If Wii Games Want to Compete Graphically... (56k)

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ZeldaMaster32

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#1 ZeldaMaster32
Member since 2005 • 9263 Posts

...all Wii games need to be stylized and not go for the whole "realistic" approach.

We all know that's what developers are pushing this gen. Realism is always one of the pushing points on the back of the box of a game or press releases. And the 360/PS3 hardware allows that for great looking games.

But what happens when developers take that mentality to the Wii? When the realism mentality is brought over, we get this:

Now these can also be filed under lazy development or porting for a quick buck, but that doesn't change the fact that gritty, realistic will ever look good on Wii, unless they have some sort of artistic direction like Zelda or Metroid.

Considering Wii's power as a GC/PS2 with waggle, developers should aim for stylized graphics and not this realistic turd crap.

Kingdom Hearts II and the upcoming Super Paper Mario are just some exmples of how Wii games can conitinue to look amazing if developers go this route. If you tell me KH looks like crap, you need to be slapped.

Visuals like these and the gameplay possibilities of the Wiimote, can make a nex-gen, cohesive experience possible on Wii.

All developers should follow suit.

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yoshi_64

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#2 yoshi_64
Member since 2003 • 25261 Posts
Dear god I hope no one quotes that... Plus "realistic" graphics shouldn't be avoided in the wii, cause RE4 was a great looking game, and so was NG, and those games had style to them still. The style can be in the architecture, the geometry of the landscapes and so on. Albeit they won't be anywhere like the 360's and so un, abstract lands and many other little touches like that can be used on a "real" looking game and be just as "artistic." Please note that "style" is a loose term, and you should define your word much more. Who's to say RE 4, Gears of War, God of War, Tales of Symphonia, Kingdom Hearts, SPM and so on don't have style? They all do, and they all have very distince and different "styles." So tell me what "style" are you actually talking about? I see your comparison of KH II and SPM, but the Wii can do "stlyized" real graphics too.
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Pangster007

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#3 Pangster007
Member since 2004 • 4426 Posts
What? they can't make games on it looking like these?    why not?
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Plug_One

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#4 Plug_One
Member since 2007 • 501 Posts
Could you have picked crappier pics for the realistic looking games? :|
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foxhound_fox

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#5 foxhound_fox
Member since 2005 • 98532 Posts
The Wii was never designed to compete graphically with the 360 and PS3.
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ZeldaMaster32

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#6 ZeldaMaster32
Member since 2005 • 9263 Posts

Dear god I hope no one quotes that... Plus "realistic" graphics shouldn't be avoided in the wii, cause RE4 was a great looking game, and so was NG, and those games had style to them still. The style can be in the architecture, the geometry of the landscapes and so on. Albeit they won't be anywhere like the 360's and so un, abstract lands and many other little touches like that can be used on a "real" looking game and be just as "artistic." Please note that "style" is a loose term, and you should define your word much more. Who's to say RE 4, Gears of War, God of War, Tales of Symphonia, Kingdom Hearts, SPM and so on don't have style? They all do, and they all have very distince and different "styles." So tell me what "style" are you actually talking about? I see your comparison of KH II and SPM, but the Wii can do "stlyized" real graphics too. yoshi_64

My definiton of style is something that obviuosly has an artisitc design.

Tales of Symphonia is a great example too.

But RE4 and Gears have a gritty look in my eyes.

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ZeldaMaster32

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#7 ZeldaMaster32
Member since 2005 • 9263 Posts

The Wii was never designed to compete graphically with the 360 and PS3.foxhound_fox

I'm aware of that. But gaphics are a main part in a game and something a consumer looks at.

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Pangster007

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#8 Pangster007
Member since 2004 • 4426 Posts
Could you have picked crappier pics for the realistic looking games? :|Plug_One
i just google imaged, you have a problem with them? :|
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bc1391

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#9 bc1391
Member since 2004 • 11906 Posts
Far Cry, Riddick, Doom 3, and Black looked great for the Xbox. The Wii is capable of making realistic graphics, developers just are being too lazy. I still prefer stylistic games though.
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Ultimate_Peon

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#10 Ultimate_Peon
Member since 2003 • 587 Posts
All three of those are by Ubisoft :(. I do think that the lesser abilities of the Wii will push developers to push in a more artistic direction graphically though.
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Tristam22

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#11 Tristam22
Member since 2006 • 1598 Posts
[QUOTE="Pangster007"]  why not?

