ID: The hardware industry is laughing behind software industry's back....

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Captain__Tripps

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#51 Captain__Tripps
Member since 2006 • 4523 Posts
[QUOTE="subrosian"]

iD software simply needs to stop talking. They haven't been a serious industry leader since Quake 2, and it has become increasingly obivous (through their continous provactive, yet incorrect ) statements that they only open their mouths to get noticed.

Hardware manufacturers have a great deal to lose from piracy, if software giants like Microsoft, Sony, and Nintendo go up in smoke, no one will buy the technology they have spent billions researching. GPU research and manufacturing research ar slated years in advance, there is a ton of money in the pipeline.

Things like trusted computing, hardware security, and hardware anti-piracy efforts happen because there is a great deal of money in the piracy solution. GPU manufacturers don't want the software industry to away, it is too valuable to them, and no, they don't view it that way.

iD is simply another case of sour grapes - a company whose design philosophies have become increasingly dated for the modern gaming world. They are blaming piracy for problems that are really caused by a lack of interest in their products.

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The reality is, the market that was once covered by iD got stolen by Epic. Unreal Tournmanet, UT 03, and UT 04 existed in an area where iD only had Quake 3. Doom 3, one of iD's most successful games, was vastly overshadowed by Gears of War in sales, and Unreal Engine 3 has dominated the landscape of console games. iD hasn't adapted to the times, they're still making the same old game on the same old platform.

True_Gamer_

If a $1500 PC comes cheaper (to the the pirate) than a $400 console hows the hardware industry notgetting a huge cash influx? Do you really believe that there isnt a huge cash flow from the software to the hardware industry facilitated by piracy?

$1500 pc? A pirate is likely building his own PC. I doubt many of them are building $1500 PCs, when you can put together a good gaming PC for $600 or even less, $1000 at the most...

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True_Gamer_

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#52 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="True_Gamer_"][QUOTE="subrosian"]

iD software simply needs to stop talking. They haven't been a serious industry leader since Quake 2, and it has become increasingly obivous (through their continous provactive, yet incorrect ) statements that they only open their mouths to get noticed.

Hardware manufacturers have a great deal to lose from piracy, if software giants like Microsoft, Sony, and Nintendo go up in smoke, no one will buy the technology they have spent billions researching. GPU research and manufacturing research ar slated years in advance, there is a ton of money in the pipeline.

Things like trusted computing, hardware security, and hardware anti-piracy efforts happen because there is a great deal of money in the piracy solution. GPU manufacturers don't want the software industry to away, it is too valuable to them, and no, they don't view it that way.

iD is simply another case of sour grapes - a company whose design philosophies have become increasingly dated for the modern gaming world. They are blaming piracy for problems that are really caused by a lack of interest in their products.

-

-

The reality is, the market that was once covered by iD got stolen by Epic. Unreal Tournmanet, UT 03, and UT 04 existed in an area where iD only had Quake 3. Doom 3, one of iD's most successful games, was vastly overshadowed by Gears of War in sales, and Unreal Engine 3 has dominated the landscape of console games. iD hasn't adapted to the times, they're still making the same old game on the same old platform.

Captain__Tripps

If a $1500 PC comes cheaper (to the the pirate) than a $400 console hows the hardware industry notgetting a huge cash influx? Do you really believe that there isnt a huge cash flow from the software to the hardware industry facilitated by piracy?

$1500 pc? A pirate is likely building his own PC. I doubt many of them are building $1500 PCs, when you can put together a good gaming PC for $600 or even less, $1000 at the most...

I meant in the scale of 2005-2009....Starting with a C2D +X1900XT

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HuusAsking

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#53 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"]

Here's a what-if.

1. They make more games with more modest hardware requirements, thus reducing the take for hardware companies.

- AND -

2. Adopt sales models that deter piracy better, such as Digital Distribution.

True_Gamer_

Either way will lead the CURRENT form of hardware industry nnear to collapse...

And pave the way for a more software-centric market. More money to burn, more game sales, the software companies cash in.
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True_Gamer_

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#54 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="True_Gamer_"][QUOTE="HuusAsking"]

Here's a what-if.

1. They make more games with more modest hardware requirements, thus reducing the take for hardware companies.

- AND -

2. Adopt sales models that deter piracy better, such as Digital Distribution.

HuusAsking

Either way will lead the CURRENT form of hardware industry nnear to collapse...

And pave the way for a more software-centric market. More money to burn, more game sales, the software companies cash in.

This is the way things are going...unless the hardware industry wakes up (it seems it is starting with PO and Intel) and starts giving a share to the software industry thats making their products sell...

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Makari

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#55 Makari
Member since 2003 • 15250 Posts

[QUOTE="Makari"][QUOTE="subrosian"]iD software simply needs to stop talking. They haven't been a serious industry leader since Quake 2, and it has become increasingly obivous (through their continous provactive, yet incorrect ) statements that they only open their mouths to get noticed. Pro_wrestler

I don't really think they were ever much of a game maker - they mostly did engines, did they not?

I can only name 2 games that used their proprietary engine, Quake and Doom.

Off the top of my head for just the Quake 3 engine... Quake 3 Arena, Return to Castle Wolfenstein, Jedi Knight 2 & 3, Medal of Honor AA, Call of Duty, Soldier of Fortune 2... there were probably some others, but I had the impression a ton of FPS's used their engine in the early 2000's.
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True_Gamer_

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#56 True_Gamer_
Member since 2006 • 6750 Posts

Here's a what-if.

1. They make more games with more modest hardware requirements, thus reducing the take for hardware companies.

- AND -

2. Adopt sales models that deter piracy better, such as Digital Distribution.

HuusAsking

Thats correct....But we wont see any of the current hardware frenzy race...

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GioVela2010

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#59 GioVela2010
Member since 2008 • 5566 Posts
Damn pirates. Get a job you low lives
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AdrianWerner

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#60 AdrianWerner
Member since 2003 • 28441 Posts

This is the way things are going...unless the hardware industry wakes up (it seems it is starting with PO and Intel) and starts giving a share to the software industry thats making their products sell...

True_Gamer_

It won't collapse. if it could it already would a long time ago.

Already there are merely 2..maybe 3 games each year on PC that really require ultra-powerful hardware and provide something consoles truly can't match. There;s no more devs to share the money with, if hardware makers wanted to finance PC only software...well they overslept and now it's too late. 

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True_Gamer_

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#61 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="True_Gamer_"]

This is the way things are going...unless the hardware industry wakes up (it seems it is starting with PO and Intel) and starts giving a share to the software industry thats making their products sell...

AdrianWerner

It won't collapse. if it could it already would a long time ago.

Already there are merely 2..maybe 3 games each year on PC that really require ultra-powerful hardware and provide something consoles truly can't match. There;s no more devs to share the money with, if hardware makers wanted to finance PC only software...well they overslept and now it's too late.

Its never too late look at Intel and PO...
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Redgarl

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#62 Redgarl
Member since 2002 • 13252 Posts

Welcome to reality... it's not that peoples don't buy any media anymore, it's just that they prefer buying just what they think worth their money.