How to make your game sell in today's gaming industry. 100% Guaranteed.

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xxThyLordxx

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#1 xxThyLordxx
Member since 2007 • 3200 Posts
The game industry has changed, you dont need to make creative and innovative games to get sales,
all you have to do is do the following

- first of all, do not make an action/adventure game or a platformer etc, make a shooter, preferably an FPS.

- while creating the game try and make the single player as short as possible. People dont like long single player
games anymore, focus on the online multiplayer. Also, if possible, try your best and add online coop, very important.

- after the development of the game has finished, cut out part of the game, this is very important, I'll tell you why later.

- what you need now, probably the most important aspect of game development, HYPE. start by releasing a CGI teaser trailer,
and a couple of screenshots, this will get people very excited. hell, some people will use those screenshots for 'ownage',
calling it the 'graphics king'. all these 'fuels' the HYPE. The HYPE train is now moving, all you need to do is keep
it moving, do a couple of interviews, cause some controversy, e.g say stuffs like 'Halo did nothing new, my game is better',
or 'say 360's DVD is causing development problems and PS3's GPU is a pain to work with'.

Sit back and relax and watch the internet go crazy over your remarks, this will make the HYPE train move faster.

- Now that the HYPE train has reached a pit stop, what you need is crazy marketing, this will re-fuel the HYPE train.
advertise everywhere, TV, Radio, Internet, Merchandises etc. This will make the HYPE train to overheat, when its about to
explode, RELEASE THE GAME.

- Lots of people would have already preordered it, and people who didnt, will rush out and buy the game. In the process of that,
this creates another important part of the cycle, its called BANDWAGON. now that everybody is playing your game on XBL, PSN. their friends will be curious to find out why everyone is playing your game, in order to satisfy their curiosity, they go out and buy it, the smart ones rent it.

- After a couple of months, release a patch, give it a 'cool' patch name or number. e.g. 'The Black Patch' or 'Patch 1.37'. This gives people incentive to continue to play your game.

- DLC. Remember that part of the game you cut out during the development, yes, release it as a DLC. Also, make sure its expensive, it makes people think that it is a 'Premium' DLC.

When all is said and done, announce a sequel. Make false promises and how you are going to improve the game and other false promises.
then repeat the 'cycle' again, and watch how people fall it again and again and again and again...

Follow these guidelines and the minimum your game will sell is a million copies.

P.S. I almost forgot, dont forget to add trophies/achievements, because if your game does not have it, some people might not
buy it. some gamers have said 'if a game does not have achievements, it means you are playing for nothing'

If you are going to be a game developer make sure you follow these guidelines. dont forget to thank me later.
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heretrix

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#2 heretrix
Member since 2004 • 37881 Posts

some gamers have said 'if a game does not have achievements, it means you are playing for nothing'

xxThyLordxx

Only one person said that.

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mr_mozilla

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#3 mr_mozilla
Member since 2006 • 2381 Posts
That was a pain to read. But I do agree.
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xxThyLordxx

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#4 xxThyLordxx
Member since 2007 • 3200 Posts

[QUOTE="xxThyLordxx"]some gamers have said 'if a game does not have achievements, it means you are playing for nothing'

heretrix

Only one person said that.

fair enough. what do you think, is there any part you agree or disagree with?

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TheGrat1

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#5 TheGrat1
Member since 2008 • 4330 Posts

I have to admit, the "cut out part of the game and release it as DLC" part made me lol. The whole thing made me think of John Carmack and Rage. It comes off as a a rant, but there is some truth to it. Thread approved.

Edit: Post #434 Palindromes FTW :D

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air_wolf_cubed

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#6 air_wolf_cubed
Member since 2004 • 10233 Posts


- while creating the game try and make the single player as short as possible.

xxThyLordxx
i say neigh to that
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sonicmj1

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#7 sonicmj1
Member since 2003 • 9130 Posts

The game industry has changed, you dont need to make creative and innovative games to get sales,
all you have to do is the followingxxThyLordxx

Get a lucrative license. You may as well already be done. This has been true since the dawn of video games, where ET was able to sell more than a million at retail despite being the WORST GAME EVER MADE.

