How come Nintendo doesn't get flack for re-releasing games?

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ghostwarrior786

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#51  Edited By ghostwarrior786
Member since 2005 • 5811 Posts

@GreySeal9 said:

@ghostwarrior786 said:

lmao at people still dont understanding the difference between a remake and a remaster.

visually enhancments or minor adjustments to game = remaster

building a new game entirely = remake

no fukin way in hell is majora mask a remake, its a remaster plain and simple.

A remake does not build a new game entirely. It rebuilds an old game. Building an entirely new game is called a sequel or a reboot.

Can't believe I'm having this discussion.

Also, I didn't say MM and OoT are full on remakes but they are not garden variety remasters either.

what i mean when i say building a new game entirely is the remake is a complete overhaul of the game ie. brand new engine, textures etc. making minor texture upgrades doesnt constitute a remake, its a remaster

u know what a remake looks like, watch this

Loading Video...
Loading Video...

now look at this shit: it looks like n64 version with better colours. this barely qualifies as a remaster, looks fukin garbage

Loading Video...

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Seabas989

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#52  Edited By Seabas989
Member since 2009 • 13567 Posts

Actually they've been rereleasing games for a long time and Nintendo haters have always called the out for it.

My personal opinion: so long as it's not at full price, a great port/remaster and not lazy/unfnished, and not released a year or less form the original then I don't have a problem. In other words, it's case by case.

EDIT: And not the Square-Enix method either where FFIV is ported over and over again.

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GreySeal9

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#53  Edited By GreySeal9
Member since 2010 • 28247 Posts

@JangoWuzHere said:

@GreySeal9 said:

@JangoWuzHere said:

@GreySeal9 said:

@JangoWuzHere said:

@GreySeal9 said:

@JangoWuzHere said:

@GreySeal9 said:

@jg4xchamp said:

@GreySeal9 said:

But Ocarina of Time and Majora's Mask are closer to remakes.

I mean they have small ass adjustments. Otherwise they are port jobs. Resident Evil Remake exists, and that was a true remake. What Nintendo does is no better than the hd ports and definitive editions we get.

I didn't say what Nintendo does is always better (hence me agreeing that WW HD is just a refined port with bloom out the ass; also, they spammed ports of old Mario games during the GBA era) but the graphical overhaul in OoT and MM3D is far more than an HD coat of polish. I don't see how that's debatable.

If OoT is somehow a remake, then Ninja Gaiden Sigma 1 and 2 are remakes as well. I always had the impression that a remake was an entirely different game, not just the same game with minor additions...

A remake is not an entirely different game. It's the same game rebuilt.

I'm not saying that OoT and MM are full on remakes but they are closer to remakes than ports because of the dramatic visual overhaul.

Ninja Gaiden Sigma 1 and 2 are enhanced ports.

A remake is an entirely different game. It follows the same story and events, but it is coded on an entirely different engine. Examples of remakes would be Metal Gear Solid: Twin Snakes, REmake, or Tomb Raider: Anniversary.

OoT and MM are more like enhanced ports. They're the same game with minor additions. Adding a new coat of paint does not make it an actual remake.

Metal Gear Solid: Twin Snakes is not any more of a different game than OoT and MM are . It has same content with dramatically better visuals and some control adjustments and additions. I'll agree that MGS: TS was a more dramatic upgrade, but I'm not going to entertain the idea that's an entirely different game because it isn't.

Also, OoT and MM's graphical overhaul is not just a fresh coat of paint:

That is a night and day difference.

Twin Snakes is not the same as it's original. Everything about the game plays like Metal Gear Solid 2, it does not play like the original game. All of the assets were completely remade for the gamecube. It's not the same game with minor tweaks and new visuals.

OoT 3D and MM 3D are the SAME game from before. I don't understand how you can't see the difference. Yes, OoT 3D looks better and has some minor adjustments. However, it plays exactly the same as it did 17 years ago. Everything about Twin Snakes is completely different. It follows the same story and events, but at its core, it feels like a different game.

I didn't say Twin Snakes=the original. Yes, the visuals are dramatically upgraded and Snake's moveset and overall feel is closer to MGS2. But the content is still the same. You still go through the same environments which haven't changed but for a visual upgrade, do the same tasks, fight the same boss fights, listen to the same dialogue, watch the same custscenes. It is not a different game. It is a remake of the same game.

I admitted that OoT is not as much of a remake as Twin Snakes is. It is a more of a grey area. But it is not comparable to an HD coat of paint either. Like I keep saying, the visual difference is too dramatic to lump it in with HD remasters.

