How to make a functional FPS on the Wii

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Firelore29

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#1 Firelore29
Member since 2007 • 4158 Posts

Lets face it folks there are some serious issues making a FPS game on the Wii.  The major problem has to do with turning.  When your using the Wiimote to point and shoot and also to turn there are major problems keeping control.  It's near impossible to turn around fast and effectively so it simply seems impresise in the heat of battle.

The basic concept of the current FPS games on the Wii have been simple.  You have a certain box in the screen where if you move the Wiimote in that area you can aim effectivly.  Once you move out of that box and to a side of the screen the screen will turn that direction.  The problem is that it doesn't feel effective and it's amazingly frusterating.  I've played most every FPS game that has been released for the Wii and they ALL have the same problem. 

Simply put that is not going to work.  I've got an idea though!  OOOOOOK...  Here's what they do.  They use the directional controller on the nunchuck to control movement around like they do in every other fps.  But instead of using the Wiimote to determine where to look you use the motion sensing technology in the nunchuck!  SSX has already proven that precise motion detection can work with the nunchuck.  That leaves your Wiimote free to aim and shoot at will.  I really think that will work out.  What do you all think?

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Stabby2486

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#2 Stabby2486
Member since 2006 • 6688 Posts
They can also take it a step further by using the nun-chuck for stance control.
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PikaPichu

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#3 PikaPichu
Member since 2003 • 17813 Posts
Is it possible to have the nunchuk control movement like a kb and the wiimote to function like a mouse?
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Firelore29

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#4 Firelore29
Member since 2007 • 4158 Posts

Is it possible to have the nunchuk control movement like a kb and the wiimote to function like a mouse?PikaPichu

Yea.  In SSX you draw pictures on the screen while controlling with the motion sensing on the nunchuck.

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samusarmada

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#5 samusarmada
Member since 2005 • 5816 Posts
Nice idea. The current shooters need a control change you got that right. The idea itself would probably work best as another problem with the wiis controls is that a number of motions were added to the nunchuks motion e.g. reloading, switching weapons, crouching. These have never worked well so your idea does make sense.
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Flipnblack

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#6 Flipnblack
Member since 2007 • 839 Posts
I'm almost positive Metroid (even though it isn't a FPS) will put a standard on how shooters should control....
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OGTiago

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#7 OGTiago
Member since 2005 • 6546 Posts
Metroid Prime 3.
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irmeleeman5995

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#8 irmeleeman5995
Member since 2005 • 2484 Posts
They need to start making them where the crosshair stays in the middle of the screen. I figured it would make it impossible to aim decently, and with you being able to move your aim fairly decently before affecting where you turn was fine, but the system just isn't working. The nunchuck needs to stop being used for actions like opening doors and reloading and needs to start being used to help turning. I dunno....it just isn't working right...
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axt113

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#9 axt113
Member since 2007 • 2777 Posts
I think a fixed Reticule would help the issue
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DKII

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#10 DKII
Member since 2004 • 353 Posts
Analog joysticks still only turn at a finite speed, so if the outer edge of the Wii-cursor-box causes you to turn at the same speed, is there really a problem? However, there are so many control options available it's sad that no one's really tried anything more than just the bounding-box thing. Rotating the nunchuk up/down/left/right like a virtual analog stick would be the least creative of them IMO though it'd still be functional. Another example: Nunchuk joystick moves like normal; hold C to strafe, Z to duck/cover, flick upwards to jump. Pointer aims on the screen like a mouse; hold A to move the entire screen like a mouse-look, when A is released the cursor just snaps to wherever it currently is. I'm not real experienced at playing console shooters but it seems like there are lots of easy ways to come up with better controls than dual analogs and a dozen buttons which I could never get the hang of properly.
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Lanfeix

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#11 Lanfeix
Member since 2006 • 459 Posts
nice idea dont know why every one want KB/ mouse i find that set up extremly disorentainting. Thought i thought the Farcry set worked well execept of course the zooming.
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Stabby2486

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#12 Stabby2486
Member since 2006 • 6688 Posts
It would also be cool if you could line up the iron sights on your gun by bringing the Wii-mote to your shoulder and tilting the nun-chuck.
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deadmeat59

