How is the ps3 more powerful than the xbox 360 if...

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hoogiewumpus

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#201 hoogiewumpus
Member since 2011 • 134 Posts
[QUOTE="charlesdarwin55"][QUOTE="hoogiewumpus"][QUOTE="clone01"]

They have different specs, but I think at the end of the day they are pretty comparable. Some of the PS3 exclusives seem to kick some booty, but I really do think a lot of the multiplats look as good.

I dont mean to be rude, but what's your proof. The PS3 is crazy more powerful. Uncharted 2 and Killzone 3 proves it. Multiplats look better on PS3 now, too, so that advantage that the 360 was supposed to have just went poof. The cell gets mocked on the site so much, but now PS3 gamers are getting the last laugh when it finally shows all the power we've been talking about. Lems, please quit claiming that your system is equal. It isn't.

But teh Crozuz 2 got sparklez nd whiteness

I didn't quite catch you, there.
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Bewareoffalling

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#202 Bewareoffalling
Member since 2009 • 330 Posts

[QUOTE="Aboogie5"]

this thread so true because halo reach looks better than killzone 3 :/

Heirren

Perhaps if one were to get smacked 50 times in the head with a baseball bat.

Challenge Accepted
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mitu123

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#203 mitu123
Member since 2006 • 155290 Posts

[QUOTE="PAL360"]

[QUOTE="charlesdarwin55"] Of course you can, otherwise my PS3 can run maxed out Crysis 1 on 3 fps and that would be graphics king.

Lightning I agree, Water no way, effects what you talking about? Now let's see what Uncharted DF(!) got over Crysis 2. water, animations, resolution, aa, draw distance, foliage. And then I haven't even got started on U2.charlesdarwin55

3 frames p second? Sure

Now, i barelly can see the diference between 28 and 30.

But maybe 15 fps and 30? That's only for the xbox version though. PS3 version is smooth as silk!

http://www.lensoftruth.com/feature-crysis-2-frame-rate-analysis/

Are IGN and Lens of Truth wrong now?

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charlesdarwin55

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#204 charlesdarwin55
Member since 2010 • 2651 Posts
[QUOTE="charlesdarwin55"][QUOTE="hoogiewumpus"] I dont mean to be rude, but what's your proof. The PS3 is crazy more powerful. Uncharted 2 and Killzone 3 proves it. Multiplats look better on PS3 now, too, so that advantage that the 360 was supposed to have just went poof. The cell gets mocked on the site so much, but now PS3 gamers are getting the last laugh when it finally shows all the power we've been talking about. Lems, please quit claiming that your system is equal. It isn't.hoogiewumpus
But teh Crozuz 2 got sparklez nd whiteness

I didn't quite catch you, there.

In Crysis 2 you get to see sparkles and they're really sparkly and then this one time you step outside a door and everything is white cause u get blinded by the sun and then u get used to the sun so it gets less white!! Now tell me if that isn't the graphics kin even in 100 years PC won't do that at all?
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hoogiewumpus

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#205 hoogiewumpus
Member since 2011 • 134 Posts
[QUOTE="hoogiewumpus"][QUOTE="charlesdarwin55"] But teh Crozuz 2 got sparklez nd whitenesscharlesdarwin55
I didn't quite catch you, there.

In Crysis 2 you get to see sparkles and they're really sparkly and then this one time you step outside a door and everything is white cause u get blinded by the sun and then u get used to the sun so it gets less white!! Now tell me if that isn't the graphics kin even in 100 years PC won't do that at all?

Why do I get the feeling that I'm being mocked? Call of Duty does that and that game is ugly, too.
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charlesdarwin55

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#206 charlesdarwin55
Member since 2010 • 2651 Posts

[QUOTE="charlesdarwin55"][QUOTE="PAL360"]

3 frames p second? Sure

Now, i barelly can see the diference between 28 and 30.

mitu123

But maybe 15 fps and 30? That's only for the xbox version though. PS3 version is smooth as silk!

http://www.lensoftruth.com/feature-crysis-2-frame-rate-analysis/

Are IGN and Lens of Truth wrong now?

Oops

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mitu123

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#207 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="charlesdarwin55"] But maybe 15 fps and 30? That's only for the xbox version though. PS3 version is smooth as silk!charlesdarwin55

http://www.lensoftruth.com/feature-crysis-2-frame-rate-analysis/

Are IGN and Lens of Truth wrong now?

Oops

That's the 360 version...both IGN and Lens of Truth finds the PS3 version to run worse.

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charlesdarwin55

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#208 charlesdarwin55
Member since 2010 • 2651 Posts
[QUOTE="charlesdarwin55"][QUOTE="hoogiewumpus"] I didn't quite catch you, there.hoogiewumpus
In Crysis 2 you get to see sparkles and they're really sparkly and then this one time you step outside a door and everything is white cause u get blinded by the sun and then u get used to the sun so it gets less white!! Now tell me if that isn't the graphics kin even in 100 years PC won't do that at all?

Why do I get the feeling that I'm being mocked? Call of Duty does that and that game is ugly, too.

Ok I give u that black ops looks almost as good as crysis 2
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charlesdarwin55

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#209 charlesdarwin55
Member since 2010 • 2651 Posts
[QUOTE="mitu123"]

[QUOTE="charlesdarwin55"]

[QUOTE="mitu123"]http://www.lensoftruth.com/feature-crysis-2-frame-rate-analysis/

Are IGN and Lens of Truth wrong now?

Oops

That's the 360 version...both IGN and Lens of Truth finds the PS3 version to run worse.

Not really lensoftruth gave a tie between the versions. and ign didn't do an analysis at all.
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hoogiewumpus

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#210 hoogiewumpus
Member since 2011 • 134 Posts
[QUOTE="hoogiewumpus"][QUOTE="charlesdarwin55"] In Crysis 2 you get to see sparkles and they're really sparkly and then this one time you step outside a door and everything is white cause u get blinded by the sun and then u get used to the sun so it gets less white!! Now tell me if that isn't the graphics kin even in 100 years PC won't do that at all? charlesdarwin55
Why do I get the feeling that I'm being mocked? Call of Duty does that and that game is ugly, too.

