How long do you give UWP before writing it off?

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Juub1990

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Poll How long do you give UWP before writing it off? (53 votes)

Already wrote it off 70%
1 month - 3 months 2%
3 months - 6 months 4%
6 months - 1 year 13%
Over a year 11%

So far it has been a complete and unmitigated disaster. From the backlash of the launch of ROTTR(which is superior on Steam) to the disastrous initial release of Gears of War all the way to today with a game like Quantum Break bringing a 980 Ti to its knees while looking only marginally better than the Xbox One version, UWP has so far been just as bad if not worse than Games for Windows Live which actually supported many of the features UWP currently does not.

Microsoft said some features are coming later but were they in a hurry to release a platform that is outclassed in every way by competitors(Steam, GOG, Origins hell even Uplay)?

Microsoft has said time and again they are committed to PC gaming and they seem to stay true to their word this time by bringing some of their biggest IP's to PC gamers. Many though feel it's just a way for them to shove Xbox down PC's throat because Sony is trouncing them.

So how long do you give UWP before writing it off as a failure?

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Ant_17

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#1 Ant_17
Member since 2005 • 13634 Posts

My vote is "Already wrote it off" cause i'm not going to use it.

And no one will write it off, cause it's built into the PC now, regardless how crap it might be.

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deactivated-583c85dc33d18

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#2  Edited By deactivated-583c85dc33d18
Member since 2016 • 1619 Posts

I already wrote it off.

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deactivated-5d6bb9cb2ee20

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#3 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

It's here to stay whether we like it or not. The question now is how long it takes before it gets better.

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Juub1990

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#4 Juub1990
Member since 2013 • 12622 Posts
@charizard1605 said:

It's here to stay whether we like it or not. The question now is how long it takes before it gets better.

Looks like it is but it'll go the way of the dodo if they don't get their acts together. The handful of games they released won't sway PC gamers into accepting that platform.

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Cloud_imperium

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#5  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

Already getting sick of it. It's an abomination just like GFWL.

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opticaLiLusion

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#6  Edited By opticaLiLusion
Member since 2016 • 78 Posts

Well I haven't really experienced it yet. Still waiting on my Quantum Break PC code to be delivered. MS is taking their sweet time at delivering W10 codes for preorders. Downloaded Killer Instinct but not going to play until one of my arcade sticks is compatible and didn't bother with Gears. So it might be a while before I ever witness any of the UWP travesties. I got Rise of the Tomb Raider on Steam and I already finished it, and from what I have heard I'm glad I went steam. I will have an opinion later on once I finally get my QB code, I could play it on my X1, but I honestly don't want 720p, 900p maybe, but really, I can wait until MS gives me my code so I can play the game at 1080p. I shall see it in due time and make my opinion. Until, then, Hearth of Stones Awaits!!

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QuadKnight

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#7  Edited By QuadKnight
Member since 2015 • 12916 Posts

I already wrote it off. Why waste my time with it when there are much better services like Steam, GOG, etc.

It's GFWL 2.0, total rubbish.

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Juub1990

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#8  Edited By Juub1990
Member since 2013 • 12622 Posts
@Cloud_imperium said:

Already getting sick of it. It's an abomination just like GFWL.

Might be anecdotal but aside from DRM issues wasn't GFWL for the most part alright? I had an Xbox Live account and never had a problem with it. I've heard it wasn't the case for many people but from what I remember, it supported everything from overlays to multi-gpu's, The platform was just not that great.

UWP is just garbage at the moment. It's basically turning PC into an Xbox.

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Mr_Huggles_dog

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#9  Edited By Mr_Huggles_dog
Member since 2014 • 7805 Posts

It amazes me that a huge company like MS didn't do enough research or just didn't care what gamers thought and let this sort of thing come to fruition.

I mean Steam is right there for somewhat of the perfect business model to go after.

How can you **** something so royally?

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Cloud_imperium

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#10 Cloud_imperium
Member since 2013 • 15146 Posts

@Juub1990 said:
@Cloud_imperium said:

Already getting sick of it. It's an abomination just like GFWL.

Might be anecdotal but aside from DRM issues wasn't GFWL for the most part alright? I had an Xbox Live account and never had a problem with it. I've heard it wasn't the case for many people but from what I remember, it supported everything from overlays to multi-gpu's, The platform was just not that great.

UWP is just garbage at the moment. It's basically turning PC into an Xbox.

