if the PS3 has the weaker GPU and less RAM, how can it produce such graphics??

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2mrw

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#1 2mrw
Member since 2008 • 6206 Posts

i think it is time for all the developers to admit that the PS3 is the best choice to maximize their games, being hard to develope for isn't that major problem once you take you time and have the experience,you can even lessen the time by asking for help from the PS3 1st party developers who are doing fantastic jobs in pretty short time ( KZ2 is very exceptional in this), even wz the limitation the ppl are talking abt, the PS3 hardware overall is the best and it can produce those games wz the wow factor that is missing most of the time in the other platforms.

it is not a fanboyish thing to say that the PS3 is superior, may be slightly but no doubt it can make a difference in the good hands.

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whatisazerg

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#2 whatisazerg
Member since 2009 • 2371 Posts

PS3 has the same amount of RAM as the 360.... its just allocated differently.... and the GPU is nearly identical.... yeah the 360's GPU is slightly more powerful, but "slightly" is the keyword.

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SolidTy

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#3 SolidTy
Member since 2005 • 49991 Posts

PS3's CPU is very powerful, and makes up for any lack of the GPU.

They have the same RAM, just set up differently.

KILLZONE 2 is still the current Console Graphics King, so obviousy a lot can be done with it, the problem is the Devs have to work extra hard..."Is it worth it?"

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Shattered007

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#4 Shattered007
Member since 2007 • 3139 Posts
[QUOTE="2mrw"]

i think it is time for all the developers to admit that the PS3 is the best choice to maximize their games, being hard to develope for isn't that major problem once you take you time and have the experience,you can even lessen the time by asking for help from the PS3 1st party developers who are doing fantastic jobs in pretty short time ( KZ2 is very exceptional in this), even wz the limitation the ppl are talking abt, the PS3 hardware overall is the best and it can produce those games wz the wow factor that is missing most of the time in the other platforms.

it is not a fanboyish thing to say that the PS3 is superior, may be slightly but no doubt it can make a difference in the good hands.

I believe the 360 being easier to program for is it's biggest flaw when it comes to exclusives. But, there are not enough exclusive on either to contend with mutiplats. People tend to forget that last gen, the PS2 was the lead platform for some big publishers (like EA and Take Two) and even with that usually the Xbox game tend to be better. I don't get the "because it's a crappy port" argument. Really, everytime? Anyway, if the statement about X Edge (or whatever it's called) are true, I'm sure you'll see the 360 start to shine with it comes to exclusives again. The real fanboys while denied improvments however.
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Malta_1980

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#5 Malta_1980
Member since 2008 • 11890 Posts

am not that technical but as many others said both systems have equal amount of RAM just allocated in a different way..

Apparently PS3's CPU is slightly more powerful which can aid the GPU when it comes to graphics, at least should be something like that :)

In the end it all comes down to devs and their knowlegde on how to get the most out of the hardware..

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Jekken6

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#6 Jekken6
Member since 2008 • 2642 Posts

It's mostly from developer skill to be able to produce games that look as good as Killzone 2, MGS4, etc.

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JangoWuzHere

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#7 JangoWuzHere
Member since 2007 • 19032 Posts

Sure the PS3 can produce fantastic graphics but requires alot more work and alot more money which most likely won't pay off in the end.

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Malta_1980

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#8 Malta_1980
Member since 2008 • 11890 Posts

[QUOTE="2mrw"]

i think it is time for all the developers to admit that the PS3 is the best choice to maximize their games, being hard to develope for isn't that major problem once you take you time and have the experience,you can even lessen the time by asking for help from the PS3 1st party developers who are doing fantastic jobs in pretty short time ( KZ2 is very exceptional in this), even wz the limitation the ppl are talking abt, the PS3 hardware overall is the best and it can produce those games wz the wow factor that is missing most of the time in the other platforms.

it is not a fanboyish thing to say that the PS3 is superior, may be slightly but no doubt it can make a difference in the good hands.

