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I only see one of those things happening, but a rumored PS3 price cut is coming next year. With serious advertising, bundles, and hype. I can see it selling a million in a day. But those odds are very slim. Being FPS of the year, Bioshock 2, and Halo 3 Recon will give Killzone a hard competition.All I know it better score a 9.5, sell a million worldwide within 24 hours, and be the FPS of the year 2009. If it doesn't get any of those it will be the biggest PS3 flop to date. These are the expectations because of all of the hype generated.
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ReverseCycology
All I know it better score a 9.5, sell a million worldwide within 24 hours, and be the FPS of the year 2009. If it doesn't get any of those it will be the biggest PS3 flop to date. These are the expectations because of all of the hype generated.
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I only see one of those things happening, but a rumored PS3 price cut is coming next year. With serious advertising, bundles, and hype. I can see it selling a million in a day. But those odds are very slim. Being FPS of the year, Bioshock 2, and Halo 3 Recon will give Killzone a hard competition. Im a big Halo fan, but I really don't think Halo 3 Recon really poses a threat for GOTY. It's an expansion pack. Are expansion packs aloud to win GOTY? And even still, it's essentially Halo 3 with a new campaign. Im not sure if thats enough new content to put it in the running. I mean, that'd be like having Chrono Trigger for the DS win GOTY. Sure, it's an awsome game, but it's nothing new.If the game doesn't do *significantly* better than R2 in just about every way, I really hope it finally convinces Sony to stop sending GG bags of money with notes of "Take as many years as you need!" attached to them.ShafftehrIt's a completely different style of shooter, like Halo and Rainbow Six Vegas
[QUOTE="grimhope"]Â
          This is the most hyped game i've seen in a long while. If it doesnt get AT Least a 9.0 its a flop and ITS NOT GONNA GET A 9.0.
Blue-Sky
with the right marketing an hype, I'm sure it'll get AAA.
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You mean with the right amout of marketing payouts???
It's a completely different style of shooter, like Halo and Rainbow Six VegasCouth_Oh please... CoD4 and Halo 3 were different types of shooters - probably more of a gap than R2 and Killzone - but that didn't save them from direct comparison because the simple fact is... They are very closely related sub-genres of shooter, and simply aren't all that different. Another fact is Insomniac gets *INCREDIBLE* returns on the time and money invested compared to GG, and I desperately hope Sony would stop throwing money on that pile of manure in hopes that something beautiful will grow. Instead, give it to a developer like Insomniac and watch something truly spectacular happen.
[QUOTE="Couth_"]It's a completely different style of shooter, like Halo and Rainbow Six VegasShafftehrOh please... CoD4 and Halo 3 were different types of shooters - probably more of a gap than R2 and Killzone - but that didn't save them from direct comparison because the simple fact is... They are very closely related sub-genres of shooter, and simply aren't all that different. Another fact is Insomniac gets *INCREDIBLE* returns on the time and money invested compared to GG, and I desperately hope Sony would stop throwing money on that pile of manure in hopes that something beautiful will grow. Instead, give it to a developer like Insomniac and watch something truly spectacular happen.When I said Halo and Vegas, I meant Halo and Vegas, not Halo and CoD4
When I said Halo and Vegas, I meant Halo and Vegas, not Halo and CoD4Couth_And I'm saying your comparison sucked. R2 is to Killzone what Halo 3 was to CoD4 for similarity in type of shooter, with something like Vegas being way out in left field by comparison. That's if KZ2 is at all similar to KZ1 in gameplay...
[QUOTE="Couth_"]When I said Halo and Vegas, I meant Halo and Vegas, not Halo and CoD4ShafftehrAnd I'm saying your comparison sucked. R2 is to Killzone what Halo 3 was to CoD4 for similarity in type of shooter, with something like Vegas being way out in left field by comparison. That's if KZ2 is at all similar to KZ1 in gameplay...Well i'm basing it off of the beta, so I'm saying your comparison sucked :roll:
Well i'm basing it off of the beta, so I'm saying your comparison sucked :roll: Couth_Well, lord knows the best thing GG could have done is get way the heck away from that horror story gameplay they had in the original. I'm guessing in spite of numerous previews saying it's similar to that, it's vastly not according to you?