Ok I give u that black ops looks almost as good as crysis 2

Crysis 2 doesn't look that good. KZ3 and Uncharted 2 are teh graphics kings.
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soulitane

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#211 soulitane
Member since 2010 • 15091 Posts
[QUOTE="soulitane"][QUOTE="charlesdarwin55"] U r totally right. A screenshot doesn't say anything I know. But seriously this is what it looks like when you play it.charlesdarwin55
I remember explaining this to you a month or so ago, that is a shot that was taken nearly a year before the game released. When playing it looks nothing like that. Have you forgotten that already or is there other reasons you posted that?

It looks just like that when playing that's why it's such a great picture.

No it doesn't, I played through the whole game on 360 on an HD TV and it looks absolutely nothing like that.
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mitu123

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#212 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="charlesdarwin55"]

Oops

charlesdarwin55

That's the 360 version...both IGN and Lens of Truth finds the PS3 version to run worse.

Not really lensoftruth gave a tie between the versions. and ign didn't do an analysis at all.

Maybe for LOT, but IGN did say in their review that it runs worse on PS3:

"Crysis 2 looks great on PS3, but a worse framerate, lower resolution, and missing effects compared to the 360 release hurt it. PS3 owners expect more."

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Chutebox

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#213 Chutebox
Member since 2007 • 51577 Posts

[QUOTE="charlesdarwin55"][QUOTE="mitu123"] That's the 360 version...both IGN and Lens of Truth finds the PS3 version to run worse.

mitu123

Not really lensoftruth gave a tie between the versions. and ign didn't do an analysis at all.

Maybe for LOT, but IGN did say in their review that it runs worse on PS3:

"Crysis 2 looks great on PS3, but a worse framerate, lower resolution, and missing effects compared to the 360 release hurt it. PS3 owners expect more."

Do you really yrust them lol? KZ3 is best looking on consoles right now for me, including the MP!
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#214 charlesdarwin55
Member since 2010 • 2651 Posts
[QUOTE="mitu123"]

[QUOTE="charlesdarwin55"][QUOTE="mitu123"] That's the 360 version...both IGN and Lens of Truth finds the PS3 version to run worse.

Not really lensoftruth gave a tie between the versions. and ign didn't do an analysis at all.

Maybe for LOT, but IGN did say in their review that it runs worse on PS3:

"Crysis 2 looks great on PS3, but a worse framerate, lower resolution, and missing effects compared to the 360 release hurt it. PS3 owners expect more."

Yeah but they didn't do an analysis at all, they just said it. I can tell you now stuff too. For example PS3 had better texture filtering which leads to the difference in resolution being neglible which it already was regardless. In fact it leads to many PS3 textures looking better, the framerate difference was as big as the difference in screen tearing and even according to df the framerate dipped more in the xbox version which might be the reason why many people have complained about the 360 version being unplayable while I played my smooth PS3 version.
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#215 charlesdarwin55
Member since 2010 • 2651 Posts
[QUOTE="charlesdarwin55"][QUOTE="soulitane"] I remember explaining this to you a month or so ago, that is a shot that was taken nearly a year before the game released. When playing it looks nothing like that. Have you forgotten that already or is there other reasons you posted that?soulitane
It looks just like that when playing that's why it's such a great picture.

No it doesn't, I played through the whole game on 360 on an HD TV and it looks absolutely nothing like that.

It looks worse! you can't see the motion blur in that pic!
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mitu123

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#216 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="charlesdarwin55"] Not really lensoftruth gave a tie between the versions. and ign didn't do an analysis at all.Chutebox

Maybe for LOT, but IGN did say in their review that it runs worse on PS3:

"Crysis 2 looks great on PS3, but a worse framerate, lower resolution, and missing effects compared to the 360 release hurt it. PS3 owners expect more."

Do you really yrust them lol? KZ3 is best looking on consoles right now for me, including the MP!

People flip flop between IGN all the time when it comes to analysis and reviews.>.>

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mitu123

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#217 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="charlesdarwin55"] Not really lensoftruth gave a tie between the versions. and ign didn't do an analysis at all.charlesdarwin55

Maybe for LOT, but IGN did say in their review that it runs worse on PS3:

"Crysis 2 looks great on PS3, but a worse framerate, lower resolution, and missing effects compared to the 360 release hurt it. PS3 owners expect more."

Yeah but they didn't do an analysis at all, they just said it. I can tell you now stuff too. For example PS3 had better texture filtering which leads to the difference in resolution being neglible which it already was regardless. In fact it leads to many PS3 textures looking better, the framerate difference was as big as the difference in screen tearing and even according to df the framerate dipped more in the xbox version which might be the reason why many people have complained about the 360 version being unplayable while I played my smooth PS3 version.

Oh, and I should expect the PS3 version to run better seeing how it has a lower resolution and all.

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soulitane

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#218 soulitane
Member since 2010 • 15091 Posts
[QUOTE="soulitane"][QUOTE="charlesdarwin55"] It looks just like that when playing that's why it's such a great picture. charlesdarwin55
No it doesn't, I played through the whole game on 360 on an HD TV and it looks absolutely nothing like that.

It looks worse! you can't see the motion blur in that pic!

Nope, it looks much better than that picture, that is a fact.
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charlesdarwin55

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#219 charlesdarwin55
Member since 2010 • 2651 Posts
[QUOTE="mitu123"]

[QUOTE="charlesdarwin55"][QUOTE="mitu123"] Maybe for LOT, but IGN did say in their review that it runs worse on PS3:

"Crysis 2 looks great on PS3, but a worse framerate, lower resolution, and missing effects compared to the 360 release hurt it. PS3 owners expect more."