First off: LOL. Second: PS2 had no problem reproducing very realistic visuals for cars in GT4. The GC was more powerful than PS2, and the Wii more powerful than GC. It won't have problem reproducing realistic visuals. However, I prefer all games to have elements of style to them. Even Gears of Wars shied away from ultra-realism; it had a lot of stylistic elements.
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ZeldaMaster32

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#12 ZeldaMaster32
Member since 2005 • 9263 Posts

What? they can't make games on it looking like these?    why not?Pangster007

Do you think these will hold up well in the consumer's eyes when 360 and PS3 get amazing looking things later in their lifecycles?

They look great now, but games with more prominent art stay looking good.

Example: Windwaker still looks amazing 4 years later, but does something like Dynasty Warriors still look great?

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#13 Plug_One
Member since 2007 • 501 Posts
[QUOTE="Plug_One"]Could you have picked crappier pics for the realistic looking games? :|Pangster007
i just google imaged, you have a problem with them? :|

Besides the fact that Sam Fisher is lower poly on Wii than Goofy is on PS2? Nothing at all.
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yoshi_64

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#14 yoshi_64
Member since 2003 • 25261 Posts

My definiton of style is something that obviuosly has an artisitc design.

Tales of Symphonia is a great example too.

But RE4 and Gears have a gritty look in my eyes.

ZeldaMaster32
That's the problem here... even gritty "urban" like settings and pastel grey toned environments are considered "artistic." Not everyone defines art by anime and brightly colored worlds. Art isn't just a term used for that, art is a form that is the expression of one's emotions and thoughts. When someone makes a "gritty" looking game, it's the proper way they feel to convey their "art." RE 4 can be considered artistic for it's eerie atmosphere, high special effects, and gritty environments. Like a movie, it doesn't have to be animated to be art, it can be in the story, the characters, the effects of camera angles and so on. A book can be artistic in it's symbolism or it's style of writing. See what I mean? Art is not just restricted to Anime and Bright colors, it does have a broader defintion, and I believe the Wii can do just that.
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ZeldaMaster32

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#15 ZeldaMaster32
Member since 2005 • 9263 Posts

...but that doesn't change the fact that gritty, realistic will ever look good on Wii, unless they have some sort of artistic direction like Zelda or Metroid.

ZeldaMaster32

I'm quoting this part of my post just to show I'm not against realism with a stylized look, like people have shown.

I'm against pure realisism.

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osbassgordo

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#16 osbassgordo
Member since 2006 • 258 Posts

What? they can't make games on it looking like these?    why not?Pangster007

 

Lol you guys dont undertsand. The Wii can generate more graphics power than the original xbox. Its a fact, look it up. 

Take Ninja Gaiden's graphics for instance. They are AMAZING!!! and THEY WERE ON THE ORIGINAL XBOX.

 

Sadly the pictures displayed in the first post are of poorly done games which drag Wii's name in the mud. Its not that Wii generates horrible graphics.... its just that the 3rd party devs are soo lazy. 

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Pangster007

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#17 Pangster007
Member since 2004 • 4426 Posts
[QUOTE="Tristam22"][QUOTE="Pangster007"] . why not?

First off: LOL. Second: PS2 had no problem reproducing very realistic visuals for cars in GT4. The GC was more powerful than PS2, and the Wii more powerful than GC. It won't have problem reproducing realistic visuals. However, I prefer all games to have elements of style to them. Even Gears of Wars shied away from ultra-realism; it had a lot of stylistic elements.

Exactly. The TC was basically saying that the Wii shouldn't have games with these elements in.
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Tristam22

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#18 Tristam22
Member since 2006 • 1598 Posts
[QUOTE="Pangster007"][QUOTE="Tristam22"][QUOTE="Pangster007"] . why not?

First off: LOL. Second: PS2 had no problem reproducing very realistic visuals for cars in GT4. The GC was more powerful than PS2, and the Wii more powerful than GC. It won't have problem reproducing realistic visuals. However, I prefer all games to have elements of style to them. Even Gears of Wars shied away from ultra-realism; it had a lot of stylistic elements.

Exactly. The TC was basically saying that the Wii shouldn't have games with these elements in.

Yeah, but he also thinks the PS2 is as powerful as the Wii.
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ZeldaMaster32

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#19 ZeldaMaster32
Member since 2005 • 9263 Posts
[QUOTE="ZeldaMaster32"]

My definiton of style is something that obviuosly has an artisitc design.

Tales of Symphonia is a great example too.

But RE4 and Gears have a gritty look in my eyes.

yoshi_64

That's the problem here... even gritty "urban" like settings and pastel grey toned environments are considered "artistic." Not everyone defines art by anime and brightly colored worlds. Art isn't just a term used for that, art is a form that is the expression of one's emotions and thoughts. When someone makes a "gritty" looking game, it's the proper way they feel to convey their "art." RE 4 can be considered artistic for it's eerie atmosphere, high special effects, and gritty environments. Like a movie, it doesn't have to be animated to be art, it can be in the story, the characters, the effects of camera angles and so on. A book can be artistic in it's symbolism or it's style of writing. See what I mean? Art is not just restricted to Anime and Bright colors, it does have a broader defintion, and I believe the Wii can do just that.

