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[QUOTE="jd7-03"][QUOTE="-Spock-"]Fantastic news! I've been looking forward to this game and have been hoping for a Live 360 version, maybe even PC vs. 360 play a la Shadow Run and Team Fortress 2. This means I may not even need to bother upgrading my PC...TheCrazed420If there's a mode that allows PC vs 360 players the PC players will win every time. Not necessarily. They have been doing beta tests with Shadowrun on PC and 360, and the console players we're owning the PC players. The devs have to put a handicap for people who use controllers, so they compensate by making the aim reticule larger, throw in a bit of autoaim as well probably. If it was a 1:1 ratio between KB/M and controllers, it would be no fun. Yea there getting a handicap! I'm talking about no handicap crap, should be fine since so many console owners claim the controller is better then KB/M.
16 player battles?Well the graphics will probably be better on the 360, and the XBOX Live community is great. I'll probably get it for the PC though as I've been playing ET RTCW since it came out on the PC.
No mods?
Xbox Live community?
Controller?
Dumbed down gameplay?
Dumbed down graphics?
No. Thanks. I will be enjoying this game the way it was meant to be enjoyed, on the PC.
BrownWalrus
Im not holding my breath on this one. I don't think that is 100% accurate. If it is, good thing for console owners.Wasdie
I remeber some guy that worked for ID saying in an interview last year that it would be coming to the 360 at some point, but i never heard anything about a ps3 version.
"The war between the GDF and Strogg will soon be igniting on next-generation consoles as id Software and Activision, Inc. (Nasdaq: ATVI) today confirmed that Enemy Territory: QUAKE Wars™, the team-based first person action title, and already one of the most anticipated new properties of 2007 is coming to next-gen platforms. In this epic multiplayer-focused game, players can choose to defend humanity as a part of the Global Defense Force (GDF) or destroy it as a merciless Strogg alien invader. Under the executive production of id Software, Nerve Software is developing Enemy Territory: QUAKE Wars for the Xbox 360™ video game and entertainment system from Microsoft, while Z-Axis is the developer for the PLAYSTATION®3 computer entertainment system.
“We're pleased to be working with Nerve and Z-Axis to bring the highly-anticipated gameplay from Enemy Territory: QUAKE Wars to the Xbox 360 and PLAYSTATION 3 system,” said Todd Hollenshead, CEO, id Software.
Winner of more than 15 awards in 2006 and already selected as one of the most anticipated new titles in 2007 by more than eight publications, Enemy Territory: QUAKE Wars is being developed for the Windows PC by Splash Damage – the Nerve Software and Z-Axis console versions will also feature strategic team play, persistent character promotions and online stats tracking. Players choose to battle as one of five unique forbidden the futuristic Strogg invasion force, each outfitted with specialist weapons and combat hardware. In this adrenaline pumping fight for survival, warring forces utilize a variety of different vehicles, deployable structures, and defense systems including quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to unleash airborne attacks. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the opponent. Enemy Territory: QUAKE Wars features 16-player battles on the console systems, delivering the ultimate team-and objective-based multiplayer experience.
Enemy Territory: QUAKE Wars has not yet been rated by the ESRB."
Link
Zer0Shadow
:shock: What no Wii version?
Lol,Sheep missing out on another great multi-plat.
[QUOTE="BrownWalrus"]16 player battles?Well the graphics will probably be better on the 360, and the XBOX Live community is great. I'll probably get it for the PC though as I've been playing ET RTCW since it came out on the PC.
No mods?
Xbox Live community?
Controller?
Dumbed down gameplay?
Dumbed down graphics?
No. Thanks. I will be enjoying this game the way it was meant to be enjoyed, on the PC.
jd7-03
[QUOTE="BrownWalrus"]16 player battles?Well the graphics will probably be better on the 360, and the XBOX Live community is great. I'll probably get it for the PC though as I've been playing ET RTCW since it came out on the PC.
No mods?
Xbox Live community?
Controller?
Dumbed down gameplay?
Dumbed down graphics?