Yeah but they didn't do an analysis at all, they just said it. I can tell you now stuff too. For example PS3 had better texture filtering which leads to the difference in resolution being neglible which it already was regardless. In fact it leads to many PS3 textures looking better, the framerate difference was as big as the difference in screen tearing and even according to df the framerate dipped more in the xbox version which might be the reason why many people have complained about the 360 version being unplayable while I played my smooth PS3 version.

Oh, and I should expect the PS3 version to run better seeing how it has a lower resolution and all.

And better texture resolution that evens it out to say the least.
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charlesdarwin55

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#220 charlesdarwin55
Member since 2010 • 2651 Posts
[QUOTE="charlesdarwin55"][QUOTE="soulitane"] No it doesn't, I played through the whole game on 360 on an HD TV and it looks absolutely nothing like that.soulitane
It looks worse! you can't see the motion blur in that pic!

Nope, it looks much better than that picture, that is a fact.

It's also a fact that it looks like a piece of garbage
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Master_ShakeXXX

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#221 Master_ShakeXXX
Member since 2008 • 13361 Posts

[QUOTE="Sword-Demon"][QUOTE="JordanizPro"] Gears 3 > U2 JordanizPro
UC3>Gears3>UC2

Crysis 2>UC3

Crysis 2 is my favorite 2011 game thus far, but it's definitely not the best looking. It's graphics are impressive no doubt, but there's far too many technical issues that hold it back. Killzone 3 for example looks and runs better from every possible angle, and Uncharted 3 and Gears 3 obviously look better as well. Hell, I would even argue that older games like God of War 3 and Uncharted 2 look better. They certainly run better.

Btw, I'm obviously talking about the console version.

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soulitane

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#222 soulitane
Member since 2010 • 15091 Posts
[QUOTE="soulitane"][QUOTE="charlesdarwin55"] It looks worse! you can't see the motion blur in that pic!charlesdarwin55
Nope, it looks much better than that picture, that is a fact.

It's also a fact that it looks like a piece of garbage

How is that a fact considering lots of people think it looks great.
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ronvalencia

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#223 ronvalencia
Member since 2008 • 29612 Posts

How dare you ignore the power of the cell!:

lawlessx

Xbox 360 Slim includes XCGPU i.e. fusion CPU and GPU.

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ronvalencia

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#224 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Kaszilla"]

the xbox 360 has a better gpu, more vram, and can push more polygons

tormentos

Cell. The xbox and PS3 have the same ram they are just divided differently,unless you are talking about the 10 extra MB. If you see the xbox 360 specs it say 500 million,while the RSX move just 275 million,almost almost half,the problem with this is that raw specs basically mean nothing,the xbox 360 GPU has to handle all on the xbox 360 basically,while Cell help the RSX in a huge way by taking work load out of it,the result is simple. Since the Xenos has to do all the muscle flexing on 360,it raw power gos down way down,if you remember the xbox was say to push 125 million polygons but with effects it was more like 30 million,that is a huge drop,because once AI,physics,effects and all that stuff is implemented,the polygons on the 360 go down,i would say probably lower than 200 million. On the other hand Cell is handling anything from post processing effects,to AA,AI and many other stuff that other wise would cripple the RSX even more,so the RSX can do more while Cell take care of the rest,that make the RSX navigate closer to its full raw power in theory.

Patching RSX design flaws reduces SPU compute resource.

Refer to http://forum.beyond3d.com/showthread.php?p=552774

Read Jawed's post

For example texture fetches in RSX will always be painfully slow in comparison - but how slow depends on the format of the textures.

Also, control flow operations in RSX will be out of bounds because they are impractically slow - whereas in Xenos they'll be the bread and butter of good code because there'll be no performance penalty.

Dependent texture fetches in Xenos (I presume that's what the third point means), will work without interrupting shader code - again RSX simply can't do this, dependent texturing blocks one ALU per pipe

-----------------------

For today's raster workloads, the RSX/Geforce 7 is an aging GPU.

From http://forum.beyond3d.com/showthread.php?t=57736&page=5

------------------------

"I could go on for pages listing the types of things the spu's are used for to make up for the machines aging gpu, which may be 7 series NVidia but that's basically a tweaked 6 series NVidia for the most part. But I'll just type a few off the top of my head:"


1) Two ppu/vmx units
There are three ppu/vmx units on the 360, and just one on the PS3. So any load on the 360's remaining two ppu/vmx units must be moved to spu.

2) Vertex culling
You can look back a few years at my first post talking about this, but it's common knowledge now that you need to move as much vertex load as possible to spu otherwise it won't keep pace with the 360.

3) Vertex texture sampling
You can texture sample in vertex shaders on 360 just fine, but it's unusably slow on PS3. Most multi platform games simply won't use this feature on 360 to make keeping parity easier, but if a dev does make use of it then you will have no choice but to move all such functionality to spu.

4) Shader patching
Changing variables in shader programs is cake on the 360. Not so on the PS3 because they are embedded into the shader programs. So you have to use spu's to patch your shader programs.

5) Branching
You never want a lot of branching in general, but when you do really need it the 360 handles it fine, PS3 does not. If you are stuck needing branching in shaders then you will want to move all such functionality to spu.

6) Shader inputs
You can pass plenty of inputs to shaders on 360, but do it on PS3 and your game will grind to a halt. You will want to move all such functionality to spu to minimize the amount of inputs needed on the shader programs.

7) MSAA alternatives
Msaa runs full speed on 360 gpu needing just cpu tiling calculations. Msaa on PS3 gpu is very slow. You will want to move msaa to spu as soon as you can.

Post processing
360 is unified architecture meaning post process steps can often be slotted into gpu idle time. This is not as easily doable on PS3, so you will want to move as much post process to spu as possible.

9) Load balancing
360 gpu load balances itself just fine since it's unified. If the load on a given frame shifts to heavy vertex or heavy pixel load then you don't care. Not so on PS3 where such load shifts will cause frame drops. You will want to shift as much load as possible to spu to minimize your peak load on the gpu.

