possibly. there are a lot of variables.
the PC has exceptional BC (though not perfect) because hardware and the software stack that supports it is developed to a set standard (dirext X and/or openGL or vulkan for example) and the overall architecture of the PC hasnt changed in a long long time. games are also developed for the PC to be hardware agnostic (as much as possible).
the processor is only one side of the equation. the GPU would also need to fully support the instruction set of the PS4 (again on the hardware and software sides). the ram pools and performance needs to be as good as or better than but done in such a way that it doesnt mess up a PS4 games timing.
chances are the PS5 will be a linear advancement of the PS4 (same architecture just with faster and more cores, more and faster ram and a bumped up GPU with more grunt and features) but sony may decide to go down some odd route again with a new, custom built from the ground up, OS and brand new APIs.
could PS4 games benefit from the extra horsepower? depends on how they are deveoped but i think the benefit would be limited. optimisation comes at a price and console games are still developed to a fixed spec. e.g. a recent vita firmware update released about 30% extra ram for developers. do existing games benefit from the extra ram? no. now there are thing that could probably be done on a post process level perhaps to improve things a bit but PS4 games wont magically get better textures, enhanced lighting or even a higher framerate (a higher framerate for a console game could also have a lot of unintended knock on effects).
so its not just a question of "oh it has x86, bc is done and dusted". the hardware has to be accomodating, the software stack has to be in place and so on.
it would certainly make things easier though.
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