Are the Star Wars special editions also remakes because they have dramatic visual differences from the original? Is King Kong (1933) the same movie as King Kong (2005)? They both follow the same story and events, but the direction leading them is completely different.

If these games were movies...then Twin Snakes isn't the same movie as the original. Someone had to reshoot the entire movie. It follows the same events but the artistic direction of the story, gameplay, actors, special effects, etc. are all completely redone.

OoT is the same movie. The footage has been cleaned up and edited differently, but all the work done 17 years ago still remains in that movie.

I can't speak on the Star Wars special editions since I have no experience with it, but the King Kong analogy does not hold up whatsoever. King Kong 1993 and 2005 are different interpretations of the same story with completely different aesthetics whereas MGS: TTS is not a new interpretation but rather is a visual upgrade (not a change in overall aesthetics) that brings the dramatic refinements of a later game to the basic same content. The only way I would entertain this analogy is if the level design was altered considerably and there were significant plot changes.

And like I said, OoT3D might not be a proper remake, but it's not a typical remaster either.

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funsohng

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#54 funsohng
Member since 2005 • 29976 Posts

@GreySeal9 said:

@foxhound_fox said:

@funsohng said:

@GreySeal9: Twin Snake? Same as MGS1? Did you actually play Twin Snake?

Makes me wonder. All of the cutscenes in TTS were redone by a different director. The gameplay is also that of MGS2 built on the MGS setting of Shadow Moses. It's an entirely different game in that regard. The original MGS is more of an isometric TPS, while MGS:TTS and MGS2 are more third-person stealth games.

Good lord. Why are you guys being so black and white about this?

I didn't say that TTS doesn't have dramatic differences. But that doesn't make it a different game. It makes it a remake: the same game rebuilt.

Sequels are entirely different games; remakes are not.

Remakes are different games because they start from producing. Just because it's the same story doesn't mean it's same game.

Are you saying Baz Luhrmann's Romeo + Juliet (1996) is same movie as George Cukor's Romeo and Juliet (1936)?

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LegatoSkyheart

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#55 LegatoSkyheart
Member since 2009 • 29733 Posts

Looks like I'm still the only person to prefer Twin Snakes over PS1 Metal Gear.

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GreySeal9

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#56  Edited By GreySeal9
Member since 2010 • 28247 Posts

@funsohng said:

@GreySeal9 said:

@foxhound_fox said:

@funsohng said:

@GreySeal9: Twin Snake? Same as MGS1? Did you actually play Twin Snake?

Makes me wonder. All of the cutscenes in TTS were redone by a different director. The gameplay is also that of MGS2 built on the MGS setting of Shadow Moses. It's an entirely different game in that regard. The original MGS is more of an isometric TPS, while MGS:TTS and MGS2 are more third-person stealth games.

Good lord. Why are you guys being so black and white about this?

I didn't say that TTS doesn't have dramatic differences. But that doesn't make it a different game. It makes it a remake: the same game rebuilt.

Sequels are entirely different games; remakes are not.

Remakes are different games because they start from producing. Just because it's the same story doesn't mean it's same game.

Are you saying Baz Luhrmann's Romeo + Juliet (1996) is same movie as George Cukor's Romeo and Juliet (1936)?

It's not just the same story tho. It has the same environments, the same level design, you do the same tasks, progress in the same way, etc.

Romeo and Juliet is not a good comparison. The Baz Lhurmann version is an entirely different interpretation; it brings the same basic plot but plays with the time period. It is the same basic story as its core with but with a dramatically different aesthetic and some plot changes. Twin Snakes is literally the same story.

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freedomfreak

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#57 freedomfreak
Member since 2004 • 52549 Posts
@LegatoSkyheart said:

Looks like I'm still the only person to prefer Twin Snakes over PS1 Metal Gear.

Same here. A lot more fun to play, and the cutscenes kick ass.

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funsohng

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#58 funsohng
Member since 2005 • 29976 Posts

@GreySeal9 said:

@funsohng said:

@GreySeal9 said:

Good lord. Why are you guys being so black and white about this?

I didn't say that TTS doesn't have dramatic differences. But that doesn't make it a different game. It makes it a remake: the same game rebuilt.

Sequels are entirely different games; remakes are not.

Remakes are different games because they start from producing. Just because it's the same story doesn't mean it's same game.

Are you saying Baz Luhrmann's Romeo + Juliet (1996) is same movie as George Cukor's Romeo and Juliet (1936)?

It's not just the same story tho. It has the same environments, the same level design, you do the same tasks, progress in the same way, etc.