Shattered007

I believe the 360 being easier to program for is it's biggest flaw when it comes to exclusives. But, there are not enough exclusive on either to contend with mutiplats. People tend to forget that last gen, the PS2 was the lead platform for some big publishers (like EA and Take Two) and even with that usually the Xbox game tend to be better. I don't get the "because it's a crappy port" argument. Really, everytime? Anyway, if the statement about X Edge (or whatever it's called) are true, I'm sure you'll see the 360 start to shine with it comes to exclusives again. The real fanboys while denied improvments however.

but PS2's hardware was quite inferior compared to Gamecube & Xbox, this gen PS3 & 360 are much closer in terms of graphical capabilities..

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dommeus

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#9 dommeus
Member since 2004 • 9433 Posts

i think it is time for all the developers to admit that the PS3 is the best choice to maximize their games, being hard to develope for isn't that major problem once you take you time and have the experience,you can even lessen the time by asking for help from the PS3 1st party developers who are doing fantastic jobs in pretty short time ( KZ2 is very exceptional in this), even wz the limitation the ppl are talking abt, the PS3 hardware overall is the best and it can produce those games wz the wow factor that is missing most of the time in the other platforms.

it is not a fanboyish thing to say that the PS3 is superior, may be slightly but no doubt it can make a difference in the good hands.

2mrw
What does wz stand for? Any how it was my understanding that first party sony games generally look better because of the developer tools sony provides specifically for them.
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Shattered007

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#10 Shattered007
Member since 2007 • 3139 Posts
but PS2's hardware was quite inferior compared to Gamecube & Xbox, this gen PS3 & 360 are much closer in terms of graphical capabilities..Malta_1980
That's exactly what I'm saying, if the PS3 was truly a superior console, would it not make since for it to have superior mutiplats a majority of the time?
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JohnM1983

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#11 JohnM1983
Member since 2009 • 483 Posts

[QUOTE="Malta_1980"]but PS2's hardware was quite inferior compared to Gamecube & Xbox, this gen PS3 & 360 are much closer in terms of graphical capabilities..Shattered007
That's exactly what I'm saying, if the PS3 was truly a superior console, would it not make since for it to have superior mutiplats a majority of the time?

Most 3rd party developers are lazy.

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Shattered007

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#12 Shattered007
Member since 2007 • 3139 Posts

[QUOTE="Shattered007"][QUOTE="Malta_1980"]but PS2's hardware was quite inferior compared to Gamecube & Xbox, this gen PS3 & 360 are much closer in terms of graphical capabilities..JohnM1983

That's exactly what I'm saying, if the PS3 was truly a superior console, would it not make since for it to have superior mutiplats a majority of the time?

Most 3rd party developers are lazy.

I'm sure your video game portfilo is much better then them. So, I guess that makes you able to benchmark and judge other creators games and judge that they are lazy. :|
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o0squishy0o

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#13 o0squishy0o
Member since 2007 • 2802 Posts

sooo just how many exclusives "look" better than those of the 360?.. Killzone2 and possibly Uncharted2. Killzone 2 had soooooooooooooooooooooooooo much money thrown at it + a massive dev cycle. Uncharted2 has a team of very talented people behind it. Games like resistance, motorstorm & MGS4 show that being a ps3 exclusive does not give the best graffics and they are from teams who are not exactly idiots lol.

If you could get Uncharted2 for the 360 and it was better then i think the point would be valid. Since you cant i think it comes under the 360 just offers the devs less time to do more if you get me.

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JohnM1983

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#14 JohnM1983
Member since 2009 • 483 Posts

[QUOTE="JohnM1983"]

[QUOTE="Shattered007"] That's exactly what I'm saying, if the PS3 was truly a superior console, would it not make since for it to have superior mutiplats a majority of the time? Shattered007

Most 3rd party developers are lazy.

