IF the Drake DEMO cant fit on DVD9....

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deactivated-5f956b96dc672

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#1 deactivated-5f956b96dc672
Member since 2007 • 2218 Posts

...then how long can the game itself be?

lets say they shrunk the demo to a measly 9GB.

that means the game is roughly six times the size of the demo. (assuming the landscapes and actions and enemies will e completely varried throughout the game)

meaning, that if the demo is 20 minutes, then the game will be 120 minutes or a staggering 2 hours.

my logic is foolproof. 

 

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foxhound_fox

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#2 foxhound_fox
Member since 2005 • 98532 Posts
Most demos for PC these days ship with the entire game engine. I would not doubt this is any different.
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Wasdie

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#3 Wasdie  Moderator
Member since 2003 • 53622 Posts

Most demos for PC these days ship with the entire game engine. I would not doubt this is any different.foxhound_fox

Exactly. The demo may not fit onto the DVD, but that doesn't mean the game is 50+ gbs large.

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purplemidgets

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#4 purplemidgets
Member since 2002 • 3103 Posts

Can't argue with that logic.

 

 

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HuusAsking

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#5 HuusAsking
Member since 2006 • 15270 Posts
Curious question, though. With only 512MB of memory, why would a demo need 20 times that amount just for a demo. I mean, most 360 demos are only around 2GB or less (4x the memory).
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#6 Educated_Gamer
Member since 2007 • 1095 Posts

Curious question, though. With only 512MB of memory, why would a demo need 20 times that amount just for a demo. I mean, most 360 demos are only around 2GB or less (4x the memory).HuusAsking

no, most 360 demos are 1GB - 

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HuusAsking

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#7 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"]Curious question, though. With only 512MB of memory, why would a demo need 20 times that amount just for a demo. I mean, most 360 demos are only around 2GB or less (4x the memory).Educated_Gamer

no, most 360 demos are 1GB -

Like I said, "or less". But I'm sure there are a couple bigger demos out there.
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mjarantilla

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#9 mjarantilla
Member since 2002 • 15721 Posts

...then how long can the game itself be?

lets say they shrunk the demo to a measly 9GB.

that means the game is roughly six times the size of the demo. (assuming the landscapes and actions and enemies will e completely varried throughout the game)

meaning, that if the demo is 20 minutes, then the game will be 120 minutes or a staggering 2 hours.

my logic is foolproof.

Awinagainov
It's called bloated code.
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foxhound_fox

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#10 foxhound_fox
Member since 2005 • 98532 Posts
Curious question, though. With only 512MB of memory, why would a demo need 20 times that amount just for a demo. I mean, most 360 demos are only around 2GB or less (4x the memory).HuusAsking


What does RAM have to do with storing demos?
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kentaro22

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#12 kentaro22
Member since 2005 • 2694 Posts
DVD9 or DVD5. 7.9+ GB, I don't think so, 4.7+ is more likely. It must be a huge demo.
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#13 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="HuusAsking"]Curious question, though. With only 512MB of memory, why would a demo need 20 times that amount just for a demo. I mean, most 360 demos are only around 2GB or less (4x the memory).foxhound_fox


What does RAM have to do with storing demos?

Don't take my word for it, but I believe game demos consist of only the engine and the textures, geometry, and audio for the included stages. It is basically the smallest size the game can possibly be if it had only one stage. And since the engine itself can't be too big, because the engine (or at least a large part of the engine) needs to fit into memory, that means that all the rest of the extra data has to be audio, texture, and geometry data. If just a DEMO takes up more space than a DVD, then the devs are bloating up the game to ridiculous levels.
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-Beowulf

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#14 -Beowulf
Member since 2006 • 1801 Posts
I'd like to know how PS3 users will download the demo if it's more than 9GB?
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#15 foxhound_fox
Member since 2005 • 98532 Posts
Don't take my word for it, but I believe game demos consist of only the engine and the textures, geometry, and audio for the included stages. It is basically the smallest size the game can possibly be if it had only one stage. And since the engine itself can't be too big, because the engine (or at least a large part of the engine) needs to fit into memory, that means that all the rest of the extra data has to be audio, texture, and geometry data. If just a DEMO takes up more space than a DVD, then the devs are bloating up the game to ridiculous levels.mjarantilla


I don't know... the C&C3 demo was 1.2GB. That is monstrous for a download. I had to find a torrent for it.