With entirely different mechanics. When you change something so fundamental like basic mechanics, yeah, it's a different game.

And besides, iirc, none of the graphical assets were reused.

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GreySeal9

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#59  Edited By GreySeal9
Member since 2010 • 28247 Posts

@ghostwarrior786 said:

@GreySeal9 said:

@ghostwarrior786 said:

lmao at people still dont understanding the difference between a remake and a remaster.

visually enhancments or minor adjustments to game = remaster

building a new game entirely = remake

no fukin way in hell is majora mask a remake, its a remaster plain and simple.

A remake does not build a new game entirely. It rebuilds an old game. Building an entirely new game is called a sequel or a reboot.

Can't believe I'm having this discussion.

Also, I didn't say MM and OoT are full on remakes but they are not garden variety remasters either.

what i mean when i say building a new game entirely is the remake is a complete overhaul of the game ie. brand new engine, textures etc. making minor texture upgrades doesnt constitute a remake, its a remaster

u know what a remake looks like, watch this

Loading Video...
Loading Video...

now look at this shit: it looks like n64 version with better colours. this barely qualifies as a remaster, looks fukin garbage

Loading Video...

The MM upgrade is not just minor texture modifications and it doesn't look like the 64 version. If you want to have a serious discussion like these other guys are, I'm willing to but I'm going to tell you right now that I'm not here for your usual shitposting.

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emgesp

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#60  Edited By emgesp
Member since 2004 • 7849 Posts

@SolidGame_basic said:

Wind Waker HD

Ocarina of Time 3D

Majora's Mask 3D

Xenoblade Chronicles 3DS

Pokemon Omega Ruby & Alpha Sapphire

All of these games have been hyped up by sheep and Nintendo fans, yet they are basically refined ports. Doesn't really matter how long ago they came out, it's a money grab nonetheless. Can we admit that Nintendo is just as guilty as other companies, SW?

I have nothing against remasters. The only thing that would annoy me is if they try and price those games like they are new titles. A remaster should cost no more than $29.99 tops.

BTW, you also forgot Star Fox 643D. Really wished they would make a Wii U port.

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#61  Edited By GreySeal9
Member since 2010 • 28247 Posts

@funsohng said:

@GreySeal9 said:

@funsohng said:

@GreySeal9 said:

Good lord. Why are you guys being so black and white about this?

I didn't say that TTS doesn't have dramatic differences. But that doesn't make it a different game. It makes it a remake: the same game rebuilt.

Sequels are entirely different games; remakes are not.

Remakes are different games because they start from producing. Just because it's the same story doesn't mean it's same game.

Are you saying Baz Luhrmann's Romeo + Juliet (1996) is same movie as George Cukor's Romeo and Juliet (1936)?

It's not just the same story tho. It has the same environments, the same level design, you do the same tasks, progress in the same way, etc.

With entirely different mechanics. When you change something so fundamental like basic mechanics, yeah, it's a different game.

And besides, iirc, none of the graphical assets were reused.

Don't agree with this at all. Changing the mechanics does not make up for a game having the same content. Different games have different levels and different scenarios. MGS: TSS does not. Making big changes and essentially being the same game are not mutually exclusive. That's why I say it has been rebuilt as a way of acknowledging the dramatic changes.

I don't see that it matters that the assets were not reused. The overall aesthetic is the same. They didn't reinterpret it in a different time period like Romeo and Juliet did.

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SolidGame_basic

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#62 SolidGame_basic
Member since 2003 • 47570 Posts

@emgesp said:

@SolidGame_basic said:

Wind Waker HD

Ocarina of Time 3D

Majora's Mask 3D

Xenoblade Chronicles 3DS

Pokemon Omega Ruby & Alpha Sapphire

All of these games have been hyped up by sheep and Nintendo fans, yet they are basically refined ports. Doesn't really matter how long ago they came out, it's a money grab nonetheless. Can we admit that Nintendo is just as guilty as other companies, SW?

I have nothing against remasters. The only thing that would annoy me is if they try and price those games like they are new titles. A remaster should cost no more than $29.99 tops.

BTW, you also forgot Star Fox 643D. Really wished they would make a Wii U port.

I had a feeling I was missing some. Thanks.

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#63  Edited By LegatoSkyheart
Member since 2009 • 29733 Posts

@freedomfreak said:
@LegatoSkyheart said:

Looks like I'm still the only person to prefer Twin Snakes over PS1 Metal Gear.

Same here. A lot more fun to play, and the cutscenes kick ass.

