How do you feel about being rewarded for dying in MW2?

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AssassinFonce

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#1 AssassinFonce
Member since 2009 • 425 Posts

How do you feel about being rewarded for dying in MW2?

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psn8214

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#2 psn8214
Member since 2009 • 14930 Posts

Worst idea ever. 3x health for dying three times in a row? No thank you. I will stick to Arma 2.

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crimsonsabre

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#3 crimsonsabre
Member since 2006 • 746 Posts

rewarding someone for dying is like rewarding a kid for getting bad marks in school.

:?

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mtradr43

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#4 mtradr43
Member since 2005 • 5272 Posts
im the gaming equivalent of chuck norris, what does dying mean?
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sargentbotk

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#5 sargentbotk
Member since 2007 • 4224 Posts

Well this is new to me. You get rewarded for dying? Does that even make sense?

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psn8214

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#6 psn8214
Member since 2009 • 14930 Posts

Well this is new to me. You get rewarded for dying? Does that even make sense?

sargentbotk

It doesn't.

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Syferonik

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#7 Syferonik
Member since 2006 • 3060 Posts
WOW its just amazing how of a casual BS this game is gonna be...i feel bad for those who are buying it on day one.
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Animal-Mother

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#8 Animal-Mother
Member since 2003 • 27362 Posts

rewarding someone for dying is like rewarding a kid for getting bad marks in school.

:?

crimsonsabre
Bingo bango bongo
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cheese_it

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#9 cheese_it
Member since 2009 • 235 Posts
It's evolution, baby!
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Lu-Kang

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#10 Lu-Kang
Member since 2007 • 1010 Posts

its just for people who suck at the game so they can at least get a kill and not get pissed off and leave or something

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ThatGuyFromB4

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#11 ThatGuyFromB4
Member since 2009 • 697 Posts

People who are whining about it and saying they're not getting the game because of it were never getting it in the first place.

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mtradr43

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#12 mtradr43
Member since 2005 • 5272 Posts

its just for people who suck at the game so they can at least get a kill and not get pissed off and leave or something

Lu-Kang
this. its also not even a big perk for dying. getting someone elses weapons wont help much considering almost everyone will also have them, and a 10 second juggernaut wont stop someone from getting killed if they are bad enough to die 4 or more times in a row in the first place.
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SPYDER0416

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#13 SPYDER0416
Member since 2008 • 16736 Posts

Worst idea ever. 3x health for dying three times in a row? No thank you. I will stick to Arma 2.

psn8214

Its not 3x health, but its still the nubbest thing ever, and I was ok with martyrdom users (its easy to avoid them, just RUN, and avoid freshly killed bodies). I mean, if someone is going out of his way to kill you multiple times with some nub P90 + juggy combo, I can understand the ability to use his class (although I would prefer no deathstreaks at all of course), but a health boost? If that kid has juggernaut say hello to wildly unbalanced gameplay.

Then again...

On the other side of the argument you have the possibility of one team being really really good, with the deathstreaks option the other team has the ability to fight back and maybe make a close match, and with the extensive testing I imagine IW did, it seems the testers found no problems with it. The health boost is also temporary, so it could find use as an anti spawn camper measure, much like in other games which do the same thing but upon every death.

For the record, I'm mostly against it, but I'm holding my breath until I can experience it first hand.

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savagetwinkie

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#14 savagetwinkie
Member since 2008 • 7981 Posts

i feel like this is more of an offset for getting spawn killed alot, like if one team is dominating and camping the spawns.

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MizFitAwesome

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#15 MizFitAwesome
Member since 2009 • 2745 Posts

Not a good idea, but I hate playing MP against a bunch of noobs using the Juggernaut , just to last longer...

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djsifer01

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#16 djsifer01
Member since 2005 • 7238 Posts
Its great, i die alot but i also get alot of kills.
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BPoole96

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#17 BPoole96
Member since 2008 • 22818 Posts

It's kind of like Martyrdom in CoD4. I played against this guy who would just walk around holding a stun grenade so when you killed him it would drop and then you'd be stuck in his martyrdom. That perk should not be available, and this new one sounds even worse. This game seems to be spoon feeding the casual gamers. Why should you be giving and advantage for being bad at a game? Take that away and actually force them to get better

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sargentbotk

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#18 sargentbotk
Member since 2007 • 4224 Posts

People who are whining about it and saying they're not getting the game because of it were never getting it in the first place.

ThatGuyFromB4

I don't like the idea of this but...I'm still getting the game no doubt :)

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MizFitAwesome

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#19 MizFitAwesome
Member since 2009 • 2745 Posts

What happens if it's just an option you can remove in MP?

