I have to agree with the bioware hate going on this gen.

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NeonNinja

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#51 NeonNinja
Member since 2005 • 17318 Posts

[QUOTE="NeonNinja"]

[QUOTE="charizard1605"]It's hard to argue with you if all you are doing is pressing your opinion as fact. Thos at very shaky grounds for a debate. The Witcher series is in no way even close to the same quality as Witcher 2 or even Bioware's games. The series as a whole better than Mass Effect? Don't make me augh. The Witcher 2 I already admitted is better than any single Bioare game, but The Witcher series better than Mass Effect? That's rich. Again, I don't care? Why bring it up if all you radioing is agreeing with me? We both agree The Old Repblic was a failure... Why keep ring AnaNet into the discussion? And no, none of those things you said were bad about MassEffect 2 were factually 'bad.' Sh*t, if you think ME2 does all that bad, then you like, what, four games this generation? Argue facts, not opinions now. Right now, all you're doing is using texasgoldrush's argument techniques, but against Bioware. charizard1605

Have you played The Witcher? Not just The Witcher 2, but both games? If so you can tell me it's laughable. If not, you should stop there, because thus far you have not answered that question.

I agree with you that The Old Republic failed. But the point I focused on was where you mentioned BioWare's "stubbornness" or something like that for challenging WoW. I'm telling you, someone else challenged WoW and have earned, at the very least, critical success. It's never bad to challenge the king. Succeed or fail, you shot for the top.

Yes, I think Mass Effect 2 was bad. It has sh*tty AI that is scripted from beginning to end to do the same thing each and every time. It has infinitely respawning enemies until you push forward. It has CoD-like design in its combat and level flow. It is not a well-designed shooter in the least.

Yes, I only liked four games, they were Perfect Dark Zero, Too Human, Lair and Wii Music. Everything else released this gen was crap. :roll:

Me? texasgoldrush? No.

Witcher 1? Nope. Not beyond like the first half hour or something. And fine, YOU think Mass Effect 2 was sh*tty. Like I said, that's great. I'm not telling you you should feel otherwise. I'm telling you that YOUR problems with the game are subjective, opinion based, that factually, the combat of Mass Effect 2, while nothing special, was better than the majority of the sh*t that is released these days. Factually, the story of ME2, while far from the literary masterpiece Bioware fanboys would have you believe it is, is still better than most other games this gen. Also, Mass Effect 2 does *not* have infinitely respawning enemies. Please. I just finished it again three days ago, it has scripted enemy triggers, sure, but it does NOT have respawning enemies until you push forward. Finally, Bioware failed, yes, and someone else succeeded. Again, I agree with you. My point was that Bioware was arrogant in aiming for WoW's throne with essentially WoW reskinned as Star Wars. Not by actually spending any resources on making something compelling. ArenaNet succeeded because it aimed for the top, and actually went on to work to create something genuinely great instead of just relying on its own heritage, brand name, tie in, or the accomplishments of its competitor. Bioware did not. Therein lies their arrogance. Hopefully, we're at least on the same wavelength this time.

Thinks Witcher 2 is better than any BioWare game this gen. Has not played The Witcher 1. Thinks it's laughable that The Witcher series is better than Mass Effect. WHADAFUQ?

Define "majority of sh*t" that Mass Effect 2's combat is better than.

Mass Effect 2's story: recruit teammates. do loyalty missions. do "suicide" mission. Fight baby terminator. Don't get me wrong, some of the characters are cool, like Garrus, Samara (who I tried to romance), and but the actual narrative is piss poor.

Yes, Mass Effect 2 has infinitely respawning enemies. I remember because I specifically tried to see if they were infinitely respawning. I remember it from the level with that Krogan scientist or something... it's been like two years since I last played it so it's hazy, but they're there. Also, try backtracking back a few rooms if you think you forgot a stash or something and go back the way you came: DEM NEMENIES IZ BACK!!!!

Again with the "better than most other games" argument for the story. I'll not actually debate you on this topic since it is completely subjective, but if accepting mediocre narrative as being good because it's better than crap is what we're calling an accomplishment than there's little else to say on the matter.

As for WoW, TOR and GW2, yeah, we're on the same "wavelength."

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ddlcpc

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#52 ddlcpc
Member since 2007 • 887 Posts

despite publisher developer's equally responsible for the quality of game/ end product.....

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CanYouDiglt

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#53 CanYouDiglt
Member since 2009 • 8500 Posts
I think it is ridiculous the amount of hate Bioware gets. A example is how blown out of portion the hate for the Mass Effect ending there was. I admit I was not happy about the ending but to listen to the haters it is crazy how much they overreact saying worst ending ever or ruined the Mass Effect series. The ending in anyother game would be considering a high quality ending. The Bioware hate has never made any sense to me but I am on my way out and will post a longer reply when I get home.
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Magescrew

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#54 Magescrew
Member since 2008 • 541 Posts

[QUOTE="jg4xchamp"]They were never that good to begin with.NeonNinja

This is also true. KotOR and Jade Empire weren't exactly as fantastic as people say. It seems like most of BioWare's fame is traced back to Baldur's Gate, which really helped shape RPGs. But there's so much better stuff out there from far more competent devs.

I don't mean to keep bringing up The Witcher series, but that games shows how you turn a tactical RPG into an action RPG and make it just as good as the first game, while BioWare seemed to drop the ball entirely on the Dragon Age series by trying the same thing. :/

What?!!? KotOR is an all-time great.
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FrozenLiquid

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#55 FrozenLiquid
Member since 2007 • 13555 Posts

Mass Effect 2's story: recruit teammates. do loyalty missions. do "suicide" mission. Fight baby terminator. Don't get me wrong, some of the characters are cool, like Garrus, Samara (who I tried to romance), and but the actual narrative is piss poor.

NeonNinja

Just a heads up: Seven Samurai essentially has the same plot as Mass Effect 2. The Magnificent Seven essentially is The Seven Samurai. Both are considered some of the most thrilling movies ever made.