Yeah. I never understood the complaint about those cutscenes. I thought they were more inline with Metal Gear than the Original, but whatever.

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emgesp

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#64 emgesp
Member since 2004 • 7849 Posts

@jg4xchamp said:

@GreySeal9 said:

But Ocarina of Time and Majora's Mask are closer to remakes.

I mean they have small ass adjustments. Otherwise they are port jobs. Resident Evil Remake exists, and that was a true remake. What Nintendo does is no better than the hd ports and definitive editions we get.

Exactly. Resident Evil: Remake used a completely different engine. With OOT and MM they just took the original game code and added new effects.

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funsohng

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#65 funsohng
Member since 2005 • 29976 Posts

@GreySeal9 said:

@funsohng said:

@GreySeal9 said:

@funsohng said:

@GreySeal9 said:

Good lord. Why are you guys being so black and white about this?

I didn't say that TTS doesn't have dramatic differences. But that doesn't make it a different game. It makes it a remake: the same game rebuilt.

Sequels are entirely different games; remakes are not.

Remakes are different games because they start from producing. Just because it's the same story doesn't mean it's same game.

Are you saying Baz Luhrmann's Romeo + Juliet (1996) is same movie as George Cukor's Romeo and Juliet (1936)?

It's not just the same story tho. It has the same environments, the same level design, you do the same tasks, progress in the same way, etc.

With entirely different mechanics. When you change something so fundamental like basic mechanics, yeah, it's a different game.

And besides, iirc, none of the graphical assets were reused.

Don't agree with this at all. Changing the mechanics does not make up for a game having the same content. Different games have different levels and different scenarios. MGS: TSS does not. Making big changes and essentially being the same game are not mutually exclusive. That's why I say it has been rebuilt as a way of acknowledging the dramatic changes.

I don't see that it matters that the assets were not reused. The overall aesthetic is the same. They didn't reinterpret it in a different time period like Romeo and Juliet did.

If gameplay is the most important thing in a game, changing it drastically means it's a re-interpretation.

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JangoWuzHere

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#66 JangoWuzHere
Member since 2007 • 19032 Posts

@LegatoSkyheart said:

@freedomfreak said:
@LegatoSkyheart said:

Looks like I'm still the only person to prefer Twin Snakes over PS1 Metal Gear.

Same here. A lot more fun to play, and the cutscenes kick ass.

Yeah. I never understood the complaint about those cutscenes. I thought they were more inline with Metal Gear than the Original, but whatever.

All the changes to the characters accents and cutscenes were all Kojima approved. Even he thought that the original needed to fit more with the rest of the games.

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Gue1

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#67  Edited By Gue1
Member since 2004 • 12171 Posts

@GreySeal9 said:

Are we really going to act like this is just a fresh coat of paint:

if that's not a a fresh coat of paint then what exactly it is?

@GreySeal9 said:

@ghostwarrior786 said:

lmao at people still dont understanding the difference between a remake and a remaster.

visually enhancments or minor adjustments to game = remaster

building a new game entirely = remake

no fukin way in hell is majora mask a remake, its a remaster plain and simple.

A remake does not build a new game entirely. It rebuilds an old game. Building an entirely new game is called a sequel or a reboot.

Can't believe I'm having this discussion.

Also, I didn't say MM and OoT are full on remakes but they are not garden variety remasters either.

Your definition of a reboot it's a remake. You make the entire game from scratch. Everything from graphics to gameplay is improved or re-done. Everything.

-RE's for example is a substantially different game to the first part on PS1. But it still has the same story, characters, etc.

-Metal Gear Solid Twin Snakes. Essentially an entirely new game, which is why so many fans hate it with a passion. A remake.

A reboot it's a completely different thing that just shares a premise with the old idea.

-DMC is a reboot because it shares a premise but are entire different games.

-Tomb Raider's reboot. Doesn't even feels like a TB game, more like an Uncharted spin-off.

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emgesp

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#68 emgesp
Member since 2004 • 7849 Posts

@GreySeal9 said:

@ghostwarrior786 said:

lmao at people still dont understanding the difference between a remake and a remaster.

visually enhancments or minor adjustments to game = remaster

building a new game entirely = remake

no fukin way in hell is majora mask a remake, its a remaster plain and simple.

A remake does not build a new game entirely. It rebuilds an old game. Building an entirely new game is called a sequel or a reboot.

Can't believe I'm having this discussion.

Also, I didn't say MM and OoT are full on remakes but they are not garden variety remasters either.

