How many of you believe VR is the next big thing?

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Liquid_

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Poll How many of you believe VR is the next big thing? (99 votes)

It's going to be the next big leap since the internet 28%
It has potential, but will only have moderate results 42%
It's garbage.. it's a gimmick, a fad that will die out..ect. 29%

I believe it's going to be the next technological advancement.

Wont be long before we start seeing these in cafes, most homes ect

But, unfortunately it will have its gripes and criticisms because I know there is a special little crowd out there that is completely oblivious to what's happening.

All great things were doubted.

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onewiththegame

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#51 onewiththegame
Member since 2004 • 4415 Posts

Wait isn't motion controls the next big thing or was that 3D tv's and gaming.....I can't keep up with all the gimmicks

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KungfuKitten

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#52  Edited By KungfuKitten
Member since 2006 • 27389 Posts

They sold about 7 million of PSVR + Vive + Oculus Rift units in like half a year. That is a success if you consider their incredibly steep price points. We're talking $600-$900 devices here, not consoles or PC's.

The big point of contention should be 'will there be VR games that will convince you to buy a VR headset?' That is where the battle is at. The tech has proven itself to work and be awesome, but it needs game support to sell it to you. Are they going to have a library of game experiences that you would miss so much that you're willing to spend hundreds of dollars on it, before developers give up on it? I think the indie scene is going to be vital for the survival of VR. Because they will support VR even if it won't have a huge install base. I view it as almost inevitable that VR is going to stay. I wonder how you would explain its failure? I mean, the library isn't going to shrink. The prices aren't going up. They're never going to be in a worse position than they are in now.

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Sphensen

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#53 Sphensen
Member since 2012 • 1176 Posts

It's going to be awesome but we're still quite a ways from it

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lrdfancypants

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#54 lrdfancypants
Member since 2014 • 3850 Posts

It's much cheaper and more convenient than a real life.

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djura

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#55 djura
Member since 2016 • 542 Posts

VR has the potential to revolutionise our lives in ways most of us can't even imagine - this goes well beyond games. People could explore other planets in VR, doctors could perform remote operations using VR-based tools, there is massive potential for all sorts of therapeutic purposes, and so much more. It goes well beyond entertainment.

But obviously, the technology just isn't there yet. It's close - or at least, getting closer. But I think for VR to truly be revolutionary, it needs to be a lot smaller/less bulky and much more powerful. I'm talking about something where you put on glasses or a visor that's very light, and you are totally immersed in a very high-fidelity environment (something requiring significantly more computing power than consumer devices have now).

That said, I don't think the perfect should be the enemy of the good. The consumer VR that has come out over the last year is functional and awesome, and I think gamers should continue to support it and let it iterate, because that's what it's going to take - lots of iteration, trial and error. :-)

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Pikminmaniac

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#56 Pikminmaniac
Member since 2006 • 11514 Posts

It's far too limited to be the next big thing. That's just how I feel.

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SecretPolice

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#57 SecretPolice
Member since 2007 • 45609 Posts

The next big bust is more like it.

Poor Phony, chasing dat pot-o-gold and got nothing but worthless fools gold instead. lol :P

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deactivated-5d1e44cf96229

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#58 deactivated-5d1e44cf96229
Member since 2015 • 2814 Posts

@vfighter said:

@storm_of_swords: Its a gimmick.

Have you tried it?

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deactivated-58bd60b980002

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#59 deactivated-58bd60b980002
Member since 2004 • 2016 Posts

I don't think this wave of VR will survive long as it seems to only be great for crappy indie horror game ( at least on PC ).

Also Nintendo did try VR back in the day a little before they release the N64 and it was a huge failiure and I feel like this iteration will also fail hard for entertainement but is sure is the future for some application ... like controling a robot in space ... doing complex surgery by the best that live a different country etc.

But ... who knows ... it may one day bring us in the sad state like in the movie Surrogates

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thedork_knight

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#60 thedork_knight
Member since 2011 • 2664 Posts

It won't be a success until it's vastly cheaper and for me not so bulky with so many wires

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EvanTheGamer

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#61 EvanTheGamer
Member since 2009 • 1550 Posts

Right now it's still expensive to get into and the game support isn't there yet but it's slowly gaining ground.

RE7 + PSVR is a great help.

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csward

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#62 csward
Member since 2005 • 2155 Posts

VR/AR will have a future, but not as much in gaming than for practical business purposes, like seeing if that couch you want will fit in your apartment. Or traveling to Tokyo in VR because you can't afford the time/money to go there in real life.

It will also be used for job training and at learn at home or school.

Gaming will be secondary for several years or more, I would bet.

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lilhurk1985187

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#63 lilhurk1985187
Member since 2014 • 585 Posts

This is NOT the next big thing. BaROCK LLLESNAR is THE NEXT...BIG...THING!

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Liquid_

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#64 Liquid_
Member since 2003 • 3832 Posts

@i_p_daily said:

I think it's a fad that is already dying out. What's wrong with sitting down on your lounge with a controller in your hand and playing a video game? Why do people need to **** with that concept it works perfectly fine.