Yeah,,, that's true. UWP is way worse.

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Juub1990

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#11 Juub1990
Member since 2013 • 12622 Posts
@mr_huggles_dog said:

It amazes me that a huge company like MS didn't do enough research or just didn't care what gamers thought and let this sort of thing come to fruition.

I mean Steam is right there for somewhat of the perfect business model to go after.

How can you **** something so royally?

The worst part is Microsoft isn't new to PC gaming. Hell it's not like they don't have the most widespread operating system on the market. I really don't get how they can **** up something so easily.

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jg4xchamp

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#12 jg4xchamp
Member since 2006 • 64057 Posts

UWP makes me appreciate Uplay, Uplay is aids, but, eh I guess it could somehow be shittier.

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Pedro

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#13 Pedro
Member since 2002 • 74054 Posts

This will all blow over and people would be using it like Steam, Origin and all the other services they initially bitched about.

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deactivated-5cf0a2e13dbde

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#14 deactivated-5cf0a2e13dbde
Member since 2005 • 12935 Posts

GFWL sucked, and this system sucks too. God, does Microsoft have monkeys for an R&D team? They always do crap like this, and NEVER learn.

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Howmakewood

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#15 Howmakewood  Online
Member since 2015 • 7840 Posts

@opticalilusion said:

Well I haven't really experienced it yet. Still waiting on my Quantum Break PC code to be delivered. MS is taking their sweet time at delivering W10 codes for preorders. Downloaded Killer Instinct but not going to play until one of my arcade sticks is compatible and didn't bother with Gears. So it might be a while before I ever witness any of the UWP travesties. I got Rise of the Tomb Raider on Steam and I already finished it, and from what I have heard I'm glad I went steam. I will have an opinion later on once I finally get my QB code, I could play it on my X1, but I honestly don't want 720p, 900p maybe, but really, I can wait until MS gives me my code so I can play the game at 1080p. I shall see it in due time and make my opinion. Until, then, Hearth of Stones Awaits!!

hope you know that pc version of 1080p is actually same resolution as Xbox one, unless you have titan 980ti/fury x for 1440p and 144hz monitor you are not going to have great time

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opticaLiLusion

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#16  Edited By opticaLiLusion
Member since 2016 • 78 Posts

@howmakewood said:
@opticalilusion said:

Well I haven't really experienced it yet. Still waiting on my Quantum Break PC code to be delivered. MS is taking their sweet time at delivering W10 codes for preorders. Downloaded Killer Instinct but not going to play until one of my arcade sticks is compatible and didn't bother with Gears. So it might be a while before I ever witness any of the UWP travesties. I got Rise of the Tomb Raider on Steam and I already finished it, and from what I have heard I'm glad I went steam. I will have an opinion later on once I finally get my QB code, I could play it on my X1, but I honestly don't want 720p, 900p maybe, but really, I can wait until MS gives me my code so I can play the game at 1080p. I shall see it in due time and make my opinion. Until, then, Hearth of Stones Awaits!!

hope you know that pc version of 1080p is actually same resolution as Xbox one, unless you have titan 980ti/fury x for 1440p and 144hz monitor you are not going to have great time

I have a Titan X. How in the world is 720p the same at native 1080p? And thats if I hook it up to my Plasma display. My PC display is a 1440p Dell Ultra sharp. So again, how is this comparable to the X-1 experience?

EDIT: I haven't really researched this as I have been busy with Witcher 3 content. But please don't tell me that MS is upscaling 720p to whatever resolution I please to play at on my PC. If this is it then I will be upset. I planned on native 1080p, but if it's not that then well, I guess whatever, but I will be disappointed if this is the case.

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Howmakewood

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#17 Howmakewood  Online
Member since 2015 • 7840 Posts

@opticalilusion said:
@howmakewood said:
@opticalilusion said:

Well I haven't really experienced it yet. Still waiting on my Quantum Break PC code to be delivered. MS is taking their sweet time at delivering W10 codes for preorders. Downloaded Killer Instinct but not going to play until one of my arcade sticks is compatible and didn't bother with Gears. So it might be a while before I ever witness any of the UWP travesties. I got Rise of the Tomb Raider on Steam and I already finished it, and from what I have heard I'm glad I went steam. I will have an opinion later on once I finally get my QB code, I could play it on my X1, but I honestly don't want 720p, 900p maybe, but really, I can wait until MS gives me my code so I can play the game at 1080p. I shall see it in due time and make my opinion. Until, then, Hearth of Stones Awaits!!

hope you know that pc version of 1080p is actually same resolution as Xbox one, unless you have titan 980ti/fury x for 1440p and 144hz monitor you are not going to have great time

I have a Titan X. How in the world is 720p the same at native 1080p? And thats if I hook it up to my Plasma display. My PC display is a 1440p Dell Ultra sharp. So again, how is this comparable to the X-1 experience?