What you said may make a game sound cool on forums, but it clearly didn't work well for Haze.

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Tylendal

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#8 Tylendal
Member since 2006 • 14681 Posts
Thanks, I needed a good laugh, and I got one reading that. :)
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jasonheyman

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#9 jasonheyman
Member since 2006 • 1683 Posts

I take your post more as this is a game you would prefer to publish?!... But if you would want to make a game and publish it wouldn't you want to try to hit all aspects? A good solid single player, and solid multiplayer. A main charcter that you can make your own, the way he looks dresses ect... Just a good all around game!

Lately some of these software companies hit well in one area and totally lack in the other. If you want to sell a game it needs to be well rounded in all areas!

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KingTuttle

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#10 KingTuttle
Member since 2006 • 2471 Posts

I take your post more as this is a game you would prefer to publish?!... But if you would want to make a game and publish it wouldn't you want to try to hit all aspects? A good solid single player, and solid multiplayer. A main charcter that you can make your own, the way he looks dresses ect... Just a good all around game!

Lately some of these software companies hit well in one area and totally lack in the other. If you want to sell a game it needs to be well rounded in all areas!

jasonheyman

It was a purely sarcastic post. He is poking fun at the industry.

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xxThyLordxx

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#11 xxThyLordxx
Member since 2007 • 3200 Posts

I take your post more as this is a game you would prefer to publish?!... But if you would want to make a game and publish it wouldn't you want to try to hit all aspects? A good solid single player, and solid multiplayer. A main charcter that you can make your own, the way he looks dresses ect... Just a good all around game!

Lately some of these software companies hit well in one area and totally lack in the other. If you want to sell a game it needs to be well rounded in all areas!

jasonheyman

I agree. but it seems you misunderstood what I'm trying to say.

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jasonheyman

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#12 jasonheyman
Member since 2006 • 1683 Posts
[QUOTE="jasonheyman"]

I take your post more as this is a game you would prefer to publish?!... But if you would want to make a game and publish it wouldn't you want to try to hit all aspects? A good solid single player, and solid multiplayer. A main charcter that you can make your own, the way he looks dresses ect... Just a good all around game!

Lately some of these software companies hit well in one area and totally lack in the other. If you want to sell a game it needs to be well rounded in all areas!

xxThyLordxx

I agree. but it seems you misunderstood what I'm trying to say.

I do now. And I agree that a lot of sofware companies are stuck in ruts and don't put as much effort into game making at times!

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jasonheyman

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#13 jasonheyman
Member since 2006 • 1683 Posts
And they really make me laugh when they say their game pushes the system and the graphics are blocky and the gameplay is choppy!!
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angelkimne

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#14 angelkimne
Member since 2006 • 14037 Posts

I lol'd :lol:

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metalgear-solid

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#15 metalgear-solid
Member since 2004 • 7001 Posts
What was described would be the worst possible game. I mean, focus on online?! Short single-player?!
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hiphops_savior

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#16 hiphops_savior
Member since 2007 • 8535 Posts

The game industry has changed, you dont need to make creative and innovative games to get sales,
all you have to do is do the following

- first of all, do not make an action/adventure game or a platformer etc, make a shooter, preferably an FPS.

- while creating the game try and make the single player as short as possible. People dont like long single player
games anymore, focus on the online multiplayer. Also, if possible, try your best and add online coop, very important.

- after the development of the game has finished, cut out part of the game, this is very important, I'll tell you why later.

