http://www.next-gen.biz/blogs/lengthy-arguments
Let's make the main single player story mode in games shorter again but add in a lot more replay value instead. I'm talking about bringing back games with months of re-play as opposed to games with 30-60 hours of repetitive tedium and overstretched plots that most people don't really care about in the first place and that the vast majority of people will most likely never play much again if they even bother to complete them a single time.
amaneuvering
This is quite possibly one of the worst and most ignorant articles I have ever read on gaming. It makes absolutely no sense. There are already plenty of really short games made by bigger AND indpendant developers. You can get them on PSN, XBL, Steam, online, etc, etc, etc. There are $**t-tons of 2-3 hour games out there that are quite good. And that doesn't even touch on little games like Bejewelled that any one can sit and play for free for 5 minutes to all day if they want.
And what does story have to do with how long a game is? Or what does how long a game is have to do with adults ability to play in short times. I have a small kid and playing any games is almost impossible right now. Fighting games are easy to pick up and play in short bursts. As are racing games or mission driven type games. I am playing SC2 right now and that game has tons of options that allow you to play a mission or two and take a break if you have to.
And meanwhile, this guy blames game length of games on story...but then goes on and on about how he gets tired of games once he knows the basic game mechanic? WHAT? What kind of real gamer gets sick of games once they know the basic gameplay and doesn't care about story, levels, puzzles, missions, advancing difficulty, etc, etc.? It makes no sense.
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