I don't understand why Nintendo didn't bother to do a complete remake of OOT. It is only considered one of the greatest games of all time. It deserves it.

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GreySeal9

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#69 GreySeal9
Member since 2010 • 28247 Posts

@funsohng said:

@GreySeal9 said:

@funsohng said:

@GreySeal9 said:

@funsohng said:

@GreySeal9 said:

Good lord. Why are you guys being so black and white about this?

I didn't say that TTS doesn't have dramatic differences. But that doesn't make it a different game. It makes it a remake: the same game rebuilt.

Sequels are entirely different games; remakes are not.

Remakes are different games because they start from producing. Just because it's the same story doesn't mean it's same game.

Are you saying Baz Luhrmann's Romeo + Juliet (1996) is same movie as George Cukor's Romeo and Juliet (1936)?

It's not just the same story tho. It has the same environments, the same level design, you do the same tasks, progress in the same way, etc.

With entirely different mechanics. When you change something so fundamental like basic mechanics, yeah, it's a different game.

And besides, iirc, none of the graphical assets were reused.

Don't agree with this at all. Changing the mechanics does not make up for a game having the same content. Different games have different levels and different scenarios. MGS: TSS does not. Making big changes and essentially being the same game are not mutually exclusive. That's why I say it has been rebuilt as a way of acknowledging the dramatic changes.

I don't see that it matters that the assets were not reused. The overall aesthetic is the same. They didn't reinterpret it in a different time period like Romeo and Juliet did.

If gameplay is the most important thing in a game, changing it drastically means it's a re-interpretation.

I don't think drastic changes always equals a reinterpretation tho. The changes were made more in the spirit of refining the game so that it met the standards of later entries. A reinterpretation ala Romeo and Juliet would have to have to include at least some significant content changes IMO.

Also, there's no set rule that gameplay mechanics are more important than other elements. I actually think the visual element of a game is just as important.

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funsohng

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#70 funsohng
Member since 2005 • 29976 Posts

@GreySeal9 said:

I don't think drastic changes always equals a reinterpretation tho. The changes were made more in the spirit of refining the game so that it met the standards of later entries. A reinterpretation ala Romeo and Juliet would have to have to include at least some significant content changes IMO.

Also, there's no set rule that gameplay mechanics are more important than other elements. I actually think the visual element of a game is just as important.

I can't agree to that. It's a game; if the interactive element isn't the most important, then it loses its identity as a medium.

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GreySeal9

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#72  Edited By GreySeal9
Member since 2010 • 28247 Posts

@Gue1 said:

@GreySeal9 said:

Are we really going to act like this is just a fresh coat of paint:

if that's not a a fresh coat of paint then what exactly it is?

@GreySeal9 said:

@ghostwarrior786 said:

lmao at people still dont understanding the difference between a remake and a remaster.

visually enhancments or minor adjustments to game = remaster

building a new game entirely = remake

no fukin way in hell is majora mask a remake, its a remaster plain and simple.

A remake does not build a new game entirely. It rebuilds an old game. Building an entirely new game is called a sequel or a reboot.

Can't believe I'm having this discussion.

Also, I didn't say MM and OoT are full on remakes but they are not garden variety remasters either.

your definition of a reboot it's a remake. You make the entire game from scratch. Everything from graphics to gameplay is improved or re-done.

-Metal Gear Solid Twin Snakes. New game entirely compared to the PS1 version.

No, it's not a new game entirely. It has the same content. In what universe does the same levels, the same tasks, the same story, the same story progression=a new game entirely. It doesn't matter if it was made from scratch. It is still old content that is rebuilt.

I don't know why you're insisting on ridiculous absolutes.

Also, a fresh coat of paint is more like Wind Waker HD.

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GreySeal9

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#73  Edited By GreySeal9
Member since 2010 • 28247 Posts

@funsohng said:

@GreySeal9 said:

I don't think drastic changes always equals a reinterpretation tho. The changes were made more in the spirit of refining the game so that it met the standards of later entries. A reinterpretation ala Romeo and Juliet would have to have to include at least some significant content changes IMO.

Also, there's no set rule that gameplay mechanics are more important than other elements. I actually think the visual element of a game is just as important.

I can't agree to that. It's a game; if the interactive element isn't the most important, then it loses its identity as a medium.

Not true at all. Its identity is in the marriage of visual and interactive elements, so neither have to be seen as being more important. After all, without the visuals, it wouldn't be a video game. It would be a different kind of game.