- what you need now, probably the most important aspect of game development, HYPE. start by releasing a CGI teaser trailer,
and a couple of screenshots, this will get people very excited. hell, some people will use those screenshots for 'ownage',
calling it the 'graphics king'. all these 'fuels' the HYPE. The HYPE train is now moving, all you need to do is keep
it moving, do a couple of interviews, cause some controversy, e.g say stuffs like 'Halo did nothing new, my game is better',
or 'say 360's DVD is causing development problems and PS3's GPU is a pain to work with'.

Sit back and relax and watch the internet go crazy over your remarks, this will make the HYPE train move faster.

- Now that the HYPE train has reached a pit stop, what you need is crazy marketing, this will re-fuel the HYPE train.
advertise everywhere, TV, Radio, Internet, Merchandises etc. This will make the HYPE train to overheat, when its about to
explode, RELEASE THE GAME.

- Lots of people would have already preordered it, and people who didnt, will rush out and buy the game. In the process of that,
this creates another important part of the cycle, its called BANDWAGON. now that everybody is playing your game on XBL, PSN. their friends will be curious to find out why everyone is playing your game, in order to satisfy their curiosity, they go out and buy it, the smart ones rent it.

- After a couple of months, release a patch, give it a 'cool' patch name or number. e.g. 'The Black Patch' or 'Patch 1.37'. This gives people incentive to continue to play your game.

- DLC. Remember that part of the game you cut out during the development, yes, release it as a DLC. Also, make sure its expensive, it makes people think that it is a 'Premium' DLC.

When all is said and done, announce a sequel. Make false promises and how you are going to improve the game and other false promises.
then repeat the 'cycle' again, and watch how people fall it again and again and again and again...

Follow these guidelines and the minimum your game will sell is a million copies.

P.S. I almost forgot, dont forget to add trophies/achievements, because if your game does not have it, some people might not
buy it. some gamers have said 'if a game does not have achievements, it means you are playing for nothing'

If you are going to be a game developer make sure you follow these guidelines. dont forget to thank me later.xxThyLordxx

That's a funny post, sad thing is that it's actually true.

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heretrix

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#17 heretrix
Member since 2004 • 37881 Posts
[QUOTE="heretrix"]

[QUOTE="xxThyLordxx"]some gamers have said 'if a game does not have achievements, it means you are playing for nothing'

xxThyLordxx

Only one person said that.

fair enough. what do you think, is there any part you agree or disagree with?

Sure. None of what you posted guarantees a successful game.

Halo, Gears, MGS 4, COD 4, etc are all successful for exactly the same thing, People like them. Hype only goes but so far. There has to be something in the game that keeps people coming back and these games and others have them. Your complaints may have a certain amount of valididty to them, but they in no way guarantee a million seller.

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whocares4peace

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#18 whocares4peace
Member since 2005 • 4971 Posts
You pretty much described the development process of Killzone 2.
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Stonin

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#19 Stonin
Member since 2006 • 3021 Posts

You pretty much described the development process of Killzone 2.whocares4peace

:lol: So true.

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too_much_eslim

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#20 too_much_eslim
Member since 2006 • 10727 Posts
Sound like Killzone 2.
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TAKE_IT_BACK

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#21 TAKE_IT_BACK
Member since 2008 • 3850 Posts
Thisis how you make games sell. Half the kids at my school kept singing this, over and over again.
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edo-tensei

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#22 edo-tensei
Member since 2007 • 4581 Posts
[QUOTE="xxThyLordxx"][QUOTE="heretrix"]

[QUOTE="xxThyLordxx"]some gamers have said 'if a game does not have achievements, it means you are playing for nothing'

heretrix

Only one person said that.

fair enough. what do you think, is there any part you agree or disagree with?

Sure. None of what you posted guarantees a successful game.

Halo, Gears, MGS 4, COD 4, etc are all successful for exactly the same thing, People like them. Hype only goes but so far. There has to be something in the game that keeps people coming back and these games and others have them. Your complaints may have a certain amount of valididty to them, but they in no way guarantee a million seller.

