It's obvious many people here didn't start playing games until maybe the last couple of generations because their view of a games long length as being important or equal to the overall quality and amount of time you can actually have fun playing the game is clearly wrong. Many of you are so used to playing these 30-60 hour games, that you maybe only replay a couple of times at most, and so you equate that to the lastability and value for money of a game but in reality a game that lasts say 10 hours to complete the main story but that has tones of replay value can actually last you much longer, potentially months in terms of replay value rather than a couple of days if you actually manage to play these "longer" games a few times through.
It seems to me that many modern games have replaced the re-playability in the single player game, that a lot of older games had in abundance, with the re-playability of the multi-player mode instead. That's the wrong way of thinking about it imo because although multi-player is a great way to extend the re-playability of a game it should never come at the expense of a great and repeatedly rewarding single player game imo. There are still a lot of people out there who get most of their enjoyment and playtime from the single player experience, probably still the majority, and cutting the re-playability down in the single player mode for the online component is bad design imo. Making the single player mode 30-60 hours doesn't actually fix this issue imo, it just means I'm even less likely to complete the single player mode and get even less satisfaction from it.
Personally I'd take 6-10 hours of great gameplay and level design that I'm going to complete, then play again and again for months, over 30-60 hours that I'm maybe going to play through a couple of times at best if I even bother to complete it the first time which I rarely do with many current-gen slogfests.
amaneuvering
I have been playing games since the 1980s.
I like both long and short games depending on what type they are.
Resident Evil 4 took me like 20 hours to beat and I thought it was well done.
Most games today are actually short.
RPGs are the few that are long.
So I like short games like Mirror's Edge and long games like Oblivion.
I usually never replay a game not even Dragon Age which I spent around 55 hours to complete not counting the expansions.
The only games I go back to play are multiplayer games or games that are over a decade old.
Dragon Age is one of my favorite games this gen and it is pretty long + full of detail and lore.
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