Lets face it folks there are some serious issues making a FPS game on the Wii. The major problem has to do with turning. When your using the Wiimote to point and shoot and also to turn there are major problems keeping control. It's near impossible to turn around fast and effectively so it simply seems impresise in the heat of battle.
The basic concept of the current FPS games on the Wii have been simple. You have a certain box in the screen where if you move the Wiimote in that area you can aim effectivly. Once you move out of that box and to a side of the screen the screen will turn that direction. The problem is that it doesn't feel effective and it's amazingly frusterating. I've played most every FPS game that has been released for the Wii and they ALL have the same problem.
Simply put that is not going to work. I've got an idea though! OOOOOOK... Here's what they do. They use the directional controller on the nunchuck to control movement around like they do in every other fps. But instead of using the Wiimote to determine where to look you use the motion sensing technology in the nunchuck! SSX has already proven that precise motion detection can work with the nunchuck. That leaves your Wiimote free to aim and shoot at will. I really think that will work out. What do you all think?
Log in to comment