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Espada12

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#20 Espada12
Member since 2008 • 23247 Posts

Rewarding people who choose not to camp isn't a bad thing.

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Mordred19

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#21 Mordred19
Member since 2007 • 8259 Posts

It's completely unnecessary. The game is extremely accessible and rewarding already. Look at the score multiplyers, the way it plasters the scores for everything right in one's face.

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MizFitAwesome

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#22 MizFitAwesome
Member since 2009 • 2745 Posts

Here's another one : what if you got more XP for not getting the dying boost in a round? The skilled players would get rewarded more and the camper would still get less of a reward because in modes such as HQ because they aren't helping much...

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ps3wizard45

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#23 ps3wizard45
Member since 2007 • 12907 Posts

It's evolution, baby!cheese_it
1+ for pearl jam refernce! :D

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Mordred19

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#24 Mordred19
Member since 2007 • 8259 Posts

Here's another one : what if you got more XP for not getting the dying boost in a round? The skilled players would get rewarded more and the camper would still get less of a reward because in modes such as HQ because they aren't helping much...

MizFitAwesome

Players earn tons of XP already. How about an XP penalty for every kill you get using a class that has that death streak selected? :)

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psn8214

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#25 psn8214
Member since 2009 • 14930 Posts

[QUOTE="psn8214"]

Worst idea ever. 3x health for dying three times in a row? No thank you. I will stick to Arma 2.

SPYDER0416

Its not 3x health, but its still the nubbest thing ever, and I was ok with martyrdom users (its easy to avoid them, just RUN, and avoid freshly killed bodies). I mean, if someone is going out of his way to kill you multiple times with some nub P90 + juggy combo, I can understand the ability to use his class (although I would prefer no deathstreaks at all of course), but a health boost? If that kid has juggernaut say hello to wildly unbalanced gameplay.

Then again...

On the other side of the argument you have the possibility of one team being really really good, with the deathstreaks option the other team has the ability to fight back and maybe make a close match, and with the extensive testing I imagine IW did, it seems the testers found no problems with it. The health boost is also temporary, so it could find use as an anti spawn camper measure, much like in other games which do the same thing but upon every death.

For the record, I'm mostly against it, but I'm holding my breath until I can experience it first hand.

I read that it was, and saw a screenshot actually, but perhaps I misinterpreted it. Anyways, that's a fair assessment. I just hate that the game masquerades as a realistic shooter when it is clearly not.

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PSdual_wielder

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#26 PSdual_wielder
Member since 2003 • 10646 Posts

Just like it's publisher, this game reeks of twisted moralities. The may as well reward you for taunting or teabagging. And put in anti-mods also, so that people gets booted or slayed for playing with sportsmanship.

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SPYDER0416

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#27 SPYDER0416
Member since 2008 • 16736 Posts

Yeah, CoD4 was so realistic you could fire a Desert Eagle at speeds that would break your arm off and survive 2 shots to the head.

But it is a semi realistic arcade shooter, like a cross between Halo (ultimate arcade) and Rainbow Six (ultimate realism).

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GreenGoblin2099

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#28 GreenGoblin2099
Member since 2004 • 16988 Posts

[QUOTE="cheese_it"]It's evolution, baby!ps3wizard45

1+ for pearl jam refernce! :D

10- for refering Pearl Jam to this :evil:

Anyway, I'm not getting it EVER... not gonna support Kotick AT ALL.

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def_mode

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#29 def_mode
Member since 2005 • 4237 Posts

they made the game too casual and noob friendly.

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tylergamereview

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#30 tylergamereview
Member since 2006 • 2051 Posts
I want this game less and less everyday. Robert Kotick, Dual-wielding desert eagles, climbing on walls, and now this? Rewarding people for doing poorly? I swear, it must be a sign. I think I will avoid this one.
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psn8214

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#31 psn8214
Member since 2009 • 14930 Posts

Yeah, CoD4 was so realistic you could fire a Desert Eagle at speeds that would break your arm off and survive 2 shots to the head.

But it is a semi realistic arcade shooter, like a cross between Halo (ultimate arcade) and Rainbow Six (ultimate realism).

SPYDER0416

Meh, even Rainbow Six has regenerating health, and other trappings of arcade shooters. For a truely realistic shooter check out this...

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deactivated-63f6895020e66

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#32 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
It's something new. Haters can not say MW2 does not innovate. :o
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nintendoboy16

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#33 nintendoboy16  Online
Member since 2007 • 42196 Posts

I think that's almost as bad as losing five times in a Yu-Gi-Oh game (Can't remember which Yu-Gi-Oh game it was) to fight Mokuba Kaiba, Seto Kaiba's little brother.