I'm sure your video game portfilo is much better then them. So, I guess that makes you able to benchmark and judge other creators games and judge that they are lazy. :|

The way I see it...
Most multi platform games that do not have the PS3 as a lead platform are just rushed to all consoles and PC.
Developers try to minimize costs and to do so keep the code as generic as possible across all platforms.

Basically coding to fully utilize the PS3 is allot harder and therefore more costing.
Most developers will try to keep costs down and profits up, probably because of publishers pressure.

Even multi platform games listed as having PS3 as a lead platform don't really deviate from this. Ghost Busters is a prime example.

I think many people can agree that the 360s multi platform games look slightly better, mainly because of this reason.
Exclusives are a different story.

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G-O-M-J

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#15 G-O-M-J
Member since 2009 • 1520 Posts
the power difference between the 2 is tiny, stop kidding yourself..
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Metalscarz

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#16 Metalscarz
Member since 2004 • 1019 Posts

[QUOTE="Shattered007"][QUOTE="JohnM1983"]

Most 3rd party developers are lazy.

JohnM1983

I'm sure your video game portfilo is much better then them. So, I guess that makes you able to benchmark and judge other creators games and judge that they are lazy. :|

The way I see it...
Most multi platform games that do not have the PS3 as a lead platform are just rushed to all consoles and PC.
Developers try to minimize costs and to do so keep the code as generic as possible across all platforms.

Basically coding to fully utilize the PS3 is allot harder and therefore more costing.
Most developers will try to keep costs down and profits up, probably because of publishers pressure.

Even multi platform games listed as having PS3 as a lead platform don't really deviate from this. Ghost Busters is a prime example.

I think many people can agree that the 360s multi platform games look slightly better, mainly because of this reason.
Exclusives are a different story.

Most games last gen were developed for the PS2, then ported to the Xbox. 99% of the time they still looked better on Xbox then PS2. Think about that.

The power advantage the PS3 has, if any at all is almost negligible.

If any developers were to take the time (key!) to develop an exclusive for the 360 it would look amazing as well. Think how good Gears looked at the time. Now imagine talented developers working on a 360 exclusive for 3 or 4 or even 5 years with a huge budget.

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Shattered007

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#17 Shattered007
Member since 2007 • 3139 Posts

[QUOTE="Shattered007"][QUOTE="JohnM1983"]

Most 3rd party developers are lazy.

JohnM1983

I'm sure your video game portfilo is much better then them. So, I guess that makes you able to benchmark and judge other creators games and judge that they are lazy. :|

The way I see it...
Most multi platform games that do not have the PS3 as a lead platform are just rushed to all consoles and PC.
Developers try to minimize costs and to do so keep the code as generic as possible across all platforms.

Basically coding to fully utilize the PS3 is allot harder and therefore more costing.
Most developers will try to keep costs down and profits up, probably because of publishers pressure.

Even multi platform games listed as having PS3 as a lead platform don't really deviate from this. Ghost Busters is a prime example.

I think many people can agree that the 360s multi platform games look slightly better, mainly because of this reason.
Exclusives are a different story.

Burnout, Deadspace, Darksector and Ghostbusters all had the PS3 as their lead, withthe exception of Deadspace (which is the only mutiplat I know released at the same time that looks better on the PS3) every other game has a 360 advantage or they look exactly the same. Why if the PS3 is more powerful than the 360 why arnt lead platform PS3 mutiplats exceptionally better?

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ironwarrior2

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#18 ironwarrior2
Member since 2006 • 2590 Posts

Here's the real question. If the two consolesare so alike and produce graphics that were almost the same,then who in their right mind would pay $200 more for one of them?