Plots don't have to be elaborate if the story isn't focussed on it (this is especially true of stories considered "drama"). Mass Effect 2's story is about the characters, not the plot. The reason is that you see the world through the existence of the characters. Thus the main plot at the least negligible, at the most, extraneous.

Mass Effect 2 is the only drama in the ME trilogy. The other two can be categorized as melodramas.

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FrozenLiquid

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#56 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="NeonNinja"]

[QUOTE="jg4xchamp"]They were never that good to begin with.Magescrew

This is also true. KotOR and Jade Empire weren't exactly as fantastic as people say. It seems like most of BioWare's fame is traced back to Baldur's Gate, which really helped shape RPGs. But there's so much better stuff out there from far more competent devs.

I don't mean to keep bringing up The Witcher series, but that games shows how you turn a tactical RPG into an action RPG and make it just as good as the first game, while BioWare seemed to drop the ball entirely on the Dragon Age series by trying the same thing. :/

What?!!? KotOR is an all-time great.

I don't get it either. True, BG2 is the bigger RPG, but it didn't stop KotOR from being absolutely fantastic. In fact, I reckon it has the better story and narrative, even without the merit of actually being a Star Wars story that's as good as the first two movies.
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NeonNinja

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#57 NeonNinja
Member since 2005 • 17318 Posts

[QUOTE="NeonNinja"]

Mass Effect 2's story: recruit teammates. do loyalty missions. do "suicide" mission. Fight baby terminator. Don't get me wrong, some of the characters are cool, like Garrus, Samara (who I tried to romance), and but the actual narrative is piss poor.

FrozenLiquid

Just a heads up: Seven Samurai essentially has the same plot as Mass Effect 2. The Magnificent Seven essentially is The Seven Samurai. Both are considered some of the most thrilling movies ever made.

Plots don't have to be elaborate if the story isn't focussed on it (this is especially true of stories considered "drama"). Mass Effect 2's story is about the characters, not the plot. The reason is that you see the world through the existence of the characters. Thus the main plot at the least negligible, at the most, extraneous.

Mass Effect 2 is the only drama in the ME trilogy. The other two can be categorized as melodramas.

Just a headsup, I've seen them. And 13 Assassins which is also awesome.

Just a headsup. They're all better than Mass Effect 2.

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GunSmith1_basic

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#58 GunSmith1_basic
Member since 2002 • 10548 Posts

Stopped reading there. You liked ME2. Good for you.

NeonNinja

When you go out of your way to say that the game sucks, but then just leave that comment hanging out there with absolutely no reference other than vague allusions to "bad" narrative, AI, gunplay etc. without explaining why it is bad then that is fishing for replies. Sorry, that's the dictionary definition of trolling. What I did (if you bothered to even skim what I wrote) was to explain why I think that ME2 had a great narrative by referencing its structure and included specifics to clarify my point. You can't just say "go play Witcher 1 and 2" because 1: that shouldn't matter to a ME2 discussion and 2: it's not referencing anything specific in any game.

At the very least, why don't you say what specifically made Witcher so great that it overshadowed everything ME2 did? A better plan would be to explain where ME2 failed but I'll take any intelligent analysis at this point instead of the trolling you are currently doing.

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FrozenLiquid

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#59 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="FrozenLiquid"]

[QUOTE="NeonNinja"]

Mass Effect 2's story: recruit teammates. do loyalty missions. do "suicide" mission. Fight baby terminator. Don't get me wrong, some of the characters are cool, like Garrus, Samara (who I tried to romance), and but the actual narrative is piss poor.

NeonNinja

Just a heads up: Seven Samurai essentially has the same plot as Mass Effect 2. The Magnificent Seven essentially is The Seven Samurai. Both are considered some of the most thrilling movies ever made.

Plots don't have to be elaborate if the story isn't focussed on it (this is especially true of stories considered "drama"). Mass Effect 2's story is about the characters, not the plot. The reason is that you see the world through the existence of the characters. Thus the main plot at the least negligible, at the most, extraneous.

Mass Effect 2 is the only drama in the ME trilogy. The other two can be categorized as melodramas.

Just a headsup, I've seen them. And 13 Assassins which is also awesome.

Just a headsup. They're all better than Mass Effect 2.

Good. So you know that you can't fault Mass Effect 2 for it's lacklustre plot because that's not the direction in went in. It's like faulting a woman for having no penis.

If you want to be witty, at least have good arguments to back yourself up. Coz if you don't, you look like a dickhole.

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GunSmith1_basic

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#60 GunSmith1_basic
Member since 2002 • 10548 Posts

How is getting random soldiers going to help you if there was an entire fleet of collector ships beyong the Omega 4 relay? Heck even a planet.

Stringerboy

  1. The plot is all about gearing up for whatever they might face. It's not just soldiers but equipment and spaceship upgrades as well.
  2. The menace they face is unknown. There is no fleet or planet that they are aware of. The whole idea is that they are going in with as much armament as possible. Maybe it won't be enough but maybe that last team member or upgrade was the one they needed. It's the galaxy's best shot.
  3. They are not recruiting random soldiers. They are getting the best soldiers in their fields and each one has signfiicant abilities and even know-how on how to upgrade the ship.

Admittedly, it's not perfect but plots rarely are. Thematically, it's all about unifying the whole galaxy against a common threat, and cutting through boundaries and politics to do it.

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FrozenLiquid

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#61 FrozenLiquid
Member since 2007 • 13555 Posts

When you go out of your way to say that the game sucks, but then just leave that comment hanging out there with absolutely no reference other than vague allusions to "bad" narrative, AI, gunplay etc. without explaining why it is bad then that is fishing for replies. Sorry, that's the dictionary definition of trolling.GunSmith1_basic

Hah, he just did the same to me. But trolling is when the person is doing it for sh!ts and giggles. A troll knows he's probably in the wrong. Nah, what this guy is doing is conjecture. He's actually serious about his positions.

