How long do you give UWP before writing it off?

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Juub1990

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Poll How long do you give UWP before writing it off? (53 votes)

Already wrote it off 70%
1 month - 3 months 2%
3 months - 6 months 4%
6 months - 1 year 13%
Over a year 11%

So far it has been a complete and unmitigated disaster. From the backlash of the launch of ROTTR(which is superior on Steam) to the disastrous initial release of Gears of War all the way to today with a game like Quantum Break bringing a 980 Ti to its knees while looking only marginally better than the Xbox One version, UWP has so far been just as bad if not worse than Games for Windows Live which actually supported many of the features UWP currently does not.

Microsoft said some features are coming later but were they in a hurry to release a platform that is outclassed in every way by competitors(Steam, GOG, Origins hell even Uplay)?

Microsoft has said time and again they are committed to PC gaming and they seem to stay true to their word this time by bringing some of their biggest IP's to PC gamers. Many though feel it's just a way for them to shove Xbox down PC's throat because Sony is trouncing them.

So how long do you give UWP before writing it off as a failure?

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Cloud_imperium

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#51 Cloud_imperium
Member since 2013 • 15146 Posts

@Juub1990 said:
@Cloud_imperium said:

The funny thing is that you have to be online to play Quantum Break at Windows Store. And if you loose connection to internet, the eye patch appears on Jack Joyce's face. The game thinks that you are running a pirated software, even if you just loose connection when using legal copy.

You also have to livestream 4k videos from internet that often get laggy if you don't have super high speed internet. Meanwhile, the game recently got cracked and its pirated copy allows you to play offline without any problems or eye patches. Dat Microsoft standard.

Does the cracked version allows multi-gpu support or does it use the same uwp? If it does allow SLI/Crossfire, I'd rather take it lol.

Don't know man. Visiting a friend tomorrow on weekend. Will play the game on his Xbox One.

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osan0

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#52 osan0
Member since 2004 • 18275 Posts

ill give it a year and see but a few things certainly need to change.

1) games need to be moddable

2) UWP applications have to be sellable on different stores.

3) there can be no locking off of functions in the OS for games that are not UWP apps. UWP apps should also not be restricted (not able to disable v-sync for example is not acceptable).

4) UWP cannot get in the way of cross platform development.

these are the 4 main issues at the moment. if they get fixed then it could work.

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BassMan

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#53  Edited By BassMan
Member since 2002 • 18757 Posts

I think most people will only use it for MS exclusive games. They will continue to use Steam, Origin, GOG, Uplay, etc. for everything else. So, this UWP really doesn't affect much. I am glad that MS is now releasing their Xbox titles on PC, but I am not going to buy them if they don't meet my standards. It is a shame that the UWP platform is currently holding their games back. I have a good PC and XB1 and I am currently not buying Quantum Break for either because it is not up to par. I will reconsider purchasing QB on PC once things like G-Sync are supported and if there is a good performance patch and price drop.

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aroxx_ab

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#54  Edited By aroxx_ab
Member since 2005 • 13236 Posts

"PC master race" lol

On consoles you have all games under only ONE service not 4+

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BassMan

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#55 BassMan
Member since 2002 • 18757 Posts

@aroxx_ab: That is 4+ different ways to get discounts and sales. Also, let's not forget the key sites which offer discounts all the time. I have not payed full price for a game in years. Even at launch.

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Shawty_Beatz

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#56 Shawty_Beatz
Member since 2014 • 1269 Posts

@Cloud_imperium said:
@shawty_beatz said:
@Cloud_imperium said:

Already getting sick of it. It's an abomination just like GFWL.

It's even worse than GFWL. With GFWL you could actually play your games on Steam and have nice features like chat with Xbox 360 users in-game. GFWL also didn't make your GSYNC monitor, high DPI mouse and SLI GPU's useless.

UWP is a disaster and worse in every way. Not to mention that the MS clowns claimed they didn't want to compete with Steam and instead help them, well yeah making your games Windows 10 Store exclusive surely helps Steam. What a bunch of idiots.