[QUOTE="Couth_"]Well i'm basing it off of the beta, so I'm saying your comparison sucked :roll: ShafftehrWell, lord knows the best thing GG could have done is get way the heck away from that horror story gameplay they had in the original. I'm guessing in spite of numerous previews saying it's similar to that, it's vastly not according to you?I'm saying it's nothing like Resistance 2, just as Vegas is nothing like Halo. And as someone who has played neither I don't think you have room to speak
[QUOTE="Shafftehr"][QUOTE="Couth_"]Well i'm basing it off of the beta, so I'm saying your comparison sucked :roll: Couth_Well, lord knows the best thing GG could have done is get way the heck away from that horror story gameplay they had in the original. I'm guessing in spite of numerous previews saying it's similar to that, it's vastly not according to you?I'm saying it's nothing like Resistance 2, just as Vegas is nothing like Halo. And as someone who has played neither I don't think you have room to speak Well pardon me. I took the previews saying that it played much like Killzone 1, just vastly improved, at face value. Perhaps I should write them and tell them that's a bold-faced lie. Can I quote you? And would you care to tell us what notable changes they've made from the fundamental gameplay in KZ1 that makes it play nothing like a pretty standard Halo clone?
Well pardon me. I took the previews saying that it played much like Killzone 1, just vastly improved, at face value. Perhaps I should write them and tell them that's a bold-faced lie. Can I quote you? And would you care to tell us what notable changes they've made from the fundamental gameplay in KZ1 that makes it play nothing like a pretty standard Halo clone?ShafftehrHow about a link or a quote saying it plays like Killzone1? To start with the physics, Halo is floaty, no physics, auto aim. KZ2 has heavy physics, no auto aim, a sprint button, which affects your aim. Movement affects your aim. The bloody wind affects your aim. Halo could take a good clip to kill an enemy. In KZ2, one headshot does the trick, or 2-3 well placed shots from any gun will give you a kill. KZ2 will have a cover system (BIG one there). Has fictional weapons based on REAL attributes, Halo has completely fictional weapons with fictional attributes...Halo has health regen, KZ2 has partial health regen, which depends on where and how many times you were hit. KZ2 has weapons classes, which each have their own attributes, some have disposable bots. There are medics.. Would you like me to go on?
[QUOTE="Couth_"][QUOTE="Shafftehr"] Well, lord knows the best thing GG could have done is get way the heck away from that horror story gameplay they had in the original. I'm guessing in spite of numerous previews saying it's similar to that, it's vastly not according to you?ShafftehrI'm saying it's nothing like Resistance 2, just as Vegas is nothing like Halo. And as someone who has played neither I don't think you have room to speak Well pardon me. I took the previews saying that it played much like Killzone 1, just vastly improved, at face value. Perhaps I should write them and tell them that's a bold-faced lie. Can I quote you? And would you care to tell us what notable changes they've made from the fundamental gameplay in KZ1 that makes it play nothing like a pretty standard Halo clone? I've never read a preview with such a quote (however much you paraphrased it). KZ2 is far from a Halo clone. Have you watched 1up's segment on the latest 1up Show at least? They say it plays differently than anything out there.
[QUOTE="Shafftehr"] Well pardon me. I took the previews saying that it played much like Killzone 1, just vastly improved, at face value. Perhaps I should write them and tell them that's a bold-faced lie. Can I quote you? And would you care to tell us what notable changes they've made from the fundamental gameplay in KZ1 that makes it play nothing like a pretty standard Halo clone?Couth_How about a link or a quote saying it plays like Killzone1? To start with the physics, Halo is floaty, no physics, auto aim. KZ2 has heavy physics, no auto aim, a sprint button, which affects your aim. Movement affects your aim. The bloody wind affects your aim. Halo could take a good clip to kill an enemy. In KZ2, one headshot does the trick, or 2-3 well placed shots from any gun will give you a kill. KZ2 will have a cover system (BIG one there). Has fictional weapons based on REAL attributes, Halo has completely fictional weapons with fictional attributes...Halo has health regen, KZ2 has partial health regen, which depends on where and how many times you were hit. KZ2 has weapons classes, which each have their own attributes, some have disposable bots. There are medics.. Would you like me to go on? There's no doubt that Halo: CE ushered in a loose standard for console FPSs, but KZ2 is far from a Halo clone (2 weapon system regen health). You'd have a better chance tagging Haze with that moniker.