10) Half floats
You can use full floats just fine on the 360 gpu. On the PS3 gpu they cause performance slowdowns. If you really need/have to use shaders with many full floats then you will want to move such functionality over to the spu's.

11) Shader array indexing
You can index into arrays in shaders on the 360 gpu no problem. You can't do that on PS3. If you absolutely need this functionality then you will have to either rework your shaders or move it all to spu.

Etc, etc, etc...

Ussually, AI and physics is done on Xbox 360's PPE X3 CPU,

http://tinyurl.com/3juagyz

MLAA is considered highly demanding, taking 3-4ms to render on the PS3 while using five SPUS, but Jorge Jimenez and Jose I. Echevarria say their 360 version is faster: "On the Xbox 360 we run at 2.47ms, with still a lot of optimisations to try," Jimenez said

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T-razor1

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#225 T-razor1
Member since 2002 • 1164 Posts

[QUOTE="mitu123"]

[QUOTE="charlesdarwin55"] Not really lensoftruth gave a tie between the versions. and ign didn't do an analysis at all.charlesdarwin55

Maybe for LOT, but IGN did say in their review that it runs worse on PS3:

"Crysis 2 looks great on PS3, but a worse framerate, lower resolution, and missing effects compared to the 360 release hurt it. PS3 owners expect more."

Yeah but they didn't do an analysis at all, they just said it. I can tell you now stuff too. For example PS3 had better texture filtering which leads to the difference in resolution being neglible which it already was regardless. In fact it leads to many PS3 textures looking better, the framerate difference was as big as the difference in screen tearing and even according to df the framerate dipped more in the xbox version which might be the reason why many people have complained about the 360 version being unplayable while I played my smooth PS3 version.

Is this guy for real? Listen man are you being serious right now? Stop while you're ahead...

From Digital Foundry:

"There's little doubt that the Xbox 360 is the cleaner, crisper experience and for the most part it commands a small but significant frame-rate advantage and fewer little glitches"

End of discussion.

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ronvalencia

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#226 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="clone01"]

They have different specs, but I think at the end of the day they are pretty comparable. Some of the PS3 exclusives seem to kick some booty, but I really do think a lot of the multiplats look as good.

hoogiewumpus

I dont mean to be rude, but what's your proof. The PS3 is crazy more powerful. Uncharted 2 and Killzone 3 proves it. Multiplats look better on PS3 now, too, so that advantage that the 360 was supposed to have just went poof. The cell gets mocked on the site so much, but now PS3 gamers are getting ithe last laugh when it finally shows all the power we've been talking about. Lems, please quit claiming that your system is equal. It isn't.

It does not prove anything i.e. you have artwork difference which issubjective.

What's magical about Altivec/VMX kitbush(SPU ISA)?

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millerlight89

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#227 millerlight89
Member since 2007 • 18658 Posts
[QUOTE="charlesdarwin55"][QUOTE="soulitane"] Nope, it looks much better than that picture, that is a fact.soulitane
It's also a fact that it looks like a piece of garbage

How is that a fact considering lots of people think it looks great.

It's also not a fact that it looks better. Must we go through this tired subject :?
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tormentos

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#228 tormentos
Member since 2003 • 33793 Posts

[QUOTE="tormentos"][QUOTE="Kaszilla"]

the xbox 360 has a better gpu, more vram, and can push more polygons

ronvalencia

Cell. The xbox and PS3 have the same ram they are just divided differently,unless you are talking about the 10 extra MB. If you see the xbox 360 specs it say 500 million,while the RSX move just 275 million,almost almost half,the problem with this is that raw specs basically mean nothing,the xbox 360 GPU has to handle all on the xbox 360 basically,while Cell help the RSX in a huge way by taking work load out of it,the result is simple. Since the Xenos has to do all the muscle flexing on 360,it raw power gos down way down,if you remember the xbox was say to push 125 million polygons but with effects it was more like 30 million,that is a huge drop,because once AI,physics,effects and all that stuff is implemented,the polygons on the 360 go down,i would say probably lower than 200 million. On the other hand Cell is handling anything from post processing effects,to AA,AI and many other stuff that other wise would cripple the RSX even more,so the RSX can do more while Cell take care of the rest,that make the RSX navigate closer to its full raw power in theory.

Patching RSX design flaws reduces SPU compute resource.

Refer to http://forum.beyond3d.com/showthread.php?p=552774

Read Jawed's post

For example texture fetches in RSX will always be painfully slow in comparison - but how slow depends on the format of the textures.

Also, control flow operations in RSX will be out of bounds because they are impractically slow - whereas in Xenos they'll be the bread and butter of good code because there'll be no performance penalty.

Dependent texture fetches in Xenos (I presume that's what the third point means), will work without interrupting shader code - again RSX simply can't do this, dependent texturing blocks one ALU per pipe

-----------------------

For today's raster workloads, the RSX/Geforce 7 is an aging GPU.

From http://forum.beyond3d.com/showthread.php?t=57736&page=5

------------------------

"I could go on for pages listing the types of things the spu's are used for to make up for the machines aging gpu, which may be 7 series NVidia but that's basically a tweaked 6 series NVidia for the most part. But I'll just type a few off the top of my head:"


1) Two ppu/vmx units
There are three ppu/vmx units on the 360, and just one on the PS3. So any load on the 360's remaining two ppu/vmx units must be moved to spu.

2) Vertex culling
You can look back a few years at my first post talking about this, but it's common knowledge now that you need to move as much vertex load as possible to spu otherwise it won't keep pace with the 360.

3) Vertex texture sampling
You can texture sample in vertex shaders on 360 just fine, but it's unusably slow on PS3. Most multi platform games simply won't use this feature on 360 to make keeping parity easier, but if a dev does make use of it then you will have no choice but to move all such functionality to spu.

4) Shader patching
Changing variables in shader programs is cake on the 360. Not so on the PS3 because they are embedded into the shader programs. So you have to use spu's to patch your shader programs.

5) Branching
You never want a lot of branching in general, but when you do really need it the 360 handles it fine, PS3 does not. If you are stuck needing branching in shaders then you will want to move all such functionality to spu.