The funny thing is that you have to be online to play Quantum Break at Windows Store. And if you loose connection to internet, the eye patch appears on Jack Joyce's face. The game thinks that you are running a pirated software, even if you just loose connection when using legal copy.

You also have to livestream 4k videos from internet that often get laggy if you don't have super high speed internet. Meanwhile, the game recently got cracked and its pirated copy allows you to play offline without any problems or eye patches. Dat Microsoft standard.

Wow is that for real? MS are a bunch of idiots it seems :/

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Shawty_Beatz

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#57 Shawty_Beatz
Member since 2014 • 1269 Posts
@R4gn4r0k said:

It's a really bad start and the question is: can they permit that ?

I'll give it about a year. If some games start appearing on the service that interest me like say Halo Wars 2 and Age of Empires IV, and they perform like utter crap, than I'll write it off.

Haha great signature!

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Wizard

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#58 Wizard
Member since 2015 • 940 Posts

@charizard1605 said:

It's here to stay whether we like it or not. The question now is how long it takes before it gets better.

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lostrib

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#59 lostrib
Member since 2009 • 49999 Posts

It's pretty much already written off until they do something about it

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SuperClocks

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#60  Edited By SuperClocks
Member since 2009 • 334 Posts

When it gets fixed, and they finally get a decent install base, you just know that they're going to ruin it by charging a monthly fee to play UWP games online...

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Techhog89

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#61 Techhog89
Member since 2015 • 5430 Posts

Already written off. I'm not losing anything of value in doing so. If MS fixes it, I'll jump on. However, Quantum Break being possibly the worst port in the last couple of generations means that no longer have the slightest interest in keeping up with Microsoft's PC efforts. In fact, I'd rather that MS just kept their games on XBox. They should go back to ignoring PC gamers, since they can't do it right anyway. I have more faith in Nintendo fixing third-party support and becoming top-dog again without casuals than I do in MS ever supporting PC gaming properly.

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GarGx1

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#62  Edited By GarGx1
Member since 2011 • 10934 Posts

I bought Quantum Break, the first thing I have ever bought off the windows app store and the last. Never again will I give MS money for a game, unless it's released through Steam or another, proper, PC gaming store.

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GavinTheOne

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#63 GavinTheOne
Member since 2013 • 28 Posts

This poll is misleading. UWP and Store are two different things. Although UWP applications (as opposed to Win32 applications) are delivered through the store, UWP is actually a development platform (api etc) and application packaging system (sandbox). It resolves a lot of issues that were unavoidable with Win32 apps. And I would install a UWP app over a Win32 app because of these improvements, most importantly security. UWP is not comparable to GFWL. They are two completely different things.

GFWL - Games For Windows Live - is a gaming service similar to the xbox service, providing identity, achievements, chat, etc. This might be comparable to steam.

UWP - Universal Windows Platform - is an application architecture system or runtime that delivers on the key feature of providing shared code across application builds (desktop/tablet/phone/IoT/etc). It offers a modern application container that's sandboxed to prevent applications from corrupting your system. And for developers it modernizes the API's used to build applications (including games). This is comparable to Win32, the runtime that has ben used on Windows thus far. UWP was also called WinRT (not the arm-based operating system that was experimentally released onto tablets)

Now, as for the poll question .. How long do you give UWP before writing it off?

My answer, is that it cannot be written off, because it is here to stay, it is the foundation upon which more and more applications will be built. It is the future of Windows and it will supercede Win32 as the prefered runtime against which to develop application. Yes, they will come through the store primarily, but we will probably see other stores emerge that deliver UWP applications. UWP is not like steam, it's nothing like steam, it's a completely different technology. Also, it's not like GFWL, it's nothing like GFWL, again, it's completely different technology. The Store, is just that, a store. You can browse and purchase software. It's not built as a gaming service like steam. If you think that's what it's meant to be, then you're seeing animals in the clouds. That's not to say that the store won't evolve. But more likely XBox services will deliver a unified gaming service, not the store, OR Steam will adapt to UWP applications. If Steam wants to continue being relevent, they will need to work with Microsoft to coordinate Steam with UWP systems.