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FrozenLiquid

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#62 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="Stringerboy"]

How is getting random soldiers going to help you if there was an entire fleet of collector ships beyong the Omega 4 relay? Heck even a planet.

GunSmith1_basic

  1. The plot is all about gearing up for whatever they might face. It's not just soldiers but equipment and spaceship upgrades as well.
  2. The menace they face is unknown. There is no fleet or planet that they are aware of. The whole idea is that they are going in with as much armament as possible. Maybe it won't be enough but maybe that last team member or upgrade was the one they needed. It's the galaxy's best shot.
  3. They are not recruiting random soldiers. They are getting the best soldiers in their fields and each one has signfiicant abilities and even know-how on how to upgrade the ship.

Admittedly, it's not perfect but plots rarely are. Thematically, it's all about unifying the whole galaxy against a common threat, and cutting through boundaries and politics to do it.

I'd say Mass Effect 2 isn't about the overall plot. The threat of the Collectors is just there to anchor all the characters around. I reckon it was a pretty bold move, especially when the universe is highly unoriginal. It was so pretentious in the first game, because they actually tried to pass their lore off as sophisticated. I liked what they did in ME2 coz it was so devil-may-care about the world. It was like 'whatever, here are the characters'. A few of the characters tend towards the geek-fantasy (Miranda most especially), but I dug most of them. Sad that they couldn't carry the character drama in the third one. Wouldn't have worked, but sorely missed nevertheless. In the end, ME2 was the only game I really liked.
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edo-tensei

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#63 edo-tensei
Member since 2007 • 4581 Posts

I think a lot of people here misunderstod what I said. I do think they deserve hate for some stupid choices they made this gen, but I never said I hated the company at all. I never mentioned anything negative about the Mass Effect games, in fact, I agree with the direction they took with it, since it was a RPG/action hybrid from the begining. My main argument was about Dragon Age Origins and the sequal, which are not about Mass Effect. DA:O was a more traditional Bioware game, and I was arguing against its sequals. They tried to Mass Dragon Age 2. They felt they needed to give Dragon Age 2 some influence of Mass Effect when it wasn't even needed as they are different type of games. They dumbed down all the mechanics of the original for the sake of the Mass Effect crowd and they even added the conversation wheel for further trolling.

Seems I was right about the apologetic bunch, they think they can just praise the Mass Effect games and ignore all else, lol.

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padaporra

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#64 padaporra
Member since 2005 • 3508 Posts

Mass Effect is one of the defining series this gen, so nothing to talk there.
.
About Dragon Age? Well, I understand why so many people didn't like the second one, but I didn't like neither. Not to say I didn't enjoy them, I thought DA2 had some great ideas and the Arishok was an amazing antagonist. But both suffer from the same main problem, the failure to give the world life, to give it a soul.

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jg4xchamp

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#65 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="jg4xchamp"]

[QUOTE="NeonNinja"]

This is also true. KotOR and Jade Empire weren't exactly as fantastic as people say. It seems like most of BioWare's fame is traced back to Baldur's Gate, which really helped shape RPGs. But there's so much better stuff out there from far more competent devs.

I don't mean to keep bringing up The Witcher series, but that games shows how you turn a tactical RPG into an action RPG and make it just as good as the first game, while BioWare seemed to drop the ball entirely on the Dragon Age series by trying the same thing. :/

FrozenLiquid

The first witcher wasn't even that good either. Good game not gonna knoc kit, but between the lousy combat, the lame dialogue(apparently a translation issue), and the fetch quest sessions didn't exactly make it exciting or compelling or impressive to play. Frankly a lot of times the game insisted on being a chore. The sequel does that sh1t also to some extent, but it covers its ass this time by having much better done combat. Plus as far as choice and consequences go that game's unmatched this gen save maybe Alpha Protocol, and that game loses its good will because it frankly sucks.

BG was legit I guess in the 90s, but even then Fallout and Planescape had more stuff going for them. I can still tolerate Planescape's short comings. I can't do the same with BG2, but I can understand it's place in RPG lore. And frankly I'd rather both ME2 and 3, because in no way in hell is the original ME a better game. It's only advantage is a better plot, but the rest of that experience is poorly executed across the board. 2 and 3 aren't great shooters by any stretch of the imagination or great works of science fiction, but serviceable and fun enough to be good. The original is just a massive chore.

Dragon Age had worse issues than it's actual combat. The uninspired nature of the game and typical piss poor Bioware level design were a lot worse.

Damn I remember your thing against RPG combat systems. Now I remember why we had a neutrality box.

You have to be on some of the most amazing crack to tell me you enjoyed The Witcher 1's combat. Because on some pretend tactical level, wasn't exactly tactical. Because that's the only game there I knocked for its combat. Not the biggest fan of how Dragon Age does combat itself, but majority of the issues I had with the battle system were more tied to the lame scenarios and level design of that game, and less to do with the actual battle system.
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jg4xchamp

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#66 jg4xchamp
Member since 2006 • 64054 Posts

The Witcher's combat with two blades and three fighting styIes was extremely well thought out NeonNinja



Ridiculous



less compelling world than before.



Also ridiculous

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FrozenLiquid

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#67 FrozenLiquid
Member since 2007 • 13555 Posts

You have to be on some of the most amazing crack to tell me you enjoyed The Witcher 1's combat. Because on some pretend tactical level, wasn't exactly tactical. Because that's the only game there I knocked for its combat. Not the biggest fan of how Dragon Age does combat itself, but majority of the issues I had with the battle system were more tied to the lame scenarios and level design of that game, and less to do with the actual battle system. jg4xchamp

No I mean RPG combat in general. You seem to hate it. I only played Witcher 1 with the Full Combat Rebalanced mod. It was alright. I dig it more than the twitch-fest that was Witcher 2.

I hate Dragon Age period. Now that's a RPG with sh*tty combat. It's like WoW in singleplayer, without the things that may WoW fun.