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#13 deadmeat59
Member since 2003 • 8981 Posts
they should use the d pad to help turn
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axt113

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#14 axt113
Member since 2007 • 2777 Posts
they should use the d pad to help turndeadmeat59
Actually I think turning shoud be handled by the nunchuk tilting or if its a fixed reticule then turning will happen by the wiimote movement
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DKII

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#15 DKII
Member since 2004 • 353 Posts
they should use the d pad to help turndeadmeat59
Yeah but the dpad is kind of awkwardly positioned to be able to use it to turn and still use the B trigger to fire.
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Shinobishyguy

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#16 Shinobishyguy
Member since 2006 • 22928 Posts
I think a fixed Reticule would help the issueaxt113
or a really really small bounding box so the camera doesn't turn with every microscopic movement you make. Sometimes people can have shakey hands. But that big-ass bounding box that's been in FPS's for the wii thus far has to go!
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freeload

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#17 freeload
Member since 2003 • 8139 Posts

Lets face it folks there are some serious issues making a FPS game on the Wii.  The major problem has to do with turning.  When your using the Wiimote to point and shoot and also to turn there are major problems keeping control.  It's near impossible to turn around fast and effectively so it simply seems impresise in the heat of battle.

The basic concept of the current FPS games on the Wii have been simple.  You have a certain box in the screen where if you move the Wiimote in that area you can aim effectivly.  Once you move out of that box and to a side of the screen the screen will turn that direction.  The problem is that it doesn't feel effective and it's amazingly frusterating.  I've played most every FPS game that has been released for the Wii and they ALL have the same problem. 

Simply put that is not going to work.  I've got an idea though!  OOOOOOK...  Here's what they do.  They use the directional controller on the nunchuck to control movement around like they do in every other fps.  But instead of using the Wiimote to determine where to look you use the motion sensing technology in the nunchuck!  SSX has already proven that precise motion detection can work with the nunchuck.  That leaves your Wiimote free to aim and shoot at will.  I really think that will work out.  What do you all think?

Firelore29

This is EXACTLY what I have been saying for about a year now.

Most people don't seem to get it and no developers yet seem to have the common sense to have tried it...

 

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foxhound_fox

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#18 foxhound_fox
Member since 2005 • 98532 Posts
How to make a function FPS on the Wii: Call up Retro and get them to make Metroid Prime 3.

oh... wait...
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Tylendal

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#19 Tylendal
Member since 2006 • 14681 Posts
Use the nunchuk just like a second Analog stick, but with the Wii-mote pointer allowing very precise aiming.
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Bread_or_Decide

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#20 Bread_or_Decide
Member since 2007 • 29761 Posts

How to make a fuctional FPS on the Wii.

Step  1: Cancel the game on the Wii

Step 2: Make it for the XBOX 360

Step 3: Release another Mario game on the Wii instead.

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Flipnblack

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#21 Flipnblack
Member since 2007 • 839 Posts

How to make a fuctional FPS on the Wii.

Step  1: Cancel the game on the Wii

Step 2: Make it for the XBOX 360

Step 3: Release another Mario game on the Wii instead.

Bread_or_Decide
I just don't understand how someone could fear a $250 console the size of a harry potter book...
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Tylendal

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#22 Tylendal
Member since 2006 • 14681 Posts
[QUOTE="Bread_or_Decide"]

How to make a fuctional FPS on the Wii.

Step  1: Cancel the game on the Wii

Step 2: Make it for the XBOX 360

Step 3: Release another Mario game on the Wii instead.

Flipnblack
I just don't understand how someone could fear a $250 console the size of a harry potter book...

Umm, it's smaller than some of those books. P.S. I read Half Blood Prince in under 5 hours. :?
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freeload

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#23 freeload
Member since 2003 • 8139 Posts
[QUOTE="Firelore29"]

Lets face it folks there are some serious issues making a FPS game on the Wii.  The major problem has to do with turning.  When your using the Wiimote to point and shoot and also to turn there are major problems keeping control.  It's near impossible to turn around fast and effectively so it simply seems impresise in the heat of battle.

The basic concept of the current FPS games on the Wii have been simple.  You have a certain box in the screen where if you move the Wiimote in that area you can aim effectivly.  Once you move out of that box and to a side of the screen the screen will turn that direction.  The problem is that it doesn't feel effective and it's amazingly frusterating.  I've played most every FPS game that has been released for the Wii and they ALL have the same problem. 

