[QUOTE="mjarantilla"][QUOTE="BigGimp77"]And alotta the cool stuff in spore is going to other planets that people make and those are automatically updated into ur solar system. Which takes harddrive space which the Wii doesn't have. So to port it to the Wii it HAS to be dumbed down.
And even though the graphics arent 'OMFG SDFKAOPSDOK awesome' I dont think the Wii could handle a direct port.
cobrax75
The entire game is procedural, remember? The entire philosophy behind Spore is that the entire game can contain an entire universe with an incredibly tiny amount of data.
you dont seem to understand the point of the game...everything that you see is generated by other players, and then downloaded unto your hardrive (at least with the PC version), the lack of a hard drive, is deffinetly gonna cause problems, along with the lack of a strong online setup.
this is part of the reason, you can expect the Wii version to have a totally different design to it. Similarly to the Sims on the Consoles, which is completly different from the PC version.
Err, no. Nothing is ever permanently stored to your hard drive for the online aspect. Everything is interacted with on the fly, so when you visit a planet, you're actually navigating the online portal. When you select a planet to visit, the basic values for that planet (contained in a tiny file no more than a few megs in size, if that) are temporarily downloaded to RAM, where they are stored in a segment of the memory. Then the game engine takes those values and plugs them into the game engine (loaded from the disc) to generate the planet. There are no textures to download, no sounds, no character files, nothing. Just mathematical "seeds" which the Spore engine uses to recreate another user's planet.
Think of them as save files. When you want to continue your campaign on a different console, you don't copy the whole game. You just bring your save file, which stores a few essential values (where you currently are in the game, your equipment, your current health, etc.) in a few kilobytes, and then you import that save file onto the other console.
Log in to comment