How The Hell Did We Survive A Time Without Checkpoints?

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black_chamber99

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#1 black_chamber99
Member since 2010 • 1696 Posts

yes, games are easier nowadays and hold your hand more, but i kinda like it that way..much less frustration and controller throwing-induced rampages. how the hell we ever play without checkpoints? im playing through some old games and theyre hard as hell! what? i have to restart the entire level when i die? what the hell man?!

this cant be life

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locopatho

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#2 locopatho
Member since 2003 • 24300 Posts
Yeah it was just to make short games seem longer. Glad it's over.
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campzor

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#3 campzor
Member since 2004 • 34932 Posts

yes, games are easier nowadays and hold your hand more, but i kinda like it that way..much less frustration and controller throwing-induced rampages. how the hell we ever play without checkpoints? im playing through some old games and theyre hard as hell! what? i have to restart the entire level when i die? what the hell man?!

this cant be life

black_chamber99

i like these..

god..soon it will be that the game plays itself and does everything perfectly so "YOU" cant lose.

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mrmusicman247

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#4 mrmusicman247
Member since 2008 • 17601 Posts
You get good at the game. That's how we beat it.
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Kinthalis

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#5 Kinthalis
Member since 2002 • 5503 Posts

As a PC gamer, I hate check points, but not for the reasons you may think.

Check points are a staple of console gaming, but I hate them because they are limiting. They tend to be irregular, sometimes they happen before tough fights, sometimes they don't. There's no way to know if I'm going to run into the next one 1 minute from now or 40 minutes from now.

Give me a full on save game system or give me death.

*I* will tell the game when I'm done playing it, not the other way around.

Now, auto saves when the game knows there's going to be a tough section ahead, or a tough section has been completed... sure I'm all for those.

But I hope check points die.

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Heil68

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#6 Heil68
Member since 2004 • 60812 Posts
[QUOTE="black_chamber99"]yes, games are easier nowadays and hold your hand more, but i kinda like it that way..much less frustration and controller throwing-induced rampages. how the hell we ever play without checkpoints? im playing through some old games and theyre hard as hell! what? i have to restart the entire level when i die? what the hell man?! this cant be lifecampzor
i like these..god..soon it will be that the game plays itself and does everything perfectly so "YOU" cant lose.

They did that with NSMB..Die too many times and the game will do the level for you.
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HaloinventedFPS

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#7 HaloinventedFPS
Member since 2010 • 4738 Posts

checkpoints are for casuals

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WithoutGraceXII

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#8 WithoutGraceXII
Member since 2007 • 1797 Posts
The average level in current games is much longer than in old school games, I think that has a lot do with it.
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110million

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#9 110million
Member since 2008 • 14910 Posts
Mainly, I'd say it has to do with having so much free time when you're a kid. I remember spending like a month beating the original Donkey Kong Country when I was like 6, but now I can beat it in an hour.
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pppjjj

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#10 pppjjj
Member since 2004 • 1094 Posts

You get good at the game. That's how we beat it. mrmusicman247
Agree those where the times when you had to show your friends how bad ass you where when you got through a very hard level with no checkpoints or saves. God i miss those days lol.

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topsemag55

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#11 topsemag55
Member since 2007 • 19063 Posts

As a PC gamer, I hate check points, but not for the reasons you may think.

Check points are a staple of console gaming, but I hate them because they are limiting. They tend to be irregular, sometimes they happen before tough fights, sometimes they don't. There's no way to know if I'm going to run into the next one 1 minute from now or 40 minutes from now.

Give me a full on save game system or give me death.

*I* will tell the game when I'm done playing it, not the other way around.

Now, auto saves when the game knows there's going to be a tough section ahead, or a tough section has been completed... sure I'm all for those.

But I hope check points die.

Kinthalis

I agree with this post completely.:D

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gamer-adam1

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#12 gamer-adam1
Member since 2008 • 4188 Posts

As a PC gamer, I hate check points, but not for the reasons you may think.

Check points are a staple of console gaming, but I hate them because they are limiting. They tend to be irregular, sometimes they happen before tough fights, sometimes they don't. There's no way to know if I'm going to run into the next one 1 minute from now or 40 minutes from now.

Give me a full on save game system or give me death.

*I* will tell the game when I'm done playing it, not the other way around.

Now, auto saves when the game knows there's going to be a tough section ahead, or a tough section has been completed... sure I'm all for those.

But I hope check points die.

Kinthalis

I don't undertand how checkpoints are a staple of console gaming?