I agree with you in the success of all those games but GOW. That game sold as much as it did because of the hype it recieved and the graphics which counts as hype as well. If a new game that is not part of a series and such is proven to sell poorly if they don't have hype behind them. That just tells you how misinformed the general public is about games

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too_much_eslim

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#23 too_much_eslim
Member since 2006 • 10727 Posts
[QUOTE="heretrix"][QUOTE="xxThyLordxx"][QUOTE="heretrix"]

[QUOTE="xxThyLordxx"]some gamers have said 'if a game does not have achievements, it means you are playing for nothing'

edo-tensei

Only one person said that.

fair enough. what do you think, is there any part you agree or disagree with?

Sure. None of what you posted guarantees a successful game.

Halo, Gears, MGS 4, COD 4, etc are all successful for exactly the same thing, People like them. Hype only goes but so far. There has to be something in the game that keeps people coming back and these games and others have them. Your complaints may have a certain amount of valididty to them, but they in no way guarantee a million seller.

I agree with you in the success of all those games but GOW. That game sold as much as it did because of the hype it recieved and the graphics which counts as hype as well. If a new game that is not part of a series and such is proven to sell poorly if they don't have hype behind them. That just tells you how misinformed the general public is about games

Well Assasin Creed sold well
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edo-tensei

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#24 edo-tensei
Member since 2007 • 4581 Posts

Sound like Killzone 2.too_much_eslim

and you're a lemming right

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edo-tensei

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#25 edo-tensei
Member since 2007 • 4581 Posts
[QUOTE="edo-tensei"][QUOTE="heretrix"][QUOTE="xxThyLordxx"][QUOTE="heretrix"]

[QUOTE="xxThyLordxx"]some gamers have said 'if a game does not have achievements, it means you are playing for nothing'

too_much_eslim

Only one person said that.

fair enough. what do you think, is there any part you agree or disagree with?

Sure. None of what you posted guarantees a successful game.

Halo, Gears, MGS 4, COD 4, etc are all successful for exactly the same thing, People like them. Hype only goes but so far. There has to be something in the game that keeps people coming back and these games and others have them. Your complaints may have a certain amount of valididty to them, but they in no way guarantee a million seller.

I agree with you in the success of all those games but GOW. That game sold as much as it did because of the hype it recieved and the graphics which counts as hype as well. If a new game that is not part of a series and such is proven to sell poorly if they don't have hype behind them. That just tells you how misinformed the general public is about games

Well Assasin Creed sold well

yes because of hype

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heretrix

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#26 heretrix
Member since 2004 • 37881 Posts
[QUOTE="heretrix"][QUOTE="xxThyLordxx"][QUOTE="heretrix"]

[QUOTE="xxThyLordxx"]some gamers have said 'if a game does not have achievements, it means you are playing for nothing'

edo-tensei

Only one person said that.

fair enough. what do you think, is there any part you agree or disagree with?

Sure. None of what you posted guarantees a successful game.

Halo, Gears, MGS 4, COD 4, etc are all successful for exactly the same thing, People like them. Hype only goes but so far. There has to be something in the game that keeps people coming back and these games and others have them. Your complaints may have a certain amount of valididty to them, but they in no way guarantee a million seller.

I agree with you in the success of all those games but GOW. That game sold as much as it did because of the hype it recieved and the graphics which counts as hype as well. If a new game that is not part of a series and such is proven to sell poorly if they don't have hype behind them. That just tells you how misinformed the general public is about games

People love Gears' multiplayer and are still playing it to this day. Hype will always help and I would be a complete idiot if I were saying it wasn't a factor, but to say only hype and graphics sold that game is ridiculous. Like I said, hype only goes so far. Gears has earned it's money.
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xxThyLordxx

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#27 xxThyLordxx
Member since 2007 • 3200 Posts
[QUOTE="too_much_eslim"][QUOTE="edo-tensei"][QUOTE="heretrix"][QUOTE="xxThyLordxx"][QUOTE="heretrix"]

[QUOTE="xxThyLordxx"]some gamers have said 'if a game does not have achievements, it means you are playing for nothing'

edo-tensei

Only one person said that.

fair enough. what do you think, is there any part you agree or disagree with?

