I think Arc's motion control is going to be better than the Wiimote with M+

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amaneuvering

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#1 amaneuvering
Member since 2009 • 4815 Posts

Sony Arc E3 demo

Wiimote LiveMove 2 demo

Looking at both the above demonstrations of each motion control technology I personally think it's pretty obvious Arc is overall a little bit more responsive and accurate for motion control than the Wiimote with M+ and I think it's ultimately going to offer the better motion controls.

Discuss...

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nintendo-4life

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#2 nintendo-4life
Member since 2004 • 18281 Posts
that's because it's coming out a year later :|
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tagyhag

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#3 tagyhag
Member since 2007 • 15874 Posts
I think the new generation of consoles will be stronger than this generation's consoles.
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bobbetybob

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#4 bobbetybob
Member since 2005 • 19370 Posts
Totally, I can't wait to buy a PS Eye, and Arc, and have to use a full sized controller in my other hand, it's gonna be awesome.
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eveileb-ekam

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#5 eveileb-ekam
Member since 2009 • 1578 Posts

They looked pretty comparable to me. Tech demos are never really the best way to judge such things, the proof is in the games. Still, I remain hopeful.

I really liked the look of the final tech demo, very Zelda esque. I hope that maybe a Zelda like game could be made from those mechanics.

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amaneuvering

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#6 amaneuvering
Member since 2009 • 4815 Posts

I think the new generation of consoles will be stronger than this generation's consoles.tagyhag
I doubt there's many people that would argue with you there but I bet you plenty of Sheep will tell you that M+ is better for motion control than Arc...

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Sandvichman

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#8 Sandvichman
Member since 2010 • 4006 Posts
Probably, but it's not going to be anything popular, or established.
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LegatoSkyheart

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#9 LegatoSkyheart
Member since 2009 • 29733 Posts

let's see. Camera focusing on Movement of Controller vs Movement and IR sensing.

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bobbetybob

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#10 bobbetybob
Member since 2005 • 19370 Posts
[QUOTE="bobbetybob"]Totally, I can't wait to buy a PS Eye, and Arc, and have to use a full sized controller in my other hand, it's gonna be awesome.amaneuvering
Can your weedy arms really not handle having to hold a whole PS3 controller in one hand and an Arc in the other for some games. How do you even cope holding the Nunchuck in one hand and a Wiimote with M+ attached in the other. I must be terrible for you. How the hell are you going to manage holding one Wiimote or Arc in each hand for the games that offer that option.

It was just a little joke no need to get so shirty over it. I was also pointing out the reasons that, in my opinion, the Arc isn't better than the Wiimote, and won't be very successful. If they fix both of those problems then it should be great, but I wouldn't say it looks better than the wiimote, it's pretty much exactly the same.
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Sandvichman

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#11 Sandvichman
Member since 2010 • 4006 Posts

let's see. Camera focusing on Movement of Controller vs Movement and IR sensing.

LegatoSkyheart
' You make it sound like the wiimate is something that's even advanced.
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yoshi_64

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#12 yoshi_64
Member since 2003 • 25261 Posts
It could be, since the Arc combines a wand and camera. Basicaly think Natal and Wiimote w/ M+ Now, the only thing it needs is proper support. If the Arc has a strong line up we could see that happening.
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yoshi_64

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#13 yoshi_64
Member since 2003 • 25261 Posts

let's see. Camera focusing on Movement of Controller vs Movement and IR sensing.

LegatoSkyheart
Camera that detects positioning, while wand details angle and movement. It's the Wii mote with a Camera watching it. The Wii mote has a camera watching two IR sensors.
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amaneuvering

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#14 amaneuvering
Member since 2009 • 4815 Posts

[QUOTE="LegatoSkyheart"]

let's see. Camera focusing on Movement of Controller vs Movement and IR sensing.

yoshi_64

Camera that detects positioning, while wand details angle and movement. It's the Wii mote with a Camera watching it. The Wii mote has a camera watching two IR sensors.