Simply put that is not going to work.  I've got an idea though!  OOOOOOK...  Here's what they do.  They use the directional controller on the nunchuck to control movement around like they do in every other fps.  But instead of using the Wiimote to determine where to look you use the motion sensing technology in the nunchuck!  SSX has already proven that precise motion detection can work with the nunchuck.  That leaves your Wiimote free to aim and shoot at will.  I really think that will work out.  What do you all think?

freeload

This is EXACTLY what I have been saying for about a year now.

Most people don't seem to get it and no developers yet seem to have the common sense to have tried it...

 

Nunchuck analogue stick moves you forward, backward and strafes left and right.

Nunchuck tilt control is used to look up, down and turn left and right, by basically pointing it in the appropriate direction, like you would do with the Wiimote, except it uses the gyroscopes on the Nunchuck.

Rotate the Nunchuck clockwise and anti clockwise around the Z axis (or your wrist axis) to lean right and left.

Aim with the Wimmote.

Rotate the wimote around the Z axis to hold your gun John Woo style or whateva gansta way you like etc.

Fire with the B trigger.

Jump with the top trigger on the Nunchuck.

Duck with the bottom trigger on the Nunchuck.

Something like that but mainly moving the looking onto the Nunchucks' motion control so the aiming and firing can be done like a arcade style gun game on the Wiimote without affecting the turning.

 

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Flipnblack

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#24 Flipnblack
Member since 2007 • 839 Posts
[QUOTE="Flipnblack"][QUOTE="Bread_or_Decide"]

How to make a fuctional FPS on the Wii.

Step  1: Cancel the game on the Wii

Step 2: Make it for the XBOX 360

Step 3: Release another Mario game on the Wii instead.

Tylendal
I just don't understand how someone could fear a $250 console the size of a harry potter book...

Umm, it's smaller than some of those books. P.S. I read Half Blood Prince in under 5 hours. :?

Really? That stinks.... :o
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Tylendal

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#25 Tylendal
Member since 2006 • 14681 Posts
[QUOTE="Tylendal"][QUOTE="Flipnblack"][QUOTE="Bread_or_Decide"]

How to make a fuctional FPS on the Wii.

Step  1: Cancel the game on the Wii

Step 2: Make it for the XBOX 360

Step 3: Release another Mario game on the Wii instead.

Flipnblack
I just don't understand how someone could fear a $250 console the size of a harry potter book...

Umm, it's smaller than some of those books. P.S. I read Half Blood Prince in under 5 hours. :?

Really? That stinks.... :o

You read it faster?
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peacebringer

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#26 peacebringer
Member since 2006 • 3371 Posts

Lets face it folks there are some serious issues making a FPS game on the Wii. The major problem has to do with turning. When your using the Wiimote to point and shoot and also to turn there are major problems keeping control. It's near impossible to turn around fast and effectively so it simply seems impresise in the heat of battle.

The basic concept of the current FPS games on the Wii have been simple. You have a certain box in the screen where if you move the Wiimote in that area you can aim effectivly. Once you move out of that box and to a side of the screen the screen will turn that direction. The problem is that it doesn't feel effective and it's amazingly frusterating. I've played most every FPS game that has been released for the Wii and they ALL have the same problem.

Simply put that is not going to work. I've got an idea though! OOOOOOK... Here's what they do. They use the directional controller on the nunchuck to control movement around like they do in every other fps. But instead of using the Wiimote to determine where to look you use the motion sensing technology in the nunchuck! SSX has already proven that precise motion detection can work with the nunchuck. That leaves your Wiimote free to aim and shoot at will. I really think that will work out. What do you all think?

Firelore29
i Think the Key thing is Custom. let us be able to arrange our controls. i would use the nun chuck to move I would like to see a Mouse type interface where wherever i poink looks there.and left doesn't turn slowly it just turns. that means you can't us any action other than to look and shoot no oher motions with the right hand. who's gonna move there right hand holding a gun anyways? Developers are trying to make the games to motion sense. some things shouldn't use it cause it messed you up in the thick of the battle. i don't mind using the buttons on the Wiimote and nunchuk and just using the right toi aim and the left to melee.
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GunSmith1_basic

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#27 GunSmith1_basic
Member since 2002 • 10548 Posts

How to make a fuctional FPS on the Wii.