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ManicAce

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#19 ManicAce
Member since 2009 • 3267 Posts
Eh, considering how much later PS3 came out and how much more it costs you'd expect better visuals. However the games aren't even that much better looking, in fact they look pretty damn identical for the most part, KZ2 is great and all but a lot of money and time was put into making it look the way it does specifically for PS3, and who's to say the same couldn't be achieved on 360?
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Metalscarz

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#20 Metalscarz
Member since 2004 • 1019 Posts

Here's the real question. If the two consolesare so alike and produce graphics that were almost the same,then who in their right mind would pay $200 more for one of them?

ironwarrior2

People who like KZ2, GOW, GT5, Uncharted? Ratchet and Clank?

I go where the games I like are. Manufacturer be damned. I also have a 360, and built my PC.

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NielsNL

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#21 NielsNL
Member since 2005 • 4346 Posts

[QUOTE="JohnM1983"]

[QUOTE="Shattered007"] I'm sure your video game portfilo is much better then them. So, I guess that makes you able to benchmark and judge other creators games and judge that they are lazy. :|Shattered007

The way I see it...
Most multi platform games that do not have the PS3 as a lead platform are just rushed to all consoles and PC.
Developers try to minimize costs and to do so keep the code as generic as possible across all platforms.

Basically coding to fully utilize the PS3 is allot harder and therefore more costing.
Most developers will try to keep costs down and profits up, probably because of publishers pressure.

Even multi platform games listed as having PS3 as a lead platform don't really deviate from this. Ghost Busters is a prime example.

I think many people can agree that the 360s multi platform games look slightly better, mainly because of this reason.
Exclusives are a different story.

Burnout, Deadspace, Darksector and Ghostbusters all had the PS3 as their lead, withthe exception of Deadspace (which is the only mutiplat I know released at the same time that looks better on the PS3) every other game has a 360 advantage or they look exactly the same. Why if the PS3 is more powerful than the 360 why arnt lead platform PS3 mutiplats exceptionally better?

You aren't very well informed. For Burnout there was no lead but there were seperate teams, resulting in what's probably the most equal of multiplats around. Dead Space was a 360 lead. It looks the same on both consoles but suffers from dropping framerates on the Ps3 (very common for PS3 multiplats). As for Drak Sector, it also had 360 as lead platform. The 360 version is true 720p whereas the Ps3 version is upscaled 640p. However this can hardly be seen wehn playing the game. The only minor issue the PS3 version has is occasional frame rate drops (again). Ghostbuster also was developed for 360 first and its port was atrocious.

There are some examples of games that are superior on PS3. Te only two that come to mind are Bionic commando and DiRT. Teher are some more though.

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MegajerkNYC

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#22 MegajerkNYC
Member since 2009 • 505 Posts

All the glaring differences between PS3 and 360 multiplats are overblown as hell. Somtimes it's a glaring difference like how Prototype looks significantly better on PS3 or Fallout for 360. The truth is if a developer used the cell and bluray to its max potential the game wouldn't be able to run on 360 at all. 360 fans should be thankful.

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deactivated-5d6e91f5c147a

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#25 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Power difference? It's like one doesn't exist to be honest.
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#26 G-O-M-J
Member since 2009 • 1520 Posts

All the glaring differences between PS3 and 360 multiplats are overblown as hell. Somtimes it's a glaring difference like how Prototype looks significantly better on PS3 or Fallout for 360. The truth is if a developer used the cell and bluray to its max potential the game wouldn't be able to run on 360 at all. 360 fans should be thankful.

MegajerkNYC
yeh right... cows should be thankfull devs even bother to port to the ps3.
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Wats_o

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#27 Wats_o
Member since 2004 • 246 Posts

All the glaring differences between PS3 and 360 multiplats are overblown as hell. Somtimes it's a glaring difference like how Prototype looks significantly better on PS3 or Fallout for 360. The truth is if a developer used the cell and bluray to its max potential the game wouldn't be able to run on 360 at all. 360 fans should be thankful.

