[QUOTE="sonicmj1"][QUOTE="sexy_chimp"][QUOTE="sonicmj1"]Yes it does.
The gameplay same-ness isn't bad in and of itself, if it isn't fit into solely the same types of gameplay. The new features of Halo 3 expand the gameplay, changing how it is used, and making it feel less stale.
SSBB seems to be doing a similar thing in its differentiation of characters, more dynamic maps, a more varied singleplayer mode, and online play. A refined, similar core is fine when it is used in new ways.
sexy_chimp
Did the reviewer say that, or did you?
Did you see how Forge is described?
"But in practice, [Forge is] a weird and potential-rich addition to the game because there are a ton of little secrets and tricks you can use to manipulate the objects in ways the developers may not have intended."
"However, it's the addition of the Forge level editor and the saved films that give the game an even longer set of legs, legs that will probably keep you running at full speed until Bungie figures out where, exactly, to go from here."
These features were not present in Halo 2, and clearly have a large impact on how the game was viewed and how it was scored for the very reasons I mentioned above.
Okay then, I stand corrected.
At least you answered me.
No problem. Always glad to help.
At least you admitted you could be corrected, which is better than many on these boards.
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