I typed of the 10/10 OXM bioshock review

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LEGEND_C4A

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#51 LEGEND_C4A
Member since 2003 • 3186 Posts
[QUOTE="jigglebilly1983"][QUOTE="yahoomail"][QUOTE="jigglebilly1983"]

OXM = no credibility cuz they are on M$ payroll. Not that i dont doubt it wont get eh same score elsewheres. im really excited for this game.

tmatte

I dont think bioshock is being produced by microsoft....

Read it more carefully. OXM, the people who wrote the review, are pretty much on M$ payroll. thats why its the OFFICIAL xbox magazine. Official single console game publications pretty much ALWAYS score games higher than other multi-platform publications or websites.

Is that why Fight Night Round 3 got a 10 there?

EDIT: crap double post

that review was crazy, but don't kill them for that, every site and mag has had a questionable review.

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jigglebilly1983

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#52 jigglebilly1983
Member since 2006 • 2696 Posts
[QUOTE="jigglebilly1983"]

I never said Payed off. I said they were on the M$ payroll. one is underhanded, the other is not. any which way it works, does it really change the fact that OXM scores and OPM scores are universally pretty much not acknowledged here on SW for the core reason of them being the OFFICIAL magazines?

Ninja-Vox

No, just you. So stop with the nonsense. You've been proven wrong now let it go. They aren't even paid by microsoft. You're completely wrong. They have no reason to give the game a higher review at all; they haven't done so in the past, and aren't starting now. Especially when it isn't even a microsoft game.

Also, PC Gamer gave it 95%; are they being paid to sell more PCs too? :roll:

Actually, since PC game devsdont have to pay liscensing fees to anyone to get thier games out onto the PC platform, no, the PC review is fine.

and lighten up, this SW. There are unfounded opinions around every corner. :roll:

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LEGEND_C4A

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#53 LEGEND_C4A
Member since 2003 • 3186 Posts
[QUOTE="Ninja-Vox"][QUOTE="jigglebilly1983"][QUOTE="Ninja-Vox"][QUOTE="sSubZerOo"]

I fail to see how you do not see a connection to it.. Isn't it beneficial for Microsoft to give a good review to a highly acclaimed game that is being released for the Xbox360 the only console system that will have the game.. And being released on the PC which is for windows, a OS platform that is devolped by Microsoft.. Don't you think it would be beneficial for them to hype the game a bit to get sales in the system>?

jigglebilly1983

, Crackdown would not have received a mediocre score, or shadowrun a pretty bad score for that matter. That was a microsoft games studios game for crying out loud.

yeah, but sometimes you cant hide the mediocrity with a sugar coating.

Sorry, you're just wrong. You're accusing microsoft of paying off reviewers to give a higher score; and this isn't even a microsoft game. Two microsoft PUBLISHED games both scored 7.0 and 6.0 respectively; mediocre scores and lower than what any multi-format reviewers awarded. So you have no point. They are not paid by microsoft at all.

I never said Payed off. I said they were on the M$ payroll. one is underhanded, the other is not. any which way it works, does it really change the fact that OXM scores and OPM scores are universally pretty much not acknowledged here on SW for the core reason of them being the OFFICIAL magazines?

please give us a link to this underhanded payoff. I would love to read this. please don't give me the, its obvious excuse or the stop being a blind fanboy excuse. just show some proof.

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Ninja-Vox

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#54 Ninja-Vox
Member since 2006 • 16314 Posts

Actually, since PC game devsdont have to pay liscensing fees to anyone to get thier games out onto the PC platform, no, the PC review is fine.

and lighten up, this SW. There are unfounded opinions around every corner. :roll:

jigglebilly1983

I'm perfectly lightened up. Just because this is system wars does not give you free reign to post illogical nonsense and then argue into the ground until you are completely proven wrong, only to say "whatever... this is system wars."

:|

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jigglebilly1983

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#55 jigglebilly1983
Member since 2006 • 2696 Posts
[QUOTE="jigglebilly1983"]

Actually, since PC game devsdont have to pay liscensing fees to anyone to get thier games out onto the PC platform, no, the PC review is fine.

and lighten up, this SW. There are unfounded opinions around every corner. :roll:

Ninja-Vox

I'm perfectly lightened up. Just because this is system wars does not give you free reign to post illogical nonsense and then argue into the ground until you are completely proven wrong, only to say "whatever... this is system wars."