No. Thanks. I will be enjoying this game the way it was meant to be enjoyed, on the PC.
jd7-03
Hm... modified Doom3 engine looking better on the Xbox360? Yeah I saw that with Quake4 and Prey, don't be illusional :)
F-Minus
Wait, wasn't it always coming out for the 360? I thought the PS3 part was a suprise.topcatyo
[QUOTE="darklord888"][QUOTE="ToScA-"]Because they know it'll still be best on PC and it will. Mods, M/KB, no dumbed down gameplay, no screaming 13 year olds over XBL = win.Mods--what's to stop cross-platform mods?No one has said THHBO, yet this is System Wars!
HuusAsking
Amazing:o
[QUOTE="topcatyo"]Wait, wasn't it always coming out for the 360? I thought the PS3 part was a suprise.-NintendoPower-
[QUOTE="F-Minus"]Hm... modified Doom3 engine looking better on the Xbox360? Yeah I saw that with Quake4 and Prey, don't be illusional :)
-NintendoPower-
Most FPS players know every game feels different with a mouse and takes a good amount of play time to get used to. Controllers are a lot more forgiving with sensitivity and moving between games generally..since you don't need to be dead-on accurate with most games because of aim-assist. Even with such advantages given to the controller players, the majority of KB/M users will surpass the controller players by far. You simply can't beat the speed and precision of a mouse in the right hands unless you're using full auto-aim on a controller, which removes all degree of skill in the game. Even with full auto-aim you still can't turn as fast as you can with a mouse.Some would say that the kind of fast turning you see in, say, Counter Strike pros, is unrealistic compared to real life and that perhaps this should be a handicapping factor (IOW, the mouse should only be able to turn you so quickly).
Velocitas8
[QUOTE="HuusAsking"][QUOTE="darklord888"][QUOTE="ToScA-"]Because they know it'll still be best on PC and it will. Mods, M/KB, no dumbed down gameplay, no screaming 13 year olds over XBL = win.Mods--what's to stop cross-platform mods?No one has said THHBO, yet this is System Wars!
cobrax25
Amazing:o
[QUOTE="cobrax25"][QUOTE="HuusAsking"][QUOTE="darklord888"][QUOTE="ToScA-"]Because they know it'll still be best on PC and it will. Mods, M/KB, no dumbed down gameplay, no screaming 13 year olds over XBL = win.Mods--what's to stop cross-platform mods?No one has said THHBO, yet this is System Wars!
HuusAsking
Amazing:o
[QUOTE="HuusAsking"][QUOTE="cobrax25"][QUOTE="HuusAsking"][QUOTE="darklord888"][QUOTE="ToScA-"]Because they know it'll still be best on PC and it will. Mods, M/KB, no dumbed down gameplay, no screaming 13 year olds over XBL = win.Mods--what's to stop cross-platform mods?No one has said THHBO, yet this is System Wars!
cobrax25
Amazing:o
[QUOTE="cobrax25"][QUOTE="HuusAsking"][QUOTE="cobrax25"][QUOTE="HuusAsking"][QUOTE="darklord888"][QUOTE="ToScA-"]Because they know it'll still be best on PC and it will. Mods, M/KB, no dumbed down gameplay, no screaming 13 year olds over XBL = win.Mods--what's to stop cross-platform mods?No one has said THHBO, yet this is System Wars!
HuusAsking
Amazing:o
[QUOTE="TheCrazed420"][QUOTE="jd7-03"][QUOTE="-Spock-"]Fantastic news! I've been looking forward to this game and have been hoping for a Live 360 version, maybe even PC vs. 360 play a la Shadow Run and Team Fortress 2. This means I may not even need to bother upgrading my PC...jd7-03If there's a mode that allows PC vs 360 players the PC players will win every time. Not necessarily. They have been doing beta tests with Shadowrun on PC and 360, and the console players we're owning the PC players. The devs have to put a handicap for people who use controllers, so they compensate by making the aim reticule larger, throw in a bit of autoaim as well probably. If it was a 1:1 ratio between KB/M and controllers, it would be no fun. Yea there getting a handicap! I'm talking about no handicap crap, should be fine since so many console owners claim the controller is better then KB/M. Well of course they're getting a handicap. No one denies that the KB/M is more accurate than the analog stick of a controller. But the game needs to be fun, and the opposing sides need to be able to compete. So the difficult part for the devs will be to balance the controls of the controller to make them as close as possible to aiming with a mouse.
[QUOTE="F-Minus"]Hm... modified Doom3 engine looking better on the Xbox360? Yeah I saw that with Quake4 and Prey, don't be illusional :)
-NintendoPower-
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