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locopatho

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#13 locopatho
Member since 2003 • 24300 Posts

[QUOTE="Kinthalis"]

As a PC gamer, I hate check points, but not for the reasons you may think.

Check points are a staple of console gaming, but I hate them because they are limiting. They tend to be irregular, sometimes they happen before tough fights, sometimes they don't. There's no way to know if I'm going to run into the next one 1 minute from now or 40 minutes from now.

Give me a full on save game system or give me death.

*I* will tell the game when I'm done playing it, not the other way around.

Now, auto saves when the game knows there's going to be a tough section ahead, or a tough section has been completed... sure I'm all for those.

But I hope check points die.

gamer-adam1

I don't undertand how checkpoints are a staple of console gaming?

PC games have quick save.
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seabiscuit8686

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#14 seabiscuit8686
Member since 2005 • 2862 Posts

[QUOTE="Kinthalis"]

As a PC gamer, I hate check points, but not for the reasons you may think.

Check points are a staple of console gaming, but I hate them because they are limiting. They tend to be irregular, sometimes they happen before tough fights, sometimes they don't. There's no way to know if I'm going to run into the next one 1 minute from now or 40 minutes from now.

Give me a full on save game system or give me death.

*I* will tell the game when I'm done playing it, not the other way around.

Now, auto saves when the game knows there's going to be a tough section ahead, or a tough section has been completed... sure I'm all for those.

But I hope check points die.

gamer-adam1

I don't undertand how checkpoints are a staple of console gaming?

Because they are far more prevalent in console games than PC...
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110million

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#15 110million
Member since 2008 • 14910 Posts

[QUOTE="Kinthalis"]

As a PC gamer, I hate check points, but not for the reasons you may think.

Check points are a staple of console gaming, but I hate them because they are limiting. They tend to be irregular, sometimes they happen before tough fights, sometimes they don't. There's no way to know if I'm going to run into the next one 1 minute from now or 40 minutes from now.

Give me a full on save game system or give me death.

*I* will tell the game when I'm done playing it, not the other way around.

Now, auto saves when the game knows there's going to be a tough section ahead, or a tough section has been completed... sure I'm all for those.

But I hope check points die.

gamer-adam1

I don't undertand how checkpoints are a staple of console gaming?

Take Crysis 2 for example. Heavily consolized, uses checkpoints. Crysis 1 and most other PC games, have a save anywhere feature, quick save/load. It can add a lot to a game.
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XaosII

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#16 XaosII
Member since 2003 • 16705 Posts

I don't undertand how checkpoints are a staple of console gaming?

gamer-adam1

Because they stem from the origin of arcade games. Console games adopted this model. PC gaming never had something like that and very, very few games used exclusively checkpoints. Almost every PC game will allow you to save at any time. Many PC games have both checkpoints and the ability to save at any time. Most console games do not allow yo to save your progress at any time. Checkpoints only is a very limitng feature, and its actually quite silly not to allow you to save your progress up to the last second and your command.

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gamer-adam1

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#17 gamer-adam1
Member since 2008 • 4188 Posts

[QUOTE="gamer-adam1"]

[QUOTE="Kinthalis"]

As a PC gamer, I hate check points, but not for the reasons you may think.

Check points are a staple of console gaming, but I hate them because they are limiting. They tend to be irregular, sometimes they happen before tough fights, sometimes they don't. There's no way to know if I'm going to run into the next one 1 minute from now or 40 minutes from now.

Give me a full on save game system or give me death.

*I* will tell the game when I'm done playing it, not the other way around.

Now, auto saves when the game knows there's going to be a tough section ahead, or a tough section has been completed... sure I'm all for those.

But I hope check points die.

110million

I don't undertand how checkpoints are a staple of console gaming?

Take Crysis 2 for example. Heavily consolized, uses checkpoints. Crysis 1 and most other PC games, have a save anywhere feature, quick save/load. It can add a lot to a game.

so Left for Dead is heavily consolized? I believe zelda games you could save anywhere

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mrmusicman247

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#18 mrmusicman247
Member since 2008 • 17601 Posts

[QUOTE="gamer-adam1"]

[QUOTE="Kinthalis"]

As a PC gamer, I hate check points, but not for the reasons you may think.

Check points are a staple of console gaming, but I hate them because they are limiting. They tend to be irregular, sometimes they happen before tough fights, sometimes they don't. There's no way to know if I'm going to run into the next one 1 minute from now or 40 minutes from now.

Give me a full on save game system or give me death.

*I* will tell the game when I'm done playing it, not the other way around.

Now, auto saves when the game knows there's going to be a tough section ahead, or a tough section has been completed... sure I'm all for those.