6) Shader inputs
You can pass plenty of inputs to shaders on 360, but do it on PS3 and your game will grind to a halt. You will want to move all such functionality to spu to minimize the amount of inputs needed on the shader programs.

7) MSAA alternatives
Msaa runs full speed on 360 gpu needing just cpu tiling calculations. Msaa on PS3 gpu is very slow. You will want to move msaa to spu as soon as you can.

Post processing
360 is unified architecture meaning post process steps can often be slotted into gpu idle time. This is not as easily doable on PS3, so you will want to move as much post process to spu as possible.

9) Load balancing
360 gpu load balances itself just fine since it's unified. If the load on a given frame shifts to heavy vertex or heavy pixel load then you don't care. Not so on PS3 where such load shifts will cause frame drops. You will want to shift as much load as possible to spu to minimize your peak load on the gpu.

10) Half floats
You can use full floats just fine on the 360 gpu. On the PS3 gpu they cause performance slowdowns. If you really need/have to use shaders with many full floats then you will want to move such functionality over to the spu's.

11) Shader array indexing
You can index into arrays in shaders on the 360 gpu no problem. You can't do that on PS3. If you absolutely need this functionality then you will have to either rework your shaders or move it all to spu.

Etc, etc, etc...

Ussually, AI and physics is done on Xbox 360's PPE X3 CPU,

http://tinyurl.com/3juagyz

MLAA is considered highly demanding, taking 3-4ms to render on the PS3 while using five SPUS, but Jorge Jimenez and Jose I. Echevarria say their 360 version is faster: "On the Xbox 360 we run at 2.47ms, with still a lot of optimisations to try," Jimenez said

Did you realize that the first thread you quote is from 2005.? The PS3 wasn't even out yet hell the xbox 360 wasn't even out yet,many of those claims have been proven wrong already by the way. The second one,basically confirms that Cell is a beats that can do pretty much anything,every single thing he points there is done on 360 by the GPU,in other words taking GPU cycles,and lowering maximum fill rate,there are several things on that list like Branching which were dismiss long ago. The fill rate of the 360 is almost double of the PS3 on paper how do you explain games like Uncharted 3 topping 360 games.? Either those specs are a lie or something doesn't allow the 360 to get even close to those 500 million polygons,is not magic the xbox was the same 125 million polygons but in real life with effect an all it was more like 30 million. A developer claimed that there was no way to get interaction between the different SPUs of the Cell. This heralded Sony to come in and teach a miniature lesson about what does and doesn't work with the Cell's SPUs. The interesting tidbit spoken about was branching AI on the Cell. We'll use a quote here so we don't mess up the interpretation: "Branching is a common technique...where a program randomly chooses a few samples from a larger set of options, and then tests each to see which is the best...Most developers have claimed that the SPUs would be absolutely terrible for branching. As Sony put it however, branching is absolutely terrible for ALL processors. In their experience, they said, it is less terrible for the SPUs however. In the upcoming game Heavenly Sword, they said that moving the branching AI off of the Power Processor Unit (PPU) increased the performance of that particular process. In other words, the same branching ran better on the SPUs." http://www.joystiq.com/2007/03/09/sony-says-cell-can-handle-branching-for-ai-better-than-the-re/ If Branching is bad for Cell imagine how bad it would be for the xbox 360 CPU.
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bryn8150

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#229 bryn8150
Member since 2004 • 795 Posts

dude, where have you been since 2006??

despite the fact the PS3 and the 360 are essentially the SAME machine, cows will tell you that the PS3 is the end all be all of floating point calculations...HECK,

one cow even told me the Cell in his PS3 was doing double duty as his game machine/ power generator for his entire neighborhood.

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tormentos

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#230 tormentos
Member since 2003 • 33793 Posts

dude, where have you been since 2006??

despite the fact the PS3 and the 360 are essentially the SAME machine, cows will tell you that the PS3 is the end all be all of floating point calculations...HECK,

one cow even told me the Cell in his PS3 was doing double duty as his game machine/ power generator for his entire neighborhood.

bryn8150
Yeah they are almost the same basically,but work differently the xbox 360 has a better GPU and the PS3 has a better CPU,but some times working in teams is better than working alone.
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ronvalencia

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#231 ronvalencia
Member since 2008 • 29612 Posts

Did you realize that the first thread you quote is from 2005.? The PS3 wasn't even out yet hell the xbox 360 wasn't even out yet,many of those claims have been proven wrong already by the way. The second one,basically confirms that Cell is a beats that can do pretty much anything,every single thing he points there is done on 360 by the GPU,in other words taking GPU cycles,and lowering maximum fill rate,there are several things on that list like Branching which were dismiss long ago. The fill rate of the 360 is almost double of the PS3 on paper how do you explain games like Uncharted 3 topping 360 games.? Either those specs are a lie or something doesn't allow the 360 to get even close to those 500 million polygons,is not magic the xbox was the same 125 million polygons but in real life with effect an all it was more like 30 million. A developer claimed that there was no way to get interaction between the different SPUs of the Cell. This heralded Sony to come in and teach a miniature lesson about what does and doesn't work with the Cell's SPUs. The interesting tidbit spoken about was branching AI on the Cell. We'll use a quote here so we don't mess up the interpretation: "Branching is a common technique...where a program randomly chooses a few samples from a larger set of options, and then tests each to see which is the best...Most developers have claimed that the SPUs would be absolutely terrible for branching. As Sony put it however, branching is absolutely terrible for ALL processors. In their experience, they said, it is less terrible for the SPUs however. In the upcoming game Heavenly Sword, they said that moving the branching AI off of the Power Processor Unit (PPU) increased the performance of that particular process. In other words, the same branching ran better on the SPUs." http://www.joystiq.com/2007/03/09/sony-says-cell-can-handle-branching-for-ai-better-than-the-re/ If Branching is bad for Cell imagine how bad it would be for the xbox 360 CPU.

tormentos

To support Xenos's high polygons count, look up hardware tesseleation. Most multi-platform games doesn't use Xenos' hardware tesseleation e.g. PC development tool/content chain got hardware tesseleation support with DX11.