All I read was "I Hate Change"

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djura

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#65 djura
Member since 2016 • 542 Posts

@onewiththegame said:

Wait isn't motion controls the next big thing or was that 3D tv's and gaming.....I can't keep up with all the gimmicks

The thing is, it's not necessarily linear - if you step back and look at the big picture, you'd have to acknowledge that motion controls are here to stay in one form or another. I'd wager that a lot of the things developers learned with earlier motion controllers helped to frame the possibilities around what can now be done in VR - whether it's Occulus Touch or even using the PS Move.

I don't know about you, but when I play PSVR with a regular controller versus two Move controllers, the difference is night and day. The PS Move controllers really add to the feeling of immersion, even though they aren't the best motion controllers out there.

So I think people just dismiss this stuff at their peril, honestly. It's not that every game out there is going to involve waggle, it's that the technology, ideas, and skills that come out of those kinds of products shape what is possible in the future - I think motion controls will continue to be a feature, not a bug.

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zeeshanhaider

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#66 zeeshanhaider
Member since 2004 • 5524 Posts

@MonsieurX said:

It is going to be.

It's the next big thing in education

Exactly. I can'y understand why they are not yet adopted for treatment of phobias. There's a lot of potential for it.

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MonsieurX

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#67 MonsieurX
Member since 2008 • 39858 Posts

@zeeshanhaider said:
@MonsieurX said:

It is going to be.

It's the next big thing in education

Exactly. I can'y understand why they are not yet adopted for treatment of phobias. There's a lot of potential for it.

It used for that.

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uninspiredcup

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#68 uninspiredcup
Member since 2013 • 62677 Posts

Needs quality software with a reasonable price as well as gameplay that isn't a short term gimmick.

Segmenting it for short term gain via exclusivity ain't helping matters.

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KBFloYd

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#69  Edited By KBFloYd
Member since 2009 • 22714 Posts

it's a cool side bitch...or a cool distraction for an hour or two...

same as putting on 3d glasses to watch a 3d movie at a theater.

that's all it will ever be imo...

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svaubel

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#70 svaubel
Member since 2005 • 4571 Posts

VR needs more than tech demos and half-assed games for me to care about it. Ive tried both Vive and PSVR, both had the potential, but Im not spending that kind of money without the software to back it up. Plus I cant play longer than 30 minutes at a time before I feel sick.

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schu

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#71 schu
Member since 2003 • 10200 Posts

I think it will be the next big thing and I think its going to fundamentally change society in good and bad ways.

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djura

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#72 djura
Member since 2016 • 542 Posts

@svaubel said:

Plus I cant play longer than 30 minutes at a time before I feel sick.

I think that's the key thing that designers need to figure out how to overcome before VR can become more mainstream. People might put up with the headwear and the pricing if they can confidently step into the experience for a good period of time without feeling sick. I don't have this issue, but I can see how this could be a huge negative for a lot of people. If VR made me feel ill, I don't think I'd go anywhere near it.

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Liquid_

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#73 Liquid_
Member since 2003 • 3832 Posts

@KBFloYd said:

it's a cool side bitch...or a cool distraction for an hour or two...

same as putting on 3d glasses to watch a 3d movie at a theater.

that's all it will ever be imo...

the two aren't even comparable..you probably tried a samsung gear

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ConanTheStoner

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#74 ConanTheStoner
Member since 2011 • 23835 Posts

In gaming it's still yet to be seen, could go either way. I don't believe it will be the "next big thing" in the sense that it will replace traditional gaming at any point in my lifetime. At best it will grow enough of a user base to just be another viable market for this industry. Talking relatively near future of course, who knows what will happen way down the road.

But VR in general? And all these naysayers? They're going to experience a reality check over the coming years. Billions are being invested into VR/AR content right now. It's ridiculous really. Every major company I work with won't shut the **** up about it lol. It's going to be everywhere and it's going to be coming from all kinds of different industries in many different forms. Right now we're in the calm before the storm. This stuff isn't going away and it's not at all comparable to stero 3d lmao. It has too many significant applications to not be sought after. It will become a part of many peoples day to day lives.

And after that is when I believe it will circle back to being more viable for gaming. The immediate issues are price, content, and general awareness. Once VR is in use in broader markets, these issues will vanish.

Anyways - Gamers. They refuse to look outside of their bubble and are always scared shitless of change. So the "special little crowd" shouldn't surprise you.

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deactivated-6092a2d005fba

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#75 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

@Liquid_ said:
@i_p_daily said:

I think it's a fad that is already dying out. What's wrong with sitting down on your lounge with a controller in your hand and playing a video game? Why do people need to **** with that concept it works perfectly fine.

All I read was "I Hate Change"

When it comes to playing a video games with a controller in my hands you're damn right. I don't care if AR/VR succeeds outside of gaming the gaming world.

I see VR in the gaming world as just another gimmick like the Kinect, and If that makes me part of the "special little crowd" then so be it.