EDIT: I haven't really researched this as I have been busy with Witcher 3 content. But please don't tell me that MS is upscaling 720p to whatever resolution I please to play at on my PC. If this is it then I will be upset. I planned on native 1080p, but if it's not that then well, I guess whatever, but I will be disappointed if this is the case.

they are using the same image reconstruction on PC version too so ye PC 1080p is 720p frames to 1080p, 1440p is most likely 1080p, 4K is 1440p etc

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opticaLiLusion

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#18 opticaLiLusion
Member since 2016 • 78 Posts

@howmakewood: Well shit... this is disappointing news... Maybe DSR can save the day? I guess I'm going to research this. But at the end of the day, I enjoyed Alan Wake, so even if I have to play at 720p on X1 or whatever wacky solution on PC, I'll play it. I have just been holding off playing it even if it has cross save for the PC version, it's why i the preordered so I got the X1 and PC version just in case the PC version was a total bust like Batman, which I couldn't even run correctly on a Titan X and 3930k.

I shall see, hopefully they will send my code soon, and I can test it for myself.

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#19 Juub1990
Member since 2013 • 12622 Posts
@opticalilusion said:

I have a Titan X. How in the world is 720p the same at native 1080p? And thats if I hook it up to my Plasma display. My PC display is a 1440p Dell Ultra sharp. So again, how is this comparable to the X-1 experience?

EDIT: I haven't really researched this as I have been busy with Witcher 3 content. But please don't tell me that MS is upscaling 720p to whatever resolution I please to play at on my PC. If this is it then I will be upset. I planned on native 1080p, but if it's not that then well, I guess whatever, but I will be disappointed if this is the case.

It uses the same trashy temporal reconstruction. The game is actually 720p reconstructed at 1080p. It's the equivalent of 720p with 4X MSAA.

1440p is 1707x960 reconstructed and 4K is 1440p reconstructed.

Why did they do that to the PC version, I have no clue.

The performance is inconsistent and bad for many and reports are coming out the Xbox One version is better than its PC counterpart.

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opticaLiLusion

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#20 opticaLiLusion
Member since 2016 • 78 Posts

@Juub1990 said:
@opticalilusion said:

I have a Titan X. How in the world is 720p the same at native 1080p? And thats if I hook it up to my Plasma display. My PC display is a 1440p Dell Ultra sharp. So again, how is this comparable to the X-1 experience?

EDIT: I haven't really researched this as I have been busy with Witcher 3 content. But please don't tell me that MS is upscaling 720p to whatever resolution I please to play at on my PC. If this is it then I will be upset. I planned on native 1080p, but if it's not that then well, I guess whatever, but I will be disappointed if this is the case.

It uses the same trashy temporal reconstruction. The game is actually 720p reconstructed at 1080p. It's the equivalent of 720p with 4X MSAA.

1440p is 1707x960 reconstructed and 4K is 1440p reconstructed.

Why did they do that to the PC version, I have no clue.

The performance is inconsistent and bad for many and reports are coming out the Xbox One version is better than its PC counterpart.

I guess this is why i'm semi glad I preordered the X1 version with the free PC version. Very disappointing though... Maybe I'll just go ahead and start it on X1 then rather wait for MS to send my code if this is the case. I do wonder if I can enable DSR though, but I feel from I have heard about the Windows 10 store, nvidia options get ignored... so yeah.. this sucks as I actually wanted to play it and felt my rig would be no issue for at least native 1080p. But I do like Remedy as a Dev studio and want to play the game, I was just hoping to not have to suffer the X1 720p res.

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#21  Edited By Juub1990
Member since 2013 • 12622 Posts
@opticalilusion said:

I guess this is why i'm semi glad I preordered the X1 version with the free PC version. Very disappointing though... Maybe I'll just go ahead and start it on X1 then rather wait for MS to send my code if this is the case. I do wonder if I can enable DSR though, but I feel from I have heard about the Windows 10 store, nvidia options get ignored... so yeah.. this sucks as I actually wanted to play it and felt my rig would be no issue for at least native 1080p. But I do like Remedy as a Dev studio and want to play the game, I was just hoping to not have to suffer the X1 720p res.