:|

thats the beauty of system wars though.

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jigglebilly1983

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#56 jigglebilly1983
Member since 2006 • 2696 Posts

please give us a link to this underhanded payoff. I would love to read this. please don't give me the, its obvious excuse or the stop being a blind fanboy excuse. just show some proof.

sSubZerOo

well, i cant becasue i never said they were payed off.

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project343

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#57 project343
Member since 2005 • 14106 Posts
The payroll argument is nothing but speculation; however, what isn't speculation is the quality behind Bioshock. It appears to be at an average of 97.5% average currently, and that's a heavily respectable average.
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PhoebusFlows

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#58 PhoebusFlows
Member since 2007 • 2050 Posts

Go to Wikipedia. Future Publishing makes OXM UK.

Future Publishing makes the Official PlayStation and Official Nintendo Magazine UK.

It could be that Sony, Nintendo, and Microsoft all licensed this publisher to be their official magazine. But OXM has rated many Xbox 360 games as mediocre with scores of 4s to 6s. If MS was really on the payroll, wouldn't all of these mediocre games, which need an extra push and a good word, have scored something like 9 or 10? HUH? Gears of War scored high, but it did so every where else. OXM has only scored Gears of War and Oblivion and a couple others very high. Pretty much in line with many other publications.

For a magazine to be under total control by MS, you'd see very erratic, uneven, and biased scoring. But you don't, so all that are saying OXM UK is bunk, do some research next time, because I think your swift assumption is bunk.

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Juggernaut140

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#59 Juggernaut140
Member since 2007 • 36011 Posts
[QUOTE="Blanco98"][QUOTE="whocares4peace"][QUOTE="jigglebilly1983"]

OXM = no credibility cuz they are on M$ payroll. Not that i dont doubt it wont get eh same score elsewheres. im really excited for this game.

whocares4peace

OXm is neither funded nor owned my MS.The official tag just gives them 1st looks at games and the ability to carry demo discs.And if they were on MS's payroll, wouldnt they have given crackdown a higher score than 7?

So whats your point? Regardless the Editors are still LEms, its an Exclusive 360 title their going to score it high...Same with OPM, they'll do the same......Stillim not saying Bioshock wont be AAA im just saying 1 review doesent mean its true..Once 5 or more reviews come in well start seeing how the game shapes up....

So you're saying that OPM will give PS3 games higher scores,Pc gamer will give Pc games higher scores and OXm will give 360 games higher scores.Thats just not the way its done

Btw, its gotten more than 1 review, 95% at PC gamer

If they would overrate games, it would be a disservice to their readers and the readers would abandon the mag after a couple of misleading reviews.

didn't OPM give killzone 1 a 9/10?

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bear1961

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#60 bear1961
Member since 2007 • 493 Posts
Rapture, a city built on the ocean's bottom. A dream-like steampunk city where biotech has run
rampant and where philosophers and scientists murder artists and musicians over conceptual quibbles.
Bioshock is set in 1960, when you survive a plane crash in the mid-Atlantic to find yourself by a lighthouse
jutting improbably from the ocean. Entering it and descending by bathysphere, you find yourself admist the
submerged blocks of an art nouveu city, looking like an amphibious cross between Times Square and a 1950s
drive-thru. Andrew Ryan (a deadringer for gomex addams) planned rapture as a demonstration of his individualist philosophy,
attracting the brightest and best from around the world. Scientists and artists living side by side in a shinning, conflicting model
of what man can achieve. Unfortunately, it also has the potential to show the depths of man's degradation...inside the city all is not well.

