How much in R&D must MS spend to beat SONY next-gen?

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BattlefieldFan1

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#1 BattlefieldFan1
Member since 2012 • 841 Posts

Since my last thread got closd because I didn't post any proof, here's some for you:

Proof that Xbone APU cost $3+ billion in R&D.

LOLOLOL... K, so Microsoft needs to spend $12 billion in R&D to be half as strong as the PS5... LOLOLOLOLOLOLOLOLOL... Oh man. No way is Microsoft gonna turn in a profit like that. PS5 will be much stronger than the Xbox TWO. To add insult to injury, SONY won't even spend more than $200 million in R&D for the entire console. You can bet on it.

Must feel good to have a genius working for you. If only Microsoft had Cerny.

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lostrib

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#2 lostrib
Member since 2009 • 49999 Posts

So this actually got worse

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XboxDone74

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#3  Edited By XboxDone74
Member since 2013 • 2116 Posts

I don't think it's so much r&d...but games MS has to focus on. They did the same thing last gen. Started off with a few good exclusives...but by 2008, they were done, and PS3 destroyed them in exclusives. Hell, in 2013 alone, PS3 released 3 triple a exclusives, along with numerous aa exclusive titles. MS needs to take a lesson.

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lamprey263

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#4  Edited By lamprey263
Member since 2006 • 45502 Posts

MS should skip on game development, instead they should partner with Google in expanding Google Fiber faster, create a plan that throws in X1 units with 12 month contract to the $120 1 gigabit/sec bandwidth + IPTV cable alternative and throw in XBLG and Office subscription free. That IMO would guarantee faster growth in giving people a console with affordable internet and cable alternative package, and essential PC software. How much would that cost? I dunno.

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Dreams-Visions

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#5  Edited By Dreams-Visions
Member since 2006 • 26578 Posts

Well the One's issues started with the conceptual phase and R&D costs are a function of that. They wanted to make something special with Kinect 2 using all the lessons they learned from Kinect 1. They wanted it to be more attached and central to your living room so the HDMI pass-thru was explored. They also wanted an APU but were worried about ponying up on an all-GDDR5 solution so they made the choice of going with ESRAM and DDR3. All of which come with pros and cons with regards to furthering the development of the APU and system.

Not to mention all the talented programmers and engineers they had to put towards the various parts of the project. Perhaps it ended up more complicated than it needed to be. Without Kinect, they would have saved a pretty large sum of that invested money...but hindsight is 20/20. Really, we won't know if all that R&D has made for a truly better product for a few years when more software arrives, the OS is refined, and developers find interesting ways to use Kinect2.

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tdkmillsy

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#6  Edited By tdkmillsy
Member since 2003 • 6617 Posts

No proof ps5 is going to be way stronger than Xbox one. Please lock this thread. Intact lock every thread this chimp creates. They are all bs.

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NFJSupreme

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#8 NFJSupreme
Member since 2005 • 6605 Posts

All these forum ceos who have no idea how to run a business.

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always_explicit

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#9 always_explicit
Member since 2007 • 3379 Posts

@farrell2k said:

I don't expect there to be another Xbox. Microsoft investors are already getting rowdy over the brand's massive losses. After a decade of not making one dime for Microsoft, I don't think they're willing to put up with Xbox much longer. Xbox is a bigger money pit for Microsoft than Bing.

So MS dragged this generation out for ten years because it was an unsuccessful waste of time and money. Makes sense.

Microsoft are not playing the "please the fanboys" game. They want control of living room entertainment. I commend them for producing a console with a vision and some ambition. The PS4 seems to be a very capable and technically impressive console, but my god its a boring product. There is just nothing about it that makes me want one.

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lhughey

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#10 lhughey
Member since 2006 • 4890 Posts

@NFJSupreme said:

All these forum ceos who have no idea how to run a business.

Word!

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Spam2k2k

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#11 Spam2k2k
Member since 2006 • 25 Posts

@Dreams-Visions said:

Well the One's issues started with the conceptual phase and R&D costs are a function of that. They wanted to make something special with Kinect 2 using all the lessons they learned from Kinect 1. They wanted it to be more attached and central to your living room so the HDMI pass-thru was explored. They also wanted an APU but were worried about ponying up on an all-GDDR5 solution so they made the choice of going with ESRAM and DDR3. All of which come with pros and cons with regards to furthering the development of the APU and system.

Not to mention all the talented programmers and engineers they had to put towards the various parts of the project. Perhaps it ended up more complicated than it needed to be. Without Kinect, they would have saved a pretty large sum of that invested money...but hindsight is 20/20. Really, we won't know if all that R&D has made for a truly better product for a few years when more software arrives, the OS is refined, and developers find interesting ways to use Kinect2.

Well put. I think that their stuborness with the kinect is really their biggest hurdle right now. I don't think the technology is where they would like it to be and in extension to the problems you mentioned during the consoles development, I'm betting kinect is also behind the extended delays and difficulties MS is having launching into additional markets.

In the end MS took a shot at trying to steal back a bit of the casual crowd by incorporating TV and voice features -- but really in terms of a feature-set the X1 isn't offering much beyond what a tv tuner and a microphone could do 10 years ago. It reminds me of how Apple built up the iPhone by throwing existing technologies into a new package and marketing the crap out of it. Apple was on point with their timeline though -- the boom of smartphones -- I think MS is about 5 years too late with what their trying to push now and it definitely should be implemented better than it is at release.

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R3FURBISHED

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#13  Edited By R3FURBISHED
Member since 2008 • 12408 Posts

@Dreams-Visions said:

Well the One's issues started with the conceptual phase and R&D costs are a function of that. They wanted to make something special with Kinect 2 using all the lessons they learned from Kinect 1. They wanted it to be more attached and central to your living room so the HDMI pass-thru was explored. They also wanted an APU but were worried about ponying up on an all-GDDR5 solution so they made the choice of going with ESRAM and DDR3. All of which come with pros and cons with regards to furthering the development of the APU and system.

Not to mention all the talented programmers and engineers they had to put towards the various parts of the project. Perhaps it ended up more complicated than it needed to be. Without Kinect, they would have saved a pretty large sum of that invested money...but hindsight is 20/20. Really, we won't know if all that R&D has made for a truly better product for a few years when more software arrives, the OS is refined, and developers find interesting ways to use Kinect2.

A very good summary of what the Xbox One is up to this point I think.

Though as far as I can tell Microsoft wanted Kinect to be an integral part of the Xbox experience - and even at launch it is implemented well (granted, that opinion can change based on what you deem as important ala TV and voice control)

But I also agree that consoles are defined as what they are years after launch, not necessarily what they are at launch.

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#14  Edited By always_explicit
Member since 2007 • 3379 Posts

Well your falling into the trap of thinking just because the X1 has multimedia functionality that it is somehow no longer a games console, which it obviously quite clearly, categorically is.

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#15  Edited By blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

None of that makes sense and there's nothing really to discuss other than your ravings.