People suggest playing it on Xbox until PC gets patched. 980 Ti cannot even maintain 60fps at 1080p and max settings. A Titan X wouldn't fare a lot better me thinks.

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#22 jun_aka_pekto
Member since 2010 • 25255 Posts

Unless sequels to PC-centric games like the old Combat Flight Simulator, Close Combat, MechCommander, or even Crimson Skies come out for it, I'm not interested.

If I wanted XB1 games, I would've bought an XB1. Right now, I'm trying to find ways to get rid of that blasted XBox app in Windows 10.

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Howmakewood

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#23  Edited By Howmakewood  Online
Member since 2015 • 7840 Posts

@Juub1990 said:
@opticalilusion said:

I guess this is why i'm semi glad I preordered the X1 version with the free PC version. Very disappointing though... Maybe I'll just go ahead and start it on X1 then rather wait for MS to send my code if this is the case. I do wonder if I can enable DSR though, but I feel from I have heard about the Windows 10 store, nvidia options get ignored... so yeah.. this sucks as I actually wanted to play it and felt my rig would be no issue for at least native 1080p. But I do like Remedy as a Dev studio and want to play the game, I was just hoping to not have to suffer the X1 720p res.

People suggest playing it on Xbox until PC gets patched. 980 Ti cannot even maintain 60fps at 1080p and max settings. A Titan X wouldn't fare a lot better me thinks.

It's honestly not that bad on higher hz monitors, I find it playable on 1440p even on 20%ish oc 980ti, its not stable 60 but the frame times arent all over the place like they are on 60hz monitors

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#24  Edited By Soethi6
Member since 2014 • 425 Posts

@Juub1990 said:
@charizard1605 said:

It's here to stay whether we like it or not. The question now is how long it takes before it gets better.

Looks like it is but it'll go the way of the dodo if they don't get their acts together. The handful of games they released won't sway PC gamers into accepting that platform.

you mean like steam or origin, when it launched?

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#25  Edited By dynamitecop
Member since 2004 • 6395 Posts

Being a beta adopter of Steam, I understand the time it takes and strides needed for something like this to come together. However I also understand that Microsoft should be in a position of knowing exactly what they should and should not do given this not being a new market any longer, they're not where they should be but I have confidence in time it will be worked out.

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Juub1990

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#26 Juub1990
Member since 2013 • 12622 Posts
@soethi6 said:

you mean like steam or origin, when it launched?

You're talking as if Microsoft was new to this thing.

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#27  Edited By AnthonyAutumns
Member since 2014 • 1704 Posts

@Juub1990 said:
@Cloud_imperium said:

Already getting sick of it. It's an abomination just like GFWL.

Might be anecdotal but aside from DRM issues wasn't GFWL for the most part alright? I had an Xbox Live account and never had a problem with it. I've heard it wasn't the case for many people but from what I remember, it supported everything from overlays to multi-gpu's, The platform was just not that great.

UWP is just garbage at the moment. It's basically turning PC into an Xbox.

I heard that when your country isn't supported by GFWL, you won't be able to activate and play GFWL games. That's the probably reason why some games in Steam dropped the GFWL.

@soethi6 said:
@Juub1990 said:
@charizard1605 said:

It's here to stay whether we like it or not. The question now is how long it takes before it gets better.

Looks like it is but it'll go the way of the dodo if they don't get their acts together. The handful of games they released won't sway PC gamers into accepting that platform.

you mean like steam or origin, when it launched?

The problem is this isn't the first time they tried PC.

@jg4xchamp said:

UWP makes me appreciate Uplay, Uplay is aids, but, eh I guess it could somehow be shittier.

Does that make UWP Ebola then?

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#28  Edited By ConanTheStoner
Member since 2011 • 23838 Posts

I've heard far too much negativity to even give it a fair chance.

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#29 imt558
Member since 2004 • 976 Posts

QB PC vs. XB1 ( DF )

http://www.eurogamer.net/articles/digitalfoundry-2016-what-went-wrong-with-quantum-break-pc

Quantum Break has arrived on the PC and to suggest that the results are disappointing would be a massive understatement. PC gamers are left out in the cold with another high profile release failing to deliver expected levels of performance, features and customisation. As things stand, it simply isn't possible to achieve a smooth frame-rate on any PC hardware configuration and thanks to the profound limitations imposed on gamers by the Universal Windows Platform, there's no way to fix it.