1080p and 7.1 surround takes up tons of space. And without compression those things just expand exponentially in size. As Kojima has said in the past... "even the 25GB will not be enough."
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#16 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]Don't take my word for it, but I believe game demos consist of only the engine and the textures, geometry, and audio for the included stages. It is basically the smallest size the game can possibly be if it had only one stage. And since the engine itself can't be too big, because the engine (or at least a large part of the engine) needs to fit into memory, that means that all the rest of the extra data has to be audio, texture, and geometry data. If just a DEMO takes up more space than a DVD, then the devs are bloating up the game to ridiculous levels.foxhound_fox


I don't know... the C&C3 demo was 1.2GB. That is monstrous for a download. I had to find a torrent for it.

1080p and 7.1 surround takes up tons of space. And without compression those things just expand exponentially in size. As Kojima has said in the past... "even the 25GB will not be enough."

1080p doesn't take up any space; 1080p is just the resolution a game is rendered at, and that consumes memory, but not disc storage. And 7.1 audio takes up no more space than 5.1 or even stereo, because all in-game audio is recorded single-channel and then mixed dynamically by the game's sound engine and the console's audio processor into multichannel audio.
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Dreams-Visions

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#17 Dreams-Visions
Member since 2006 • 26578 Posts

8) 

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purplemidgets

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#18 purplemidgets
Member since 2002 • 3103 Posts

For a short low quality gif, that thing is huuuge.

 

 

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Marka1700

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#19 Marka1700
Member since 2003 • 7500 Posts
A 9Gig+ PS3 Demo, I doubt it, Not when PC Demos barely pass 2.5Gig.
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#20 Acenso
Member since 2006 • 2355 Posts
[QUOTE="Awinagainov"]

...then how long can the game itself be?

lets say they shrunk the demo to a measly 9GB.

that means the game is roughly six times the size of the demo. (assuming the landscapes and actions and enemies will e completely varried throughout the game)

meaning, that if the demo is 20 minutes, then the game will be 120 minutes or a staggering 2 hours.

my logic is foolproof.

 

mjarantilla

It's called bloated code.

the truth hurts lol...

I think GRAW2 was the one that went up to 14gigs on the PS3.

 

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HuusAsking

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#21 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="mjarantilla"]Don't take my word for it, but I believe game demos consist of only the engine and the textures, geometry, and audio for the included stages. It is basically the smallest size the game can possibly be if it had only one stage. And since the engine itself can't be too big, because the engine (or at least a large part of the engine) needs to fit into memory, that means that all the rest of the extra data has to be audio, texture, and geometry data. If just a DEMO takes up more space than a DVD, then the devs are bloating up the game to ridiculous levels.foxhound_fox


I don't know... the C&C3 demo was 1.2GB. That is monstrous for a download. I had to find a torrent for it.

1080p and 7.1 surround takes up tons of space. And without compression those things just expand exponentially in size. As Kojima has said in the past... "even the 25GB will not be enough."

1.2GB is only 2.5 times the total RAM in the console. That is understandable. But twenty times (>9GB)?
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#22 fuzzysquash
Member since 2004 • 17374 Posts

my logic is foolproof.

Awinagainov

lol, not so much. 

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haols

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#23 haols
Member since 2005 • 2348 Posts
Ehm, This logic is horrible :|

To play teh demo you need the engine, the engine is what takes space.

The engine recycles textures and music and such things.

