[QUOTE="vashkey"][QUOTE="metalgear-solid"]
Story is very important. Which is why games like Halo and GeoW just aren't all that interesting.dkjestrup
Which is why they've sold millions and have a consistent and loyal fanbase? To be honest, if we considered video games as art like we do literature. Halo would be your Dan Brown/John Grisham Book. Games like SOTC, Ico, Okami would be your more creative, artistic, books, like Shakespeare's* or George Orwells*. Halo sells lots because it's big budget, mass-marketed, with a massive fanbase. All Bungie really has to do is crank out some new maps, some new weapons, a new gameplay feature or two, and a cool trailer. It will sell. Halo, in my opinion, shouldn't be considered art. Other Games, like SOTC, Okami, Ico, Heavy Rain, Alan Wake. These should be considered art. Basically, selling a lot doesn't mean it has quality. Often more niche games are much more artistic, and are of a higher quality. For example, Demons Souls is a very niche game, and is of a very high quality. * Yes, somebody is probably going to reply saying that Shakespeare and George Orwell aren't the most technically brilliant or whatever writers. I know, I just couldn't think of anyone else.I disagree, the primary reason that i'm a big fan of the Halo franchise is the story and the single player (coop), i've never once bought a Halo game for the multiplayer as my primary reason and there's alot of fans exactly like me in that regard.
Dont let Halo's popularity online tell you that fans are only fans due to the MP, if you check many of the fansites around the net you'll see a good percentage of them are more focused on the lore rather than what the new mappack is for MP.
As for MGS4 it was a great game, had decent gameplay, great production value and a pretty good story, i still dont think it deserved a 10 here as i didnt live up to the "prime" description, nor did GTAIV in fact.
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