On "Uncharted 3 topping 360 games" subject, your comparsion statement is subjective. You don't benchmark with disimilar programs .This is like comparing 3DMarks Vantage scores on AMD Radeon HD against Metro 2033 scores on NVIDIA Geforce CUDA.

PS; one should not mix Bechalor Art (mostly subjective) students with Bachelor Science students.

On code branching issue, PPE or SPE's branching unit it less capable than "fat" Out-Of-Order CPU e.g. Intel Core 2.

PPE's branch unit about the same level as Intel Atom. PPE in CELL is nowhere near PowerPC 970FX. This is like comparing Intel Core 2 against Intel Atom. IBM PPE CPU core is about same same level as Intel Atom/ARM Cortex A8 i.e. two instruction issue per cycle with in-order processing processors.

My tablet's AMD bobcatCPU i.e. has two instruction issue per cycle with out-of-order processing. ARM Cortex A9 CPU has two instruction issue per cycle with out-of-order processing e.g. Sony Vita, Apple iPad 2.

PS; Sony Vita's has similar GPU design to AMD Xenos i.e. unifed shader, decoupled texture and shader units design.

----------------------

AMD Xenos has it's own design limitations, but let's address the NVIDIA RSX design.

http://www.eurogamer.net/articles/digitalfoundry-metro2033-article

"For me personally, the PS3 GPU (they like to call it RSX for some reason) was the safe choice because I was involved in the early design stages of NV40 and it's like a homeland: RSX is a direct derivative of that architecture. Reading Sony's docs it was like, 'Ha! They don't understand where those cycles are lost! They coded sub-optimal code-path in GCM for that thing!' All of that kind of stuff..."

G70's code name was NV47. RSX's architecture already existed with NV40.

Are you claiming NVIDIA G7X/RSX has decoupled texture unit and shader/math unit design before G80? Show me the docs to prove NVIDIA RSX has G80's key design improvments.

On Jawed's post

Dependent texture fetches in Xenos (I presume that's what the third point means), will work without interrupting shader code - again RSX simply can't do this, dependent texturing blocks one ALU per pipe -

Jawed's statement refers to G7X/RSX's couple texture and shader/math design.

The NVIDIA G7X/RSX pixel shader and texture unitblock.

ALU pipeline is coupled with texture unit. Texture fetch will stall "FP32 Unit 1", which in turn stalls the rest of the ALU pipeline.

The first NVIDIA decoupled texture unit and shader/math unit design was G80.

This is where NVIDIA's G80 Giga-Thread technology comes in.

Mordern GPU designs follows the flat ALU (stream processor)design.

AMD Radeon HD's stream processor block. NVIDIA G80 and AMD Xenos follows this topology.

Flat stream processor design for NVIDIA G80.

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ScottMescudi

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#232 ScottMescudi
Member since 2011 • 1550 Posts

Ah Zoo Wars!! :shock:
Are you guys really going to extend this thread to 250 comments? Enough with these "PS3 is stronger than 360" and vice versa threads. :P

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ronvalencia

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#233 ronvalencia
Member since 2008 • 29612 Posts

dude, where have you been since 2006??

despite the fact the PS3 and the 360 are essentially the SAME machine, cows will tell you that the PS3 is the end all be all of floating point calculations...HECK,

one cow even told me the Cell in his PS3 was doing double duty as his game machine/ power generator for his entire neighborhood.

bryn8150

One problem, AMD Xenos also operates as (very wide) floating point co-processor.

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soulitane

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#234 soulitane
Member since 2010 • 15091 Posts
[QUOTE="millerlight89"][QUOTE="soulitane"][QUOTE="charlesdarwin55"] It's also a fact that it looks like a piece of garbage

How is that a fact considering lots of people think it looks great.

It's also not a fact that it looks better. Must we go through this tired subject :?

It is a fact that the actual game looks better than the pic he posted.
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charlesdarwin55

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#235 charlesdarwin55
Member since 2010 • 2651 Posts
[QUOTE="T-razor1"]

[QUOTE="charlesdarwin55"][QUOTE="mitu123"] Maybe for LOT, but IGN did say in their review that it runs worse on PS3:

"Crysis 2 looks great on PS3, but a worse framerate, lower resolution, and missing effects compared to the 360 release hurt it. PS3 owners expect more."

Yeah but they didn't do an analysis at all, they just said it. I can tell you now stuff too. For example PS3 had better texture filtering which leads to the difference in resolution being neglible which it already was regardless. In fact it leads to many PS3 textures looking better, the framerate difference was as big as the difference in screen tearing and even according to df the framerate dipped more in the xbox version which might be the reason why many people have complained about the 360 version being unplayable while I played my smooth PS3 version.

Is this guy for real? Listen man are you being serious right now? Stop while you're ahead...

From Digital Foundry:

"There's little doubt that the Xbox 360 is the cleaner, crisper experience and for the most part it commands a small but significant frame-rate advantage and fewer little glitches"

End of discussion.