But I hope check points die.

110million

I don't undertand how checkpoints are a staple of console gaming?

Take Crysis 2 for example. Heavily consolized, uses checkpoints. Crysis 1 and most other PC games, have a save anywhere feature, quick save/load. It can add a lot to a game.

But don't the games have both? The check points and the quick save?

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lowe0

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#19 lowe0
Member since 2004 • 13692 Posts
Agreed. Whatever section of gameplay the developer intends to be a single chunk of gameplay should be bookended by checkpoints. A lack of autosave just punishes the gamer for getting immersed in the game world - isn't that what we're supposed to be doing?
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NaveedLife

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#20 NaveedLife
Member since 2010 • 17179 Posts

There is a fine line between good challenge and bad challenge. I don't see how replaying the whole darn level when you die in Demons Souls is fun. That said, some games are way too easy and make it boring. Not to mention bad times to auto-save. lol I was playing ME1 not long ago (first time) on PC and I died and had to go about an hour back because I had not saved my game. I almost quit right there :P. Oh and BTW there are many older games that have checkpoints.

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ampiva

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#21 ampiva
Member since 2010 • 1251 Posts
It's called a save system.
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110million

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#22 110million
Member since 2008 • 14910 Posts

[QUOTE="110million"][QUOTE="gamer-adam1"]

I don't undertand how checkpoints are a staple of console gaming?

gamer-adam1

Take Crysis 2 for example. Heavily consolized, uses checkpoints. Crysis 1 and most other PC games, have a save anywhere feature, quick save/load. It can add a lot to a game.

so Left for Dead is heavily consolized? I believe zelda games you could save anywhere

Left for Dead is online, that makes no sense for it to have quick save/load. :| Zelda games you can save anywhere, but it takes you back to a checkpoint area when you load. There are definitely console games with quick save/load, but its still far more common on PC.
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MFDOOM1983

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#23 MFDOOM1983
Member since 2010 • 8465 Posts
quick save and load?
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SaltyMeatballs

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#24 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="mrmusicman247"]You get good at the game. That's how we beat it. pppjjj

Agree those where the times when you had to show your friends how bad ass you where when you got through a very hard level with no checkpoints or saves. God i miss those days lol.

Ah the days where games didn't respect your time and only did that to make the short game feel longer... NO THANKS!
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rzepak

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#25 rzepak
Member since 2005 • 5758 Posts

I hate check points, give me save anywhere quick saves.

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incuensuocha

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#26 incuensuocha
Member since 2009 • 1514 Posts

checkpoints are for casuals

HaloinventedFPS
Oh brother. Now we have checkpoint elitists.
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foxhound_fox

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#27 foxhound_fox
Member since 2005 • 98532 Posts
Patience and determination. Something gamers these days don't even know what they mean.
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MFDOOM1983

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#28 MFDOOM1983
Member since 2010 • 8465 Posts
Patience and determination. Something gamers these days don't even know what they mean.foxhound_fox
Or maybe they value their time more.
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110million

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#29 110million
Member since 2008 • 14910 Posts
Patience and determination. Something gamers these days don't even know what they mean.foxhound_fox
Hey, Demon's Souls requires that, and a lot of people played that. 8)
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locopatho

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#30 locopatho
Member since 2003 • 24300 Posts
Patience and determination. Something gamers these days don't even know what they mean.foxhound_fox
Playing a game shouldn't be work. Hence the "playing" part. Patience and determination are great for achieving a worthy goal, videogames are just leisure time though. They should be fun not annoying.
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call_of_duty_10

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#31 call_of_duty_10
Member since 2009 • 4954 Posts

I like checkpoints,but I hate it when devs remove manual save system for that *cough*crysis 2*cough*

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110million

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#32 110million
Member since 2008 • 14910 Posts

[QUOTE="foxhound_fox"]Patience and determination. Something gamers these days don't even know what they mean.locopatho

Playing a game shouldn't be work. Hence the "playing" part. Patience and determination are great for achieving a worthy goal, videogames are just leisure time though. They should be fun not annoying.



But see, this is where people differ. You watch a documentary like "King of Kong" about people who put all their time into highest scores in arcade games, that is what gaming is for them, its meaningless without the challange. There are people who play some FPS for hundreds or thousands of hours. There are people who go to fighting game tournaments, who have played for thousands of hours as well.

Gaming to some people IS the challange or the highscores, or whatnot.

I agree games should be fun, but different people define fun in different ways. Some want Mass Effect to focus on the story and characters, because thats what they want in a game, but I find a lot of fun in customizing characters and planning their development in an RPG.