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jg4xchamp

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#68 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="jg4xchamp"] You have to be on some of the most amazing crack to tell me you enjoyed The Witcher 1's combat. Because on some pretend tactical level, wasn't exactly tactical. Because that's the only game there I knocked for its combat. Not the biggest fan of how Dragon Age does combat itself, but majority of the issues I had with the battle system were more tied to the lame scenarios and level design of that game, and less to do with the actual battle system. FrozenLiquid

No I mean RPG combat in general. You seem to hate it. I only played Witcher 1 with the Full Combat Rebalanced mod. It was alright. I dig it more than the twitch-fest that was Witcher 2.

I hate Dragon Age period. Now that's a RPG with sh*tty combat. It's like WoW in singleplayer, without the things that may WoW fun.

I wouldn't know, never touched WoW. But the regurgitated enemies that range from purple giant spider to red giant spider that does the same sh1t to stuff like a bunch of archers lined up in a row perfectly just makes me wonder how that type of stuff passes play testing. To me it seemed like if they bothered to actually make some interesting scenarios that battle system would have been fine. Never tried the modded version of Witcher, but ugh the standard battle system was boredom fuel. The 2nd game is a little more rough take on the Souls games. Which is a way more to my liking. I can appreciate RPG combat when it's done to correctly,let me rephrase: If it was done correctly.

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edo-tensei

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#69 edo-tensei
Member since 2007 • 4581 Posts

[QUOTE="FrozenLiquid"][QUOTE="jg4xchamp"] The first witcher wasn't even that good either. Good game not gonna knoc kit, but between the lousy combat, the lame dialogue(apparently a translation issue), and the fetch quest sessions didn't exactly make it exciting or compelling or impressive to play. Frankly a lot of times the game insisted on being a chore. The sequel does that sh1t also to some extent, but it covers its ass this time by having much better done combat. Plus as far as choice and consequences go that game's unmatched this gen save maybe Alpha Protocol, and that game loses its good will because it frankly sucks.

BG was legit I guess in the 90s, but even then Fallout and Planescape had more stuff going for them. I can still tolerate Planescape's short comings. I can't do the same with BG2, but I can understand it's place in RPG lore. And frankly I'd rather both ME2 and 3, because in no way in hell is the original ME a better game. It's only advantage is a better plot, but the rest of that experience is poorly executed across the board. 2 and 3 aren't great shooters by any stretch of the imagination or great works of science fiction, but serviceable and fun enough to be good. The original is just a massive chore.

Dragon Age had worse issues than it's actual combat. The uninspired nature of the game and typical piss poor Bioware level design were a lot worse. jg4xchamp
Damn I remember your thing against RPG combat systems. Now I remember why we had a neutrality box.

You have to be on some of the most amazing crack to tell me you enjoyed The Witcher 1's combat. Because on some pretend tactical level, wasn't exactly tactical. Because that's the only game there I knocked for its combat. Not the biggest fan of how Dragon Age does combat itself, but majority of the issues I had with the battle system were more tied to the lame scenarios and level design of that game, and less to do with the actual battle system.

You don't seem to be too fond of RPG combat, which is cool, but other people like myself enjoy it a lot. The leveling part of Dragon Age origins works great because it makes you micro-manage and strategize the way you level up depending on your spezializations and the goals you have for your character. It works great and it's completely separated from the tactical side of combat. A game like origins works well because all the stats, equipment, skills, and AI tactics are all effective under the same system. For example, I can increase a stat like "MAGIC" on my warrior if I wanted to, and it has an effect depending on how I want my party and protagonist to be setup. If I want a team with no magic users, or characters making any fancy potions, I can have a high enough magic stat, or enchanted equipment to make up for the lack of mages in my team. I could end up buying unexpensive health potions with increased potency on my character. A lot of people don't like games like that because they hate numbers or percentages or they hate to micromanage everything, etc. The thing is bioware had a great system for origins that worked well. They had a chance to further develop Origins into something special. Instead, they changed the direction of a lot of things that made Dragon Age work well into something that was inferior(reviews to back it up and everything). I don't think they should get a free pass for that, especially since other developers like SE and Capcom don't.

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NeonNinja

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#70 NeonNinja
Member since 2005 • 17318 Posts

[QUOTE="NeonNinja"]

Stopped reading there. You liked ME2. Good for you.

GunSmith1_basic

When you go out of your way to say that the game sucks, but then just leave that comment hanging out there with absolutely no reference other than vague allusions to "bad" narrative, AI, gunplay etc. without explaining why it is bad then that is fishing for replies. Sorry, that's the dictionary definition of trolling. What I did (if you bothered to even skim what I wrote) was to explain why I think that ME2 had a great narrative by referencing its structure and included specifics to clarify my point. You can't just say "go play Witcher 1 and 2" because 1: that shouldn't matter to a ME2 discussion and 2: it's not referencing anything specific in any game.

At the very least, why don't you say what specifically made Witcher so great that it overshadowed everything ME2 did? A better plan would be to explain where ME2 failed but I'll take any intelligent analysis at this point instead of the trolling you are currently doing.

OK. Cool. But I don't care if you think ME2 is good. This is not a discussion I want to have with you if you didn't get the hint.

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NeonNinja

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#71 NeonNinja
Member since 2005 • 17318 Posts

[QUOTE="NeonNinja"]

[QUOTE="FrozenLiquid"]

Just a heads up: Seven Samurai essentially has the same plot as Mass Effect 2. The Magnificent Seven essentially is The Seven Samurai. Both are considered some of the most thrilling movies ever made.

Plots don't have to be elaborate if the story isn't focussed on it (this is especially true of stories considered "drama"). Mass Effect 2's story is about the characters, not the plot. The reason is that you see the world through the existence of the characters. Thus the main plot at the least negligible, at the most, extraneous.

Mass Effect 2 is the only drama in the ME trilogy. The other two can be categorized as melodramas.

FrozenLiquid

Just a headsup, I've seen them. And 13 Assassins which is also awesome.