Even if the demo would be 50 Gig, the real game could be 51 Gig.
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Medjai

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#24 Medjai
Member since 2003 • 3839 Posts

again this thread was made yesterday but if the demo is over 9GB's how are they going to distribute it? seems like a big download and the game looks fantastic but I would have a problem downloading a file that big just to play a demo...doesn't make much sense

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LosDaddie

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#25 LosDaddie
Member since 2006 • 10318 Posts
Wow....have fun downloading a 9+GB demo, cows
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#26 Verge_6
Member since 2007 • 20282 Posts
Weren't there a number of demos released (or soon to be) of games that were on the PS3 that surpassed 9 gigs? I think it's all just bad compression or bloated coding. Anyways, Drake's fortune looks great, I'm getting this along with MGS4.
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#27 Medjai
Member since 2003 • 3839 Posts

Weren't there a number of demos released (or soon to be) of games that were on the 369 that surpassed 9 gigs/ I think it's all just bad compression or bloated coding. Anyways, Drake's fortune looks great, I'm getting this along with MGS4.Verge_6

no demo on the 360 has exceeded 2Gigs let alone 9? hell the shadow run beta was only 888MB and the command and conquer demo was 1GB or did I read your post wrong

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wolf_gods

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#28 wolf_gods
Member since 2007 • 25 Posts
Has anyone else not noticed that they never stated that they were using DVD9?
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#29 trasherhead
Member since 2005 • 3058 Posts

Curious question, though. With only 512MB of memory, why would a demo need 20 times that amount just for a demo. I mean, most 360 demos are only around 2GB or less (4x the memory).HuusAsking

Have you smoked fanboy crack again? both the 360 and the PS has the same amount of RAM/memory. Whic has nothing to do with how big a game can be.

Damn nooblets...

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trasherhead

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#30 trasherhead
Member since 2005 • 3058 Posts

[QUOTE="foxhound_fox"][QUOTE="mjarantilla"]Don't take my word for it, but I believe game demos consist of only the engine and the textures, geometry, and audio for the included stages. It is basically the smallest size the game can possibly be if it had only one stage. And since the engine itself can't be too big, because the engine (or at least a large part of the engine) needs to fit into memory, that means that all the rest of the extra data has to be audio, texture, and geometry data. If just a DEMO takes up more space than a DVD, then the devs are bloating up the game to ridiculous levels.HuusAsking


I don't know... the C&C3 demo was 1.2GB. That is monstrous for a download. I had to find a torrent for it.

1080p and 7.1 surround takes up tons of space. And without compression those things just expand exponentially in size. As Kojima has said in the past... "even the 25GB will not be enough."

1.2GB is only 2.5 times the total RAM in the console. That is understandable. But twenty times (>9GB)?

Cracktard, shot up. The size of the game and the Amount of ram it uses is 2 diffrent things!

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#31 Verge_6
Member since 2007 • 20282 Posts

[QUOTE="Verge_6"]Weren't there a number of demos released (or soon to be) of games that were on the 369 that surpassed 9 gigs/ I think it's all just bad compression or bloated coding. Anyways, Drake's fortune looks great, I'm getting this along with MGS4.Medjai

no demo on the 360 has exceeded 2Gigs let alone 9? hell the shadow run beta was only 888MB and the command and conquer demo was 1GB or did I read your post wrong

No, that was my bad. I'm watching Hellsing at the moment, so I'm not enturely focused on posting. 

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Medjai

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#32 Medjai
Member since 2003 • 3839 Posts
[QUOTE="Medjai"]

[QUOTE="Verge_6"]Weren't there a number of demos released (or soon to be) of games that were on the 369 that surpassed 9 gigs/ I think it's all just bad compression or bloated coding. Anyways, Drake's fortune looks great, I'm getting this along with MGS4.Verge_6

no demo on the 360 has exceeded 2Gigs let alone 9? hell the shadow run beta was only 888MB and the command and conquer demo was 1GB or did I read your post wrong

No, that was my bad. I'm watching Hellsing at the moment, so I'm not enturely focused on posting. 

its cool...

 no one has yet replied to how they are going to distribute a 9GB demo though...any thoughts?