Yeah, and two IR sensors that the Wiimote's camera has to be pointing directly at to detect, so if you point the Wiimote away from the sensor bar there's only the gyroscopes left trying to figure out where it is in 3D space and what it's doing, whereas with Arc the camera is tracking that big glowing orb all the time.

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dercoo

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#15 dercoo
Member since 2006 • 12555 Posts

The "arc" is supposed to deliver sub-millimeter accuracy, so yeah it is better than the Wii motion +.

The question is is it will be properly implemented (by developers), and if it can become popular.

Sony also showed of the potential for core gamer use too.

I am curious if Nintendo will

A: Up the Wii this E3 to keep up with arc and Natal

or

B: Just take it easy and continue to rake in the mainstream money the Wii will continue to have flooding in.

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amaneuvering

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#16 amaneuvering
Member since 2009 • 4815 Posts

The "arc" is supposed to deliver sub-millimeter accuracy, so yeah it is better than the Wii motion +.

The question is is it will be properly implemented (by developers), and if it can become popular.

Sony also showed of the potential for core gamer use too.

I am curious if Nintendo will

A: Up the Wii this E3 to keep up with arc and Natal

or

B: Just take it easy and continue to rake in the mainstream money the Wii will continue to have flooding in.

dercoo
I'm thinking that in terms of the motion control Nintendo will go with option B.
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yoshi_64

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#17 yoshi_64
Member since 2003 • 25261 Posts
[QUOTE="yoshi_64"][QUOTE="LegatoSkyheart"]

let's see. Camera focusing on Movement of Controller vs Movement and IR sensing.

amaneuvering
Camera that detects positioning, while wand details angle and movement. It's the Wii mote with a Camera watching it. The Wii mote has a camera watching two IR sensors.

Two IR sensors that the Wiimote's camera has to be pointing directly at to detect, so if you point the Wiimote away from the sensor bar there's only the gyroscopes left trying to figure out where it is in 3D space and what it's doing, whereas with Arc the camera is tracking that big glowing orb all the time.

I know that. I said that in my comment. "The Wii mote has a camera watching two IR sensors." The Arc is the same thing though, but reversed. Should the camera lose sight of the Ball (which is likely an IR device or something) then it will be up to the Arc to detail via 3D space as well. There's also the possibility (since it uses existing Eye Cam) that it will also be prone to things like poor lighting to affect the situation, other objects on screen affecting the orbs, and so on. (Same things can apply to Natal). All three aren't perfect, but they do have their strengths and weaknesses too. Not saying any single unit is better, but it will depend on a strong lineup of games to showcase what each can do.
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hy4k

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#18 hy4k
Member since 2009 • 1790 Posts

well obviously if you rip something off and release it over a year later it'll be better. even cows should be smart enough to realise that

though i think everyone realises it'll be a huge failure like the PS3. except cows of course


Can your weedy arms really not handle having to hold a whole PS3 controller in one hand and an Arc in the other for some games.

amaneuvering


it's not a question of whether he can, but whether it's comfortable for him

as a cow who defends all of Sony's stupid decisions and remains in constant denial about the system it's not your place to lecture him. he'd get less bias from the official sony website

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VendettaRed07

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#19 VendettaRed07
Member since 2007 • 14012 Posts

Wii motion plus from my experience gets uncalibrated waaaaaay too easily. If the arc just works fine and doesn't just constantly get confused then yes imo it will be better

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amaneuvering

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#20 amaneuvering
Member since 2009 • 4815 Posts

Camera that detects positioning, while wand details angle and movement. It's the Wii mote with a Camera watching it. The Wii mote has a camera watching two IR sensors. dercoo
Two IR sensors that the Wiimote's camera has to be pointing directly at to detect, so if you point the Wiimote away from the sensor bar there's only the gyroscopes left trying to figure out where it is in 3D space and what it's doing, whereas with Arc the camera is tracking that big glowing orb all the time.