Lol, its mostly AAA hype/expectations. Cows tried the same with Gears 2. It won't fly.Killzone 2 needs a 9.5 to send a message that it exceeded all the hype.
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ReverseCycology
[QUOTE="Couth_"][QUOTE="Shafftehr"] Well pardon me. I took the previews saying that it played much like Killzone 1, just vastly improved, at face value. Perhaps I should write them and tell them that's a bold-faced lie. Can I quote you? And would you care to tell us what notable changes they've made from the fundamental gameplay in KZ1 that makes it play nothing like a pretty standard Halo clone?Episode_EveHow about a link or a quote saying it plays like Killzone1? To start with the physics, Halo is floaty, no physics, auto aim. KZ2 has heavy physics, no auto aim, a sprint button, which affects your aim. Movement affects your aim. The bloody wind affects your aim. Halo could take a good clip to kill an enemy. In KZ2, one headshot does the trick, or 2-3 well placed shots from any gun will give you a kill. KZ2 will have a cover system (BIG one there). Has fictional weapons based on REAL attributes, Halo has completely fictional weapons with fictional attributes...Halo has health regen, KZ2 has partial health regen, which depends on where and how many times you were hit. KZ2 has weapons classes, which each have their own attributes, some have disposable bots. There are medics.. Would you like me to go on? There's no doubt that Halo: CE ushered in a loose standard for console FPSs, but KZ2 is far from a Halo clone (2 weapon system regen health). You'd have a better chance tagging Haze with that moniker. Haze doesn't deserve to be in the ranks of "halo clones." It is beneath that.
If the game doesn't do *significantly* better than R2 in just about every way, I really hope it finally convinces Sony to stop sending GG bags of money with notes of "Take as many years as you need!" attached to them.ShafftehrA $40 million budget and 4 years in dev time isn't a bad thing. It's actually more in sync with some of the best AAA games this year. Halo 3 was $30 million ($60 including adverts) with 3 years, Gears 1 was about $40 million at least with 4 years (including U3 engine development), and MGS4 was $45 million with close to 4 years dev time. You have to remember, GG created an engine stressing audio-visual productions through the roof that's heavily physics based. No small feat.
[QUOTE="Episode_Eve"][QUOTE="Couth_"]How about a link or a quote saying it plays like Killzone1? To start with the physics, Halo is floaty, no physics, auto aim. KZ2 has heavy physics, no auto aim, a sprint button, which affects your aim. Movement affects your aim. The bloody wind affects your aim. Halo could take a good clip to kill an enemy. In KZ2, one headshot does the trick, or 2-3 well placed shots from any gun will give you a kill. KZ2 will have a cover system (BIG one there). Has fictional weapons based on REAL attributes, Halo has completely fictional weapons with fictional attributes...Halo has health regen, KZ2 has partial health regen, which depends on where and how many times you were hit. KZ2 has weapons classes, which each have their own attributes, some have disposable bots. There are medics.. Would you like me to go on?AdmiralDanThere's no doubt that Halo: CE ushered in a loose standard for console FPSs, but KZ2 is far from a Halo clone (2 weapon system regen health). You'd have a better chance tagging Haze with that moniker. Haze doesn't deserve to be in the ranks of "halo clones." It is beneath that. Lol, yeah Haze isn't too great, but regardless of its quality, it's heavily inspired by Halo.
AAAB? AAA and a half? The hype is AAA not 9.5. Using that logic LittleBigPlanet, Resistance, and Gears 2 are all flops. I've never seen anybody hype a specific number before. lolKillzone 2 needs a 9.5 to send a message that it exceeded all the hype.
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ReverseCycology
[QUOTE="Episode_Eve"][QUOTE="ReverseCycology"]Lol, its mostly AAA hype/expectations. Cows tried the same with Gears 2. It won't fly. Actually Gears of War 1 exceeded expectation and Gears of War 2 just continued its success. Killzone 2 will make its first debut on the next gen console. Just like how Gears of War 1 debuted with a bang on the next gen console, Killzone 2 needs to do the same or even needs to do more because of the unstoppable hype. Killzone 2 needs a 9.5 to really shake up the FPS genre and make one helluva entrance. Not really. So LBP, with all it's hype didn't exceed expectations based on it's 9.0 score? That was a new IP and first installment. KZ2 receiving a AAA score period would justify the hype and satisfy expectations. That's how this works; AAA equals 9.0-9.5.Killzone 2 needs a 9.5 to send a message that it exceeded all the hype.