F*** UWP

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#30  Edited By Howmakewood  Online
Member since 2015 • 7840 Posts

@imt558 said:

QB PC vs. XB1 ( DF )

http://www.eurogamer.net/articles/digitalfoundry-2016-what-went-wrong-with-quantum-break-pc

Quantum Break has arrived on the PC and to suggest that the results are disappointing would be a massive understatement. PC gamers are left out in the cold with another high profile release failing to deliver expected levels of performance, features and customisation. As things stand, it simply isn't possible to achieve a smooth frame-rate on any PC hardware configuration and thanks to the profound limitations imposed on gamers by the Universal Windows Platform, there's no way to fix it.

F*** UWP

I dont understand the double buffer vsync in QB, as Tomb Raider on UWA is able to use tripple buffer vsync

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#31  Edited By mjorh
Member since 2011 • 6749 Posts

We can cut some slack for them being "just getting started" on PC but seriously even Uplay wasn't this shitty when it launched , this is simply cringe-worthy. We don't expect them to be like Steam right off the bat but i don't see ANY effort from MS put into this.

Really wanted to get QB down the line but i don't expect any overhauls, there are some fundamental issues with it which can not be solved with a patch or sth.

Hell , you can't even download from the store, you gotta cling on third-party software ...this is a mess.

Once again, MS is screwing us PC gamers with another nonsense like GFWL.

This is QB :

60 frames per second isn't possible on a 60Hz monitor: The most serious problem with this port lies in its performance limitations - currently, we've determined that it simply isn't possible to reach frame-rates matching the refresh rate of the monitor in use. The maximum frame-rate seems to be limited to 5/6th of the refresh rate - this means, when using a 60Hz monitor, the game simply cannot go beyond 50 frames per second. We even tried it with a Core i7 system paired with Titan X running at 720p on the lowest settings, but 50fps was still the limit - and the same thing applies to AMD GPUs too. The resulting frame-time graph sees the game bouncing between 16.7 and 33ms throughout the experience - even with the most powerful PC hardware available. With a 50Hz refresh rate then, you'll be limited to just 43fps. When using a 120Hz or 144Hz monitor, the maximum frame-rate obviously increases, but you can't achieve a level of performance that results in consistent, level frame-times. As far as we can tell, a judder-free experience is impossible at the moment without a patch from Remedy. This is something we've never seen before, but we've reproduced the issue on two different PCs running four different graphics cards.

30fps cap doesn't work properly: Users might find that simply capping the frame-rate at 30fps - an option in the menu - could help deliver the near-locked, more consistent update seen on Xbox One. Unfortunately, that just isn't possible either. When the cap is engaged, the game's frame-pacing becomes an issue, resulting in a jerky experience. While it's possible to achieve a measured frame-rate of 30fps, it will never appear as consistent as the Xbox One version, which mostly delivers each frame at a locked 33ms refresh. Normally, we would use the Nvidia half-refresh rate option or Riva Tuner Statistics Server to solve this problem but as a Universal Windows Platform app, the full-screen mode is limited to borderless window, preventing these tools from functioning at all.

Image quality: Then we have image quality. On Xbox One, Quantum Break uses a clever reconstruction technique designed to free up resources while producing a relatively clean image. It works quite well. On PC, with more capable hardware, we would prefer to see an option to render at the native resolution of our display without this feature - but this is not provided. What this means for users is that '1080p' effectively produces a reconstructed 720p image rather than a native full HD output. Rainbow Six Siege offers a similar technique but on PC, it's optional. This is a technique that looks nice on a television from a normal viewing distance, but when you're pressed up against a high resolution PC monitor, the results are blurry and lacking detail.

Universal Windows Platform: This is a drum we cannot beat loud enough - the Universal Windows Platform architecture is a huge issue for the PC right now. There are problems with this game, such as frame-pacing, which could be fixed by users right now but that becomes impossible due to UWP's limitations. In the case of Quantum Break, this means that we're basically held hostage waiting for improvements from the developer or from Microsoft itself, as if this were a console game. In a perfect world, games would ship without any issues, but that just doesn't always happen, which is why it's so important for PC gamers to have the option to work around these problems with established tools and GPU control panel options. Also: bonus points to UWP for overwriting our Xbox One completed game save with fresh PC data instead, eliminating our existing progress completely.