I know that. I said that in my comment. "The Wii mote has a camera watching two IR sensors." The Arc is the same thing though, but reversed. Should the camera lose sight of the Ball (which is likely an IR device or something) then it will be up to the Arc to detail via 3D space as well. There's also the possibility (since it uses existing Eye Cam) that it will also be prone to things like poor lighting to affect the situation, other objects on screen affecting the orbs, and so on. (Same things can apply to Natal). All three aren't perfect, but they do have their strengths and weaknesses too. Not saying any single unit is better, but it will depend on a strong lineup of games to showcase what each can do.

___________________________

I know you did and I was just emphasising the difference between having to point the Wiimote directly as the small sensor bar on the tv to register it's exact position and a camera that sees a much larger area which the Arc's ball is going to be floating in.

Just in case some people think they are doing the same thing and are just as effective at doing it.

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jalexbrown

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#21 jalexbrown
Member since 2006 • 11432 Posts
I didn't care about motion controls when Nintendo was doing it with the Wii, and I don't care one bit more now that Sony is doing it with the Arc.
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mariokart97

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#22 mariokart97
Member since 2009 • 913 Posts

Both look very impressive but I favor the Wii Motion plus

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amaneuvering

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#23 amaneuvering
Member since 2009 • 4815 Posts

Both look very impressive but I favor the Wii Motion plus

mariokart97
No surprise there based on your sig... :)
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awssk8er716

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#24 awssk8er716
Member since 2005 • 8485 Posts

It's proven to be more accurate, because the Arc is 1:1, but seriously.

I really can't tell the difference between 1:1 and the Wii Motion Plus.

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ThePlothole

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#25 ThePlothole
Member since 2007 • 11515 Posts
I know that. I said that in my comment. "The Wii mote has a camera watching two IR sensors." The Arc is the same thing though, but reversed. Should the camera lose sight of the Ball (which is likely an IR device or something) then it will be up to the Arc to detail via 3D space as well. There's also the possibility (since it uses existing Eye Cam) that it will also be prone to things like poor lighting to affect the situation, other objects on screen affecting the orbs, and so on. (Same things can apply to Natal). All three aren't perfect, but they do have their strengths and weaknesses too. Not saying any single unit is better, but it will depend on a strong lineup of games to showcase what each can do. yoshi_64

Poor lighting shouldn't effect either Arc or Natal. Since the bulb on the top of the former glows, while the latter has a infrared emitter to keep the subject "illuminated".

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RavenLoud

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#26 RavenLoud
Member since 2009 • 2874 Posts

They looked pretty comparable to me. Tech demos are never really the best way to judge such things, the proof is in the games. Still, I remain hopeful.

I really liked the look of the final tech demo, very Zelda esque. I hope that maybe a Zelda like game could be made from those mechanics.

eveileb-ekam
Demon's souls with Arc support. Do that Sony, and you have sold at least one Arc :D
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ElTriforceo

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#27 ElTriforceo
Member since 2009 • 1130 Posts

Awesome, now let's see it applied to an actual GAME.

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Half-Way

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#28 Half-Way
Member since 2010 • 5001 Posts

cows are so cute

first they love sixaxis

then they pretend it dosent exist becouse it sucks so much

then they hate motion controlers

then they have to wait 1 year for a rip-off that isnt improving in any way

then they love motion, and think it will be better

-

but no anwsere your question.

the controler itself is only as good as the developers making games for it

and so far.

zelda WM+ > no games that use Arc

not to mention, there is nothing that can top zelda, so they are allready fighting a lost battle

the only thing they can do is to compeat with RS2 or something

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PannicAtack

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#29 PannicAtack
Member since 2006 • 21040 Posts

zelda WM+ > no games that use Arc

Half-Way

As far as we're concerned, Zelda Wii consists of a single picture. I wouldn't brag about that.