The Ps3 version is more stable. Both LoT and DF says this
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tormentos

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#236 tormentos
Member since 2003 • 33793 Posts
To support Xenos's high polygons count, look up hardware tesseleation. Most multi-platform games doesn't use Xenos' hardware tesseleation e.g. PC development tool/content chain got hardware tesseleation support with DX11.ronvalencia
OK are you trying to convince me that the 360 GPU is stronger.? Because i already knew that. Specs are meaningless look at the xbox 360 500 million polygons a second,easier to code hardware,10 extra MB of memory,now tell me how PS3 games have been topping 360 ones for some time now.? Crysis 2 which people claim that beat Killzone 3,has frames issues and lower than 720 resolution,is a trade off,is done on PC all the time where you trade frame rates and resolution for graphics. Even so i still think Killzone 3 looks better,so does Uncharted 3 as well,people did not learn their lesson from last gen,the RSX is a good for nothing GPU,and Cell is average,but why doesn't the PS3 has much better looking games.? Didn't LA Noire perform better on PS3.? Like i already say you can quote 30 articles on this subject talking about how bad the RSX is and how great the Xenos is,the fact is that games like Uncharted 3 make you question why isn't the 360 beating the PS3,when the RSX has a miserable fill rate of 275 million polygons vs the 360 500 million polygons,the xbox 360 should be producing a very clear difference not only in multiplatform games also on exclusives.
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charlesdarwin55

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#237 charlesdarwin55
Member since 2010 • 2651 Posts
[QUOTE="charlesdarwin55"][QUOTE="T-razor1"]

Yeah but they didn't do an analysis at all, they just said it. I can tell you now stuff too. For example PS3 had better texture filtering which leads to the difference in resolution being neglible which it already was regardless. In fact it leads to many PS3 textures looking better, the framerate difference was as big as the difference in screen tearing and even according to df the framerate dipped more in the xbox version which might be the reason why many people have complained about the 360 version being unplayable while I played my smooth PS3 version.charlesdarwin55

Is this guy for real? Listen man are you being serious right now? Stop while you're ahead...

From Digital Foundry:

"There's little doubt that the Xbox 360 is the cleaner, crisper experience and for the most part it commands a small but significant frame-rate advantage and fewer little glitches"

End of discussion.

The Ps3 version is more stable. Both LoT and DF says this

"The unavoidable conclusion we came to is that when frame-rate does crash in those affected areas, it's actually Crysis 2 on PS3 that holds up better. "
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waltefmoney

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#239 waltefmoney
Member since 2010 • 18030 Posts

"The unavoidable conclusion we came to is that when frame-rate does crash in those affected areas, it's actually Crysis 2 on PS3 that holds up better. "charlesdarwin55

"There's little doubt that the Xbox 360 is the cleaner, crisper experience and for the most part it commands a small but significant frame-rate advantage and fewer little glitches;"

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clone01

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#240 clone01
Member since 2003 • 29843 Posts
[QUOTE="clone01"]

They have different specs, but I think at the end of the day they are pretty comparable. Some of the PS3 exclusives seem to kick some booty, but I really do think a lot of the multiplats look as good.

hoogiewumpus
I dont mean to be rude, but what's your proof. The PS3 is crazy more powerful. Uncharted 2 and Killzone 3 proves it. Multiplats look better on PS3 now, too, so that advantage that the 360 was supposed to have just went poof. The cell gets mocked on the site so much, but now PS3 gamers are getting the last laugh when it finally shows all the power we've been talking about. Lems, please quit claiming that your system is equal. It isn't.

Yeah, your sig pretty much kills your credibility.
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#241 T-razor1
Member since 2002 • 1164 Posts

[QUOTE="charlesdarwin55"][QUOTE="T-razor1"]

Is this guy for real? Listen man are you being serious right now? Stop while you're ahead...

From Digital Foundry:

"There's little doubt that the Xbox 360 is the cleaner, crisper experience and for the most part it commands a small but significant frame-rate advantage and fewer little glitches"

End of discussion.

charlesdarwin55

The Ps3 version is more stable. Both LoT and DF says this

"The unavoidable conclusion we came to is that when frame-rate does crash in those affected areas, it's actually Crysis 2 on PS3 that holds up better. "

So the ps3 version is more stable because it holds up better in unoptimized areas that happen to affect BOTH consoles and don't even represent the majority of the game? That's like saying the ps3 will always win a couple of checkpoints/race areas of a marathon but will lose the overall race every time.

That's like begging to the crowd and onlookers to throw the runner a special medal to say, "hey look at me! I'm winning this part of the race!" The onlookers might as well throw you a bone at that point because you'd be basically begging like a dog for some attention.

Once again from Digital Foundry:

"There are parts of the game that seem to be brutally unoptimised, bringing the performance level crashing down to the point where the afflicted sections become almost unplayable.In these situations, it seems that it is the Xbox 360 version that has the most difficulties, though there's no mistaking that both platforms seem to lag badly in much the same areas."

"Put simply, on certain stages, frame-rate varies rather drastically to the point where the game can feel almost unplayable.Thankfully these areas don't account for the majority of the gameplay by any stretch of the imagination"

"On balance, 360 has the edge in terms of visuals and general performance, but PS3 more than holds its own, bettering the Microsoft platform in some areas."

Like I said before...

End. Of. Discussion.

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T-razor1

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#242 T-razor1
Member since 2002 • 1164 Posts

[QUOTE="charlesdarwin55"]"The unavoidable conclusion we came to is that when frame-rate does crash in those affected areas, it's actually Crysis 2 on PS3 that holds up better. "waltefmoney

"There's little doubt that the Xbox 360 is the cleaner, crisper experience and for the most part it commands a small but significant frame-rate advantage and fewer little glitches;"

Forget it man. Why do we even bother? It's clear as day what's being said in this statement but for obvious reasons he is ignoring it. This is becoming a joke right now if it wasn't already a joke.

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charlesdarwin55

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#243 charlesdarwin55
Member since 2010 • 2651 Posts

[QUOTE="charlesdarwin55"]"The unavoidable conclusion we came to is that when frame-rate does crash in those affected areas, it's actually Crysis 2 on PS3 that holds up better. "waltefmoney

"There's little doubt that the Xbox 360 is the cleaner, crisper experience and for the most part it commands a small but significant frame-rate advantage and fewer little glitches;"

pfff you play your unplayable version and I play my playable. And btw did they provide an avarage? no they just said it. It might be just as significant as the screen tearing in the 360 version. LoT did an avarage, it's less than 1 fps difference. And PS3 doesn't dip as much so it's more noticable on the 360
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charlesdarwin55

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#244 charlesdarwin55
Member since 2010 • 2651 Posts

[QUOTE="charlesdarwin55"][QUOTE="charlesdarwin55"] The Ps3 version is more stable. Both LoT and DF says thisT-razor1

"The unavoidable conclusion we came to is that when frame-rate does crash in those affected areas, it's actually Crysis 2 on PS3 that holds up better. "

So the ps3 version is more stable because it holds up better in unoptimized areas that happen to affect BOTH consoles and don't even represent the majority of the game? That's like saying the ps3 will always win a couple of checkpoints/race areas of a marathon but will lose the overall race every time.