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ReverseCycology
if KZ2 gets an average of 9/10 scores personally i think it would be great and would prove already enough that its an amazing game...
I'm curious to see what will be the reaction of all those MANY MANY haters who have been bashing the game for the past years say if KZ2 gets AAA (9/10) scores or who knows even a couple of 9.5/10 scores...
[QUOTE="Couth_"]It's a completely different style of shooter, like Halo and Rainbow Six VegasShafftehrOh please... CoD4 and Halo 3 were different types of shooters - probably more of a gap than R2 and Killzone - but that didn't save them from direct comparison because the simple fact is... They are very closely related sub-genres of shooter, and simply aren't all that different. Another fact is Insomniac gets *INCREDIBLE* returns on the time and money invested compared to GG, and I desperately hope Sony would stop throwing money on that pile of manure in hopes that something beautiful will grow. Instead, give it to a developer like Insomniac and watch something truly spectacular happen. Killzone Was a bloody good game. If they actualy just finnished it on the PC and didn't move to the PS2 it would still have a strong following. The PS2 ruined KZ, or rather the developers lack of knowledge with..... No I take that back all the great games of the last few years of the PS2 barring MGS3 got cained by the low power hardware being stretched too far. Back to the point KZ had a boat load of well implemented and cool ideas, It gave a realy cool cinematic start to end, hell I like it so much I played through enough to have done all the charicters on all the levels possible. Don't get me wrong it did have it's flaws but if it got the time and funding that KZ2 is getting then it would have been the halo killer Sony touted it as.
Not really. So LBP, with all it's hype didn't exceed expectations based on it's 9.0 score? That was a new IP and first installment. KZ2 receiving a AAA score period would justify the hype and satisfy expectations. That's how this works; AAA equals 9.0-9.5. If thats how it works, how come Resistance 2 curb stomped Gears of War 2 if both receiced 9.0 or should I say AAA in your sig?[QUOTE="Episode_Eve"][QUOTE="ReverseCycology"] Actually Gears of War 1 exceeded expectation and Gears of War 2 just continued its success. Killzone 2 will make its first debut on the next gen console. Just like how Gears of War 1 debuted with a bang on the next gen console, Killzone 2 needs to do the same or even needs to do more because of the unstoppable hype. Killzone 2 needs a 9.5 to really shake up the FPS genre and make one helluva entrance.ReverseCycology
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edit:Â I could see it now, if Killzone 2 gets a 9.0 or should I say an AAA, then it's going to be called the Halo killer. Â :roll:
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Because many people thought Resistance 2 wouldn't be as good as Gears 2. I'm guessing the sig is for those doubters who thought R2 wouldn't be as good as G2 because R1 wasn't as good as G1 Nobody even calls Killzone a Halo killer anymore. Killzone is being Killzone, not Halo. It can't even be a Halo killer because its not on 360. We should all just shut up and wait for the review.There's no doubt that Halo: CE ushered in a loose standard for console FPSs, but KZ2 is far from a Halo clone (2 weapon system regen health). You'd have a better chance tagging Haze with that moniker.Episode_Eve
A standard so loose that we are still waitng for a Halo killer?
Not really. So LBP, with all it's hype didn't exceed expectations based on it's 9.0 score? That was a new IP and first installment. KZ2 receiving a AAA score period would justify the hype and satisfy expectations. That's how this works; AAA equals 9.0-9.5.If thats how it works, how come Resistance 2 curb stomped Gears of War 2 if both receiced 9.0 or should I say AAA in your sig?[QUOTE="Episode_Eve"][QUOTE="ReverseCycology"] Actually Gears of War 1 exceeded expectation and Gears of War 2 just continued its success. Killzone 2 will make its first debut on the next gen console. Just like how Gears of War 1 debuted with a bang on the next gen console, Killzone 2 needs to do the same or even needs to do more because of the unstoppable hype. Killzone 2 needs a 9.5 to really shake up the FPS genre and make one helluva entrance.ReverseCycology
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edit:Â I could see it now, if Killzone 2 gets a 9.0 or should I say an AAA, then it's going to be called the Halo killer. Â :roll:
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It didn't...by their rating they're both equally good....and anyone who tells you otherwise is a clearly biased.
