How much ram do you think 720/ps4 will have?

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reach3

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#1 reach3
Member since 2012 • 1600 Posts

Predict what you think it will be.

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Wings_008

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#2 Wings_008
Member since 2008 • 3813 Posts
i dunno i hope it's enough
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Nengo_Flow

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#4 Nengo_Flow
Member since 2011 • 10644 Posts
256mb
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Tykain

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#5 Tykain
Member since 2008 • 3887 Posts
4gb id say.
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reach3

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#6 reach3
Member since 2012 • 1600 Posts
Also, i heard console ram is different because it doesnt power hungry windows. Is 4gb console memory equal to 6gb pc memory?
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Rocker6

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#7 Rocker6
Member since 2009 • 13358 Posts

I expect 4GB of GDDR5...

Also,just to remind you,Hermits,our DDR3 RAM sticks may be cheap,but that doesn't apply to consoles,so please,no "but RAM is very cheap" arguments...

Current consoles use Rambus XDR(PS3) and GDDR3(360),both of them are faster than most DDR3 RAM sticks we use in our PCs today,and obviously,more expensive...

PC architecture doesn't need too fast RAM to work properly,so things like PC3-12800 DDR3(1600Mhz) works perectly fine for us,but due to nature of the console architecture,RAM faster than that is required for optimal results,and is significally more expensive that most "regular" DDR3 sticks we use in our PC...

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Rocker6

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#8 Rocker6
Member since 2009 • 13358 Posts

Also, i heard console ram is different because it doesnt power hungry windows. Is 4gb console memory equal to 6gb pc memory?reach3

Not really,console RAM is only significally faster than PC RAM,since integrated console GPUs and CPUs require much higher speeds than discrete PC counterparts...

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MercenaryMafia

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#9 MercenaryMafia
Member since 2011 • 2917 Posts
Not enough..................
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Stevo_the_gamer

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#10 Stevo_the_gamer  Moderator
Member since 2004 • 50348 Posts
Since that MS document proved to be rather legit, looks like it's going to be 4GB.
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Zeviander

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#11 Zeviander
Member since 2011 • 9503 Posts
If they go the "upgrade" rather than "safe, Wii" route, then probably 2GB of fast, expensive RAM in the PS4 and 4GB of slower, cheaper RAM in the Nextbox.
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Tykain

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#12 Tykain
Member since 2008 • 3887 Posts
I think 4gb is just right. 2gb would be a little short, and 8gb would be overkill for a console unless there is a huge graphical leap with next gen consoles which i don't believe will be the case.
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GhoX

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#13 GhoX
Member since 2006 • 6267 Posts
4GB. 4GB costs as much as 2GB nowadays, and anything more than 4GB is a waste.
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crimsonman1245

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#14 crimsonman1245
Member since 2011 • 4253 Posts

How much do we need for 1080P games? Or does Ram not have anything to do with that?

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reach3

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#15 reach3
Member since 2012 • 1600 Posts

How much do we need for 1080P games? Or does Ram not have anything to do with that?

crimsonman1245
ram effects it big time
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Basinboy

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#16 Basinboy
Member since 2003 • 14567 Posts

Anything less than 2GB is pathetic, 4GB seems to me the sweet spot for a console to target in today's market.

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reach3

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#17 reach3
Member since 2012 • 1600 Posts

Anything less than 2GB is pathetic, 4GB seems to me the sweet spot for a console to target in today's market.

Basinboy
*cough* Wii U
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SPYDER0416

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#18 SPYDER0416
Member since 2008 • 16736 Posts

2-4gb

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Chris_Williams

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#19 Chris_Williams
Member since 2009 • 14882 Posts

Enough to save gaming

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MonsieurX

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#20 MonsieurX
Member since 2008 • 39858 Posts
[QUOTE="crimsonman1245"]

How much do we need for 1080P games? Or does Ram not have anything to do with that?

reach3
ram effects it big time

It doesn't.
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Zophar87

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#21 Zophar87
Member since 2008 • 4344 Posts

1GB. 2GB max.

Considering my PC at the time was running Windows XP with 1GB when the XB360 launched.