Step  1: Cancel the game on the Wii

Step 2: Make it for the XBOX 360

Step 3: Release another Mario game on the Wii instead.

Bread_or_Decide
that's retarded. One of the reasons that the wii was anticipated was becaues of FPS, yet still the best fps is probably the monkey wars mini game on super monkey ball. Even despite this failure, I believe that the wii is the best console for FPS, and possibly better than pcs. Xbox 360 has analog sticks, which will ALWAYS be inferior to the pc mouse, and will be put to shame soon enough by the wii as well.
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freeload

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#28 freeload
Member since 2003 • 8139 Posts
[QUOTE="Firelore29"]

Lets face it folks there are some serious issues making a FPS game on the Wii. The major problem has to do with turning. When your using the Wiimote to point and shoot and also to turn there are major problems keeping control. It's near impossible to turn around fast and effectively so it simply seems impresise in the heat of battle.

The basic concept of the current FPS games on the Wii have been simple. You have a certain box in the screen where if you move the Wiimote in that area you can aim effectivly. Once you move out of that box and to a side of the screen the screen will turn that direction. The problem is that it doesn't feel effective and it's amazingly frusterating. I've played most every FPS game that has been released for the Wii and they ALL have the same problem.

Simply put that is not going to work. I've got an idea though! OOOOOOK... Here's what they do. They use the directional controller on the nunchuck to control movement around like they do in every other fps. But instead of using the Wiimote to determine where to look you use the motion sensing technology in the nunchuck! SSX has already proven that precise motion detection can work with the nunchuck. That leaves your Wiimote free to aim and shoot at will. I really think that will work out. What do you all think?

peacebringer



i Think the Key thing is Custom. let us be able to arrange our controls. i would use the nun chuck to move I would like to see a Mouse type interface where wherever i poink looks there.and left doesn't turn slowly it just turns. that means you can't us any action other than to look and shoot no oher motions with the right hand. who's gonna move there right hand holding a gun anyways? Developers are trying to make the games to motion sense. some things shouldn't use it cause it messed you up in the thick of the battle. i don't mind using the buttons on the Wiimote and nunchuk and just using the right toi aim and the left to melee.

Developers have already offered the fixed reticule, so it turns where you point and the cursor stays in the centre of the screen (see call of duty of whatever war game it was on Wii) and they have obviously tried the free aim reticule, where you can point around the screen a bit and also turn with the Wiimote (most FPS games on Wii) etc.

What they need to try is what this guy is suggesting and yes they also need to offer customisation options if it doesn't mess up their control set ups....

 

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Flipnblack

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#29 Flipnblack
Member since 2007 • 839 Posts
[QUOTE="Flipnblack"][QUOTE="Tylendal"][QUOTE="Flipnblack"][QUOTE="Bread_or_Decide"]

How to make a fuctional FPS on the Wii.

Step  1: Cancel the game on the Wii

Step 2: Make it for the XBOX 360

Step 3: Release another Mario game on the Wii instead.

Tylendal
I just don't understand how someone could fear a $250 console the size of a harry potter book...

Umm, it's smaller than some of those books. P.S. I read Half Blood Prince in under 5 hours. :?

Really? That stinks.... :o

You read it faster?

No, I have yet to read it. I just never knew how long (well.. in this case short) of a read it would be.
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freeload

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#30 freeload
Member since 2003 • 8139 Posts
[QUOTE="Bread_or_Decide"]

How to make a fuctional FPS on the Wii.

Step  1: Cancel the game on the Wii

Step 2: Make it for the XBOX 360

Step 3: Release another Mario game on the Wii instead.

GunSmith1_basic



that's retarded. One of the reasons that the wii was anticipated was becaues of FPS, yet still the best fps is probably the monkey wars mini game on super monkey ball. Even despite this failure, I believe that the wii is the best console for FPS, and possibly better than pcs. Xbox 360 has analog sticks, which will ALWAYS be inferior to the pc mouse, and will be put to shame soon enough by the wii as well.

The Wii is capable of great FPS controls in my opinion but developers are just ******* numpties!