...but that doesn't change the fact that gritty, realistic will ever look good on Wii, unless they have some sort of artistic direction like Zelda or Metroid.

ZeldaMaster32

I understand what you are saying, and I'm not against it, but when 360 and PS3 blows us away with the stuff you are talking about, will you feel the same about RE4 or Ninja Gaiden like you are now?

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metroidman7_11

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#20 metroidman7_11
Member since 2005 • 183 Posts

even though I agree with your thoughts on using artistic graphics I think that Wii is plenty capable of handling realistic graphics, ala RE4 and SC:CT for Xbox

 

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Pangster007

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#21 Pangster007
Member since 2004 • 4426 Posts
[QUOTE="Pangster007"][QUOTE="Plug_One"]Could you have picked crappier pics for the realistic looking games? :|Plug_One
i just google imaged, you have a problem with them? :|

Besides the fact that Sam Fisher is lower poly on Wii than Goofy is on PS2? Nothing at all.

Woopsy, i'm not the TC. I agree with you though.
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#22 foxhound_fox
Member since 2005 • 98532 Posts
I'm aware of that. But gaphics are a main part in a game and something a consumer looks at.ZeldaMaster32


Not when they can waggle a controller and have tons of fun.
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ZeldaMaster32

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#24 ZeldaMaster32
Member since 2005 • 9263 Posts

[QUOTE="Pangster007"][QUOTE="Tristam22"][QUOTE="Pangster007"] . why not?Tristam22
First off: LOL. Second: PS2 had no problem reproducing very realistic visuals for cars in GT4. The GC was more powerful than PS2, and the Wii more powerful than GC. It won't have problem reproducing realistic visuals. However, I prefer all games to have elements of style to them. Even Gears of Wars shied away from ultra-realism; it had a lot of stylistic elements.

Exactly. The TC was basically saying that the Wii shouldn't have games with these elements in.

Yeah, but he also thinks the PS2 is as powerful as the Wii.

No I'm aware Wii is more powerful than PS2 and Xbox, but on the market, right now, is there a game that proves that?

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ZeldaMaster32

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#25 ZeldaMaster32
Member since 2005 • 9263 Posts

[QUOTE="ZeldaMaster32"]I'm aware of that. But gaphics are a main part in a game and something a consumer looks at.foxhound_fox


Not when they can waggle a controller and have tons of fun.

Waggle doesn't necessarily mean more fun. I can play Gears with a traditional pad and have tons of fun, likewise I can play Warioware on Wii and have tons of fun.

Waggle doesn't make a game more fun, it's how it is implented.

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yoshi_64

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#26 yoshi_64
Member since 2003 • 25261 Posts

I understand what you are saying, and I'm not against it, but when 360 and PS3 blows us away with the stuff you are talking about, will you feel the same about RE4 or Ninja Gaiden like you are now?

ZeldaMaster32
However, you do realize that it's a bad decision to forgo an "artistic" route in the sense of KH and SPM, only because the it does not attract a wide variety of consumers. Now I know the Wii cannot do the 360 or PS3 level of graphics, however it does not mean it shouldn't try. If games can look good "realisticly" with enough "artistic" direction in the game like cities, character design, enemies, environments, etc, I really don't think it will matter all too much. It won't be close, yes, but it will help to know that the Wii is certainly a capable machine to attend to the worries of many people. An example is SPM looks great, and yet it's no doubt a "cartoonish" looking game, but it's not using a cel shading style, and not the cartoon and lighting effects of KH II. However it may be close tot he "cartoon" feel of KH, it's seperate in the sense of it's "real" using purely the same kind of techniques in a game like RE 4 even, but it retains a cartoonish style in the gameplay and form. I'm just saying the Wii should NOT avoid this, because it would only hurt it, and not everyone will be attracted to such styles.
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ZeldaMaster32

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#27 ZeldaMaster32
Member since 2005 • 9263 Posts

No, the problem is that developers are lazy.TrueReligion_

I acknowledged that in my initial post.

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Wasdie

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#28 Wasdie  Moderator
Member since 2003 • 53622 Posts

Trust me, there is no way that the Wii can compete with the 360 or PS3. It just doesnt have the power. It can't produce near the polygons that the 360 or PS3 can. It has no RAM for textures. And the CPU cant run the A.I. and physics programs that the 360 and PS3 can run.

In the long run the Wii's power is going to hurt the games directly. 