To be fair, the notion that gears was destroyed by resistance is mainly because gears 2 declined in score compared to gears 1, however, resistance 2 ascended....even though this is the case...both are AAA, and still end up being counted as equal AAA exclusives. Any other justification is opinion based on personal preferences..
Not really. So LBP, with all it's hype didn't exceed expectations based on it's 9.0 score? That was a new IP and first installment. KZ2 receiving a AAA score period would justify the hype and satisfy expectations. That's how this works; AAA equals 9.0-9.5. If thats how it works, how come Resistance 2 curb stomped Gears of War 2 if both receiced 9.0 or should I say AAA in your sig?[QUOTE="Episode_Eve"][QUOTE="ReverseCycology"] Actually Gears of War 1 exceeded expectation and Gears of War 2 just continued its success. Killzone 2 will make its first debut on the next gen console. Just like how Gears of War 1 debuted with a bang on the next gen console, Killzone 2 needs to do the same or even needs to do more because of the unstoppable hype. Killzone 2 needs a 9.5 to really shake up the FPS genre and make one helluva entrance.ReverseCycology
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edit:Â I could see it now, if Killzone 2 gets a 9.0 or should I say an AAA, then it's going to be called the Halo killer. Â :roll:
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Regarding my sig (I've explained this numerous times): My sig is the product of SW. The history and relationship between the two games (Gears and Resistance) is evident. Resistance has always been ridiculed and looked at as "mediocre" and "lame"; with no possible chance of being as good as Gears (in the least). It's always been the underdog. Now, don't get me wrong, I love Gears (as do I Resistance). And I'm not saying that R2 is a better game, because it's not. My sig only has correlation with GS and these boards. And by remembering the damage control, it's pretty obvious. Now, I believe that it would have more impact if it scored 9.5. Still, the point stands. About the Halo-killer thing...I can't control what fanboys say if that does happen. it won't make sense to me, now if the two released the same month and they were under the microscope of comparison then that's different. I just know I won't. KZ was unfortunately titled 'halo-killer' by a European journalist, and people ran with it. The relationship between Gears and Resistance is much different, especially in SW.[QUOTE="Episode_Eve"]There's no doubt that Halo: CE ushered in a loose standard for console FPSs, but KZ2 is far from a Halo clone (2 weapon system regen health). You'd have a better chance tagging Haze with that moniker.Tasman_basic
A standard so loose that we are still waitng for a Halo killer?
Halo is no longer the best shooter nor the best FPS on consoles. There are many other choices gamers have that are equally good. This gets into the realm of subjectivity. It still holds claim to the innovations I listed above. Games still follow some design implementations Bungie made years ago.[QUOTE="verbalfilth"]How did Gears of War 2 decline if its still AAA compared to Gears of War 1?Â
It didn't...by their rating they're both equally good....and anyone who tells you otherwise is a clearly biased.
To be fair, the notion that gears was destroyed by resistance is mainly because gears 2 declined in score compared to gears 1, however, resistance 2 ascended....even though this is the case...both are AAA, and still end up being counted as equal AAA exclusives. Any other justification is opinion based on personal preferences..
ReverseCycology
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That's my point, it didn't. I'm trying to explain to you that AAA is AAA,... fanboys run to make excuses about high AAA or law AAA when they're looking for damage control...the same way people here are saying that if Killzone 2 won't get 9.5 it's a flop. THis is impossible because it was hyped AAA (to my knowledge)...there's no changing that by all of a sudden introducing new standards that seem convenient for them everytime. Whether gears scored 9.5 or 9.0 it's still AAA...fanboys just look for excuses by looking at the difference in scores based on the previous games.
Believe it or not, the last killzone 2 hype thread saw most cows hyping it AA. :PNinja-HippoLol, Cows love playing it safe. I'm hyping this one AAA though.
[QUOTE="Tasman_basic"][QUOTE="Episode_Eve"]There's no doubt that Halo: CE ushered in a loose standard for console FPSs, but KZ2 is far from a Halo clone (2 weapon system regen health). You'd have a better chance tagging Haze with that moniker.Episode_Eve
A standard so loose that we are still waitng for a Halo killer?
Halo is no longer the best shooter nor the best FPS on consoles. There are many other choices gamers have that are equally good. This gets into the realm of subjectivity. It still holds claim to the innovations I listed above. Games still follow some design implementations Bungie made years ago.What console FPS scored higher than Halo 3?
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