CRAPTURE

By the time you arrive 'not well' has turned to **** The discovery of a stem-cell-carrying sea slug with regenerative
and splicing attributes has set the underworld of the city, headed by gangster John Fontaire, against the city's establishment,
headed by the elitist Ryan. After starting a war between his genetically spliced gangsters (called splicers)
and Ryan's, Fortaire loses, but the repercussions still rumble on. Roaming splicers battle each other and the increasingly rare innocents for the
precious serums of the sea slug, EVE and ADMAN (see The Circle of Life, page 93)
We're not going to say anything about the plot beyound that stunning opening sequence because it's 24-carrot gold.
Amazingly written and beautifully constructed, it's a complete emotional rollercoaster which we can't draw any
parallels with-not because it defies comparison but because this would give away some of the plot
and it would be a tremendous moral crime for us to spoil this gem in any way.
Ken levine, the studio's founder, took the majority of the scriptwriting up himself, and it's paid dividends. Beyond the
wonderful plot, the radio messages you receive from your allies and friends are , the incidental
dialogue from the Splicers and Little Sisters is kooky whilst still being believable, and
the individual character of each audio log author really comes through. There's such wit in the writing, such an understanding of people,
that some lines become instant ****cs. Ryan describes you as a ' . for example, and the
frantatically insane artist Sarder Cohen matches him word for wordplay too. Even incidental characters come out with some gems, such as a
Splicer with ice powers who temporarily freezes you and keeps you as a statue in his anteroom, intoning so your frozen form, "The iceman cometh, you the iceman cometh motherf---cker!".
The plot literally turns on such wordplay and the game achieves a totally different air once completed, necessacerring another plaything merely to understand
the connotations of how later revelations alter your early discoveries.

THE PLOT THICKENS

Both the discoverable diaries and the dual endings (what, you thought anything about this was going to be simple?) also require a
replay. The audio tapes left by the mostly deceased inhabitants of Rapture reveal more of the back-story of the game, introducing
sideplots galore and revealing key details about the plot. Without them, this could simply be an exceptionally solid first-person shooter, where you from bathysphere to . With each audio
log, more details about the world, the power structures and the history are revealed, fundamentally turning your perceptions about your
, the city, and what happened to turn the utopia into this collapsing dystopia you find.
There's an enormous amount of optional . We think your could probably speed run the game in eight hours, if your knew exactly what you were doing and
where you are going. But if you want to explore the world, acquire the other weapons, plasmids, and Gene and hear all the audio logs,
you'll have to play for 24 hours at least-much more if you play on Hard difficulty and want to save or harvest every Little Sister.
The game play is tremendously well designed. IT works as a level-headed shooter, involving seven weapons which are all familiar
(wrench, pistol, shotgun, Tommy gun, grenade launcher, crossbow)-that is apart from the nearly game breaking Chemical Thrower, which could kill
an army by itself. How each weapon has three types of ammo, all of which are in short enough supply that you're forced to
vary your armaments regularly. These aren't your only weapons (we'll talk about both your enemies and Plasmids in a moment). You can mod your weaponry at Power to The People stations,
increasing damage and clip size, reducing kickback, ammo consumption and range. All these improvements are visually represented on the weapons themselves, so they
get increasingly cool as you go along.
There's auto aim, but it's never intrusive and in the more hectic moments it's definitely welcome.
Because of the resilience of your character, you've always got a moment to plan your next move, whether that's hacking
a turret, Security Drone or security camera to your side (the game pauses for hacking) or using
the environment to your advantage you can also use Plasmids like Enrage or Hypnotize Big Daddy to turn enemies to your side, or
Telekinesis to set up nasty traps.
The Big Daddyies are Tough. You notice how we capitalized that? Even the most arrogant FPS player is going to be surprised by these
big sods. Their main weapon is disorientation-especially the close-combat variet, the Rosie. They'll slam the floor so your vision distorts, change at tremendous speed to knock you clean across the room,
and wait patiently for you to get back up before knocking you down again with a giant drill. Get hit by a Dig Daddy and you have to be lucky to get back up. And that's without the longer-ranged Bouncer Big Daddies shooting rivet guns at you.