Just a headsup. They're all better than Mass Effect 2.

Good. So you know that you can't fault Mass Effect 2 for it's lacklustre plot because that's not the direction in went in. It's like faulting a woman for having no penis.

If you want to be witty, at least have good arguments to back yourself up. Coz if you don't, you look like a dickhole.

That has to be one of the stupidest replies I have received. I can't fault ME2's plot because a movie did it better back in the 1950's? Thanks, but no. ME2's plot sucks. This is not wit. This is my stance. If you think I'm a dickhole for having it than more power to you.

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jg4xchamp

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#72 jg4xchamp
Member since 2006 • 64054 Posts

*stuff*

edo-tensei

Now understand that it takes a lot for me to not responde as my regular douchy self, but all that stuff you just said was nothing I argued against Dragon Age. I keep saying, my major beefs probably have more to do with the lack of proper variety in enemies and the poorly thought out encounter designs/level design.

In fact I've even said I'm plenty convinced I have less issues with the battle system itself, and more issues with everything around that game. So um okey dokey for all the stuff you wrote.

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jg4xchamp

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#73 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="FrozenLiquid"]

[QUOTE="NeonNinja"]

Just a headsup, I've seen them. And 13 Assassins which is also awesome.

Just a headsup. They're all better than Mass Effect 2.

NeonNinja

Good. So you know that you can't fault Mass Effect 2 for it's lacklustre plot because that's not the direction in went in. It's like faulting a woman for having no penis.

If you want to be witty, at least have good arguments to back yourself up. Coz if you don't, you look like a dickhole.

That has to be one of the stupidest replies I have received. I can't fault ME2's plot because a movie did it better back in the 1950's? Thanks, but no. ME2's plot sucks. This is not wit. This is my stance. If you think I'm a dickhole for having it than more power to you.

No, it means you f*cking missed the point. Like that sh1t went right the f*ck over your head.

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NeonNinja

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#74 NeonNinja
Member since 2005 • 17318 Posts

[QUOTE="NeonNinja"]

[QUOTE="FrozenLiquid"]

Good. So you know that you can't fault Mass Effect 2 for it's lacklustre plot because that's not the direction in went in. It's like faulting a woman for having no penis.

If you want to be witty, at least have good arguments to back yourself up. Coz if you don't, you look like a dickhole.

jg4xchamp

That has to be one of the stupidest replies I have received. I can't fault ME2's plot because a movie did it better back in the 1950's? Thanks, but no. ME2's plot sucks. This is not wit. This is my stance. If you think I'm a dickhole for having it than more power to you.

No, it means you f*cking missed the point. Like that sh1t went right the f*ck over your head.

It certainly did, if that's the case. Because even when I re-read it I don't see the point. All I know is ME2's story was bad.

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edo-tensei

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#75 edo-tensei
Member since 2007 • 4581 Posts

[QUOTE="edo-tensei"]

*stuff*

jg4xchamp

Now understand that it takes a lot for me to not responde as my regular douchy self, but all that stuff you just said was nothing I argued against Dragon Age. I keep saying, my major beefs probably have more to do with the lack of proper variety in enemies and the poorly thought out encounter designs/level design.

In fact I've even said I'm plenty convinced I have less issues with the battle system itself, and more issues with everything around that game. So um okey dokey for all the stuff you wrote.

Yeah I understood the leveling system from your post, and yeah level design for these type of games could use some work.
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Ballroompirate

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#76 Ballroompirate
Member since 2005 • 26695 Posts

Let's see they've made one of the best trilogy's this gen, they've made one of the best DnD style games this gen (which has been lacked a lot this gen), looks like they did pretty well from my perspective.

Yes Swtor did poorly and so did DA2, two mediocre achievements compared to their biggest achievements this gen is a no contest.

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jg4xchamp

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#77 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="jg4xchamp"]

[QUOTE="NeonNinja"]

That has to be one of the stupidest replies I have received. I can't fault ME2's plot because a movie did it better back in the 1950's? Thanks, but no. ME2's plot sucks. This is not wit. This is my stance. If you think I'm a dickhole for having it than more power to you.

NeonNinja

No, it means you f*cking missed the point. Like that sh1t went right the f*ck over your head.

It certainly did, if that's the case. Because even when I re-read it I don't see the point. All I know is ME2's story was bad.

Besides straight up saying that ME had a plot that was essentially 7 samurai, he also stated that like 7 samurai and the magnificent 7 the actual plot wasn't necessarily the strong point. Plots in each of those films were actually pretty limited, as much as the films and the drama was carried by the setting and characters. Which would be right in line with what was done in ME2, and the direction ME2 took.

In an example I understand better. Mad Men. Not the greatest in terms of plot lines, but some of the most compelling TV based solely on the setting and characters. As for his analogy, Liquid analogies, they're almost never good.

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Maroxad

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#78 Maroxad
Member since 2007 • 25317 Posts

I can appreciate RPG combat when it's done to correctly,let me rephrase: If it was done correctly.

jg4xchamp

It is such a darn shame we almost never see that :(

Combat in ME was improved with each iteration due to each new iteration being less RPGish, doesnt change the fact that combat in each game was utter ****.

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NeonNinja

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#79 NeonNinja
Member since 2005 • 17318 Posts

[QUOTE="NeonNinja"]

[QUOTE="jg4xchamp"] No, it means you f*cking missed the point. Like that sh1t went right the f*ck over your head.

jg4xchamp

It certainly did, if that's the case. Because even when I re-read it I don't see the point. All I know is ME2's story was bad.

Besides straight up saying that ME had a plot that was essentially 7 samurai, he also stated that like 7 samurai and the magnificent 7 the actual plot wasn't necessarily the strong point. Plots in each of those films were actually pretty limited, as much as the films and the drama was carried by the setting and characters. Which would be right in line with what was done in ME2, and the direction ME2 took.

In an example I understand better. Mad Men. Not the greatest in terms of plot lines, but some of the most compelling TV based solely on the setting and characters. As for his analogy, Liquid analogies, they're almost never good.