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#74  Edited By big_mak523
Member since 2011 • 210 Posts

@GreySeal9 said:

No, it's not a new game entirely. It has the same content. In what universe does the same levels, the same tasks, the same story, the same story progression=a new game entirely. It doesn't matter if it was made from scratch. It is still old content that is rebuilt.

I don't know why you're insisting on ridiculous absolutes.

I dunno why you are wasting your time arguing with these guys. Going by their logic Kingdom Hearts HD was a full blown new game because they lost the original assets to the game and had to make them from scratch. If that is their logic, just give it up.. They will never understand.

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GreySeal9

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#75 GreySeal9
Member since 2010 • 28247 Posts

@big_mak523 said:

@GreySeal9 said:

No, it's not a new game entirely. It has the same content. In what universe does the same levels, the same tasks, the same story, the same story progression=a new game entirely. It doesn't matter if it was made from scratch. It is still old content that is rebuilt.

I don't know why you're insisting on ridiculous absolutes.

I dunno why you are wasting your time arguing with these guys. Going by their logic Kingdom Hearts HD was a full blown new game because they lost the original assets to the game and had to make them from scratch. If that is their logic, just give it up.. They will never understand.

I'm a bit bewildered by this "MGS: TTS is an entirely new game" logic too (shit makes no sense to me) but there's been some interesting discussion in here.

Great rebuttal to the whole "it was made from scratch argument" tho.

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GreySeal9

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#76 GreySeal9
Member since 2010 • 28247 Posts

@emgesp said:

@GreySeal9 said:

@ghostwarrior786 said:

lmao at people still dont understanding the difference between a remake and a remaster.

visually enhancments or minor adjustments to game = remaster

building a new game entirely = remake

no fukin way in hell is majora mask a remake, its a remaster plain and simple.

A remake does not build a new game entirely. It rebuilds an old game. Building an entirely new game is called a sequel or a reboot.

Can't believe I'm having this discussion.

Also, I didn't say MM and OoT are full on remakes but they are not garden variety remasters either.

I don't understand why Nintendo didn't bother to do a complete remake of OOT. It is only considered one of the greatest games of all time. It deserves it.

Probably because they deem it to expensive. OoT 3D was good enough IMO; the visual upgrade alone justifies its existence IMO.

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onesiphorus

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#77 onesiphorus  Online
Member since 2014 • 5463 Posts

Perhaps because Nintendo does not do that much frequently as do the others.

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Willy105

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#78 Willy105
Member since 2005 • 26208 Posts

It happens so rarely that we can't help but get excited.

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Shinobishyguy

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#79  Edited By Shinobishyguy
Member since 2006 • 22928 Posts

"Why doesn't nintendo get enough flak"

Gonna have to stop you right there.

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funsohng

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#80 funsohng
Member since 2005 • 29976 Posts

@GreySeal9 said:

@big_mak523 said:

@GreySeal9 said:

No, it's not a new game entirely. It has the same content. In what universe does the same levels, the same tasks, the same story, the same story progression=a new game entirely. It doesn't matter if it was made from scratch. It is still old content that is rebuilt.

I don't know why you're insisting on ridiculous absolutes.

I dunno why you are wasting your time arguing with these guys. Going by their logic Kingdom Hearts HD was a full blown new game because they lost the original assets to the game and had to make them from scratch. If that is their logic, just give it up.. They will never understand.

I'm a bit bewildered by this "MGS: TTS is an entirely new game" logic too (shit makes no sense to me) but there's been some interesting discussion in here.

Great rebuttal to the whole "it was made from scratch argument" tho.

I'm going by more of the production, mostly comparing with remasters.

Remakes require pretty much same production phase as a new game.

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#81 Edo-Tensei_
Member since 2015 • 173 Posts

@bldgirsh: @bldgirsh: what a stupid excuse. You don't think the games to mentioned also help boost nintendo 's current library? To has a point here.

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GreySeal9

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#82  Edited By GreySeal9
Member since 2010 • 28247 Posts

@foxhound_fox said:

@funsohng said:

@GreySeal9: Twin Snake? Same as MGS1? Did you actually play Twin Snake?

Makes me wonder. All of the cutscenes in TTS were redone by a different director. The gameplay is also that of MGS2 built on the MGS setting of Shadow Moses. It's an entirely different game in that regard. The original MGS is more of an isometric TPS, while MGS:TTS and MGS2 are more third-person stealth games.

