it's definitely a game
whether it's a good representation of a game or not is a different matter tho
half the time it's impossible to fail
a quarter of the time the game tricks you into thinking you're actually searching for clues
another quarter of the time the game throws some nothing-revolutionary role playing moments propped up by unrealistic over-dramatic scenarios
the QTE's tho are definitely pretty creative and fun, i also liked the moments when the game switches between characters
mechanically speaking of course, the game does tend to give you lots of no-reward/no-consequence interaction, interaction for the sake of interaction basically which is why it's not necessarily the best example of what a game can be
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