That's like begging to the crowd and onlookers to throw the runner a special medal to say, "hey look at me! I'm winning this part of the race!" The onlookers might as well throw you a bone at that point because you'd be basically begging like a dog for some attention.

Once again from Digital Foundry:

"There are parts of the game that seem to be brutally unoptimised, bringing the performance level crashing down to the point where the afflicted sections become almost unplayable.In these situations, it seems that it is the Xbox 360 version that has the most difficulties, though there's no mistaking that both platforms seem to lag badly in much the same areas."

"Put simply, on certain stages, frame-rate varies rather drastically to the point where the game can feel almost unplayable.Thankfully these areas don't account for the majority of the gameplay by any stretch of the imagination"

"On balance, 360 has the edge in terms of visuals and general performance, but PS3 more than holds its own, bettering the Microsoft platform in some areas."

Like I said before...

End. Of. Discussion.

But then the 360 version has 2% screen tearing that is just as significant as less than 1fps difference. And this isn't a race. If 360 dips more it will be more noticable. That's what you'll see, that's y u don't talk about the screen tear cause it's hardly noticable. In any case it's a crappy looking game.
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ronvalencia

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#245 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

To support Xenos's high polygons count, look up hardware tesseleation. Most multi-platform games doesn't use Xenos' hardware tesseleation e.g. PC development tool/content chain got hardware tesseleation support with DX11.tormentos

OK are you trying to convince me that the 360 GPU is stronger.? Because i already knew that. Specs are meaningless look at the xbox 360 500 million polygons a second,easier to code hardware,10 extra MB of memory,now tell me how PS3 games have been topping 360 ones for some time now.? Crysis 2 which people claim that beat Killzone 3,has frames issues and lower than 720 resolution,is a trade off,is done on PC all the time where you trade frame rates and resolution for graphics. Even so i still think Killzone 3 looks better,so does Uncharted 3 as well,people did not learn their lesson from last gen,the RSX is a good for nothing GPU,and Cell is average,but why doesn't the PS3 has much better looking games.? Didn't LA Noire perform better on PS3.? Like i already say you can quote 30 articles on this subject talking about how bad the RSX is and how great the Xenos is,the fact is that games like Uncharted 3 make you question why isn't the 360 beating the PS3,when the RSX has a miserable fill rate of 275 million polygons vs the 360 500 million polygons,the xbox 360 should be producing a very clear difference not only in multiplatform games also on exclusives.

Like Forza 4 vs GT5, Uncharted 3 vs Gears Of War 3 is another topic. Again, you haven't negated the artwork influences in your statements i.e. it's subjective.

With LA Noire, it depends on what graphics area e.g. lack SSOA, sharper/blurry textures, better shadows and 'etc'. PS3 and XBox 360 is about even.

On Xbox 360 tessellation issue, http://wrice.blogspot.com/2010/04/tessellation-on-xbox360.html

"Unfortunately the XBox360 SDK document doesn't explain about the tessellation at detail; for example performance or caveats" - April 2010.

MS DX11 pptx files comes with tessellation information for both DX11 and Xbox 360

http://www.microsoft.com/download/en/confirmation.aspx?id=15051

http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=23111

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delta3074

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#246 delta3074
Member since 2007 • 20003 Posts
In any case it's a crappy looking game.charlesdarwin55
and like that your credibility dissapeared, is crysis 2 the best looking game on consoles? debatable does crysis 2 look good? hell yeah, to say the game looks 'crappy' is just laughable.
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#247 tumle
Member since 2004 • 1274 Posts

[QUOTE="charlesdarwin55"][QUOTE="XaosII"]

Why argue over 2nd place? Whether the 360 or PS3 version looks marginally better, the PC version is undeniably the best. If you actually, genuinely cared about the best looking version, you'd have it on the PC.

MFDOOM1983

And Avatar>PC

What do you think avatar was created with?

the cgi was modeled on a PC but it was rendered out on a server farm:P

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butisitbluray

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#248 butisitbluray
Member since 2011 • 186 Posts

Blu-Ray.ferret-gamer

Yes

PC dvd < PS3 blu-ray

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ronvalencia

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#249 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="MFDOOM1983"][QUOTE="charlesdarwin55"] And Avatar>PCtumle

What do you think avatar was created with?

the cgi was modeled on a PC but it was rendered out on a server farm:P

That server farm is just clusters of PCs (computers that follows IBM PC/AT compatibility).
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#250 wolfbm
Member since 2002 • 630 Posts

For me thquestion really wasn't who's more powerful since I agree with most that they are basically the same. My main concern was what kind of games do I like to play more? PS seemed to be more rpg and driving game focused (and yes ps owners I know there is socom and God of war type games). Seeing im more rounded out as a gamer but prefer less of the rpg style I stick with XBox (and no im not a halo fan, honestly i think it's over rated..but to each their own). As far as the argument that the PS has blu-ray.....if you are into it for the movie basis then not really a selling point since I (and others who are ps owners agree) have a seperate blu-ray player and have used it maybe 4 times. As far as blu-ray having more capacity that is a plus but all have trade offs. Yes XB can have multiple disks but PS has some games that require a half hour download before you can play. Now before anyone jumps down my throat im not trashing PS since I see it as a viable system that has its draw (unlike WII or the imho horendous WIIU). So im an ex nintendo fan converted to xbox who prefers xbox games. So all ps,xb,and wii owners game on have fun and lets end this console war when it basically boils down to do you like cats or dogs better? ketchup or mustard, ford or chevy? Never will there be an answer since we all view things differently.