[QUOTE="GreySeal9"]
[QUOTE="foxhound_fox"]God I'm getting sick of this "Nintendo's games are only good because of nostalgia" crap. Is that why Mario Galaxy won GOTY and its sequel got a 10/10? No, I think that had to do with the fact they were stupendous games that pushed platformers forwards in terms of design, unlike the vast majority of "new IP" this gen that just recycled basically what already worked, or combined two or three working ideas into one.GD1551
This.
The intellectually bankrupt "Ninty games get good reviews because of nostalgia!" argument is just a way of trying to explain what they don't understand.
These people aren't impressed with Nintendo or it's not to their tastes, so they try to make excuses as to why reviewers are still impressed with their products instead of just accepting that many people still think some of their games are the cream of the crop.
Also, just because something is a new IP doesn't in any way make it progressive. SMG2 is more progressive for its genre than the majority of new IPs.
Lol as if anyone takes cues from nintendo even in the platforming genre.
Since when does anyone have to take cues from a game for it to be progressive? Progressive simply means that it tries to take the platforming genre to new heights or new places design-wise whereas a game like Ratchet and Clank is content with typical design elements.
There's a difference between progressiveness and being influential. SMG might not be as influential as older Mario platformers, but that doesn't mean it's not progressive.
Also, Sonic Colors took some cues from SMG.
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