Right, but Mass Effect 2 doesn't really pull off that story well anyway. I understand that it's a story about recruiting a team to stop a threat that most people think is unstoppable. It doesn't change the fact that Seven Samurai did it really well while Mass Effect 2 did not. There's nothing wrong with the story itself, but the plot/narrative is not well done.

You can say "here's the story idea" but the execution of that story matters more. For me Mass Effect 2 fell flat, and much of that also came from the Suicide Mission itself just being really anticlimactic and short.

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NeonNinja

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#80 NeonNinja
Member since 2005 • 17318 Posts

[QUOTE="jg4xchamp"]

I can appreciate RPG combat when it's done to correctly,let me rephrase: If it was done correctly.

Maroxad

It is such a darn shame we almost never see that :(

Combat in ME was improved with each iteration due to each new iteration being less RPGish, doesnt change the fact that combat in each game was utter ****.

Very true.

Mass Effect's strength lies in its game world and concept. I haven't played 3 to know if it fixes what I hated in 2, but I loved the first game because I just found it so interesting to be lost in such a fully-realized world.

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jg4xchamp

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#81 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="jg4xchamp"]

I can appreciate RPG combat when it's done to correctly,let me rephrase: If it was done correctly.

Maroxad

It is such a darn shame we almost never see that :(

Combat in ME was improved with each iteration due to each new iteration being less RPGish, doesnt change the fact that combat in each game was utter ****.

Agreed. Their answer to "hey lets make a shooter where the player can build the soldiers talents" was, let's just make a f*cking shooter where has some super powers. And on top of that make sure the general shooting and movement is behind the curve of an actual action game.
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Maroxad

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#82 Maroxad
Member since 2007 • 25317 Posts

[QUOTE="Maroxad"]

[QUOTE="jg4xchamp"]

I can appreciate RPG combat when it's done to correctly,let me rephrase: If it was done correctly.

jg4xchamp

It is such a darn shame we almost never see that :(

Combat in ME was improved with each iteration due to each new iteration being less RPGish, doesnt change the fact that combat in each game was utter ****.

Agreed. Their answer to "hey lets make a shooter where the player can build the soldiers talents" was, let's just make a f*cking shooter where has some super powers. And on top of that make sure the general shooting and movement is behind the curve of an actual action game.

And that is where (almost) everyone gets it wrong when it comes to ARPGs.

They take an action game, and tack on RPG elements that only result in making the game poorly tweaked and unbalanced. But hey, we have superpowers, and it is AN RPG*, so the bad action is excused! :P

*RPG standing for Remarkably Profitable Game.

Honestly, adding RPG elements to an action game is harder than it seems, you cant just add them and call it a day. You also have to finely tweak the RPG elements so they do NOT detract from the action elements. An action game should never be solely about the numbers.

Demons/Dark Souls, Mount&Blade, Dark Messiah of Might&Magic got it right.

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NeonNinja

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#83 NeonNinja
Member since 2005 • 17318 Posts

I really need to play Dark Souls. That game has way too much praise for me to ignore it.

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skrat_01

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#84 skrat_01
Member since 2007 • 33767 Posts

Don't hate the developer. Hate the publisher.

...Unless, of course, the developer is independent, then you can hate them all you want.

The__Kraken
The publisher is the developer in this instance. Bioware is EA. Hate however you want to, doesn't mean someone is right or wrong.
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skrat_01

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#85 skrat_01
Member since 2007 • 33767 Posts

Besides straight up saying that ME had a plot that was essentially 7 samurai, he also stated that like 7 samurai and the magnificent 7 the actual plot wasn't necessarily the strong point. Plots in each of those films were actually pretty limited, as much as the films and the drama was carried by the setting and characters. Which would be right in line with what was done in ME2, and the direction ME2 took.


In an example I understand better. Mad Men. Not the greatest in terms of plot lines, but some of the most compelling TV based solely on the setting and characters. As for his analogy, Liquid analogies, they're almost never good.

jg4xchamp

The difference here is that Seven Samurai had excellent characterisation, character interplay, writing and one important thing: stakes; all playing to the strengths of the spartan plot.

ME2 however doesn't have nearly strong stakes, and constantly loses sight of this as the plot unfolds. And it isn't helped that it hits that very gamey writers nightmare scenario, that anything ludic, specifically Shepard being a husk-character absolutely clashes with a highly architected and written plot, as well as character interplay - which comes down to Bioware (as most developers typically do) emulating film in format and structure. But for what it is, it works, and that's due to the characters personalities and their subplots shining through.

It's characterisation and character interplay - also trying to work out a storytelling structure native to interactivity - that designers/writers/creators are struggling with at the moment, and everything still in the early days in terms of actually finding something native to games. We can simulate how the universe works and a bullet accurately piercing someone's skull, but we still can't simulate a conversation properly.Hell I'm finishing up a thesis and project about this kind of thing on my other monitor; it's all pretty interesting.

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jg4xchamp

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#86 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="jg4xchamp"]Besides straight up saying that ME had a plot that was essentially 7 samurai, he also stated that like 7 samurai and the magnificent 7 the actual plot wasn't necessarily the strong point. Plots in each of those films were actually pretty limited, as much as the films and the drama was carried by the setting and characters. Which would be right in line with what was done in ME2, and the direction ME2 took.


In an example I understand better. Mad Men. Not the greatest in terms of plot lines, but some of the most compelling TV based solely on the setting and characters. As for his analogy, Liquid analogies, they're almost never good.

skrat_01

The difference here is that Seven Samurai had excellent characterisation, character interplay, writing and one important thing: stakes; all playing to the strengths of the spartan plot.

ME2 however doesn't have nearly strong stakes, and constantly loses sight of this as the plot unfolds. And it isn't helped that it hits that very gamey writers nightmare scenario, that anything ludic, specifically Shepard being a husk-character absolutely clashes with a highly architected and written plot, as well as character interplay - which comes down to Bioware (as most developers typically do) emulating film in format and structure. But for what it is, it works, and that's due to the characters personalities and their subplots shining through.