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wis3boi

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#22 wis3boi
Member since 2005 • 32507 Posts

2gb I bet. They'll cut costs anywhere, and probably repeat this gen's memory problems

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Kingpin0114

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#23 Kingpin0114
Member since 2008 • 2607 Posts

4

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olart4618

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#24 olart4618
Member since 2010 • 478 Posts
4gb
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Boddicker

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#25 Boddicker
Member since 2012 • 4458 Posts

2gb I bet. They'll cut costs anywhere, and probably repeat this gen's memory problems

wis3boi

Dear Lord I hope not. Skyrim and Fallout are unplayable on the ps3 so you'd think they would learn from their mistakes.

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Senor_Kami

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#26 Senor_Kami
Member since 2008 • 8529 Posts
2gb.
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Tykain

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#27 Tykain
Member since 2008 • 3887 Posts
[QUOTE="crimsonman1245"]

How much do we need for 1080P games? Or does Ram not have anything to do with that?

reach3
ram effects it big time

No. It mostly affect Vram.
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wis3boi

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#28 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="wis3boi"]

2gb I bet. They'll cut costs anywhere, and probably repeat this gen's memory problems

Boddicker

Dear Lord I hope not. Skyrim and Fallout are unplayable on the ps3 so you'd think they would learn from their mistakes.

They probably also don't want to sell "powerful" consoles at a loss for three years straight again, but that's me guessing

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santoron

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#29 santoron
Member since 2006 • 8584 Posts
I'd hope for 4, but I'm always disappointed by total RAM each gen,so I can definitely see 2
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reach3

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#30 reach3
Member since 2012 • 1600 Posts
I'd hope for 4, but I'm always disappointed by total RAM each gen,so I can definitely see 2santoron
The MS document said they will have 4gb.
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Inconsistancy

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#31 Inconsistancy
Member since 2004 • 8094 Posts

All release are NA

NES
2KB x64
October 18, 1985

SNES * gen start
128KB x32
August 23, 1991

N64 * mid-gen
4MB (8mb expansion) x11
September 29, 1996

GC * mid-gen
43MB x 2
November 18, 2001

Wii
88MB
November 19, 2006

---

PSX * gen start
2MB x 16
September 9, 1995

PS2 * gen start
32MB x 16
October 26, 2000

PS3
512MB
November 11, 2006


---

Xbox * mid-gen
64MB x 8
November 15, 2001

X360 * gen start
512MB
November 16, 2005

--------

Average increase (since 1991) is 16x more ram from gen start, mid-gen have ~2x the gen start ram, and Nintendo is damn inconsistent and halted any form of normal progress at the Wii.

720/PS4 should have, if they keep up the trend 8192MB of ram. Anyless is skimping.

And I think the reason people think 2gb is so likely is because we don't buy 300-400$ in ram anymore which can buy you 64gb today. Also, a few 'modern' games are able to push past that(2gb), and would be a travesty if Sony/MS went that low.

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shinrabanshou

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#32 shinrabanshou
Member since 2009 • 8458 Posts

Current rumors are that Orbis/PS4 will have 2GB or GDDR5; potentially 4GB; while Durango/720 will have 8GB of DDR3.

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santoron

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#33 santoron
Member since 2006 • 8584 Posts
[QUOTE="santoron"]I'd hope for 4, but I'm always disappointed by total RAM each gen,so I can definitely see 2reach3
The MS document said they will have 4gb.

The Document you refer to was nothing more than a roadmap, not a spec sheet. And it's a couple years old. Using it as proof of anything is folly.
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BPoole96

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#34 BPoole96
Member since 2008 • 22818 Posts

[QUOTE="crimsonman1245"]

How much do we need for 1080P games? Or does Ram not have anything to do with that?

reach3

ram effects it big time

No it doesn't dumb dumb

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reach3

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#35 reach3
Member since 2012 • 1600 Posts

[QUOTE="reach3"][QUOTE="crimsonman1245"]

How much do we need for 1080P games? Or does Ram not have anything to do with that?

BPoole96

ram effects it big time

No it doesn't dumb dumb

ya it does. if current consoles had more ram, they dev wouldn't have to drop the resolution to sub hd for better performance dumb dumb
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Inconsistancy

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#36 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="BPoole96"]

[QUOTE="reach3"] ram effects it big timereach3

No it doesn't dumb dumb

ya it does. if current consoles had more ram, they dev wouldn't have to drop the resolution to sub hd for better performance dumb dumb

Lolno.

Unless they're using MSAA(which they don't use much anymore MLAA/FXAA instead), the resolution isn't the main squeeze on the ram.

They cut pixels to cut on render time per frame, not to cut on RAM cost. 'Texture' resolution is lowered for the sake of ram.

