[QUOTE="amaneuvering"]
[QUOTE="TheShadowLord07"]
cvg
id Software's described the huge expectation from its loyal following, telling Xbox World 360 magazine, 'we love our fans - but sometimes they drive us nuts'.
Speaking in XBW's latest issue, creative director Tim Willits explained that even though id's latest shooter Rage offers driving, shooting and RPG elements, fans will still find holes to pick in it.
"The worst thing is that everyone wants the kitchen sink and everything else too," he said.
"For Rage, we're doing all these things and yet people are like 'Well I can't blow up these boxes', and I'm like 'Are you serious? We have driving, racing and all these cool characters!' 'But in this other game I can blow up boxes', and I'm like, 'This other game doesn't have any racing in it!'
"It's crazy. Fans: I love them but sometimes they drive us nuts!"
In the same interview Willits revealed that the long-in-development FPS is 'basically done'. Publisher Bethesda also released a fistful of screenshots yesterday.
what do you think? agree with Tim?
SUD123456
I think in the case of the random boxes vs driving Tim has completely missed the point; it's not about giving us everything or even us expecting everything but more about making sure that what is there is fully realized. I would happily get rid of these added on racing elements if every single other aspect of the main fps game was absolutely fully realized, from every object placed in the world being convincingly interactive and destructive, within reason (I should be able to shoot all those lovingly modeled trinkets on the tables and see them smash and break for example otherwise it just annoys me that they are there in the world yet I can't do anything with them), to the sky actually moving rather than being a static image it seems (because that just looks a bit wrong next to all the other graphical elements that are so fully realized). Just a couple of examples.
If they are going to add in driving sections it can't be at the expense of those other things but in addition to them or people like me aren't going to appreciate what they've added and instead focus on what they've left feeling a little bit unfinished and unpolished.
And yet, I don't care about any of the points you have made and would rather have the diversity of gamplay. He can't satisfy us both.
And therein lies the actual point.
Unfortunately for you that's beside the point in relation to the comment he made regarding the fans complaining about the specific things he mentioned. None of those long time fans as far as I'm aware asked for driving sections prior to hearing about the game and those are the people that were fans of id games in general before this new game was even announced so I'd think it would make more sense to keep them happy than people who want id's games to be something different.
Like I said before, add in this new stuff but not at the expense of the stuff the fans actually expect and want to see by default. You know, like interactive and destructible objects in their fps games, which is something most fps players have come to expect as standard, certainly in terms of the various objects littering the world.
No one expects to have driving and racing sections in their fps game so that should be a bonus on top of all the other stuff and not to the detriment of it.
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