I've been looking at some Twin Snake's footage and this seems like even more of an exaggeration. TSS has a rather isometric view as well and the original is a stealth/action hybrid like the others. It's just more limited. The idea that the entire genre of the game changed is such nonsense; pulling back the camera a little bit (again, it's still a largely isometric camera view) and giving Snake new moves and more flexible movement does not a new genre make. Like I said, what they basically did is bring MSG1 roughly up to the standards of MGS2. They did not make a new game or they did not alter the original game's genre.

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GreySeal9

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#83  Edited By GreySeal9
Member since 2010 • 28247 Posts

@funsohng said:

@GreySeal9 said:

@big_mak523 said:

@GreySeal9 said:

No, it's not a new game entirely. It has the same content. In what universe does the same levels, the same tasks, the same story, the same story progression=a new game entirely. It doesn't matter if it was made from scratch. It is still old content that is rebuilt.

I don't know why you're insisting on ridiculous absolutes.

I dunno why you are wasting your time arguing with these guys. Going by their logic Kingdom Hearts HD was a full blown new game because they lost the original assets to the game and had to make them from scratch. If that is their logic, just give it up.. They will never understand.

I'm a bit bewildered by this "MGS: TTS is an entirely new game" logic too (shit makes no sense to me) but there's been some interesting discussion in here.

Great rebuttal to the whole "it was made from scratch argument" tho.

I'm going by more of the production, mostly comparing with remasters.

Remakes require pretty much same production phase as a new game.

We're not arguing that it's not a remake tho. Similarly, I'm not arguing that OoT3D is a proper remake in the way that TSS is. What we're arguing against is the notion that MGS: TSS is an entirely new game. It's an old game that has been rebuilt; that's why it is called a remake and not a sequel or a reboot.

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Liquid_

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#84  Edited By Liquid_
Member since 2003 • 3832 Posts

@ghostwarrior786 said:

because this forum is FILLED with kidtendo apologist

this forum is filled with hipsters. darksoul/witcher/bayonetta loving hipsters

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TrappedInABox91

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#85  Edited By TrappedInABox91
Member since 2013 • 1483 Posts

Most of the time fans beg for remakes/remasters of old classics. Look at MM3D. Sheep have been begging Nintendo for a remake for years, and now its here.

Its not like Sony releasing a remastered year old game on PS4, just to fluff up its library.

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LegatoSkyheart

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#86 LegatoSkyheart
Member since 2009 • 29733 Posts

@GreySeal9 said:

I've been looking at some Twin Snake's footage and this seems like even more of an exaggeration. TSS has a rather isometric view as well and the original is a stealth/action hybrid like the others. It's just more limited. The idea that the entire genre of the game changed is such nonsense.

All Twin Snakes really did was add the "Hang from the ledge" mechanic and First Person Aiming.

Other than that it was pretty much the same game with updated visuals and cutscenes.

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#87 GreySeal9
Member since 2010 • 28247 Posts

@LegatoSkyheart said:

@GreySeal9 said:

I've been looking at some Twin Snake's footage and this seems like even more of an exaggeration. TSS has a rather isometric view as well and the original is a stealth/action hybrid like the others. It's just more limited. The idea that the entire genre of the game changed is such nonsense.

All Twin Snakes really did was add the "Hang from the ledge" mechanic and First Person Aiming.

Other than that it was pretty much the same game with updated visuals and cutscenes.

I think you could sneak up behind dudes and grab them as well but maybe I'm remembering that wrong.

But yeah, you're right. It's the same game with dramatically updated visuals and cutscenes and an updated move set. This is not some wild reinterpretation of the way the game plays. It's a refinement/impovement of the core action in the same way that MGS 2 was but without the new story and content, it cannot be a brand new game.

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#88  Edited By Edo-Tensei_
Member since 2015 • 173 Posts

@jg4xchamp: I don't think re - releasing games is a bad thing. Sw has been using that for ammo for some reason. Companies did that all the time before Gen 6 all the way to snes, whether it was ports or game collections. Mind you, we have seen a lot of re - releases since gen 7, but people forget how expensive games have become to produce and advertise. If people don't like it then don't buy it.

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#89  Edited By ConanTheStoner
Member since 2011 • 23834 Posts

Twin snakes was a pretty big overhaul. Everything was rebuilt from the ground up. Even things as insignificant as the voice work were redone. I'm not gonna turn this into an MGS vs. TTS debate, but the games were different enough to cause years of debate as to which was truly the better package. Personally, I'm on the original MGS side. I feel Twin Snakes killed the atmosphere and that the gameplay "improvements" only served to break the game. You can't go adding in superior mechanics while leaving the level design largely the same. The only thing I preferred about TTS were the Grayfox scenes.... ok, so I'm starting into it when I said I wouldn't lol.