I think even Retro is gonna **** this one up.

If only someone would at least try the setup the guy above, and myself, have mentioned!

 

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GunSmith1_basic

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#31 GunSmith1_basic
Member since 2002 • 10548 Posts
I sort of like the idea of the dpad for turning around. If you did though, you would have to make it so up and down on the d pad didn't activate anything so you could scramble for buttons quickly with accidently changing weapons or looking at your feet. Just pick up a wiimote right now and feel the dpad and you'll see what I mean. What you do put the end of your thumb on the dpad and slide it side to side to indicate movement. Hitting the B button is still easy (despite that post) its only the A button that's a little tricky. It wouldn't be a problem for me though, I would just hit with the inside of the thumb joint. If the A button is for shooting, it shouldn't be a big deal anyway, since you rarely do while your turning around. and even if you do, that's a bit of a pro move to begin with and so you should be able to manage it.

oh, and the only reason I like the dpad is that I wonder if the nunchuck for turning would be dependable. If a dev can manage it, then I would like to see it. Bottom line though, I think that wii FPS games should offer many different configurations. Some people would love that nunchuck pointing thing, others would find it cumbersome.
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anasbouzid

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#32 anasbouzid
Member since 2004 • 2340 Posts

Lets face it folks there are some serious issues making a FPS game on the Wii.  The major problem has to do with turning.  When your using the Wiimote to point and shoot and also to turn there are major problems keeping control.  It's near impossible to turn around fast and effectively so it simply seems impresise in the heat of battle.

The basic concept of the current FPS games on the Wii have been simple.  You have a certain box in the screen where if you move the Wiimote in that area you can aim effectivly.  Once you move out of that box and to a side of the screen the screen will turn that direction.  The problem is that it doesn't feel effective and it's amazingly frusterating.  I've played most every FPS game that has been released for the Wii and they ALL have the same problem. 

Simply put that is not going to work.  I've got an idea though!  OOOOOOK...  Here's what they do.  They use the directional controller on the nunchuck to control movement around like they do in every other fps.  But instead of using the Wiimote to determine where to look you use the motion sensing technology in the nunchuck!  SSX has already proven that precise motion detection can work with the nunchuck.  That leaves your Wiimote free to aim and shoot at will.  I really think that will work out.  What do you all think?

Firelore29
its already been done in a game that is going to come out...but i forget the name.... oh...and it does work well.....somehting on ign
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Bread_or_Decide

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#33 Bread_or_Decide
Member since 2007 • 29761 Posts
well until the Wii can actually release the best FPS, better than Halo, this will all just be heresay.
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foxhound_fox

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#34 foxhound_fox
Member since 2005 • 98532 Posts
well until the Wii can actually release the best FPS, better than Halo, this will all just be heresay.Bread_or_Decide


Why does it have to be better than Halo?

I thought Goldeneye and Perfect Dark were better than Halo.
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anasbouzid

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#35 anasbouzid
Member since 2004 • 2340 Posts
well until the Wii can actually release the best FPS, better than Halo, this will all just be heresay.Bread_or_Decide
you again!! it is heresay....so?!?! more than 90% of your posts are heresay...
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#36 goblaa
Member since 2006 • 19304 Posts

Simply move with analog, turn facing with nunchuck tilt, and aim and shhot with wiimote.

 

Spiderman 3 is already doing this, but it's a 3rd person game. You cange the camera by tilting the nunchuck and can press 1 to lock or unlock the camera. "Finally, the 1 button lets you lock the camera onto a target. When the camera isn't locked, you'll be able to rotate it around you by tilting the Nunchuk left or right."

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Mikazukinoyaiba

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#37 Mikazukinoyaiba
Member since 2007 • 733 Posts

How to make a fuctional FPS on the Wii.

Step  1: Cancel the game on the Wii

Step 2: Make it for the XBOX 360

Step 3: Release another Mario game on the Wii instead.

Bread_or_Decide
Does spamming/trolling get you a paycheck or something? Because it's pheneomal how much you do it.
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rykaziel

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#38 rykaziel
Member since 2003 • 1149 Posts

Lets face it folks there are some serious issues making a FPS game on the Wii. The major problem has to do with turning. When your using the Wiimote to point and shoot and also to turn there are major problems keeping control. It's near impossible to turn around fast and effectively so it simply seems impresise in the heat of battle.

