[QUOTE="mjarantilla"][QUOTE="Awinagainov"] ...then how long can the game itself be?
lets say they shrunk the demo to a measly 9GB.
that means the game is roughly six times the size of the demo. (assuming the landscapes and actions and enemies will e completely varried throughout the game)
meaning, that if the demo is 20 minutes, then the game will be 120 minutes or a staggering 2 hours.
my logic is foolproof.
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lordxymor
It's called bloated code.You don't develop games for a living do you?
The only bad sideeffects Bloated code can cause is framerate, AI or physics issues.
No matter how unoptimized your code is, it won't take as much space as HD video and audio.
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The only possible way this demo can be so massive is if they include 1080p video in it, like a 30min intro.
If they include just the engine and the basics for a short gameplay session, it shouldn't be more than a couple gigabytes. Â
he obv. doesn't write code the engine is not what takes up alot of space is the assests and as you said videos and the audio as well
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