Sure. None of what you posted guarantees a successful game.

Halo, Gears, MGS 4, COD 4, etc are all successful for exactly the same thing, People like them. Hype only goes but so far. There has to be something in the game that keeps people coming back and these games and others have them. Your complaints may have a certain amount of valididty to them, but they in no way guarantee a million seller.

I agree with you in the success of all those games but GOW. That game sold as much as it did because of the hype it recieved and the graphics which counts as hype as well. If a new game that is not part of a series and such is proven to sell poorly if they don't have hype behind them. That just tells you how misinformed the general public is about games

Well Assasin Creed sold well

yes because of hype

agreed. AC is crap.

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DaBrainz

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#28 DaBrainz
Member since 2007 • 7959 Posts
That about nails it. Imagine if they put all that hype behind the really good games.
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Bread_or_Decide

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#29 Bread_or_Decide
Member since 2007 • 29761 Posts

Map Packs are the biggest scam. You know those levels were done when the game was in production.

Except for Warhawk since they continue to change the way you play the game with additional tools, vehicles, and weapons. Much more than just a new map to run around in.

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#30 diped
Member since 2008 • 2005 Posts

Nothing ever garuntees the selling of your game in todays industry.

Of course makign the game appeal to the market that your making the game for definately helps a publisher pick it up. But chances are no one here is even working on a game, because they just don't know how to.

But of course this whole thread is just a joke aanyway.

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NinjaMunkey01

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#31 NinjaMunkey01
Member since 2007 • 7485 Posts

pfft, its much simpler than that.

Just put the word halo on the box, and then on the front cover put the words "NO SKILL REQUIRED"

Then On the back just put in big, bold letters "RAMBO", make sure it fills the WHOLE back page, ALL OF IT, and have a HUGE sign over the shelf with the game saying RAMBO too just to make sure everyone sees it.

It will sell millions...

HALO, RAMBO, CASUAL. If it does all that, it sells.

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DragonFlyJ

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#32 DragonFlyJ
Member since 2008 • 658 Posts

You pretty much described the development process of Killzone 2.whocares4peace

And Gears 2...

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xxThyLordxx

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#33 xxThyLordxx
Member since 2007 • 3200 Posts

Map Packs are the biggest scam. You know those levels were done when the game was in production.

Except for Warhawk since they continue to change the way you play the game with additional tools, vehicles, and weapons. Much more than just a new map to run around in.

Bread_or_Decide

agreed. ffs, Infinity Ward sold 1.5 million map packs on XBL for $10. they made $15 million just on maps, maps which are free on PC.

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deactivated-5967f36c08c33

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#34 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts
Put "Guitar Hero" in the title.
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plod2

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#35 plod2
Member since 2007 • 289 Posts
This is wrong. The way to get the most money is to make a really, really bad game, save as much as possible, include motion controls that just trigger the same as a button press and then put Mario in it!
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heretrix

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#36 heretrix
Member since 2004 • 37881 Posts

Map Packs are the biggest scam. You know those levels were done when the game was in production.

Bread_or_Decide

Really? Why does everything have to be such a damn conspiracy with you guys?

Yeah, it's really hard to believe that developers could get their map designers to crank out a few more levels after the game is finished. They have so much time to do that while they are trying to ship the actual game. And we all know that every developer out there are just out to screw all of us so they hold back content just to charge us for it later.

I mean it's out of the question that maybe it was planned that after the main game is completed, the map guys would start working on DLC for later in the year. who would want to do anything like that?

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xxThyLordxx

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#37 xxThyLordxx
Member since 2007 • 3200 Posts
[QUOTE="Bread_or_Decide"]

Map Packs are the biggest scam. You know those levels were done when the game was in production.

heretrix

Really? Why does everything have to be such a damn conspiracy with you guys?

