How do people even get immersed in MMO's?

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#51  Edited By deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
@UssjTrunks said:
@MBirdy88 said:
@UssjTrunks said:
@MBirdy88 said:
@UssjTrunks said:

Not every MMO is like that. GW2 and ESO have no gear grind.

And they were both bad.

Gear grind was never a bad thing, implementations changed over time, gear wasn't as hard to get.

I disagree. I enjoyed them both far more than WoW. Gear grind MMOs were the first implementation of "gaming as a service". MMO developers designed their games so that you wouldn't have time to play anything else. Gear grind MMOs were all-consuming

ESO is all about competiton. There are leader boards for raids as well as PvP. You play for the sake of being the best, not because you feel compelled to do it for better gear. The overland content is about immersing yourself in the rich story content. Non-leader board dungeons are about challenging yourself (they typically unlock cool skins and are punishingly difficult). Tying a carrot to a stick is a very shallow way of compelling commitment to a game.

Except neither of those games perfected their gameplay or content, so it ended up being less impressive than score boards in WoW.

You ended up with clusterf*cks with no real game design direction just turning into flailing contests.

Only WoW , Rift and FFXIV made any kinda competent end-game experience.

Challenge yourself is nonsense, you challenge yourself while gear grinding as well, there is no difference in that regard. "no gear" just made Guild Wars 2 dead after a month (relatively speaking)

Both GW2 and ESO are still extremely active (definitely among the most active MMOs at the moment).

And WoW is hardly a bastion of great gameplay and rich content. Most overland content is just fetch/kill quests while gameplay is slow-paced tab targetting. It was just the first great MMO and so it established a loyal following. Both GW2 and ESO have much richer quest content (especially ESO) and more active, skill-based combat.

I can't speak to GW2's endgame experience since I quit the game a while ago (although I'm sure it's doing fine considering the massive player base it still holds). But ESO has plenty to offer (6 raids, 32 dungeons, and 2 arenas, plus large-scale and battlegrounds PvP, with 2 raids and 2-4 dungeons being released annually).

And if you need gear grind to challenge yourself, you're obviously not playing the game because you enjoy it. Gear grind forces you to play. If you are having fun, then gear grind isn't necessary.

Your absolutely right, nobody enjoys gear grinding or stat building, or getting stronger! /s

ESO has failed, Guild Wars took years to announce 11 Million "players" (as in boxes sold) which is fine, but no proof of concurrent users... nothing to brag about probably.

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UssjTrunks

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#52  Edited By UssjTrunks
Member since 2005 • 11299 Posts

@MBirdy88 said:
@UssjTrunks said:
@MBirdy88 said:
@UssjTrunks said:

I disagree. I enjoyed them both far more than WoW. Gear grind MMOs were the first implementation of "gaming as a service". MMO developers designed their games so that you wouldn't have time to play anything else. Gear grind MMOs were all-consuming

ESO is all about competiton. There are leader boards for raids as well as PvP. You play for the sake of being the best, not because you feel compelled to do it for better gear. The overland content is about immersing yourself in the rich story content. Non-leader board dungeons are about challenging yourself (they typically unlock cool skins and are punishingly difficult). Tying a carrot to a stick is a very shallow way of compelling commitment to a game.

Except neither of those games perfected their gameplay or content, so it ended up being less impressive than score boards in WoW.

You ended up with clusterf*cks with no real game design direction just turning into flailing contests.

Only WoW , Rift and FFXIV made any kinda competent end-game experience.

Challenge yourself is nonsense, you challenge yourself while gear grinding as well, there is no difference in that regard. "no gear" just made Guild Wars 2 dead after a month (relatively speaking)

Both GW2 and ESO are still extremely active (definitely among the most active MMOs at the moment).

And WoW is hardly a bastion of great gameplay and rich content. Most overland content is just fetch/kill quests while gameplay is slow-paced tab targetting. It was just the first great MMO and so it established a loyal following. Both GW2 and ESO have much richer quest content (especially ESO) and more active, skill-based combat.

I can't speak to GW2's endgame experience since I quit the game a while ago (although I'm sure it's doing fine considering the massive player base it still holds). But ESO has plenty to offer (6 raids, 32 dungeons, and 2 arenas, plus large-scale and battlegrounds PvP, with 2 raids and 2-4 dungeons being released annually).

And if you need gear grind to challenge yourself, you're obviously not playing the game because you enjoy it. Gear grind forces you to play. If you are having fun, then gear grind isn't necessary.

Your absolutely right, nobody enjoys gear grinding or stat building, or getting stronger! /s

ESO has failed, Guild Wars took years to announce 11 Million "players" (as in boxes sold) which is fine, but no proof of concurrent users... nothing to brag about probably.

ESO hit 10 million box sales last year.

The devs claim there are 2.5 million unique logins each month across all 3 platforms.

Both games are likely averaging concurrent players over 100k.

And sure you can enjoy gear grinding, if you don't enjoy gaming for the sake of having a quality gaming experience. It's artificial progression to mask a lack of content and content quality.

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#53  Edited By deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@UssjTrunks said:
@MBirdy88 said:
@UssjTrunks said:
@MBirdy88 said:

Except neither of those games perfected their gameplay or content, so it ended up being less impressive than score boards in WoW.

You ended up with clusterf*cks with no real game design direction just turning into flailing contests.

Only WoW , Rift and FFXIV made any kinda competent end-game experience.

Challenge yourself is nonsense, you challenge yourself while gear grinding as well, there is no difference in that regard. "no gear" just made Guild Wars 2 dead after a month (relatively speaking)

Both GW2 and ESO are still extremely active (definitely among the most active MMOs at the moment).

And WoW is hardly a bastion of great gameplay and rich content. Most overland content is just fetch/kill quests while gameplay is slow-paced tab targetting. It was just the first great MMO and so it established a loyal following. Both GW2 and ESO have much richer quest content (especially ESO) and more active, skill-based combat.

I can't speak to GW2's endgame experience since I quit the game a while ago (although I'm sure it's doing fine considering the massive player base it still holds). But ESO has plenty to offer (6 raids, 32 dungeons, and 2 arenas, plus large-scale and battlegrounds PvP, with 2 raids and 2-4 dungeons being released annually).

And if you need gear grind to challenge yourself, you're obviously not playing the game because you enjoy it. Gear grind forces you to play. If you are having fun, then gear grind isn't necessary.

Your absolutely right, nobody enjoys gear grinding or stat building, or getting stronger! /s

ESO has failed, Guild Wars took years to announce 11 Million "players" (as in boxes sold) which is fine, but no proof of concurrent users... nothing to brag about probably.

ESO hit 10 million box sales last year.

The devs claim there are 2.5 million unique logins each month across all 3 platforms.

Both games are likely averaging concurrent players over 100k.

And sure you can enjoy gear grinding, if you don't enjoy gaming for the sake of having a quality gaming experience. It's artificial progression to mask a lack of content and content quality.

I'm sure that is true to some extent.

But lets be honest, WoW did both well, and had much better designed dungeons and fights, and the core gameplay was just flat out designed better from its core.

Hence why those games are 100k, they are not impressive, box sales being offered at £7 or £3 keys etc aint impressive either.

Games like Vermintide wouldn't last without gear grinding either.