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#33 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="Verge_6"][QUOTE="Medjai"]

[QUOTE="Verge_6"]Weren't there a number of demos released (or soon to be) of games that were on the 369 that surpassed 9 gigs/ I think it's all just bad compression or bloated coding. Anyways, Drake's fortune looks great, I'm getting this along with MGS4.Medjai

no demo on the 360 has exceeded 2Gigs let alone 9? hell the shadow run beta was only 888MB and the command and conquer demo was 1GB or did I read your post wrong

No, that was my bad. I'm watching Hellsing at the moment, so I'm not enturely focused on posting.

its cool...

no one has yet replied to how they are going to distribute a 9GB demo though...any thoughts?

In the hopes that the people downloading them are very...VERY patient, perhaps? 

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#34 Ontain
Member since 2005 • 25501 Posts
game engines don't take up 9 gigs. if the demo is really over 9 gigs then it's mostly from something else (like uncompressed audio).
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#35 lordxymor
Member since 2004 • 2438 Posts
[QUOTE="Awinagainov"]

...then how long can the game itself be?

lets say they shrunk the demo to a measly 9GB.

that means the game is roughly six times the size of the demo. (assuming the landscapes and actions and enemies will e completely varried throughout the game)

meaning, that if the demo is 20 minutes, then the game will be 120 minutes or a staggering 2 hours.

my logic is foolproof.

 

mjarantilla

It's called bloated code.

You don't develop games for a living do you?

The only bad sideeffects Bloated code can cause is framerate, AI or physics issues.

No matter how unoptimized your code is, it won't take as much space as HD video and audio.

-- 

The only possible way this demo can be so massive is if they include 1080p video in it, like a 30min intro.

If they include just the engine and the basics for a short gameplay session, it shouldn't be more than a couple gigabytes.  

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Medjai

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#36 Medjai
Member since 2003 • 3839 Posts
[QUOTE="mjarantilla"][QUOTE="Awinagainov"]

...then how long can the game itself be?

lets say they shrunk the demo to a measly 9GB.

that means the game is roughly six times the size of the demo. (assuming the landscapes and actions and enemies will e completely varried throughout the game)

meaning, that if the demo is 20 minutes, then the game will be 120 minutes or a staggering 2 hours.

my logic is foolproof.

 

lordxymor

It's called bloated code.

You don't develop games for a living do you?

The only bad sideeffects Bloated code can cause is framerate, AI or physics issues.

No matter how unoptimized your code is, it won't take as much space as HD video and audio.

-- 

The only possible way this demo can be so massive is if they include 1080p video in it, like a 30min intro.

If they include just the engine and the basics for a short gameplay session, it shouldn't be more than a couple gigabytes.  

he obv. doesn't write code the engine is not what takes up alot of space is the assests and as you said videos and the audio as well

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Medjai

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#37 Medjai
Member since 2003 • 3839 Posts

in fact the F.E.A.R. .sdk is only 640.34 MB...engines are not big at all

http://www.fileshack.com/file.x/8031/F.E.A.R.+SDK+1.08

 

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Medjai

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#38 Medjai
Member since 2003 • 3839 Posts
Has anyone else not noticed that they never stated that they were using DVD9?wolf_gods
I did but we are assuming they are refering to the fact it could not be done on 360 which used DVD9...but even so 4.7GB's is still a big demo
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#39 Supafly1
Member since 2003 • 4441 Posts

...then how long can the game itself be?

lets say they shrunk the demo to a measly 9GB.

that means the game is roughly six times the size of the demo. (assuming the landscapes and actions and enemies will e completely varried throughout the game)

meaning, that if the demo is 20 minutes, then the game will be 120 minutes or a staggering 2 hours.

my logic is foolproof.

 

Awinagainov

I think he meant only a single-layer DVD but that doesn't change the problem. Will PS3 gamers start seeing 4.7+ GB demos on the download page? That's pretty ridiculous.

