Predict what you think it will be.
This topic is locked from further discussion.
I expect 4GB of GDDR5...
Also,just to remind you,Hermits,our DDR3 RAM sticks may be cheap,but that doesn't apply to consoles,so please,no "but RAM is very cheap" arguments...
Current consoles use Rambus XDR(PS3) and GDDR3(360),both of them are faster than most DDR3 RAM sticks we use in our PCs today,and obviously,more expensive...
PC architecture doesn't need too fast RAM to work properly,so things like PC3-12800 DDR3(1600Mhz) works perectly fine for us,but due to nature of the console architecture,RAM faster than that is required for optimal results,and is significally more expensive that most "regular" DDR3 sticks we use in our PC...
Also, i heard console ram is different because it doesnt power hungry windows. Is 4gb console memory equal to 6gb pc memory?reach3
Not really,console RAM is only significally faster than PC RAM,since integrated console GPUs and CPUs require much higher speeds than discrete PC counterparts...
[QUOTE="wis3boi"]
2gb I bet. They'll cut costs anywhere, and probably repeat this gen's memory problems
Boddicker
Dear Lord I hope not. Skyrim and Fallout are unplayable on the ps3 so you'd think they would learn from their mistakes.
They probably also don't want to sell "powerful" consoles at a loss for three years straight again, but that's me guessing
All release are NA
NES
2KB x64
October 18, 1985
SNES * gen start
128KB x32
August 23, 1991
N64 * mid-gen
4MB (8mb expansion) x11
September 29, 1996
GC * mid-gen
43MB x 2
November 18, 2001
Wii
88MB
November 19, 2006
---
PSX * gen start
2MB x 16
September 9, 1995
PS2 * gen start
32MB x 16
October 26, 2000
PS3
512MB
November 11, 2006
---
Xbox * mid-gen
64MB x 8
November 15, 2001
X360 * gen start
512MB
November 16, 2005
--------
Average increase (since 1991) is 16x more ram from gen start, mid-gen have ~2x the gen start ram, and Nintendo is damn inconsistent and halted any form of normal progress at the Wii.
720/PS4 should have, if they keep up the trend 8192MB of ram. Anyless is skimping.
And I think the reason people think 2gb is so likely is because we don't buy 300-400$ in ram anymore which can buy you 64gb today. Also, a few 'modern' games are able to push past that(2gb), and would be a travesty if Sony/MS went that low.
Current rumors are that Orbis/PS4 will have 2GB or GDDR5; potentially 4GB; while Durango/720 will have 8GB of DDR3.
[QUOTE="santoron"]I'd hope for 4, but I'm always disappointed by total RAM each gen,so I can definitely see 2reach3The MS document said they will have 4gb. The Document you refer to was nothing more than a roadmap, not a spec sheet. And it's a couple years old. Using it as proof of anything is folly.
ram effects it big time[QUOTE="reach3"][QUOTE="crimsonman1245"]
How much do we need for 1080P games? Or does Ram not have anything to do with that?
BPoole96
No it doesn't dumb dumb
ya it does. if current consoles had more ram, they dev wouldn't have to drop the resolution to sub hd for better performance dumb dumb[QUOTE="BPoole96"][QUOTE="reach3"] ram effects it big timereach3
No it doesn't dumb dumb
ya it does. if current consoles had more ram, they dev wouldn't have to drop the resolution to sub hd for better performance dumb dumb Lolno.Unless they're using MSAA(which they don't use much anymore MLAA/FXAA instead), the resolution isn't the main squeeze on the ram.
They cut pixels to cut on render time per frame, not to cut on RAM cost. 'Texture' resolution is lowered for the sake of ram.
[QUOTE="BPoole96"][QUOTE="reach3"] ram effects it big timereach3
No it doesn't dumb dumb
ya it does. if current consoles had more ram, they dev wouldn't have to drop the resolution to sub hd for better performance dumb dumbYou're thinking of VRAM you silly goose
ya it does. if current consoles had more ram, they dev wouldn't have to drop the resolution to sub hd for better performance dumb dumb[QUOTE="reach3"][QUOTE="BPoole96"]
No it doesn't dumb dumb
BPoole96
You're thinking of VRAM you silly goose
Wtf, you're both just plain wrong.
They drop the resolution so they can get more FPS, not so they can save RAM (of any kind)
The difference between a game(this case SC2) at a resolution of 1200x900~ (1080000 pixels) and 1920x1080 (2073600) is only 570MB and 610MB respectively, doubling the pixels and there's not a big ram saving, but there's a noticeable performance increase.
(I play SC2 windowed 'cause I have a giant monitor(32" is giant in my mind) and it's hard for me to play a game where I need to look at so much of the screen when full-screened)
[QUOTE="BPoole96"]
[QUOTE="reach3"] ya it does. if current consoles had more ram, they dev wouldn't have to drop the resolution to sub hd for better performance dumb dumbInconsistancy
You're thinking of VRAM you silly goose
Wtf, you're both just plain wrong.
They drop the resolution so they can get more FPS, not so they can save RAM (of any kind)
The difference between a game(this case SC2) at a resolution of 1200x900~ (1080000 pixels) and 1920x1080 (2073600) is only 570MB and 610MB respectively, doubling the pixels and there's not a big ram saving, but there's a noticeable performance increase.
