How is this a valid arguement against Smash Bros.?

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sonicmj1

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#51 sonicmj1
Member since 2003 • 9130 Posts
[QUOTE="sonicmj1"][QUOTE="sexy_chimp"][QUOTE="sonicmj1"]

Yes it does.

The gameplay same-ness isn't bad in and of itself, if it isn't fit into solely the same types of gameplay. The new features of Halo 3 expand the gameplay, changing how it is used, and making it feel less stale.

SSBB seems to be doing a similar thing in its differentiation of characters, more dynamic maps, a more varied singleplayer mode, and online play. A refined, similar core is fine when it is used in new ways.

sexy_chimp

Did the reviewer say that, or did you?

Did you see how Forge is described?

"But in practice, [Forge is] a weird and potential-rich addition to the game because there are a ton of little secrets and tricks you can use to manipulate the objects in ways the developers may not have intended."

"However, it's the addition of the Forge level editor and the saved films that give the game an even longer set of legs, legs that will probably keep you running at full speed until Bungie figures out where, exactly, to go from here."

These features were not present in Halo 2, and clearly have a large impact on how the game was viewed and how it was scored for the very reasons I mentioned above.

Okay then, I stand corrected.

At least you answered me.

No problem. Always glad to help.

At least you admitted you could be corrected, which is better than many on these boards.

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nintendoman562

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#52 nintendoman562
Member since 2007 • 5593 Posts

free aim.. new weapons, ability to jump with morphball without using bombs, corruption, medals (achievements), ability to friend vouchers using nintendo wifi connection to gain new abilities (such as photo taker) and i can keep going..

[QUOTE="sexy_chimp"]

Doesn't matter.

It's a good thing for Halo to be the same.

But it's a bad thing for Metroid to be the same.

CaseyWegner

wrong. answer the question. what new featuers did metroid prime 3 add?

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HappySunnGuy

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#53 HappySunnGuy
Member since 2006 • 1265 Posts

Yes, but woulden't it be much more fun if that random character you barely used, wasn't most likely crippled and no matter how well you played he would never be as good as a high tier character?

ZanuffC

Well, If someone is just plain better than you at the game, teirs don't mean a thing. If you are slightly more skilled using let's say Mewtwo, than someone else is with Sheik, then you will win. Also, for hardcore smashers likeme,it is a goal to be as good with as manycharacters as possible.

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Erkidu

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#54 Erkidu
Member since 2007 • 2744 Posts
Yea, that argument definitely fails. Anybody that says that hasn't played the games for any real extent.
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sonicmj1

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#55 sonicmj1
Member since 2003 • 9130 Posts

Yea, that argument definitely fails. Anybody that says that hasn't played the games for any real extent.Erkidu

Well, has anyone played Brawl to any real extent?

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MellowMight

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#56 MellowMight
Member since 2006 • 1651 Posts

I don't think I've ever played a fighting series that takes less inherent skill and talent to be decent at than SSB.Zeliard9

Player A plays SSB for one month.
Player B never played SSB.

Player A&B player each other in SSB in a 1 on 1 brawl.
Player A wins.

Why? Because there is no way that someone with less skill can win. You need skill to be good at SSB, it just doesnt have a traditional fighting system like other fighters.

Go play Soul Calibur or Tekken with a noob and let them play with Maxi or Eddy and see what happens....