What Motion Controls need in general is their "Halo" to show off its potential. I still hold firmly to K/M but before Halo the general consesus was that you can't play a shooter game with Analog sticks. Now, several years later, Analog Sticks are pretty much the standard eventho they have some flaws. Analog sticks currently feel like a gimped version of the mouse, slow, imprecise and other things. Motion Controls fixes most of these flaws ontop it offers something the mouse doesn't have - another parameter z: depth, which should open up different options.
People need to realize that as games become more and more complex you start running out of buttons. One way of solving that is to add something that isn't restricted to buttons, like gestures. This also lower the difficulty since it become more intuitive which is better then a controller with ### buttons.
http://www.youtube.com/watch?v=6VBMEN5Bvpg&feature=related-Notice how much more fluent the gameplay is and how he actually doesn't need to move his hands as much as people like to believe and the amount of control. Then again this video also shows the main problem with Motion Controls. Somehow the developers think it would be more fun to do some weird hand waggle to trigger Reload or Melee instead of mapping it to a button.
Mostly due to bad games on ze Wii, people got the impression that you need to keep your hands straight up and waggle your way thro a game, but you really don't. It's a pity alot of people haven't played RE4/MP3 (Wii) because they would then realize the amount of potential the motion controls really have. It won't replace regular controls for action/adventure, Fighting or racing games but for FPS, TPS, some RPGs and strategy it's the way to go.
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