(I play SC2 windowed 'cause I have a giant monitor(32" is giant in my mind) and it's hard for me to play a game where I need to look at so much of the screen when full-screened)
Then why do GPUs with more VRAM handle higher resolutions better?
I expect 4GB of GDDR5...
Also,just to remind you,Hermits,our DDR3 RAM sticks may be cheap,but that doesn't apply to consoles,so please,no "but RAM is very cheap" arguments...
Current consoles use Rambus XDR(PS3) and GDDR3(360),both of them are faster than most DDR3 RAM sticks we use in our PCs today,and obviously,more expensive...
PC architecture doesn't need too fast RAM to work properly,so things like PC3-12800 DDR3(1600Mhz) works perectly fine for us,but due to nature of the console architecture,RAM faster than that is required for optimal results,and is significally more expensive that most "regular" DDR3 sticks we use in our PC...
Rocker6
The difference between PC ram and 360 ram, is that the 360 combines RAM and VRAM. All gaming PC's have a deticated graphics card(or video random access memory), and deticated RAM. The xbox has a small ammount of vram that is used for everything. The ps3 uses deticated vram like a pc, and has the basic equivilent of ddr2 ram along with GDDR4 for video processes.
Yes the console architecture is desiged to be effective with less RAM. Windows is a RAM hog, but hopefuly future windows will take up less processing power and RAM (not talking about windows 8, we don't talk aout that crap here). I prefer the ps3 design myself with the deticated video RAM, but microsoft already knows what they want. Haven't heard any specs on it tho so anything is possible.
[QUOTE="Inconsistancy"]
[QUOTE="BPoole96"]
You're thinking of VRAM you silly goose
BPoole96
Wtf, you're both just plain wrong.
They drop the resolution so they can get more FPS, not so they can save RAM (of any kind)
The difference between a game(this case SC2) at a resolution of 1200x900~ (1080000 pixels) and 1920x1080 (2073600) is only 570MB and 610MB respectively, doubling the pixels and there's not a big ram saving, but there's a noticeable performance increase.
(I play SC2 windowed 'cause I have a giant monitor(32" is giant in my mind) and it's hard for me to play a game where I need to look at so much of the screen when full-screened)
Then why do GPUs with more VRAM handle higher resolutions better?
Because he doesn't know that resolution applies only to VRAM, not basic RAM :P
[QUOTE="BPoole96"]
[QUOTE="Inconsistancy"]
Wtf, you're both just plain wrong.
They drop the resolution so they can get more FPS, not so they can save RAM (of any kind)
The difference between a game(this case SC2) at a resolution of 1200x900~ (1080000 pixels) and 1920x1080 (2073600) is only 570MB and 610MB respectively, doubling the pixels and there's not a big ram saving, but there's a noticeable performance increase.
(I play SC2 windowed 'cause I have a giant monitor(32" is giant in my mind) and it's hard for me to play a game where I need to look at so much of the screen when full-screened)
wis3boi
Then why do GPUs with more VRAM handle higher resolutions better?
Because he doesn't know that resolution applies only to VRAM, not basic RAM :P
Uhh, those numbers were my VRAM usage(from MSI afterburner OSD), not my system ram.at the login screen.These are in-game.
[QUOTE="Rocker6"]
I expect 4GB of GDDR5...
Also,just to remind you,Hermits,our DDR3 RAM sticks may be cheap,but that doesn't apply to consoles,so please,no "but RAM is very cheap" arguments...
Current consoles use Rambus XDR(PS3) and GDDR3(360),both of them are faster than most DDR3 RAM sticks we use in our PCs today,and obviously,more expensive...
PC architecture doesn't need too fast RAM to work properly,so things like PC3-12800 DDR3(1600Mhz) works perectly fine for us,but due to nature of the console architecture,RAM faster than that is required for optimal results,and is significally more expensive that most "regular" DDR3 sticks we use in our PC...
Flavorysoup
The difference between PC ram and 360 ram, is that the 360 combines RAM and VRAM. All gaming PC's have a deticated graphics card(or video random access memory), and deticated RAM. The xbox has a small ammount of vram that is used for everything. The ps3 uses deticated vram like a pc, and has the basic equivilent of ddr2 ram along with GDDR4 for video processes.
Yes the console architecture is desiged to be effective with less RAM. Windows is a RAM hog, but hopefuly future windows will take up less processing power and RAM (not talking about windows 8, we don't talk aout that crap here). I prefer the ps3 design myself with the deticated video RAM, but microsoft already knows what they want. Haven't heard any specs on it tho so anything is possible.
Yes,I know of unified 360 RAM,and split PS3 RAM architectures,but you made some mistakes in the rest of your post...
PS3's XDR is MUCH faster than DDR2 RAM(and most DDR3 sticks too),because Cell requires much larger memory bandwith then PC CPUs,so they're NOT equivalent to each other,and instead of GDDR4,PS3 uses GDDR3 VRAM...
GDDR4 barely ever existed on the market,very few GPUs ever used it,so basically,we jumped from GDDR3 directly to GDDR5 when it comes to VRAM...
Please Log In to post.
Log in to comment