Its when people are throwing controllers at the screen, or getting annoyed at a game when the fun stops.


I never felt annoyed playing through something like Demon's Souls, since every death felt fair.

There is a satisfaction when you beat something that was a challange, that easy games do not have.

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Maroxad

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#33 Maroxad
Member since 2007 • 25259 Posts

Because games back then were built around not having checkpoints simply put.

Imagine if Demon's Souls had checkpoints? An easy game would be even easier.
But at the same time, imagine if other games that use check points did not have them. Devs should add what suits their game's design the best.

The one and only thing plaguing this industry this gen are devs who feel they have to add X feature because they believe it is the standard, it can be anything from voice acting to regenerating health.

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locopatho

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#34 locopatho
Member since 2003 • 24300 Posts
[QUOTE="locopatho"][QUOTE="foxhound_fox"]Patience and determination. Something gamers these days don't even know what they mean.110million
Playing a game shouldn't be work. Hence the "playing" part. Patience and determination are great for achieving a worthy goal, videogames are just leisure time though. They should be fun not annoying.

But see, this is where people differ. You watch a documentary like "King of Kong" about people who put all their time into highest scores in arcade games, that is what gaming is for them, its meaningless without the challange. There are people who play some FPS for hundreds or thousands of hours. There are people who go to fighting game tournaments, who have played for thousands of hours as well. Gaming to some people IS the challange or the highscores, or whatnot. I agree games should be fun, but different people define fun in different ways. Some want Mass Effect to focus on the story and characters, because thats what they want in a game, but I find a lot of fun in customizing characters and planning their development in an RPG. Its when people are throwing controllers at the screen, or getting annoyed at a game when the fun stops. I never felt annoyed playing through something like Demon's Souls, since every death felt fair.

Fair enough if people enjoy it. But this thing of "o you modern gamers don't even know" is just annoying. There's nothing more "noble" or "proper" about a brutally punishing game as compared to an easy enjoyable one.
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110million

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#35 110million
Member since 2008 • 14910 Posts
[QUOTE="locopatho"] Fair enough if people enjoy it. But this thing of "o you modern gamers don't even know" is just annoying. There's nothing more "noble" or "proper" about a brutally punishing game as compared to an easy enjoyable one.

I agree. Its entirely a difference of opinion, or what someone expects out of a game. Right now I'm playing through LoH: Trails in the Sky on PSP, and its a very laid back RPG, streamlines everything, no need for grinding, sometimes I just want to play a game to relax. There is a place for hard games too, but with lack of free time, I would not want that to be the norm.
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Heil68

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#36 Heil68
Member since 2004 • 60812 Posts
I want to be able to save when I want to, not when the game wants to. I don't mind auto saves, but at least give me the option to save when I want to.
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110million

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#37 110million
Member since 2008 • 14910 Posts
I want to be able to save when I want to, not when the game wants to. I don't mind auto saves, but at least give me the option to save when I want to. Heil68
I prefer some kind of auto-save ontop of the save anywhere, there have been a few times where I saved before turning off a game and noticed I went like 2 or 3 hours without saving, would have been epic fail for the game to crash or die or something. :o
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locopatho

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#38 locopatho
Member since 2003 • 24300 Posts
[QUOTE="110million"][QUOTE="locopatho"] Fair enough if people enjoy it. But this thing of "o you modern gamers don't even know" is just annoying. There's nothing more "noble" or "proper" about a brutally punishing game as compared to an easy enjoyable one.

I agree. Its entirely a difference of opinion, or what someone expects out of a game. Right now I'm playing through LoH: Trails in the Sky on PSP, and its a very laid back RPG, streamlines everything, no need for grinding, sometimes I just want to play a game to relax. There is a place for hard games too, but with lack of free time, I would not want that to be the norm.

Totally, Super Meat Boy kicks my ass and Tropico 3 (depending on setup of island) is completely void of challenge yet still relaxing and fun. Room for both :)
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Pug-Nasty

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#39 Pug-Nasty
Member since 2009 • 8508 Posts

Because games were made to be played, and beating them was not necessary. Now, games have stories and game mechanics are introduced late in the game. Also, games now are just better than they used to be.

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foxhound_fox

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#40 foxhound_fox
Member since 2005 • 98532 Posts

Playing a game shouldn't be work. Hence the "playing" part. Patience and determination are great for achieving a worthy goal, videogames are just leisure time though. They should be fun not annoying.locopatho

That's just you. I grew up in a time where fun was derived from challenge, where games made you think on your toes, and build your reaction time to a level most non-gamers never reach. It might not be fun for people these days (who value instant gratification over anything else), but I, and many others, enjoy working for our rewards. It is probably why I identify with Buddhism, a religion that requires tons of actual work to achieve the goal, not just blind acceptance of a single dogma giving great reward.