Data streaming: Quantum Break's world is divided into small chunks that are dynamically loaded as needed. This enables a continuous, more consistent world to explore but it also demands a lot from the hardware. This is a game that must be installed on a solid state drive. We tested Quantum Break on a fast 7200rpm HGST mechanical drive as well as a Samsung 850 EVO SSD and found that performance simply wasn't acceptable on the former when transitioning between areas. Huge stutters and skips appear, leading to a very jerky experience at select points. This isn't necessarily an issue with the port - though Xbox One clearly copes better with far less capable storage - but to our mind, an SSD is an essential requirement you must bear in mind before purchasing.

Meagre enhancements: There are improvements to Quantum Break, but the difference is not as significant as we would have hoped and often comes with a huge performance penalty. Volumetric light shafts and shadows benefit from an increase in resolution, resolving our biggest complaints with the Xbox One version - but it's not quite enough. It is possible to select higher presets for textures and effects work as well, but the difference is difficult to appreciate due to the reconstruction techniques in play. At the same time, we see the same aggressive LOD management on the PC as we did on Xbox One with no option to change it. Trees and vegetation still pop-in very near to the player, which proves distracting. Furthermore, anisotropic filtering is limited to a low level by default and has no option within the game to adjust it. Thankfully, this actually can be addressed by using your graphics card control panel. This is one area that, while disappointing, would be easier to overlook if not for the performance and image quality limitations.

No quit button: This was the first warning flag that something wasn't quite right. On the face of it, the lack of a dedicated quit button seems like a minor issue. You can, after all, reach over and use your mouse to click out of the game or simply press Alt-F4 - but we feel it highlights core issues with the approach to PC gaming here.

Crashing: On two of our Nvidia-equipped systems, Quantum Break crashed. A lot. It's important to stress that it's not the game code itself that died, but rather the Nvidia driver. It's not often that we see the display driver itself crash and recover outside of extreme overclocking tests, but that's exactly what we experienced here. We attempted to rectify the issue by eliminating all traces of the driver from our machines and re-installing, while also using both the latest and older drivers - the results were the same. Quantum Break is unstable on Nvidia hardware, and this may well also explain the inexplicably poor performance we put up with on GTX 970 - remarkably, the AMD R9 390 equivalent is 50 per cent faster.

http://www.eurogamer.net/articles/digitalfoundry-2016-what-went-wrong-with-quantum-break-pc

i give them 6-12 months, hope they resolve the issues.

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Xdrone

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#33 Xdrone
Member since 2003 • 100 Posts

I'm a huge Xbox fan, but UWP is clearly crap and it needs to be flushed.

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Shewgenja

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#34 Shewgenja
Member since 2009 • 21456 Posts

I already wrote it off. If the games don't come to Steam and don't install like an exe, then they don't get my money. It's as simple as that.

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ShepardCommandr

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#35 ShepardCommandr
Member since 2013 • 4939 Posts

already wrote it off

any game that is not on steam/gog or origin do not exist for me(that includes hacksoft games as well as $@$#play)

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LegatoSkyheart

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#36 LegatoSkyheart
Member since 2009 • 29733 Posts

I've only ever bought two games from the windows store (Project Spark for Conker and Killer Instinct).

The games in general are fine, but I just want more freedom in the file selection. You can't edit anything in these apps as Windows 10 even with Admin options won't allow you to look at the files, let alone move them.

I guess it's a anti Piracy thing, but come on Microsoft you're better than this.

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#37  Edited By Shawty_Beatz
Member since 2014 • 1269 Posts

@Cloud_imperium said:

Already getting sick of it. It's an abomination just like GFWL.

It's even worse than GFWL. With GFWL you could actually play your games on Steam and have nice features like chat with Xbox 360 users in-game. GFWL also didn't make your GSYNC monitor, high DPI mouse and SLI GPU's useless.

UWP is a disaster and worse in every way. Not to mention that the MS clowns claimed they didn't want to compete with Steam and instead help them, well yeah making your games Windows 10 Store exclusive surely helps Steam. What a bunch of idiots.

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Shawty_Beatz

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#38 Shawty_Beatz
Member since 2014 • 1269 Posts
@Xdrone said:

I'm a huge Xbox fan, but UWP is clearly crap and it needs to be flushed.