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Half-Way

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#30 Half-Way
Member since 2010 • 5001 Posts

[QUOTE="Half-Way"]

zelda WM+ > no games that use Arc

PannicAtack

As far as we're concerned, Zelda Wii consists of a single picture. I wouldn't brag about that.

a picture says more then a thousend words :P

not to mention at this point

even a picture > anything arc has

and it also has games out for it =O

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Rockman999

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#31 Rockman999
Member since 2005 • 7507 Posts

This seems interesting....

http://www.eurogamer.net/articles/digitalfoundry-vs-console-lag-round-two-article

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smashed_pinata

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#32 smashed_pinata
Member since 2005 • 3747 Posts

Sony Arc E3 demo

Wiimote LiveMove 2 demo

Looking at both the above demonstrations of each motion control technology I personally think it's pretty obvious Arc is overall a little bit more responsive and accurate for motion control than the Wiimote with M+ and I think it's ultimately going to offer the better motion controls.

Discuss...

amaneuvering

It had BETTER be. If arc launched a year later after WiiM+ and WASN'T as good, it would be full of ROFL fail. That doesn't stop WiiM+ to work great and be a excellent add-on. Good try though.

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CAPSROGUE

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#33 CAPSROGUE
Member since 2008 • 863 Posts

I hope they release a "nunchuck" for it. Otherwise it'll simply be too expensive or used for mini-games. Oh, and let's make that a wireless nunchuck, shall we?

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ThePlothole

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#34 ThePlothole
Member since 2007 • 11515 Posts

I hope they release a "nunchuck" for it. Otherwise it'll simply be too expensive or used for mini-games. Oh, and let's make that a wireless nunchuck, shall we?

CAPSROGUE

A Nunchuk-ish accessory would certainly prove a more elegant solution than holding the dualshock with one hand (which is how RE5:Alternative Edition implements it).

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Dibdibdobdobo

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#35 Dibdibdobdobo
Member since 2008 • 6683 Posts
Established control method >> some really badly designed control method.
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ThePlothole

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#36 ThePlothole
Member since 2007 • 11515 Posts
Established control method >> some really badly designed control method.Dibdibdobdobo

This was the established control method at one point.

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CDUB316

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#37 CDUB316
Member since 2009 • 6589 Posts

[QUOTE="bobbetybob"]Totally, I can't wait to buy a PS Eye, and Arc, and have to use a full sized controller in my other hand, it's gonna be awesome.amaneuvering
Can your weedy arms really not handle having to hold a whole PS3 controller in one hand and an Arc in the other for some games. How do you even cope holding the Nunchuck in one hand and a Wiimote with M+ attached in the other. I must be terrible for you. How the hell are you going to manage holding one Wiimote or Arc in each hand for the games that offer that option.

lol, sorry but the nunchuck is alot smaller than the PS3 controller

nunchuck is designed for one hand whereas the PS3 controller is designed for two hands

sure you can get used to it...doesn't mean it isn't a crap set up though cause it is

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Dibdibdobdobo

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#38 Dibdibdobdobo
Member since 2008 • 6683 Posts

[QUOTE="Dibdibdobdobo"]Established control method >> some really badly designed control method.ThePlothole

This was the established control method at one point.

point being?

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ThePlothole

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#39 ThePlothole
Member since 2007 • 11515 Posts

point being?

Dibdibdobdobo

None of us have actually tried the Arc yet. We haven't even seen it in its final form. So you shouldn't pass judgment just yet.

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jalexbrown

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#40 jalexbrown
Member since 2006 • 11432 Posts
[QUOTE="Dibdibdobdobo"]

point being?

ThePlothole

None of us have actually tried the Arc yet. We haven't even seen it in its final form. So you shouldn't pass judgment just yet.

I'm passing judgment on the Arc based on the simple fact that I don't like the concept of motion controls. I'm not judging how the Arc will perform technically compared to Natal or the Wiimote. I couldn't care less which one is most technically competent, because I still have no desire to use any of them. I do own a Wii, and I will occasionally use the Wiimote on that one occasion each year that I play something on Wii, but it's not really because I like the controller.
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Dibdibdobdobo

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#41 Dibdibdobdobo
Member since 2008 • 6683 Posts
[QUOTE="ThePlothole"][QUOTE="Dibdibdobdobo"]

point being?