MegajerkNYC
What so far has been a reasonably debated post has just been ruined by fanboyism, "teh Cell and teh Bluuuez Rayz am so powah teh M$ xbox wud get teh RROD lolz! " That is utter rubbish the difference in technical specs on both consoles is negligible and it is time and effort spent by the devs coupled with their own knowledge of the systems workings that dictates how good or bad a game is, Yes PS3 exclusives do have a slight (And i mean slight) graphical edge but they are made by teams working in bed with Sony with longer time to spend developing than most dev cycles. On a regular Dev cycle that most 3rd party devs use the 360 has proven to be an easier console to use the power from and therefore in most cases 360 multiplats are better. Could a PS3 get a better multiplat if a Dev spent more time on it? i'm sure it could, Could the 360 devs make an exclusive to match KZ2 or Uncharted 2 graphically? I'm sure they could. The difference is not night and day as fanboys like to beleive it is night and a little later at night!
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ALTAIR360

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#28 ALTAIR360
Member since 2006 • 1408 Posts

blind fanboys.

more work = more costs.

games sells slighty better on the 360 so why put more money on ps3 ??

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ronvalencia

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#29 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="2mrw"]

i think it is time for all the developers to admit that the PS3 is the best choice to maximize their games, being hard to develope for isn't that major problem once you take you time and have the experience,you can even lessen the time by asking for help from the PS3 1st party developers who are doing fantastic jobs in pretty short time ( KZ2 is very exceptional in this), even wz the limitation the ppl are talking abt, the PS3 hardware overall is the best and it can produce those games wz the wow factor that is missing most of the time in the other platforms.

it is not a fanboyish thing to say that the PS3 is superior, may be slightly but no doubt it can make a difference in the good hands.

http://www.develop-online.net/features/407/BUILD-Defered-rendering "Because you project your lights into the scene as a post-process, you're not lighting any pixels that are hidden behind any other pixels," says Jan-Bart van Beek, art and animation director at Guerilla, describing one of the advantages that convinced the studio make the early decision to use deferred rendering in Killzone 2." CryEngine3 switch to defered-rendering for lights.
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Shattered007

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#30 Shattered007
Member since 2007 • 3139 Posts

You aren't very well informed. For Burnout there was no lead but there were seperate teams, resulting in what's probably the most equal of multiplats around. Dead Space was a 360 lead. It looks the same on both consoles but suffers from dropping framerates on the Ps3 (very common for PS3 multiplats). As for Drak Sector, it also had 360 as lead platform. The 360 version is true 720p whereas the Ps3 version is upscaled 640p. However this can hardly be seen wehn playing the game. The only minor issue the PS3 version has is occasional frame rate drops (again). Ghostbuster also was developed for 360 first and its port was atrocious.


There are some examples of games that are superior on PS3. Te only two that come to mind are Bionic commando and DiRT. Teher are some more though.

NielsNL

:|

A little misinforrmed about Deadspace...

Pretty soon in a month or two we will switch and lead on the PS3.videogamer

Though the PS3 is Sector's lead platform, all versions should be nigh-identical.IGN

Page 1

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Shattered007

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#31 Shattered007
Member since 2007 • 3139 Posts

Page 2

It is not secret that the PS3 was the lead platform for Burnout Paradise and the following video indicates that perhaps as a result the Xbox 360 will experience some slight slowdowns in comparison to the PS3... MAXCONSOLE

Although there is not a huge amount to pick between them, the PS3 version was the lead platform and it does show through now and then. This approach seems to have been much more successful (in terms of getting two great looking games) than it has for other developers, such as Valve with the Orange Box. For them leading with the 360 seemed to leave us with a sub-par PS3 game.PlayTM

How's not very well informed again? :|

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#32 Mystery_Writer
Member since 2004 • 8351 Posts
it's a powerful system.. but it doesn't seem as powerful as X360 when you look at multiplats (almost all of them) and exclusives (e.g. Mass Effect graphics doesn't seem doable on PS3 hardware)
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#33 GiantMuffin
Member since 2009 • 420 Posts