Anyways, here is a really cool video about the making of TTS.

Loading Video...

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#90 Edo-Tensei_
Member since 2015 • 173 Posts

@LegatoSkyheart: no I'm actually in the same boat but the ps1 version has a higher nostalgic value for me too.

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#91 bunchanumbers
Member since 2013 • 5709 Posts

You can't be serious. Nintendo is crucified on a daily basis by people for their supposed milkage. Even though fans are still screaming for more remakes and remasters of Nintendo IPs they have shown amazing restraint.

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#92  Edited By LegatoSkyheart
Member since 2009 • 29733 Posts

@ConanTheStoner: I'd LOVE to debate with you over this, but We are getting WAY too off topic with Metal Gear.

Remember when this thread was about Nintendo Re-Releases?

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#94 lostrib
Member since 2009 • 49999 Posts

@The_Power_of_X: really? You're going to go there? Enjoy your moderation

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#95 HalcyonScarlet
Member since 2011 • 13838 Posts

Well re-releasing games on handhelds once they become powerful enough to handle it seems like a good idea to me.

Some of the old games deserve to be played by new gamers. I just started replaying OoT and it's as good as I remember. I have no doubt gamers that missed it the first time will love it now.

What bothers me is when games get re-released too soon. Like a year after release or something, it's just seems like a cynical cash in to me.

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#96 Edo-Tensei_
Member since 2015 • 173 Posts

@ConanTheStoner: you're right about the atmosphere comment when they created twin snakes. However to me it wasn't as big of a problem because they reused a lot of the elements of sons of liberties that were present from that game. I welcomed the changes and didn't reject the remake like a lot of people. To me the blend of the two games was brilliant.

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#97 HalcyonScarlet
Member since 2011 • 13838 Posts
@GreySeal9 said:

@ghostwarrior786 said:

lmao at people still dont understanding the difference between a remake and a remaster.

visually enhancments or minor adjustments to game = remaster

building a new game entirely = remake

no fukin way in hell is majora mask a remake, its a remaster plain and simple.

A remake does not build a new game entirely. It rebuilds an old game. Building an entirely new game is called a sequel or a reboot.

Can't believe I'm having this discussion.

Also, I didn't say MM and OoT are full on remakes but they are not garden variety remasters either.

Games aside, and not to split hairs, but isn't the words 'remake' and 'reboot' interchangeable?

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#98  Edited By GreySeal9
Member since 2010 • 28247 Posts

@HalcyonScarlet said:
@GreySeal9 said:

@ghostwarrior786 said:

lmao at people still dont understanding the difference between a remake and a remaster.

visually enhancments or minor adjustments to game = remaster

building a new game entirely = remake

no fukin way in hell is majora mask a remake, its a remaster plain and simple.

A remake does not build a new game entirely. It rebuilds an old game. Building an entirely new game is called a sequel or a reboot.

Can't believe I'm having this discussion.

Also, I didn't say MM and OoT are full on remakes but they are not garden variety remasters either.

Games aside, and not to split hairs, but isn't the words 'remake' and 'reboot' interchangeable?

I was under the impression that a reboot is a new title in a franchise designed to give a stale or dormant franchise new life.

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ConanTheStoner

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#99 ConanTheStoner
Member since 2011 • 23834 Posts

@LegatoSkyheart said:

@ConanTheStoner: I'd LOVE to debate with you over this, but We are getting WAY too off topic with Metal Gear.

Remember when this thread was about Nintendo Re-Releases?

@edo-tensei_ said:

@ConanTheStoner: you're right about the atmosphere comment when they created twin snakes. However to me it wasn't as big of a problem because they reused a lot of the elements of sons of liberties that were present from that game. I welcomed the changes and didn't reject the remake like a lot of people. To me the blend of the two games was brilliant.

Yeah bros, I mean I enjoy both games. I'm not so invested in one or the other to the point of going ape shit about it like some people I've seen lol.

And I do believe TTS has its pros, I just personally prefer the original.... tbh, I'm not that much into MGS1 to begin with. It's an iconic game and a classic, but I'm more of a MGS2/MGS3 kinda guy.

Anyways, this is getting far off topic, so I'll just leave it at that.

Though given the loose nature of this forum, I'm sure it wouldn't be a big deal if one of you bros decided to start a topic about it.

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DocSanchez

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#100 DocSanchez
Member since 2013 • 5557 Posts

It's because of the Nintendo Defense League who are happy to bash any one and anything but are so blind to the faults of Nintendo they'd defend them for clubbing baby seals to death.