@ryno1179 said:
@slim70 said:
@ryno1179 said:
@slim70 said:
I don't fall for hype. Bloodborne is a great looking game but it's the only game that interests me on the PS4. Outside of that my XBO does everything that matters to me better, i.e., online.
I own both consoles so I would love an explanation on what MS does with online better then the PS4? Because honestly they are the same online. Unless you know something that your doing with your system that I'm not.
Stop trolling XBL is more stable has better matchmaking, dedicated chat servers and less lag due to having 300K servers worldwide. Jeez, Sony still has to take down PSN for maintenance while MS figured that one out a long time ago. But I get it, in a nutshell my post annoys you because even though you own both systems deep down you're a PS guy and that's the reason for replying to my otherwise insignificant post. I've owned every PS console up until now I'm an Xbox guy myself but facts are still facts regardless no matter how much people try to ignore them.
Not Trolling at all. They run exactly the same. Also those 300K servers didn't help with Halo:MCC. Matchmaking is the same both have dedicated chat rooms and they both have the same amount of lag. If you think otherwise you are delusional.
You're obviously biased I'll post links to back up my points anyway. You can deny all you want I'm right.
- XBL is more stable
- XBL has better matchmaking (matchmaking on XBO with Smart Match)
- XBL has dedicated chat servers (A chat server is a computer dedicated to providing the processing power to handle and maintain chatting and it users)
"Our intent was to enable developers to take advantage of server resources in their games without having to deal with the challenges that come with building, managing and running servers at scale. So, we chose to provide cloud features that allow the game creators to push the limits of their gameplay experiences and apply the bulk of their investments to game creation, rather than server and operational resources. In fact, we even give them the cloud computing power for FREE so they can more easily transition to building games on Xbox One for the cloud" - Larry Hryb,
- XBL has less lag
http://news.xbox.com/2014/04/xbox-one-xbox-live-compute
http://www.techradar.com/news/gaming/microsoft-has-finally-launched-local-xbox-live-servers-in-australia-1277403
http://majornelson.com/2013/10/17/xbox-is-providing-free-dedicated-server-hosting-to-our-xbox-one-development-community/
http://news.xbox.com/2013/07/games-smartmatch-feature
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