I don't know why nobody is pointing out the giant elephant in the room here. Metal Gear Solid V, one of the biggest titles of the year and is certainly cared about by people (based on hype alone), uses Denuvo and is not cracked. Denuvo also seems to be one of the least intrusive DRMs in existence. It's less intrusive than lolSecuROM, less intrusive than always online, and even less intrusive than Steam by itself, which at least requires you to stay logged in in offline mode.
Further, even for all those games using Denuvo that were eventually cracked, Denuvo did exactly as it promised (and in most cases much more): "allow publishers to reap the benefits of stamping out all piracy attempts in the crucial first weeks of a title’s release." Denuvo is achieving what no other non-intrusive DRM has ever managed to achieve. There is objectively a financial gain from such a solid amount of protection. Consider also that every Denuvo crack does not reduce the time required for any subsequent Denuvo crack. It's not like SecuROM, where when the crackers figured out how to deal with one game, all the games using SecuROM would easily fall. The crackers are only able to keep up a front, and crack a Denuvo game every... few months or so, because there is only a handful of Denuvo titles on the market. If ALL the games on the market use Denuvo, it will overwhelm the crackers and rekt piracy on PC.
So why aren't all the devs using Denuvo already? From what I understand, every EA game uses Denuvo, even ones that clearly don't need it (i.e. MP-only games like Battlefront 3). All the other titles that use Denuvo, except Lords of the Fallen (which almost seems like a test subject for Denuvo), are from very large publishers. Although there is a fair amount of financial gain from Denuvo protection, it's possible that the cost of the Denuvo protection is so high that some companies find it not worthwhile or even unaffordable. What Denuvo does not have is a competent competitor capable of offering the same protection, so this may be resolved in time when new competitor(s) appear. And then? Perhaps Denuvo and its equivalents will become common place on PC even for indie games.
As for how all this will affect consoles, my guess is that the console manufacturers may adapt a software approach to anti-piracy. Right now consoles use a firmware approach, and whenever the firmware is cracked suddenly all the games on the platform become vulnerable. On the other hand, with something durable like Denuvo, one cracked game (after many months) does not affect the status of all the other games on the platform, making the platform overall more resistant to piracy.
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