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deactivated-5f956b96dc672

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#40 deactivated-5f956b96dc672
Member since 2007 • 2218 Posts
[QUOTE="wolf_gods"]Has anyone else not noticed that they never stated that they were using DVD9?Medjai
I did but we are assuming they are refering to the fact it could not be done on 360 which used DVD9...but even so 4.7GB's is still a big demo

even if the game engine and all the animations for the demo fit on DVD9, which they dont, how long can the final game be if the locations are diverse and there are many added aspects to the engine (flying,driving).  if they put it on dvd with good compression, with the high read speeds, they could still stream it.
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#41 kage_53
Member since 2006 • 12671 Posts
Its called no compression :|
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#42 e20Dylan
Member since 2007 • 1055 Posts

Wow....have fun downloading a 9+GB demo, cowsLosDaddie

it would take me about an hour to do on my free network how about you ?

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deactivated-5f956b96dc672

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#43 deactivated-5f956b96dc672
Member since 2007 • 2218 Posts

Its called no compression :|kage_53
what is the normal compression ratio of games on dvd9??

because a BR holds about 6 times as much as DVD9, not to mention it reads faster. 

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#44 Medjai
Member since 2003 • 3839 Posts

[QUOTE="Medjai"][QUOTE="wolf_gods"]Has anyone else not noticed that they never stated that they were using DVD9?Awinagainov
I did but we are assuming they are refering to the fact it could not be done on 360 which used DVD9...but even so 4.7GB's is still a big demo

even if the game engine and all the animations for the demo fit on DVD9, which they dont, how long can the final game be if the locations are diverse and there are many added aspects to the engine (flying,driving).  if they put it on dvd with good compression, with the high read speeds, they could still stream it.

the game engine and animations fit on a DVD9 man...but there is no doubt that in the future(becoming present) a bigger media will be need as games expand in scope...and who knows Blu-Ray might work out for Sony in the end but they forced it on people and most games this gen will not need the space, just because a game can fill a blu-ray doesn't mean it needed too R:FoM could have been done on DVD9...this game and* MGS4 might be the 1st games that take advantage of the extra space...I am not on the dev team so I do not know what they are filling the disk with 

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Medjai

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#45 Medjai
Member since 2003 • 3839 Posts

[QUOTE="kage_53"]Its called no compression :|Awinagainov

what is the normal compression ratio of games on dvd9??

because a BR holds about 6 times as much as DVD9, not to mention it reads faster. 

no it doesn't the PS3 has a 2x Blu Ray drive which is slower than the 12x DVD drive in the 360 and alot slower than the 16x drive in my PC

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#46 deactivated-5f956b96dc672
Member since 2007 • 2218 Posts
[QUOTE="Awinagainov"]

[QUOTE="kage_53"]Its called no compression :|Medjai

what is the normal compression ratio of games on dvd9??

because a BR holds about 6 times as much as DVD9, not to mention it reads faster.

no it doesn't the PS3 has a 2x Blu Ray drive which is slower than the 12x DVD drive in the 360 and alot slower than the 16x drive in my PC

sorry, i meant the dvd reads faster
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#47 gamer4life85
Member since 2003 • 1203 Posts
Thats because its not compressed LOl of couse it wouldn't. If it was 9Gb on PSN which is slow as hell it prob take a week to download.
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#48 foxhound_fox
Member since 2005 • 98532 Posts

[QUOTE="LosDaddie"]Wow....have fun downloading a 9+GB demo, cowse20Dylan

it would take me about an hour to do on my free network how about you ?



Wow... you have T1 or something?

9GB would take me at least 12-14 hours on DSL on PC.
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SumerianDaemon

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#49 SumerianDaemon
Member since 2006 • 868 Posts
Lems:BU BU BU Bluray not needed:lol:
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munsoned

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#50 munsoned
Member since 2006 • 3064 Posts
1 gig on a dvd9 disc =10 gigs on a blue ray disc