It's characterisation and character interplay - also trying to work out a storytelling structure native to interactivity - that designers/writers/creators are struggling with at the moment, and everything still in the early days in terms of actually finding something native to games. We can simulate how the universe works and a bullet accurately piercing someone's skull, but we still can't simulate a conversation properly.Hell I'm finishing up a thesis and project about this kind of thing on my other monitor; it's all pretty interesting.

Why you gotta quote me on this? I just explained things. I don't believe that sh1t, Liquid does. I thought the stakes were plenty obvious, but as you said the threat wasn't really built up. A lot of times it was like "oh hey, don't forget the Collectors, they are doing stuff". Personally am not a fan of a giant recruit-a-thon, but that seems to cover a general Bioware agenda. Either way I enjoyed what they executed character wise, it's a shame it took them until the 3rd game to actually make the crew interact with each other. One of my biggest gripes is that it always feels like everyone is only there for shephard, but don't really do anything among each other . It needed to take a page out of Firefly's book, and take in more chances to show off the different personalities and beliefs trying to mesh with each other.
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jg4xchamp

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#87 jg4xchamp
Member since 2006 • 64054 Posts

And that is where (almost) everyone gets it wrong when it comes to ARPGs.

They take an action game, and tack on RPG elements that only result in making the game poorly tweaked and unbalanced.Maroxad

RIGHT? finally someone that understand my pain



*RPG standing for Remarkably Profitable Game.

Honestly, adding RPG elements to an action game is harder than it seems, you cant just add them and call it a day. You also have to finely tweak the RPG elements so they do NOT detract from the action elements. An action game should never be solely about the numbers.

Demons/Dark Souls, Mount&Blade, Dark Messiah of Might&Magic got it right.

Love me some Demons/Dark Souls. Mount and Blade is fun from what I've tried. Never really played Dark Messiah. The last full on WRPG I tried, was probably Arcanum. And that playthrough got inerrupted by my desire to replay Resident Evil 4.

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UnknownSniper65

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#88 UnknownSniper65
Member since 2004 • 9238 Posts

I really don't feel any hate for the developer. I don't see why somebody would use such a strong emotion to describe a video game developer, That being said, I'm more careful about games I buy that are made by BioWare. After Dragon Age:Origins (one of my favorite games of all time) and Mass Effect, anything with the BioWare tag on it was an instant purchase for me. I ended up being really disappointed by Dragon Age 2 and SWTOR. The Mass Effect series was meh to me as well. I felt like with Mass Effect they tried to be both an RPG and a Shooter. The result of that was a poor FPS with shallow RPG elements. That being said the storyline still saved the series for me.

I think Dragon Age 2 and SWTOR hurt the BioWare brand some in my opinion. Personality, I don't buy a BioWare title until I see some reviews first.

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deactivated-5acbb9993d0bd

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#89 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
[QUOTE="dracolich55"][QUOTE="MBirdy88"][QUOTE="charizard1605"]Mass Effect was incredible, Mass Effect 2 is among the all time greats. The trilogy is collectively one of the most staggering achievements in games and storytelling. Dragon Age: Origins was wonderful, and might be one of the greatest RPGs ever made. Dragon Age II was awful, and is one of the worst games I personally have had the misfortune of playing. Star Wars: The Old Republic was a disaster, doomed to failure, waiting to happen, and it's Bioware's egocentric stupidity in trying to contest Blizzard that led to that failure. Bioware hate this generation is more a matter of hopping on the bandwagon. I count three great games, one of which is stunningly excellent; two objectively bad games, and one game that, regardless of its narrative failures, still played great. There is also the fact that collectively, the Mass Effect trilogy is unsurpassed. They deserve a lot of the hate they get. The rest of it is just over the top, unfair, uncalled for.

Dragon ... Age... origin ... best rpg of all time? my god, it was **** compared to BG, PT and even the NWN games. Shove modern graphics in a game, add loads of blood, abit of nudity. create a very generic fantasy realm with boring characters, market it as badass and people lap it up. Dragon Age is just mediocre, it took away the gameplay advantages and awesome multiplayer of the older bioware franchises and create a boring dumbed down experiance where nothing really exciting ever happened.

More like one of the best RPGs this gen. DA:O was amazing. Replaying it right now as we speak. And how was it ****, what did it lack exactly. And almost all fantasy settings except a Song of Ice and Fire are generic these days, man.

Its new game logic was inferior to D&D completely. despite being a casual version of it. No dungeon master, content creation, co-operative multiplayer to be seen. no doubt due to being multiplatform. Too many forgetable characters. Small world. Anti-climactic. (I guess bioware is good at that this gen.) And then there is Dragon Age 2... an a-aa game. Neverwinter Nights carried on would of been 10x better than this, especially if they kept the entire featureset. Fine. you love it, but it doesnt do Baldurs Gate or NWN any justice. nothing but a flashy effortless sequal shoved on all systems.
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Senor_Kami

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#90 Senor_Kami
Member since 2008 • 8529 Posts
ME trilogy is great. DAO was really good altough it had some rough spots, DAA was better but removed difficulty, and DAII was ok but stumbled a lot. BioWare has done fine by me this gen. I've played six of their games. 5 of them were good, one was ok.
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Heil68

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#91 Heil68
Member since 2004 • 60831 Posts
I've like them and their games since MDK and I'll continue to do so.
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#92 timmy00
Member since 2006 • 15360 Posts

Bioware have always been kinda iffy for me. Mass Effect is okay and I got no interest in Dragon Age. The first was such a bore that I didn't even bother to play the second one.

Hate is always silly when it comes to videogames lol.Sushiglutton
*shrugs*

Nothing wrong with not liking a game or hating it.