PS3 has the same amount of RAM as the 360.... its just allocated differently.... and the GPU is nearly identical.... yeah the 360's GPU is slightly more powerful, but "slightly" is the keyword.

whatisazerg
This is the right post. The reason PS3 exclusives look better is because Sony cares more about proving their console is the best hardware-wise.
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#34 Irick_cb
Member since 2009 • 1691 Posts

[QUOTE="whatisazerg"]

PS3 has the same amount of RAM as the 360.... its just allocated differently.... and the GPU is nearly identical.... yeah the 360's GPU is slightly more powerful, but "slightly" is the keyword.

GiantMuffin

This is the right post. The reason PS3 exclusives look better is because Sony cares more about proving their console is the best hardware-wise.

Yep, except the 360's GPU is not slightly more powerful.

It is more flexible.

in raw numbers the PS3's GPU is the more powerful.

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TREAL_Since

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#35 TREAL_Since
Member since 2005 • 11946 Posts
The Cell of course :cry:
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ronvalencia

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#36 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="GiantMuffin"][QUOTE="whatisazerg"]

PS3 has the same amount of RAM as the 360.... its just allocated differently.... and the GPU is nearly identical.... yeah the 360's GPU is slightly more powerful, but "slightly" is the keyword.

Irick_cb

This is the right post. The reason PS3 exclusives look better is because Sony cares more about proving their console is the best hardware-wise.

Yep, except the 360's GPU is not slightly more powerful.

It is more flexible.

in raw numbers the PS3's GPU is the more powerful.

Raw numbers are meaningless in the light of RSX's pixel shader stall during texture operations.

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stvee101

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#37 stvee101
Member since 2006 • 2953 Posts

The Cell of course :cry:TREAL_Since

Damn you beat me to it! :P

Its gotta be the cell.What other explanation is there?

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#38 colosion
Member since 2007 • 472 Posts
e.g. Mass Effect graphics doesn't seem doable on PS3 hardware)Mystery_Writer
Really?
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NielsNL

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#39 NielsNL
Member since 2005 • 4346 Posts

Page 2

[QUOTE="MAXCONSOLE"]

[QUOTE="PlayTM"] Although there is not a huge amount to pick between them, the PS3 version was the lead platform and it does show through now and then. This approach seems to have been much more successful (in terms of getting two great looking games) than it has for other developers, such as Valve with the Orange Box. For them leading with the 360 seemed to leave us with a sub-par PS3 game.Shattered007

How's not very well informed again? :|

Despite some pretty frank comments from the Dead Space developers that working with the Sony console was 'challenging', the internet has spoken and apparently the project led on PS3 for some or all of its gestation. A cursory look at the game itself reveals that although the conversion isn't bad at all, it's very clear indeed that Dead Space is first and foremost an Xbox 360 game.

Eurogamer

You're right, I misread this. But about the others I am, so 3-1 to me. Who wasn't very well informed again?

edit: maxconsole? PlayTM? I think I'd believe Eurogamer over them any day.

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DAZZER7

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#40 DAZZER7
Member since 2004 • 2422 Posts

It's mostly from developer skill to be able to produce games that look as good as Killzone 2, MGS4, etc.

Jekken6

This.

Sony has some very talented first party developers who are well backed by Sony and given plenty of investment and time to bring great games to the system. Its Sony's backing not really the hardware.

It's likely you could see the same production values on the 360. The 48 unified shaders of the xenos are no pushover.

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-CUBE-

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#41 -CUBE-
Member since 2006 • 708 Posts
Magic...or probably because the difference between them is so small its negligible.
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Kashiwaba

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#42 Kashiwaba
Member since 2005 • 8059 Posts

i find it lame when people say PS3 exclusives got the best graphics on consoles otheres say PS3 exclusives costs alot of maney to make and they are not worth it but isnt that good for us consumeres that means Sony doasnt mind paying alot of money to make great games to please PS3 owners so thats a good point in Sony why everyone look at it as a bad point.

