VR has the potential to revolutionise our lives in ways most of us can't even imagine - this goes well beyond games. People could explore other planets in VR, doctors could perform remote operations using VR-based tools, there is massive potential for all sorts of therapeutic purposes, and so much more. It goes well beyond entertainment.
But obviously, the technology just isn't there yet. It's close - or at least, getting closer. But I think for VR to truly be revolutionary, it needs to be a lot smaller/less bulky and much more powerful. I'm talking about something where you put on glasses or a visor that's very light, and you are totally immersed in a very high-fidelity environment (something requiring significantly more computing power than consumer devices have now).
That said, I don't think the perfect should be the enemy of the good. The consumer VR that has come out over the last year is functional and awesome, and I think gamers should continue to support it and let it iterate, because that's what it's going to take - lots of iteration, trial and error. :-)
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