None of us have actually tried the Arc yet. We haven't even seen it in its final form. So you shouldn't pass judgment just yet.

If i have to use the standard PS3 Controller on my leg and use the Arc in another hand its a failure straight away!!
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#42 SapSacPrime
Member since 2004 • 8925 Posts

I think all motion controllers are going to be a complete bust and nothing but a gimmick to get people to throw even more money away, all these party games and cash ins have tainted what motion controls may have offered and now all Sony and MS will want is to collect some easy money.

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jalexbrown

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#43 jalexbrown
Member since 2006 • 11432 Posts

I think all motion controllers are going to be a complete bust and nothing but a gimmick to get people to throw even more money away, all these party games and cash ins have tainted what motion controls may have offered and now all Sony and MS will want is to collect some easy money.

SapSacPrime
Pretty much this. Despite what everyone seems to believe, I don't think motion controls are the future of gaming, and I don't think that it will become a standard - at least not any time in the foreseeable future.
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ThePlothole

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#44 ThePlothole
Member since 2007 • 11515 Posts
I'm passing judgment on the Arc based on the simple fact that I don't like the concept of motion controls. I'm not judging how the Arc will perform technically compared to Natal or the Wiimote. I couldn't care less which one is most technically competent, because I still have no desire to use any of them. I do own a Wii, and I will occasionally use the Wiimote on that one occasion each year that I play something on Wii, but it's not really because I like the controller.jalexbrown

Though you feel that way now, you may just change your mind in a few years. As motion controls become more precise they will most certainly open up new possibilities for gaming. And don't say, "well they said that about the Wii", because the wiimote is honestly a very primitive example of motion sensing. And even then there are a few titles that would have been difficult to implement on any other console.

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jalexbrown

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#45 jalexbrown
Member since 2006 • 11432 Posts
[QUOTE="jalexbrown"]I'm passing judgment on the Arc based on the simple fact that I don't like the concept of motion controls. I'm not judging how the Arc will perform technically compared to Natal or the Wiimote. I couldn't care less which one is most technically competent, because I still have no desire to use any of them. I do own a Wii, and I will occasionally use the Wiimote on that one occasion each year that I play something on Wii, but it's not really because I like the controller.ThePlothole

Though you feel that way now, you may just change your mind in a few years. As motion controls become more precise they will most certainly open up new possibilities for gaming. And don't say, "well they said that about the Wii", because the wiimote is honestly a very primitive example of motion sensing. And even then there are a few titles that would have been difficult to implement on any other console.

I don't think that developers are going to put that much work into motion control games. It'll be mainly used for party games that will appeal to the casual market; I don't think Arc or Natal are going to be huge hits with the hardcore audience, and as such developers aren't going to be very motivated to make any sort of genre-breaking experiences that will utilize motion controls. Of course I could end up being totally wrong, but that's my prediction.
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Dibdibdobdobo

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#46 Dibdibdobdobo
Member since 2008 • 6683 Posts

[QUOTE="ThePlothole"][QUOTE="jalexbrown"]I'm passing judgment on the Arc based on the simple fact that I don't like the concept of motion controls. I'm not judging how the Arc will perform technically compared to Natal or the Wiimote. I couldn't care less which one is most technically competent, because I still have no desire to use any of them. I do own a Wii, and I will occasionally use the Wiimote on that one occasion each year that I play something on Wii, but it's not really because I like the controller.jalexbrown

Though you feel that way now, you may just change your mind in a few years. As motion controls become more precise they will most certainly open up new possibilities for gaming. And don't say, "well they said that about the Wii", because the wiimote is honestly a very primitive example of motion sensing. And even then there are a few titles that would have been difficult to implement on any other console.

I don't think that developers are going to put that much work into motion control games. It'll be mainly used for party games that will appeal to the casual market; I don't think Arc or Natal are going to be huge hits with the hardcore audience, and as such developers aren't going to be very motivated to make any sort of genre-breaking experiences that will utilize motion controls. Of course I could end up being totally wrong, but that's my prediction.

