the AAA space when they’re just starting in said space with such little domestic competition?

Ex. The rest of the world has been making AAA Black Myth Wukong-esque games for decades. And truthfully, Black Myth Wukong is overwhelmingly a domestic hit and 1 out of 1 in that market.

Heck, Marvel Rivals is probably their largest global hit and it’s a Western IP and Western culture.

First off, China has plenty of AAA free to play live service games, with Genshin Impact being the biggest. Now with Where Winds Meet (out in China and coming west), and Infinity Nikki, China is top in the live service department.

And Chinese single player traditional AAA games are not new, it is just that Black Myth Wukong was the first one to explode the way that it did. And while by percent, BMW was a domestic hit, it still did very well globally and BMW outsold every single player game last year outside China.