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BPoole96

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#37 BPoole96
Member since 2008 • 22818 Posts

[QUOTE="BPoole96"]

[QUOTE="reach3"] ram effects it big timereach3

No it doesn't dumb dumb

ya it does. if current consoles had more ram, they dev wouldn't have to drop the resolution to sub hd for better performance dumb dumb

You're thinking of VRAM you silly goose

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Inconsistancy

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#38 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="reach3"][QUOTE="BPoole96"]

No it doesn't dumb dumb

BPoole96

ya it does. if current consoles had more ram, they dev wouldn't have to drop the resolution to sub hd for better performance dumb dumb

You're thinking of VRAM you silly goose

Wtf, you're both just plain wrong.

They drop the resolution so they can get more FPS, not so they can save RAM (of any kind)

The difference between a game(this case SC2) at a resolution of 1200x900~ (1080000 pixels) and 1920x1080 (2073600) is only 570MB and 610MB respectively, doubling the pixels and there's not a big ram saving, but there's a noticeable performance increase.

(I play SC2 windowed 'cause I have a giant monitor(32" is giant in my mind) and it's hard for me to play a game where I need to look at so much of the screen when full-screened)

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James161324

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#39 James161324
Member since 2009 • 8315 Posts

4gb ram i think wholesale is supposed to drop to several dollars in the coming years so why not

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BPoole96

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#40 BPoole96
Member since 2008 • 22818 Posts

[QUOTE="BPoole96"]

[QUOTE="reach3"] ya it does. if current consoles had more ram, they dev wouldn't have to drop the resolution to sub hd for better performance dumb dumbInconsistancy

You're thinking of VRAM you silly goose

Wtf, you're both just plain wrong.

They drop the resolution so they can get more FPS, not so they can save RAM (of any kind)

The difference between a game(this case SC2) at a resolution of 1200x900~ (1080000 pixels) and 1920x1080 (2073600) is only 570MB and 610MB respectively, doubling the pixels and there's not a big ram saving, but there's a noticeable performance increase.

(I play SC2 windowed 'cause I have a giant monitor(32" is giant in my mind) and it's hard for me to play a game where I need to look at so much of the screen when full-screened)

Then why do GPUs with more VRAM handle higher resolutions better?

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Flavorysoup

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#41 Flavorysoup
Member since 2011 • 593 Posts

I expect 4GB of GDDR5...

Also,just to remind you,Hermits,our DDR3 RAM sticks may be cheap,but that doesn't apply to consoles,so please,no "but RAM is very cheap" arguments...

Current consoles use Rambus XDR(PS3) and GDDR3(360),both of them are faster than most DDR3 RAM sticks we use in our PCs today,and obviously,more expensive...

PC architecture doesn't need too fast RAM to work properly,so things like PC3-12800 DDR3(1600Mhz) works perectly fine for us,but due to nature of the console architecture,RAM faster than that is required for optimal results,and is significally more expensive that most "regular" DDR3 sticks we use in our PC...

Rocker6

The difference between PC ram and 360 ram, is that the 360 combines RAM and VRAM. All gaming PC's have a deticated graphics card(or video random access memory), and deticated RAM. The xbox has a small ammount of vram that is used for everything. The ps3 uses deticated vram like a pc, and has the basic equivilent of ddr2 ram along with GDDR4 for video processes.

Yes the console architecture is desiged to be effective with less RAM. Windows is a RAM hog, but hopefuly future windows will take up less processing power and RAM (not talking about windows 8, we don't talk aout that crap here). I prefer the ps3 design myself with the deticated video RAM, but microsoft already knows what they want. Haven't heard any specs on it tho so anything is possible.

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wis3boi

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#42 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="Inconsistancy"]

[QUOTE="BPoole96"]

You're thinking of VRAM you silly goose

BPoole96

Wtf, you're both just plain wrong.

They drop the resolution so they can get more FPS, not so they can save RAM (of any kind)

The difference between a game(this case SC2) at a resolution of 1200x900~ (1080000 pixels) and 1920x1080 (2073600) is only 570MB and 610MB respectively, doubling the pixels and there's not a big ram saving, but there's a noticeable performance increase.

(I play SC2 windowed 'cause I have a giant monitor(32" is giant in my mind) and it's hard for me to play a game where I need to look at so much of the screen when full-screened)

Then why do GPUs with more VRAM handle higher resolutions better?