Hopefully they'll flush the Xbone with it. OG Xbox and Xbox 360 were awesome consoles, apart from the fact that millions of consoles RRODed, the X1 is a garbage heap though.

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lamprey263

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#39 lamprey263
Member since 2006 • 45500 Posts

as long as it has games that people don't want to buy an Xbox console for but want to play on PC then there's life for it yet, just as people probably bite their tongues and use Origins

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Pedro

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#40 Pedro
Member since 2002 • 74054 Posts

@lamprey263 said:

as long as it has games that people don't want to buy an Xbox console for but want to play on PC then there's life for it yet, just as people probably bite their tongues and use Origins

Exactly.

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Howmakewood

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#41 Howmakewood  Online
Member since 2015 • 7840 Posts

@shawty_beatz: Ye I don't think many people can say that Xbox one wasn't letdown after how good x360 was(despite RROD ob)

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Shawty_Beatz

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#42 Shawty_Beatz
Member since 2014 • 1269 Posts

@howmakewood said:

@shawty_beatz: Ye I don't think many people can say that Xbox one wasn't letdown after how good x360 was(despite RROD ob)

It's just sad though, the X360 did so many things right, how could MS go from that to what we have now? I'll never understand MS.

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kvally

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#43 kvally
Member since 2014 • 8445 Posts

Already wrote the trash UWP off like it was yesterday's news. I will stick with games on Steam and XBL, and hell, even PSN is better than that UWP trash. Steam/XBL/PSN me for games, ASAP.

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Juub1990

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#44 Juub1990
Member since 2013 • 12622 Posts
@lamprey263 said:

as long as it has games that people don't want to buy an Xbox console for but want to play on PC then there's life for it yet, just as people probably bite their tongues and use Origins

Origin is fine. They've had refund policies for longer than Steam. Their download speeds are better. Their overlay is nice and clean and they got nice deals along with a nice collection of EA games and give decent free games on the house every so often. I have no idea what people have against them.

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#46 remiks00
Member since 2006 • 4249 Posts

@charizard1605 said:

It's here to stay whether we like it or not. The question now is how long it takes before it gets better.

Exactly.

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#47 Cloud_imperium
Member since 2013 • 15146 Posts

@shawty_beatz said:
@Cloud_imperium said:

Already getting sick of it. It's an abomination just like GFWL.

It's even worse than GFWL. With GFWL you could actually play your games on Steam and have nice features like chat with Xbox 360 users in-game. GFWL also didn't make your GSYNC monitor, high DPI mouse and SLI GPU's useless.

UWP is a disaster and worse in every way. Not to mention that the MS clowns claimed they didn't want to compete with Steam and instead help them, well yeah making your games Windows 10 Store exclusive surely helps Steam. What a bunch of idiots.

The funny thing is that you have to be online to play Quantum Break at Windows Store. And if you loose connection to internet, the eye patch appears on Jack Joyce's face. The game thinks that you are running a pirated software, even if you just loose connection when using legal copy.

You also have to livestream 4k videos from internet that often get laggy if you don't have super high speed internet. Meanwhile, the game recently got cracked and its pirated copy allows you to play offline without any problems or eye patches. Dat Microsoft standard.

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indzman

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#48 indzman
Member since 2006 • 27736 Posts

BESbswyBESbswyBESbswyBESbswyBESbswyBESbswyBESbswyBESbswyBESbswyBESbswyBESbswyBESbswyBESbswyBESbswyBESbswyBESbswyBESbswyBESbswy

@beardmad said:

I already wrote it off.

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Juub1990

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#49 Juub1990
Member since 2013 • 12622 Posts
@Cloud_imperium said:

The funny thing is that you have to be online to play Quantum Break at Windows Store. And if you loose connection to internet, the eye patch appears on Jack Joyce's face. The game thinks that you are running a pirated software, even if you just loose connection when using legal copy.

You also have to livestream 4k videos from internet that often get laggy if you don't have super high speed internet. Meanwhile, the game recently got cracked and its pirated copy allows you to play offline without any problems or eye patches. Dat Microsoft standard.

Does the cracked version allows multi-gpu support or does it use the same uwp? If it does allow SLI/Crossfire, I'd rather take it lol.

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#50 R4gn4r0k
Member since 2004 • 49158 Posts

It's a really bad start and the question is: can they permit that ?

I'll give it about a year. If some games start appearing on the service that interest me like say Halo Wars 2 and Age of Empires IV, and they perform like utter crap, than I'll write it off.