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ZeldaMaster32

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#29 ZeldaMaster32
Member since 2005 • 9263 Posts
[QUOTE="ZeldaMaster32"]

I understand what you are saying, and I'm not against it, but when 360 and PS3 blows us away with the stuff you are talking about, will you feel the same about RE4 or Ninja Gaiden like you are now?

yoshi_64

However, you do realize that it's a bad decision to forgo an "artistic" route in the sense of KH and SPM, only because the it does not attract a wide variety of consumers. Now I know the Wii cannot do the 360 or PS3 level of graphics, however it does not mean it shouldn't try. If games can look good "realisticly" with enough "artistic" direction in the game like cities, character design, enemies, environments, etc, I really don't think it will matter all too much. It won't be close, yes, but it will help to know that the Wii is certainly a capable machine to attend to the worries of many people. An example is SPM looks great, and yet it's no doubt a "cartoonish" looking game, but it's not using a cel shading style, and not the cartoon and lighting effects of KH II. However it may be close tot he "cartoon" feel of KH, it's seperate in the sense of it's "real" using purely the same kind of techniques in a game like RE 4 even, but it retains a cartoonish style in the gameplay and form. I'm just saying the Wii should NOT avoid this, because it would only hurt it, and not everyone will be attracted to such styles.

So you are saying that devlopers should add more flair to there gameplay elements or what?

That part confuses me.

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Pangster007

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#30 Pangster007
Member since 2004 • 4426 Posts
No I'm aware Wii is more powerful than PS2 and Xbox, but on the market, right now, is there a game that proves that?

 

ZeldaMaster32

1st. Your first post was about how the Wii should compete for the entire life-cycle.

2nd. No, there are no games right now proving that. But i'm confident that it's just a matter of time.

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ZeldaMaster32

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#31 ZeldaMaster32
Member since 2005 • 9263 Posts

Trust me, there is no way that the Wii can compete with the 360 or PS3. It just doesnt have the power. It can't produce near the polygons that the 360 or PS3 can. It has no RAM for textures. And the CPU cant run the A.I. and physics programs that the 360 and PS3 can run.

In the long run the Wii's power is going to hurt the games directly. 

Wasdie

Exactly. That's why I'm saying ditch the pure realism, and compete with more artistic flair.

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ZeldaMaster32

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#32 ZeldaMaster32
Member since 2005 • 9263 Posts
[QUOTE="ZeldaMaster32"]No I'm aware Wii is more powerful than PS2 and Xbox, but on the market, right now, is there a game that proves that?

 

Pangster007

1st. Your first post was about how the Wii should compete for the entire life-cycle.

2nd. No, there are no games right now proving that. But i'm confident that it's just a matter of time.

I was just showing the person I quoted that I knew my facts.:P

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Tristam22

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#33 Tristam22
Member since 2006 • 1598 Posts

Trust me, there is no way that the Wii can compete with the 360 or PS3. It just doesnt have the power. It can't produce near the polygons that the 360 or PS3 can. It has no RAM for textures. And the CPU cant run the A.I. and physics programs that the 360 and PS3 can run.

In the long run the Wii's power is going to hurt the games directly.

Wasdie
Huh? Its GPU has 3 MiB texture memory.
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Synchro456

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#34 Synchro456
Member since 2005 • 8359 Posts
I am all for the artistic direaction! I think artistic games like LoZ:WW or Okami are great looking games or non cell shading games like KH or SMS still look good. But it is still nice to have some realism games, if RE4 for the gc could look great then I am sure the Wii can get some good realism games, it might not compete with the 360 or PS3 but the Wii can still manage to have good looking games.
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#35 Liquid_47
Member since 2003 • 4905 Posts

Trust me, there is no way that the Wii can compete with the 360 or PS3. It just doesnt have the power. It can't produce near the polygons that the 360 or PS3 can. It has no RAM for textures. And the CPU cant run the A.I. and physics programs that the 360 and PS3 can run.

In the long run the Wii's power is going to hurt the games directly.

Wasdie
Closed minded. Last time I checked, the DS was completely owning the PSP.
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#36 glitchgeeman
Member since 2005 • 5638 Posts

I agree with you somewhat. Artistic games like Okami, Psychonauts, Viewtiful Joes, and SPM show that artistic style can overcome graphical limitations.

The Wii is far more powerful than most fanboys realize though. It is capable of producing "realistic: graphics, I mean look at RE4 on the GC and NG on the Xbox. Those are last gen games and the Wii is supposed to be at least 3 times more powerful than the Xbox so the Wii should be able to pull those visuals off. The problem is that some devs *cough*ubisoft*cough* are too lazy to push the Wii's graphical capablities.