The basic concept of the current FPS games on the Wii have been simple. You have a certain box in the screen where if you move the Wiimote in that area you can aim effectivly. Once you move out of that box and to a side of the screen the screen will turn that direction. The problem is that it doesn't feel effective and it's amazingly frusterating. I've played most every FPS game that has been released for the Wii and they ALL have the same problem.

Simply put that is not going to work. I've got an idea though! OOOOOOK... Here's what they do. They use the directional controller on the nunchuck to control movement around like they do in every other fps. But instead of using the Wiimote to determine where to look you use the motion sensing technology in the nunchuck! SSX has already proven that precise motion detection can work with the nunchuck. That leaves your Wiimote free to aim and shoot at will. I really think that will work out. What do you all think?

Firelore29
It's a fantastic idea, but it's too bad all the developers are too lazy to actually innovate with that thing.
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deactivated-5967f36c08c33

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#39 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

well until the Wii can actually release the best FPS, better than Halo, this will all just be heresay.Bread_or_Decide
'

This is why I think Halo is overrated.:|

Retro Studios has gotten the controls down with Metroid Prime 3.Hopefully,other developers will use the same control scheme.

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KungfuKitten

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#40 KungfuKitten
Member since 2006 • 27389 Posts

Ok this is my take on it. Don't know what You guys think but i'd first try this:
d-pad = movement forward, backward, strafing.
pointing wii-mote = aiming on screen.
tilting wii-mote left/right = turning left/right.

No need for the nunchuk at all.

(You could of course replace d-pad functions with the nunchuks analogue stick for more comfortable movement.)

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Harbadakus

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#41 Harbadakus
Member since 2005 • 5474 Posts

Lets face it folks there are some serious issues making a FPS game on the Wii.  The major problem has to do with turning.  When your using the Wiimote to point and shoot and also to turn there are major problems keeping control.  It's near impossible to turn around fast and effectively so it simply seems impresise in the heat of battle.

The basic concept of the current FPS games on the Wii have been simple.  You have a certain box in the screen where if you move the Wiimote in that area you can aim effectivly.  Once you move out of that box and to a side of the screen the screen will turn that direction.  The problem is that it doesn't feel effective and it's amazingly frusterating.  I've played most every FPS game that has been released for the Wii and they ALL have the same problem. 

Simply put that is not going to work.  I've got an idea though!  OOOOOOK...  Here's what they do.  They use the directional controller on the nunchuck to control movement around like they do in every other fps.  But instead of using the Wiimote to determine where to look you use the motion sensing technology in the nunchuck!  SSX has already proven that precise motion detection can work with the nunchuck.  That leaves your Wiimote free to aim and shoot at will.  I really think that will work out.  What do you all think?

Firelore29

 

Vicious Cycle are working on a Wii FPS with that exact control scheme.

Here's a link- http://www.joystiq.com/2007/03/08/vicious-engine-envisions-creative-wii-fps-controls/ 

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machitocaliente

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#42 machitocaliente
Member since 2007 • 832 Posts

How to make a fuctional FPS on the Wii.

Step 1: Cancel the game on the Wii

Step 2: Make it for the XBOX 360

Step 3: Release another Mario game on the Wii instead.

Bread_or_Decide
step 4. sell millions of copies destroying the xbox 1.5 forever step 5. make a functional FPS on the Wii.
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axt113

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#43 axt113
Member since 2007 • 2777 Posts
[QUOTE="axt113"]I think a fixed Reticule would help the issueShinobishyguy
or a really really small bounding box so the camera doesn't turn with every microscopic movement you make. Sometimes people can have shakey hands. But that big-ass bounding box that's been in FPS's for the wii thus far has to go!

Who cares if your hands shake, it gives it a realistic saving private ryan feel
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axt113

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#44 axt113
Member since 2007 • 2777 Posts

How to make a fuctional FPS on the Wii.

Step  1: Cancel the game on the Wii

Step 2: Make it for the XBOX 360

Step 3: Release another Mario game on the Wii instead.