EDIT: Just found out it was Yu-Gi-Oh Worldwide Edition:Stairway to the Destined Duel on the GBA.

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psn8214

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#34 psn8214
Member since 2009 • 14930 Posts

It's something new. Haters can not say MW2 does not innovate. :oIronBass

Oh its innovative. I will give it that...

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Rougehunter

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#36 Rougehunter
Member since 2004 • 5873 Posts

Where did they say this?

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MizFitAwesome

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#37 MizFitAwesome
Member since 2009 • 2745 Posts

Somewhere Gaylord 'Greg' Fokker is going to be happy playing MW2...

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deactivated-63f6895020e66

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#38 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
I don't see how this is innovative in anyway. From reading Gamespot's Hints and Cheats page for Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel on the Gameboy Advance, there is an unlockable where if you lose five times, you'll unlock the ability to fight a certain character, Mokuba Kaiba.nintendoboy16
Innovation simply means doing something in a different way. This has never been done on a FPS, not that I know of, at least. Yu-Gi-Oh! is not really comparable. In any way.
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67gt500

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#40 67gt500
Member since 2003 • 4627 Posts
Well, for players like myself (who are pretty much bullet-sponges) I think it's great...
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deactivated-63f6895020e66

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#41 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Not comparable by what genre, no. But the point is how you get something is very similar and not innovative. Maybe for FPS, but certainly not in general.nintendoboy16
It's not really comparable. Your case was a requirement to trigger a SP event. We are talking about competitive MP. Seriously, it couldn't be less comparable. :?
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MizFitAwesome

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#42 MizFitAwesome
Member since 2009 • 2745 Posts

Well, for players like myself (who are pretty much bullet-sponges) I think it's great...67gt500

I always thought I was a gernade magnet. I think I lead the game in deaths attributed to random gernade throws,,,

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mtradr43

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#44 mtradr43
Member since 2005 • 5272 Posts
[QUOTE="IronBass"][QUOTE="nintendoboy16"] Not comparable by what genre, no. But the point is how you get something is very similar and not innovative. Maybe for FPS, but certainly not in general.nintendoboy16
It's not really comparable. Your case was a requirement to trigger a SP event. We are talking about competitive MP. Seriously, it couldn't be less comparable. :?

Why should there be a difference on what mode you have to get that certain item on if they sound so familiar? The primary point is losing/dying a certain number of times to get something in return. Meaning, there primarilly really is no difference, despite the fact there are slight differences.

why are you so intent on arguing this? its different. mp and sp are totally different things, which means its innovative for mp, like he said. also, that only comes up in a certain section of the game, and this is always in effect, and is more prevalent, cause it will happen at least once every single game.
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nintendoboy16

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#45 nintendoboy16  Online
Member since 2007 • 42196 Posts

[QUOTE="nintendoboy16"][QUOTE="IronBass"] It's not really comparable. Your case was a requirement to trigger a SP event. We are talking about competitive MP. Seriously, it couldn't be less comparable. :?mtradr43
Why should there be a difference on what mode you have to get that certain item on if they sound so familiar? The primary point is losing/dying a certain number of times to get something in return. Meaning, there primarilly really is no difference, despite the fact there are slight differences.

why are you so intent on arguing this? its different. mp and sp are totally different things, which means its innovative for mp, like he said. also, that only comes up in a certain section of the game, and this is always in effect, and is more prevalent, cause it will happen at least once every single game.

Okay, it's different. Let's just end this now.

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ImSwordMan

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#46 ImSwordMan
Member since 2004 • 2273 Posts

I heard about this, 3x health is waaay to much, maybe 2x health. What happens if you get 7 death streak? call in a helicopter? :P

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thelastguy

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#47 thelastguy
Member since 2007 • 12030 Posts

I can understanding ther reasoning behind it, but it is a horrible idea

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psn8214

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#48 psn8214
Member since 2009 • 14930 Posts

I can understanding ther reasoning behind it, but it is a horrible idea

thelastguy

That it is my friend, that it is...

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Liquid_DC

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#49 Liquid_DC
Member since 2009 • 660 Posts
add to the fact that the game looks exactly like cod4, i dont no whats going on wit this game atall
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mtradr43

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#50 mtradr43
Member since 2005 • 5272 Posts
add to the fact that the game looks exactly like cod4, i dont no whats going on wit this game atallLiquid_DC
idk what you have been looking at then, cause the mp footage ive seen so far looks way improved visually over the previous one.