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skrat_01

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#93 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]

[QUOTE="jg4xchamp"]Besides straight up saying that ME had a plot that was essentially 7 samurai, he also stated that like 7 samurai and the magnificent 7 the actual plot wasn't necessarily the strong point. Plots in each of those films were actually pretty limited, as much as the films and the drama was carried by the setting and characters. Which would be right in line with what was done in ME2, and the direction ME2 took.


In an example I understand better. Mad Men. Not the greatest in terms of plot lines, but some of the most compelling TV based solely on the setting and characters. As for his analogy, Liquid analogies, they're almost never good.

jg4xchamp

The difference here is that Seven Samurai had excellent characterisation, character interplay, writing and one important thing: stakes; all playing to the strengths of the spartan plot.

ME2 however doesn't have nearly strong stakes, and constantly loses sight of this as the plot unfolds. And it isn't helped that it hits that very gamey writers nightmare scenario, that anything ludic, specifically Shepard being a husk-character absolutely clashes with a highly architected and written plot, as well as character interplay - which comes down to Bioware (as most developers typically do) emulating film in format and structure. But for what it is, it works, and that's due to the characters personalities and their subplots shining through.

It's characterisation and character interplay - also trying to work out a storytelling structure native to interactivity - that designers/writers/creators are struggling with at the moment, and everything still in the early days in terms of actually finding something native to games. We can simulate how the universe works and a bullet accurately piercing someone's skull, but we still can't simulate a conversation properly.Hell I'm finishing up a thesis and project about this kind of thing on my other monitor; it's all pretty interesting.

Why you gotta quote me on this? I just explained things. I don't believe that sh1t, Liquid does. I thought the stakes were plenty obvious, but as you said the threat wasn't really built up. A lot of times it was like "oh hey, don't forget the Collectors, they are doing stuff". Personally am not a fan of a giant recruit-a-thon, but that seems to cover a general Bioware agenda. Either way I enjoyed what they executed character wise, it's a shame it took them until the 3rd game to actually make the crew interact with each other. One of my biggest gripes is that it always feels like everyone is only there for shephard, but don't really do anything among each other . It needed to take a page out of Firefly's book, and take in more chances to show off the different personalities and beliefs trying to mesh with each other.

Oh I just felt like it was something worth getting on my soap box about - didn't mean it in a critical sense aimed away at you. Honestly I haven't scrolled back that far to see what Liquid has said, I'll have to take a look. That's true there wasn't really a build up; I suppose my problem is that the threat was stated 'ho look they're out to get humanity' but there was never any in-game implications while the player broed out with Garru's or proceeded to solve petty-space theft crimes. Dragon Age Origins had really similar problems. I'm glad to hear that the crew interacts in the third though, still haven't played it - couldn't agree more that it sucked that they were all entirely separate. It did make the whole finale payoff that extra bit sweeter though, because of that. Couldn't agree more though, that would be dieal, and considering how slow-burn games like this usually are it could work, though the biggest problem is often the script limitations writers have - usually it's horribly short, due to the budget constraints of voice acting. Which really, really does suck.
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Macutchi

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#94 Macutchi
Member since 2007 • 11205 Posts

[QUOTE="FrozenLiquid"]

Just a headsup, I've seen them. And 13 Assassins which is also awesome.

Just a headsup. They're all better than Mass Effect 2.

NeonNinja

Good. So you know that you can't fault Mass Effect 2 for it's lacklustre plot because that's not the direction in went in. It's like faulting a woman for having no penis.

If you want to be witty, at least have good arguments to back yourself up. Coz if you don't, you look like a dickhole.

so you cant criticise a story driven rpg for a lacklustre (understatement) plot...? ok then :roll:

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svenus97

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#95 svenus97
Member since 2009 • 2318 Posts

BioWare is still liked in general. You are just using a couple of threads and some loud neanderthals as a template. As is the case with everything, those who are content with something will just move on and those who aren't will make sure their opinion is heard by everyone.

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N30F3N1X

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#96 N30F3N1X
Member since 2009 • 8923 Posts

BioWare is still liked in general. You are just using a couple of threads and some loud neanderthals as a template. As is the case with everything, those who are content with something will just move on and those who aren't will make sure their opinion is heard by everyone.

svenus97

Not saying anything = being ok with it?

:lol: Just another day in System Wars.

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lx_theo

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#97 lx_theo
Member since 2010 • 6211 Posts

[QUOTE="svenus97"]

BioWare is still liked in general. You are just using a couple of threads and some loud neanderthals as a template. As is the case with everything, those who are content with something will just move on and those who aren't will make sure their opinion is heard by everyone.

N30F3N1X

Not saying anything = being ok with it?

:lol: Just another day in System Wars.

He means the loudest voice will be of those who disliked it the most. Which is generally considered sound logic in all fields. With that, all the hate you hear logically follow as not representative of what people thought
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megadeth1117

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#98 megadeth1117
Member since 2010 • 1830 Posts

They were never that good to begin with.jg4xchamp

1246621429_stevenSegalGlare.gif.

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#99 svenus97
Member since 2009 • 2318 Posts

[QUOTE="svenus97"]

BioWare is still liked in general. You are just using a couple of threads and some loud neanderthals as a template. As is the case with everything, those who are content with something will just move on and those who aren't will make sure their opinion is heard by everyone.

N30F3N1X

Not saying anything = being ok with it?

:lol: Just another day in System Wars.

No, I said a thumb = a finger, what you are saying is a finger = a thumb. Those who are generally content with something won't waste their time with explaining how much they love that something, whereas those who are dissatisfied will. Case in point, Mass Effect 3's ending. Those who didn't like the ending made sure their opinion was heard, and those who were OK with it (like I was) just moved on.
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#100 Peredith
Member since 2011 • 2289 Posts

Mass Effect was incredible, Mass Effect 2 is among the all time greats. The trilogy is collectively one of the most staggering achievements in games and storytelling. Dragon Age: Origins was wonderful, and might be one of the greatest RPGs ever made.charizard1605

You can't be serious :lol: