How The Hell Did We Survive A Time Without Checkpoints?

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cain006

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#51 cain006
Member since 2008 • 8625 Posts

I don't like checkpoints because I would rather be able to save the game whenever I want.

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kraken2109

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#52 kraken2109
Member since 2009 • 13271 Posts

Like many, I hate checkpoints. I like being able to open the menu, save, and go when i want. Quick save has saved my butt on PC so many times. Also having multiple saves is important to me.

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mitu123

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#53 mitu123
Member since 2006 • 155290 Posts

We were tough gamers, I remember Battletoads, Ninja Gaiden and the like.

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locopatho

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#54 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"] Playing a game shouldn't be work. Hence the "playing" part. Patience and determination are great for achieving a worthy goal, videogames are just leisure time though. They should be fun not annoying.foxhound_fox


That's just you. I grew up in a time where fun was derived from challenge, where games made you think on your toes, and build your reaction time to a level most non-gamers never reach. It might not be fun for people these days (who value instant gratification over anything else), but I, and many others, enjoy working for our rewards. It is probably why I identify with Buddhism, a religion that requires tons of actual work to achieve the goal, not just blind acceptance of a single dogma giving great reward.

I for one am a full advocate of the Nintendo Super Guide. It allows the developers to build a game that is not only challenging, but hard, while still allowing it accessibility for those who wish for instant gratification. Because too often games these days sacrifice the challenge and depth to appeal to the casual majority.

Sure, I enjoy my instant gratification games too... but more often than not, I get bored of them really quickly, because they aren't making me work for my reward (either through time investment in unlocking things, or skill investment in achieving things).

And the opposite is just you. DOn't go all preachy like "hard work" in a freakin' videogame is worthwhile. Working hard to attain a college degree = awesome, working hard to beat some level = wasted time, more or less. Enjoy tough games sure but don't act like it's superior to more relaxed games.

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ianuilliam

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#56 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="foxhound_fox"]Patience and determination. Something gamers these days don't even know what they mean.locopatho
Playing a game shouldn't be work. Hence the "playing" part. Patience and determination are great for achieving a worthy goal, videogames are just leisure time though. They should be fun not annoying.

Some people find more fun in the feeling of reward gotten by finally overcoming something which required skill, patience, and determination than in playing through something so easy and mindless that there is literally no way NOT to beat it.

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Forza4Champion

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#57 Forza4Champion
Member since 2011 • 722 Posts
meh i dont like checkpoints
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ianuilliam

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#58 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="black_chamber99"]

yes, games are easier nowadays and hold your hand more, but i kinda like it that way..much less frustration and controller throwing-induced rampages. how the hell we ever play without checkpoints? im playing through some old games and theyre hard as hell! what? i have to restart the entire level when i die? what the hell man?!

this cant be life

AncientDozer

Me too. I didn't feel challenged or satisfied slugging through a level, getting to the end and then dying only to have to start it over again. I didn't feel good when I beat the level. I was relieved, truly, but that's it. Relieved and hopeful I'd never have to do that crap again.

One of the reasons there weren't check points like what we know today is because of technical limitations, not because people thought it was challenging and decided not to include them.

It's fine to want challenges, but don't have those challenges forced on anyone just to satisfy your ego.

What were the technical limitations? Super Mario Bros. 1 had checkpoints...

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Filthybastrd

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#59 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="110million"][QUOTE="gamer-adam1"] Take Crysis 2 for example. Heavily consolized, uses checkpoints. Crysis 1 and most other PC games, have a save anywhere feature, quick save/load. It can add a lot to a game. gamer-adam1

so Left for Dead is heavily consolized? I believe zelda games you could save anywhere

No, it's in essence a bunch of challenge maps based on coop. It should be obvious why it makes sense to use checkpoints in this specific game while that sense does not apply in most others.

The red part saves me the trouble of contributing with my own words in regards to the topic.

But don't the games have both? The check points and the quick save?

mrmusicman247

Crysis 2 has checkpoints. Crysis 1 has manual save, autosave, quicksave and no checkpoints.

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gamer-adam1

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#60 gamer-adam1
Member since 2008 • 4188 Posts

[QUOTE="foxhound_fox"]

[QUOTE="locopatho"] Playing a game shouldn't be work. Hence the "playing" part. Patience and determination are great for achieving a worthy goal, videogames are just leisure time though. They should be fun not annoying.locopatho


That's just you. I grew up in a time where fun was derived from challenge, where games made you think on your toes, and build your reaction time to a level most non-gamers never reach. It might not be fun for people these days (who value instant gratification over anything else), but I, and many others, enjoy working for our rewards. It is probably why I identify with Buddhism, a religion that requires tons of actual work to achieve the goal, not just blind acceptance of a single dogma giving great reward.

I for one am a full advocate of the Nintendo Super Guide. It allows the developers to build a game that is not only challenging, but hard, while still allowing it accessibility for those who wish for instant gratification. Because too often games these days sacrifice the challenge and depth to appeal to the casual majority.

Sure, I enjoy my instant gratification games too... but more often than not, I get bored of them really quickly, because they aren't making me work for my reward (either through time investment in unlocking things, or skill investment in achieving things).

And the opposite is just you. DOn't go all preachy like "hard work" in a freakin' videogame is worthwhile. Working hard to attain a college degree = awesome, working hard to beat some level = wasted time, more or less. Enjoy tough games sure but don't act like it's superior to more relaxed games.

tell that to MLG, RTS players, competitive shooters, and MMO, RPGS. you can be a profession gamer.

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EliteM0nk3y

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#61 EliteM0nk3y
Member since 2010 • 3382 Posts

As a PC gamer, I hate check points, but not for the reasons you may think.

Check points are a staple of console gaming, but I hate them because they are limiting. They tend to be irregular, sometimes they happen before tough fights, sometimes they don't. There's no way to know if I'm going to run into the next one 1 minute from now or 40 minutes from now.

Give me a full on save game system or give me death.

*I* will tell the game when I'm done playing it, not the other way around.

Now, auto saves when the game knows there's going to be a tough section ahead, or a tough section has been completed... sure I'm all for those.

But I hope check points die.

Kinthalis

Even as a console gamer, I agree with these points. I don't understand how a save anywhere feature is still not standard.

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ianuilliam

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#62 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="Kinthalis"]

As a PC gamer, I hate check points, but not for the reasons you may think.

Check points are a staple of console gaming, but I hate them because they are limiting. They tend to be irregular, sometimes they happen before tough fights, sometimes they don't. There's no way to know if I'm going to run into the next one 1 minute from now or 40 minutes from now.

Give me a full on save game system or give me death.

*I* will tell the game when I'm done playing it, not the other way around.

Now, auto saves when the game knows there's going to be a tough section ahead, or a tough section has been completed... sure I'm all for those.

But I hope check points die.

EliteM0nk3y

Even as a console gamer, I agree with these points. I don't understand how a save anywhere feature is still not standard.

Save anywhere is alright, but sometimes it can take the fun out. I read about people playing a game like Valkyria Chronicles and saving before every single shot and reloading if they miss. Where's the fun in that?

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EliteM0nk3y

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#63 EliteM0nk3y
Member since 2010 • 3382 Posts

[QUOTE="EliteM0nk3y"]

[QUOTE="Kinthalis"]

As a PC gamer, I hate check points, but not for the reasons you may think.

Check points are a staple of console gaming, but I hate them because they are limiting. They tend to be irregular, sometimes they happen before tough fights, sometimes they don't. There's no way to know if I'm going to run into the next one 1 minute from now or 40 minutes from now.

Give me a full on save game system or give me death.

*I* will tell the game when I'm done playing it, not the other way around.

Now, auto saves when the game knows there's going to be a tough section ahead, or a tough section has been completed... sure I'm all for those.

But I hope check points die.

ianuilliam

Even as a console gamer, I agree with these points. I don't understand how a save anywhere feature is still not standard.

Save anywhere is alright, but sometimes it can take the fun out. I read about people playing a game like Valkyria Chronicles and saving before every single shot and reloading if they miss. Where's the fun in that?

Maybe for them it is.

It comes down to how you would use it. I think Bioware does a good job of implementing save any where by not allowing you to save while in combat (at least in Mass Effect and Dragon Age).

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harry_james_pot

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#64 harry_james_pot  Moderator
Member since 2006 • 11414 Posts
A save system is much better than checkpoints.
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JJGT500

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#65 JJGT500
Member since 2011 • 217 Posts

Checkpoints are lame, You should be able to save the game anywhere you want. As for the time without checkpoints.. Die/Repeat/Die/Repeat until you beat it and that's if you haven't broken your controller or something in your vacinity during that time period.

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ianuilliam

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#66 ianuilliam
Member since 2006 • 4955 Posts

Checkpoints are lame, You should be able to save the game anywhere you want. As for the time without checkpoints.. Die/Repeat/Die/Repeat until you beat it and that's if you haven't broken your controller or something in your vacinity during that time period.

JJGT500

People talk about this a lot... Is breaking controllers really something that people do? Seems like if you get that frustrated by video games then you probably have some pretty serious anger management issues and probably should be minimizing interaction with other people, animals, inanimate objects...

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Renegade_Fury

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#67 Renegade_Fury
Member since 2003 • 21753 Posts

practice, save system, and cheats.

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Crimsader

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#68 Crimsader
Member since 2008 • 11672 Posts
This thread is the proof of games getting more and more casual.
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gamer-adam1

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#69 gamer-adam1
Member since 2008 • 4188 Posts

practice, save system, and cheats.

Renegade_Fury

I miss cheats...it added hours of fun to goldeneye 64

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ShadowDeathX

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#70 ShadowDeathX
Member since 2006 • 11699 Posts
I always desire a save system, I hate checkpoints >.>..... My hatred for them is even more GRRRR when the checkpoint system puts me in a point in where I am getting shot from everywhere and have no chance of living (in a matter of seconds). So I Die and I spawn and then I die and spawn and die. so now I have to redo the whole darn level....-.-
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Vandalvideo

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#71 Vandalvideo
Member since 2003 • 39655 Posts
We coped by getting better at games. Thats why games are so absurdly easy nowadays.
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funsohng

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#72 funsohng
Member since 2005 • 29976 Posts
You get good at the game. That's how we beat it. mrmusicman247
I just don't have the time to put into gaming just to get good at it. I play games to get entertainment, and I need it fast.
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Gilgamane

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#73 Gilgamane
Member since 2011 • 218 Posts

Ocarina of Time was ok, due to the fact that we had shortcuts to get back to where we died at...

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rumbalumba

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#74 rumbalumba
Member since 2011 • 2445 Posts

oh wow. i remember as a kid palying Sonic 1, 2, 3, & Knuckles.

3 had a save system, but all the others don't.

i memorized the background music for the first 3-4 levels of each game. i know all the passageways (top, middle, and bottom parts of the levels), know where those giant rings are located, know all secrets, know the fastest way to travel from point A to B, know enemy patterns, etc.

we had to repeat over and over and that's how we got good at it. on the first playthrough it's always a cautious play style. and since there is no save system, we had to finish the game in one sitting, and collect all lives and rings as many as we could. if me and my family had to go out or something, i had to turn off the system, and so back to square one.

and when i get to the 7th or 8th levels, i get chills down my spine. it';s just that you don't get to play those levels often and so i was scared id screw up and excited at the same time.

for today's games though, i just feel excited. the 'scared i might lose all my lives' part is just not there anymore.

imagine, back then, they only gave us three lives in Contra. three freakin' lives!

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StealthMonkey4

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#75 StealthMonkey4
Member since 2009 • 7434 Posts

Agreed, checkpoints only lower frustration not difficulty.

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Ilikemyname420

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#76 Ilikemyname420
Member since 2007 • 5147 Posts

Back in the day the levels WERE the checkpoints.

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silversix_

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#77 silversix_
Member since 2010 • 26347 Posts
Yea it was damn hard, that's why PDZ (on dark agent) is the hardest FPS on a current gen console.
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DivineSword

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#78 DivineSword  Moderator
Member since 2007 • 15840 Posts

I can't imagine beating Killzone 2 on Elite without checkpoints.

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enterawesome

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#79 enterawesome
Member since 2009 • 9477 Posts
Because games were short as hell and they wanted their games to seem worth the price.
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GameboyTroy

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#80 GameboyTroy
Member since 2011 • 9854 Posts

Some nes games had checkpoints, passwords, saving, or infinite continues but were still hard. Some nes games seemed impossible to beat. Some nes games send you so far back.Some nes games were kind of easy there were not many of those.

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Sushiglutton

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#81 Sushiglutton
Member since 2009 • 10445 Posts
The developer knows what is coming, as a player I don't. That's the key idea behind checkpoints imo. My only problem is that they don't spread them out enough, making it too easy sometimes. Especially when u re-start in the middle of a firefight or boss battle. With quicksaves games are even easier though. You need a lot of self discipline to not abuse it in tricky spots. I lack that discipline :(. Neither system is great but overall I prefer checkpoints.
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deactivated-63f6895020e66

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#82 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

With a lot of patience.

It never bothered me to replay a whole level again, what really bothered me was having to replay the whole gamebecause of limited continues =/

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mitu123

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#83 mitu123
Member since 2006 • 155290 Posts
Yea it was damn hard, that's why PDZ (on dark agent) is the hardest FPS on a current gen console.silversix_
I still manage to beat it.=p
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jack00

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#84 jack00
Member since 2006 • 4265 Posts
Well before you could leave your console on for days and days and there was no such things as overheating or malfunctions. So when you were tired, just press pause and there was your save point.
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Coolyfett

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#85 Coolyfett
Member since 2008 • 6277 Posts

You get good at the game. That's how we beat it. mrmusicman247

Exactly this. Get good, have skills and win.

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Androvinus

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#86 Androvinus
Member since 2008 • 5796 Posts

It comes down to how you would use it. I think Bioware does a good job of implementing save any where by not allowing you to save while in combat (at least in Mass Effect and Dragon Age).

EliteM0nk3y

It can mess you up sometimes. In oblivion if you die, you have to load game. which means you could save in a situation where you would always die and therefore be stuck. At one point early in the game i was being chased by about 3 enemies. I was low on health and had no recovery items. If i fought i would die, so i ran to the nearest city with my horse. Then i saved right in front of the city's doors and everytime i tried to get off my horse, the enemies would kill me because it takes too long to get off your horse. By some miracle after about 15 reloads i managed to select the door and escape to safety in the city.

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Sp4rtan_3

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#87 Sp4rtan_3
Member since 2010 • 3495 Posts
I miss the old days of codes after every level :(
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garrett_daniels

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#88 garrett_daniels
Member since 2003 • 610 Posts

Checkpoints started out as an understandable console limitation (memory cards couldn't hold much data), but now they are a totally artificial limitation intended to make games feel longer and harder than they actually are. I had imagined that checkpoint-only saving would become a thing of the past this generation (every PS3 has a guaranteed hard drive and even the low-end 360 relying on memory cards have more than enough space for it), but unfortunately I was wrong. It's even worse when lazy developers port console games to the PC and don't bother adding in save-anywhere support (Crysis 2 is a prime example of this--the other two Crysis games had save-anywhere in addition to the occasional checkpoint).

Unless beating a challenge in one run is the whole point of the game (Demon's Souls etc.) checkpoint-only saving is a mark of poor design.

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Jonzey123

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#89 Jonzey123
Member since 2005 • 356 Posts
I dislike the whole "save anywhere" thing. I'm an old school gamer. I like the panic of finding yourself at low health half way through a level, the trepidation with which you turn every corner, the fear that sets in when three enemies spot you at once, the satisfying feeling of taking them all down without taking any more damage, and the rush you get from finishing the level that way.
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no_more_fayth

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#90 no_more_fayth
Member since 2010 • 11928 Posts

I play mostly RPGs, so...

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DraugenCP

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#91 DraugenCP
Member since 2006 • 8486 Posts

I hated it. The whole concept of having to play an entire level all over again if you make one silly mistake is horrible. However, many games in the past did have custom save (mainly FPSs), so it wasn't all bad seeing as quicksave still >>>>> autosave.

But yeah, I remember playing Medal of Honor: Frontline. That game had pretty big levels and there wasn't a single save point in the levels themselves. I can understand wanting 'challenge', but this was just ridiculous. The game itself wasn't even that challenging or hard, but the lack of a save system made it way more tedious than it should have been, especially as far as the later levels are concerned, which are basically rocket-dodging fests.

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DraugenCP

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#92 DraugenCP
Member since 2006 • 8486 Posts

It can mess you up sometimes. In oblivion if you die, you have to load game. which means you could save in a situation where you would always die and therefore be stuck. At one point early in the game i was being chased by about 3 enemies. I was low on health and had no recovery items. If i fought i would die, so i ran to the nearest city with my horse. Then i saved right in front of the city's doors and everytime i tried to get off my horse, the enemies would kill me because it takes too long to get off your horse. By some miracle after about 15 reloads i managed to select the door and escape to safety in the city.Androvinus

This is why you keep multiple save games.

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locopatho

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#93 locopatho
Member since 2003 • 24300 Posts

[QUOTE="EliteM0nk3y"]It comes down to how you would use it. I think Bioware does a good job of implementing save any where by not allowing you to save while in combat (at least in Mass Effect and Dragon Age).

Androvinus

It can mess you up sometimes. In oblivion if you die, you have to load game. which means you could save in a situation where you would always die and therefore be stuck. At one point early in the game i was being chased by about 3 enemies. I was low on health and had no recovery items. If i fought i would die, so i ran to the nearest city with my horse. Then i saved right in front of the city's doors and everytime i tried to get off my horse, the enemies would kill me because it takes too long to get off your horse. By some miracle after about 15 reloads i managed to select the door and escape to safety in the city.

My brother quick saved in Half Life 1, 3% health just above a fan with a helicopter shooting at him lol. Took him at least 40 or 50 reloads to get outta that one !
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Espada12

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#94 Espada12
Member since 2008 • 23247 Posts

We didn't. Alot of gamers quit playing certain games back then simply because they were too punishing. Personally I didn't mind it.. because I had all the time in the world to burn but these days? Nah I wouldn't really bother with such games. No checkpoints was also part of the arcade game type of game design where they would make the game super punishing to get your coins.

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Blabadon

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#95 Blabadon
Member since 2008 • 33030 Posts
It's either checkpoints, or they make you kick THE EFFIN' BARRELS!