DADDY's GIRL
But the rewards are so good. Every Big Daddy guards a Little Sister, an ADAM-carrying girl.ADAM equates to Plasmids which equates to new weapons and power-ups, meaning you have to take down the Big Daddy to get stronger and handle the later levels.
As these plasmids vary from distractions (Decoy, Enrage) to direct damage (Winter Blast, Electro bolt, Incinerate) they become essential parts of your arsenal
controlled by the left trigger. You also get access to tonics that improve other aspects of your game, from hacking healing to resilience. You'll only become aware of how important these items are to you later in the game
when your control over them is temporarily removed.
Apart from Big Daddies there's a small selection of enemy types, from Thuggist closecombat types and Leadhead gun equipped ones to Nitro explosives experts and Houdini teleporting/fireball Splicers.
However, their appearance varies from level to level, as does their difficulty, increasing the variety. There's also Security Drones, turrets and security cameras to contend with so though there's not the huge
selection of enemies of say, Blue Dragon, you never feel bored with the enemies you're facing.
Even the soundtrack on this game is amazing. The optimistic ****s of the 1950s era are shoehomed in with early 20th-centrury music, random sounds, traditional tonal tunes,
and late Romantic stuff! The composer, Schyman, has even used 'musique concrete', sounds of the real world-ranging from footsteps on stone to a diseased man's breathing (for the Big Daddy we think).
Everything else in the world is equally well composed, from the catchy tunes of the vending machines to the clunky reloading of your shotgun. Even the machinegun-equipped Security Drones have their own intuitive jingles
that tell you they're friendly, hostile or just ding-a-ling bored.

NOVEL ACTION
Bioshock is a novel compressed into a first-person shooter. It manages to be both a tricky, exciting action game, a fascinating creation of an enclosed world
and a deep enquiry about what it means to be human-a trick most action movies and books fail to achieve. It also plays with you at every stage, confounding your expectations and your controll over events repeatedly, from your control over your weapons, plasmids, plot, self...
And this is where we have to stop ourselves-we don't want to spoil it. What we can tell you is you'll be playing this game for months to come, exchanging story elements to build up the bigger picture, and arguing about what it all means.
Come, join the argument, play the impossible game.

yahoomail
man this game sucks, get a life
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Buried_by_Dust

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#61 Buried_by_Dust
Member since 2007 • 71 Posts

jingle billy is a PS3 fanboy guys DONT FOLLOW whatever he says

people like him exists

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rwbojorquez

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#62 rwbojorquez
Member since 2003 • 1031 Posts
what issue?
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Omnisystem

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#63 Omnisystem
Member since 2007 • 613 Posts

Ill be happy as long as Bioshocks Single Player scores higher / is better than Halo 3's Sing Player. I got a bet going on with a friend. If this happens, I score a free Limited Edition Bioshock8)

If, it doesn't, my friend scores a free Limited Edition Halo 3. We have agreed to buy the other persons game for him if we lose:P

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HolyHandGrenad3

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#64 HolyHandGrenad3
Member since 2007 • 932 Posts
[QUOTE="yahoomail"][QUOTE="jigglebilly1983"]

OXM = no credibility cuz they are on M$ payroll. Not that i dont doubt it wont get eh same score elsewheres. im really excited for this game.

jigglebilly1983

I dont think bioshock is being produced by microsoft....

Read it more carefully. OXM, the people who wrote the review, are pretty much on M$ payroll. thats why its the OFFICIAL xbox magazine. Official single console game publications pretty much ALWAYS score games higher than other multi-platform publications or websites.

Forza 2 got an 8.25 or 8.5 can't remember.

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Kiangani

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#65 Kiangani
Member since 2005 • 25 Posts

*sigh*

Even if it is the official XBOX magazine, they still have only given ONE game a perfect 10 before Bioshock IIRC. Just because they are funded by MS does NOT mean that they're opinions are invalidated

That being said, Bioshock will be the best game ever and I think that is so nice

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turgore

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#66 turgore
Member since 2006 • 7859 Posts
[QUOTE="yahoomail"][QUOTE="jigglebilly1983"]

OXM = no credibility cuz they are on M$ payroll. Not that i dont doubt it wont get eh same score elsewheres. im really excited for this game.

jigglebilly1983

I dont think bioshock is being produced by microsoft....

Read it more carefully. OXM, the people who wrote the review, are pretty much on M$ payroll. thats why its the OFFICIAL xbox magazine. Official single console game publications pretty much ALWAYS score games higher than other multi-platform publications or websites.

I's also on the PC. PC gamer gave it 95% . Good enough.