Your right, why develop something for a small minority of gamers (not everyone on PS3/360 will buy arc / natal) when they can aim at a larger audience without it. Neither of these devices are standard so developers will be like "whats the point?". I hopeSony /MS stop with standard controllers while Nintendo improve there current technology for the next installment of Consoles.

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#47 ThePlothole
Member since 2007 • 11515 Posts

I don't think that developers are going to put that much work into motion control games. It'll be mainly used for party games that will appeal to the casual market; I don't think Arc or Natal are going to be huge hits with the hardcore audience, and as such developers aren't going to be very motivated to make any sort of genre-breaking experiences that will utilize motion controls.

Of course I could end up being totally wrong, but that's my prediction.

jalexbrown

Developers will most certainly not put much effort this generation. But then they rarely put much effort into accessories. Arc, Natal, and M+ are unlikely to prove the exception here. The critical variable is next generation and beyond.

However RTS is hardly a "casual" genre. And just the precision of motion controls has the potential to make them far more viable on consoles.

If i have to use the standard PS3 Controller on my leg and use the Arc in another hand its a failure straight away!! Dibdibdobdobo

Well okay, I agree that using the DS3 as a makeshift nunchuk is a rather awkward proposition. Though maybe the final device will at least have a d-pad.

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Dibdibdobdobo

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#48 Dibdibdobdobo
Member since 2008 • 6683 Posts
If i have to use the standard PS3 Controller on my leg and use the Arc in another hand its a failure straight away!! Dibdibdobdobo

Well okay, I agree that using the DS3 as a makeshift nunchuk is a rather awkward proposition. Though maybe the final device will at least have a d-pad.

I hope it does i really do.
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ropumar

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#49 ropumar
Member since 2005 • 1135 Posts

Looking at both the above demonstrations of each motion control technology I personally think it's pretty obvious Arc is overall a little bit more responsive and accurate for motion control than the Wiimote with M+ and I think it's ultimately going to offer the better motion controls.

amaneuvering

It is obvious that ARC is way better than wiimote plus.

There is nothing to discuss... the ARC technology is BETTTER in every single way (technically speaking), not only that but both technology consume CPU to be used, and the fact the ps3 has more CPU will mean that it will also use the more advanced technology better that the wii ever could even if had the same camera tracking technology.

And too top it of the Ps3 ARC will most likely be more supported than wiimote plus, since after 1 year of PLUS launch, less than 10 game actually use it.

Ps3 ARC will have more than 10 games at launch for sure.

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CAPSROGUE

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#50 CAPSROGUE
Member since 2008 • 863 Posts

What Motion Controls need in general is their "Halo" to show off its potential. I still hold firmly to K/M but before Halo the general consesus was that you can't play a shooter game with Analog sticks. Now, several years later, Analog Sticks are pretty much the standard eventho they have some flaws. Analog sticks currently feel like a gimped version of the mouse, slow, imprecise and other things. Motion Controls fixes most of these flaws ontop it offers something the mouse doesn't have - another parameter z: depth, which should open up different options.

People need to realize that as games become more and more complex you start running out of buttons. One way of solving that is to add something that isn't restricted to buttons, like gestures. This also lower the difficulty since it become more intuitive which is better then a controller with ### buttons.

http://www.youtube.com/watch?v=6VBMEN5Bvpg&feature=related-Notice how much more fluent the gameplay is and how he actually doesn't need to move his hands as much as people like to believe and the amount of control. Then again this video also shows the main problem with Motion Controls. Somehow the developers think it would be more fun to do some weird hand waggle to trigger Reload or Melee instead of mapping it to a button.

Mostly due to bad games on ze Wii, people got the impression that you need to keep your hands straight up and waggle your way thro a game, but you really don't. It's a pity alot of people haven't played RE4/MP3 (Wii) because they would then realize the amount of potential the motion controls really have. It won't replace regular controls for action/adventure, Fighting or racing games but for FPS, TPS, some RPGs and strategy it's the way to go.