I for one am a full advocate of the Nintendo Super Guide. It allows the developers to build a game that is not only challenging, but hard, while still allowing it accessibility for those who wish for instant gratification. Because too often games these days sacrifice the challenge and depth to appeal to the casual majority.

Sure, I enjoy my instant gratification games too... but more often than not, I get bored of them really quickly, because they aren't making me work for my reward (either through time investment in unlocking things, or skill investment in achieving things).

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campzor

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#41 campzor
Member since 2004 • 34932 Posts

[QUOTE="locopatho"] Playing a game shouldn't be work. Hence the "playing" part. Patience and determination are great for achieving a worthy goal, videogames are just leisure time though. They should be fun not annoying.foxhound_fox


That's just you. I grew up in a time where fun was derived from challenge, where games made you think on your toes, and build your reaction time to a level most non-gamers never reach. It might not be fun for people these days (who value instant gratification over anything else), but I, and many others, enjoy working for our rewards. It is probably why I identify with Buddhism, a religion that requires tons of actual work to achieve the goal, not just blind acceptance of a single dogma giving great reward.

I for one am a full advocate of the Nintendo Super Guide. It allows the developers to build a game that is not only challenging, but hard, while still allowing it accessibility for those who wish for instant gratification. Because too often games these days sacrifice the challenge and depth to appeal to the casual majority.

Sure, I enjoy my instant gratification games too... but more often than not, I get bored of them really quickly, because they aren't making me work for my reward (either through time investment in unlocking things, or skill investment in achieving things).

u tell em sister *snaps fingers*

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110million

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#42 110million
Member since 2008 • 14910 Posts
Sure, I enjoy my instant gratification games too... but more often than not, I get bored of them really quickly, because they aren't making me work for my reward (either through time investment in unlocking things, or skill investment in achieving things).foxhound_fox
I can certainly understand that, I mean I'd like it if Bioware didn't make games for what is essentially non-gamers compared to titles like Baldur's Gate, but I've just learned to live with it. Gamers these days are off too much of a different mindset to ever have those types of games made with a big budget. At the very least The Witcher 2 is supposed to be fairly challenging, and Dark Souls later in the year.
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Sushiglutton

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#43 Sushiglutton
Member since 2009 • 10445 Posts
I don't get why quick saves would be more hardcore. If anything it makes the game easier. I think there should be fewer checkpoints for sure. At the very least they shouldn't use checkpoints inside fights, only between them.
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Masculus

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#44 Masculus
Member since 2009 • 2878 Posts

I remember when I rented Contra Hard Corps for my genesis for a week. We couldn't stop playing, every kid in the entire building were trying to finish the game 24/7. In the end of the seventh day my brother threw the cartridge on the wall and shattered it to pieces. We never returned the thing. Those were the days!

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dzimm

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#45 dzimm
Member since 2006 • 6615 Posts
Checkpoints are a product of consoles back when they had limited memory for saving games. PC gamers never had to worry about checkpoints or any of that nonsense because we could pretty much save whenever we wanted (back in the day, PC Gamer used to reduce a game's score if it didn't have a "save anywhere" feature). Now days even cartridge based could implement a "save anywhere" (and some of them do), but a lot of developers can't seem to let go of the checkpoint-save design.
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dakan45

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#46 dakan45
Member since 2009 • 18819 Posts
We didnt, we just gone and played the entire level from the start because we forgot to save and in some games, more than just the level because autosaving at the start of the level was too much for the game :roll: So my reply: MEH checkpoints and autosaves are for the best.
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xXDrPainXx

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#47 xXDrPainXx
Member since 2008 • 4001 Posts
It's just the era I'm sure most of grew up in where saving was non-existent on a console. I still remember leaving the consoles on pause, turning the TV off and telling people not to shut it off so I could go do some other things and then come back to it.
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hiryu3

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#48 hiryu3
Member since 2003 • 7313 Posts
worse than that what about games with ONLY 3 lives. Aah the memories of playing Ninja Gaiden 1-3 with only 3 lives, leaving the console on pause while I am at school, getting home and resuming my play. Those were the days.
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Gxgear

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#49 Gxgear
Member since 2003 • 10425 Posts

Quick save/load.

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FearNoAngel5

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#50 FearNoAngel5
Member since 2011 • 83 Posts

Thereal gamer days.