Bread_or_Decide
4) Outsell both the 360 and PS3 5)Take over market 6)Rinse and Repeat
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SunLord592

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#45 SunLord592
Member since 2003 • 2651 Posts
i havent actually played a a Wii PFS game, so i might be wrong. but wehen you aim doesnt the retical only move unless you move or actually move your retical the the side of the screen then your guy starts to turn around. if so i can see that being a problem. having a freee retical is brutal expecially when your also controlling the movement. its like this arcade games, u only handle the aiming and shooting. my idea for them would be to lower down the movement on the retical, so the retical would move like a quater to wither side of the tv and then your guy starts to turn. IMO, and again i could be wrong. so correct me if i am
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axt113

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#46 axt113
Member since 2007 • 2777 Posts
well until the Wii can actually release the best FPS, better than Halo, this will all just be heresay.Bread_or_Decide
I don't want a Halo Killer, I want innovation
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Rhubarb9

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#47 Rhubarb9
Member since 2006 • 2352 Posts
maybe ninty could put another analog stick on the nunchuk \o/
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axt113

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#48 axt113
Member since 2007 • 2777 Posts
maybe ninty could put another analog stick on the nunchuk \o/Rhubarb9
don't need it, the nunchuck has tilt functionality, and a fixed reticule is better than a bounding box
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freeload

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#49 freeload
Member since 2003 • 8139 Posts
[QUOTE="Firelore29"]

Lets face it folks there are some serious issues making a FPS game on the Wii.  The major problem has to do with turning.  When your using the Wiimote to point and shoot and also to turn there are major problems keeping control.  It's near impossible to turn around fast and effectively so it simply seems impresise in the heat of battle.

The basic concept of the current FPS games on the Wii have been simple.  You have a certain box in the screen where if you move the Wiimote in that area you can aim effectivly.  Once you move out of that box and to a side of the screen the screen will turn that direction.  The problem is that it doesn't feel effective and it's amazingly frusterating.  I've played most every FPS game that has been released for the Wii and they ALL have the same problem. 

Simply put that is not going to work.  I've got an idea though!  OOOOOOK...  Here's what they do.  They use the directional controller on the nunchuck to control movement around like they do in every other fps.  But instead of using the Wiimote to determine where to look you use the motion sensing technology in the nunchuck!  SSX has already proven that precise motion detection can work with the nunchuck.  That leaves your Wiimote free to aim and shoot at will.  I really think that will work out.  What do you all think?

anasbouzid


its already been done in a game that is going to come out...but i forget the name....
oh...and it does work well.....somehting on ign

Are you talking about Alien Storm?

I know that uses a similar set up but it isnt really an FPS so I doubt most people would get how a similar set up would work well in FPS game although I think it would be far superior to what is currently being used.

 

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freeload

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#50 freeload
Member since 2003 • 8139 Posts

[QUOTE="Firelore29"]

Lets face it folks there are some serious issues making a FPS game on the Wii.  The major problem has to do with turning.  When your using the Wiimote to point and shoot and also to turn there are major problems keeping control.  It's near impossible to turn around fast and effectively so it simply seems impresise in the heat of battle.

The basic concept of the current FPS games on the Wii have been simple.  You have a certain box in the screen where if you move the Wiimote in that area you can aim effectivly.  Once you move out of that box and to a side of the screen the screen will turn that direction.  The problem is that it doesn't feel effective and it's amazingly frusterating.  I've played most every FPS game that has been released for the Wii and they ALL have the same problem. 

Simply put that is not going to work.  I've got an idea though!  OOOOOOK...  Here's what they do.  They use the directional controller on the nunchuck to control movement around like they do in every other fps.  But instead of using the Wiimote to determine where to look you use the motion sensing technology in the nunchuck!  SSX has already proven that precise motion detection can work with the nunchuck.  That leaves your Wiimote free to aim and shoot at will.  I really think that will work out.  What do you all think?

Harbadakus

 

Vicious Cycle are working on a Wii FPS with that exact control scheme.

Here's a link- http://www.joystiq.com/2007/03/08/vicious-engine-envisions-creative-wii-fps-controls/ 

Well here is hoping they implement it properly because it is a far superior solution to what is currently being implemented and I would hate to see this better set up overlooked because one developer did a rush job and then people just assume it is not a good method for controlling FPS games on Wii...