Yeah, it's really hard to believe that developers could get their map designers to crank out a few more levels after the game is finished. They have so much time to do that while they are trying to ship the actual game. And we all know that every developer out there are just out to screw all of us so they hold back content just to charge us for it later.

I mean it's out of the question that maybe it was planned that after the main game is completed, the map guys would start working on DLC for later in the year. who would want to do anything like that?

you do have a point, but in most cases, its not.

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HuusAsking

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#38 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="xxThyLordxx"]The game industry has changed, you dont need to make creative and innovative games to get sales,
all you have to do is the followingsonicmj1

Get a lucrative license. You may as well already be done. This has been true since the dawn of video games, where ET was able to sell more than a million at retail despite being the WORST GAME EVER MADE.

What you said may make a game sound cool on forums, but it clearly didn't work well for Haze.

Uh. weren't most of those returned, and this helped precipitate the Crash of '83?
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ChiddaPotta

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#39 ChiddaPotta
Member since 2007 • 1670 Posts

[QUOTE="xxThyLordxx"]some gamers have said 'if a game does not have achievements, it means you are playing for nothing'

heretrix

Only one person said that.

Oh yeah, someguy had that in his sig.

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HenriH-42

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#40 HenriH-42
Member since 2007 • 2113 Posts

I lol'd :lol:

...Then I realized that it's the truth. :(

Gaming industry is in sad state right now. Unoriginal games sell, innovative and original games don't.

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naruto7777

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#41 naruto7777
Member since 2007 • 8059 Posts
good thread
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InsaneBasura

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#42 InsaneBasura
Member since 2005 • 12591 Posts
What do you have against people promoting, patching and releasing DLC for their games?
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tccavey2

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#43 tccavey2
Member since 2007 • 1559 Posts
You forgot about the 'making a good game' part...
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HuusAsking

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#44 HuusAsking
Member since 2006 • 15270 Posts
What do you have against people promoting, patching and releasing DLC for their games?InsaneBasura
It's a little something called "Getting It Right The First Time". Back in the cartridge days and even in the pre-network disc days, you pretty much only had once chance to get it right because after that there would be millions of copies floating around with no fix in sight. A game had to be complete, final, and as darn near bug-free as can be reasonably found in stress testing.
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xxThyLordxx

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#45 xxThyLordxx
Member since 2007 • 3200 Posts

[QUOTE="InsaneBasura"]What do you have against people promoting, patching and releasing DLC for their games?HuusAsking
It's a little something called "Getting It Right The First Time". Back in the cartridge days and even in the pre-network disc days, you pretty much only had once chance to get it right because after that there would be millions of copies floating around with no fix in sight. A game had to be complete, final, and as darn near bug-free as can be reasonably found in stress testing.

Thank you. these days, devs rush games just to get those sales and make a quick buck. now that there is online, they can rush a game, release it with tons of bugs, get those sales and money, go on a holiday, come back and release a patch.

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-DrRobotnik-

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#46 -DrRobotnik-
Member since 2008 • 5463 Posts
LOL did you just describe Killzone 2?
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Locke562

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#48 Locke562
Member since 2004 • 7673 Posts

Uh-Oh Activision/TAKE2/EA/Sony/Microsoft/Square-Enix, Someone found your guide and published it on the internet. This is a violation of your Intellectual property and your digital rights. POUNCE!

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SolidTy

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#49 SolidTy
Member since 2005 • 49991 Posts

LOL did you just describe Killzone 2?-DrRobotnik-

He described multiple games in there, you read what you want to read. It's interesting.

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killab2oo5

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#50 killab2oo5
Member since 2005 • 13621 Posts
[QUOTE="xxThyLordxx"]

- while creating the game try and make the single player as short as possible.

air_wolf_cubed
i say neigh to that

He wasn't being serious. :) Nice post,it really does describe todays market.