Because he doesn't know that resolution applies only to VRAM, not basic RAM :P

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Inconsistancy

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#43 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="BPoole96"]

[QUOTE="Inconsistancy"]

Wtf, you're both just plain wrong.

They drop the resolution so they can get more FPS, not so they can save RAM (of any kind)

The difference between a game(this case SC2) at a resolution of 1200x900~ (1080000 pixels) and 1920x1080 (2073600) is only 570MB and 610MB respectively, doubling the pixels and there's not a big ram saving, but there's a noticeable performance increase.

(I play SC2 windowed 'cause I have a giant monitor(32" is giant in my mind) and it's hard for me to play a game where I need to look at so much of the screen when full-screened)

wis3boi

Then why do GPUs with more VRAM handle higher resolutions better?

Because he doesn't know that resolution applies only to VRAM, not basic RAM :P

Uhh, those numbers were my VRAM usage(from MSI afterburner OSD), not my system ram.at the login screen.

sc22012062500241958.jpg

These are in-game.

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MicrosoftRules

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#44 MicrosoftRules
Member since 2012 • 835 Posts

Over 9,000.

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ZombieKiller7

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#45 ZombieKiller7
Member since 2011 • 6463 Posts

Minimum 2GB

Maximum 4GB

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GotNugz

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#46 GotNugz
Member since 2010 • 681 Posts
Both the durango and orbis will have 4gb of ram. PS4 - 4gb XDR2 X720 - 4gb GDDR5 WiiU - 1gb GDDR3 Both the ps4 and x720 will have super fast ram that will be plenty for next gen, sadly Nintendo will once again be lagging behind. It also appears that both next gen consoles will be utilizing some form of crossfire as the ps4 will use an APU with quad core setup with an integrated gpu, alongside something akin to an 7670 gpu. MS is rumored to be going with some beast CPU setup with comparable 7970's in crossfire. Both leaving WiiU in the dust and both very much taking losses on launch.
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Rocker6

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#47 Rocker6
Member since 2009 • 13358 Posts

[QUOTE="Rocker6"]

I expect 4GB of GDDR5...

Also,just to remind you,Hermits,our DDR3 RAM sticks may be cheap,but that doesn't apply to consoles,so please,no "but RAM is very cheap" arguments...

Current consoles use Rambus XDR(PS3) and GDDR3(360),both of them are faster than most DDR3 RAM sticks we use in our PCs today,and obviously,more expensive...

PC architecture doesn't need too fast RAM to work properly,so things like PC3-12800 DDR3(1600Mhz) works perectly fine for us,but due to nature of the console architecture,RAM faster than that is required for optimal results,and is significally more expensive that most "regular" DDR3 sticks we use in our PC...

Flavorysoup

The difference between PC ram and 360 ram, is that the 360 combines RAM and VRAM. All gaming PC's have a deticated graphics card(or video random access memory), and deticated RAM. The xbox has a small ammount of vram that is used for everything. The ps3 uses deticated vram like a pc, and has the basic equivilent of ddr2 ram along with GDDR4 for video processes.

Yes the console architecture is desiged to be effective with less RAM. Windows is a RAM hog, but hopefuly future windows will take up less processing power and RAM (not talking about windows 8, we don't talk aout that crap here). I prefer the ps3 design myself with the deticated video RAM, but microsoft already knows what they want. Haven't heard any specs on it tho so anything is possible.

Yes,I know of unified 360 RAM,and split PS3 RAM architectures,but you made some mistakes in the rest of your post...

PS3's XDR is MUCH faster than DDR2 RAM(and most DDR3 sticks too),because Cell requires much larger memory bandwith then PC CPUs,so they're NOT equivalent to each other,and instead of GDDR4,PS3 uses GDDR3 VRAM...

GDDR4 barely ever existed on the market,very few GPUs ever used it,so basically,we jumped from GDDR3 directly to GDDR5 when it comes to VRAM...

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stereointegrity

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#48 stereointegrity
Member since 2007 • 12151 Posts
im praying for atleast 6gigs or gddr3
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tenaka2

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#49 tenaka2
Member since 2004 • 17958 Posts

2gb or less, nextbox is all about kinect games, not a lot of ram is required.

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imprezawrx500

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#50 imprezawrx500
Member since 2004 • 19187 Posts
not enough less than 4gb probably more like 2gb which will be joke considering how cheap ram is.