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Irick_cb

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#43 Irick_cb
Member since 2009 • 1691 Posts

[QUOTE="Irick_cb"]

[QUOTE="GiantMuffin"] This is the right post. The reason PS3 exclusives look better is because Sony cares more about proving their console is the best hardware-wise.ronvalencia

Yep, except the 360's GPU is not slightly more powerful.

It is more flexible.

in raw numbers the PS3's GPU is the more powerful.

Raw numbers are meaningless in the light of RSX's pixel shader stall during texture operations.

Hmm...

Okay.

But it is still more powerful and the games look better so....

Point?

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MegajerkNYC

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#44 MegajerkNYC
Member since 2009 • 505 Posts

What a bugged out arguement it is that PS3 exclusives look better because of time and money. Last I checked Microsoft had more money and the 360 has had more time on the market. Face the facts the PS3 is simply more powerful then the 360. Always has been always will be.

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DAZZER7

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#45 DAZZER7
Member since 2004 • 2422 Posts

i find it lame when people say PS3 exclusives got the best graphics on consoles otheres say PS3 exclusives costs alot of maney to make and they are not worth it but isnt that good for us consumeres that means Sony doasnt mind paying alot of money to make great games to please PS3 owners so thats a good point in Sony why everyone look at it as a bad point.

Kashiwaba

Hope you're not referring to me, because I very much believe Sony deserves credit for this and so do the developers such as Guerilla Games. Recognition should be given to the talent of the developers, the commitment of Sony to support them and their unflinching attitude to cater for gamers and not casuals.

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double_heist

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#46 double_heist
Member since 2005 • 2402 Posts

Because of.... MAGIC!

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h575309

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#47 h575309
Member since 2005 • 8551 Posts

You people act like the ps3 is leaps and bounds better than the 360 in the graphics department. killzone 2 yes, is a very good looking game, but gears 2 is right there with it. so, what other games do you have as proof?

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Irick_cb

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#48 Irick_cb
Member since 2009 • 1691 Posts

You people act like the ps3 is leaps and bounds better than the 360 in the graphics department. killzone 2 yes, is a very good looking game, but gears 2 is right there with it. so, what other games do you have as proof?

h575309

Gears 2 does not look as good as KZ2, nor does it use the same graphical techniques as KZ2.

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Malta_1980

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#49 Malta_1980
Member since 2008 • 11890 Posts

[QUOTE="Kashiwaba"]

i find it lame when people say PS3 exclusives got the best graphics on consoles otheres say PS3 exclusives costs alot of maney to make and they are not worth it but isnt that good for us consumeres that means Sony doasnt mind paying alot of money to make great games to please PS3 owners so thats a good point in Sony why everyone look at it as a bad point.

DAZZER7

Hope you're not referring to me, because I very much believe Sony deserves credit for this and so do the developers such as Guerilla Games. Recognition should be given to the talent of the developers, the commitment of Sony to support them and their unflinching attitude to cater for gamers and not casuals.

I agree.. unfortunately fanboys in here think that taking 4 yrs to finish a game and have a $25 million budget is some sort of fault... I say good job to Sony if they are committed and support its 1st party teams with huge budget + longer production time in order to get a great final product..

I find it rather stupid to believe that having a bigger budget & 2 more years to make a game, somehow make sure the final product will be of top-notch quality.. If you have a bad team working on a game no matter the time you give them or the budget you supply the final product will probably be an average game..

People always want to remind us that KZ2 in order to achieve such visuals has been in development or 4+ years with a huge budget, yet they forget that ND will release Uncharted 2 with updated visuals & added co-op/mp 2 yrs after Uncharted and probably with an inferior budget..

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Jono789

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#50 Jono789
Member since 2009 • 2118 Posts

Through the magic of fairy dust and fanboys!............ HELL YEAH IT RHYMES!!!