If You Could Only Have One Motion Controller?

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XxXHottZeldaXxX

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#1 XxXHottZeldaXxX
Member since 2009 • 243 Posts

Move is looking very interesting to me, Kinect is fail, and Wiimotion plus is already out but doesn't really have any games....What would you pick? I feel like it's a dead heat between sony and nintendo whos gonna have the best games. Sorcery looks freaking awesome but I'd much rather have a Zelda. Move will have plenty more shooters with better tech...its tough but I'm gonna have to trust Nintendo first party devs on this.

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lucfonzy

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#2 lucfonzy
Member since 2008 • 1835 Posts

MOVE! Looks like the most solid and versatile of the 3.

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doll94

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#3 doll94
Member since 2008 • 1559 Posts
Gonna have to go with playstation move.. If only because lately I have liked sony exclusives more than nintendo's. Im hoping kinnect goes the way of the 32x
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JohnF111

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#4 JohnF111
Member since 2010 • 14190 Posts
Wiimotion plus isn't compatible with previous games? Damn didn't know that.
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nintendoboy16

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#5 nintendoboy16
Member since 2007 • 42196 Posts
I would be just fine with the Wii Remote.
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SuperBobz

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#6 SuperBobz
Member since 2009 • 613 Posts

The Wii-mote, because I already know there are games that I like on the Wii.

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sergemyster8

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#7 sergemyster8
Member since 2006 • 1749 Posts

There should be an option for none.

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tomarlyn

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#8 tomarlyn
Member since 2005 • 20148 Posts
Move seems more versatile then the Wiimote and has an analogue trigger.
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Fried_Shrimp

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#9 Fried_Shrimp
Member since 2009 • 2902 Posts

There should be an option for none.

sergemyster8
Haha your getting old! Times are a-changin' :P
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arto1223

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#10 arto1223
Member since 2005 • 4412 Posts

PS Move.

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XxXHottZeldaXxX

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#11 XxXHottZeldaXxX
Member since 2009 • 243 Posts

There should be an option for none.

sergemyster8
standard controls will never die...might as well open up your mind and realize that there are just some games better played with motion controls and they can really add to the experience
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ThePlothole

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#12 ThePlothole
Member since 2007 • 11515 Posts

Wiimote, as it still seems to have the best pointer mechanism.

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mrmusicman247

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#13 mrmusicman247
Member since 2008 • 17601 Posts
I like to Move it, Move it.
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IcyToasters

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#14 IcyToasters
Member since 2007 • 12476 Posts

The Wiimote.
But the Wii doesn't have too many games that interest me at the moment.

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wolf487

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#15 wolf487
Member since 2010 • 272 Posts

Wii mote because i don't have a ps3 wish i did though it looks nice.

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Basinboy

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#16 Basinboy
Member since 2003 • 14558 Posts

I'll take the Move since PS3 is a better platform for my style of games than the Wii, though I think the Wiimote is aesthetically more sheen.

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tomarlyn

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#17 tomarlyn
Member since 2005 • 20148 Posts

Wiimote, as it still seems to have the best pointer mechanism.

ThePlothole
One has a camera inside the device that spots two infa red lights on the TV, the other has a camera facing towards the device that spots a glowing ball.
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#18 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="ThePlothole"]

Wiimote, as it still seems to have the best pointer mechanism.

tomarlyn
One has a camera inside the device that spots two infa red lights on the TV, the other has a camera facing towards the device that spots a glowing ball.

Yeah, and how effective is that camera going to be when trying to track the ball at any great distance? I mean it's only got 0.3MP and is covering a relatively wide FOV. By comparison the Wiimote's IR sensor is equivalent to 1.3MP and focused in a narrower FOV.

At the very least the Wiimote pointer has the advantage of never needing any calibration.

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Fried_Shrimp

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#19 Fried_Shrimp
Member since 2009 • 2902 Posts

Threadstarter you forgot that the 3DS has a Wiimote built into it.

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iBear-

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#20 iBear-
Member since 2010 • 1092 Posts

obviously wiimote. Anybody whos says differently is crazy.

Wiimote >>>>>> PS3 ***** >>>>> Kinect piece of crap

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tomarlyn

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#21 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="ThePlothole"][QUOTE="tomarlyn"][QUOTE="ThePlothole"]

Wiimote, as it still seems to have the best pointer mechanism.

One has a camera inside the device that spots two infa red lights on the TV, the other has a camera facing towards the device that spots a glowing ball.

Yeah, and how effective is that camera going to be when trying to track the ball at any great distance? I mean it's only got 0.3MP and is covering a relatively wide FOV. By comparison the Wiimote's IR sensor is equivalent to 1.3MP and focused in a narrower FOV.

At the very least the Wiimote pointer has the advantage of never needing any calibration.

Do you need to calibrate before every session or once and once only? Wiimote still needs calibrating for something like House Of The Dead. When Move was officially unveiled I didn't see anyone having a problem with the pointer during the stage demo's, unlike Myamoto and the Zelda SS demo (I know it worked for the press when they went hands-on with it though). My Wiimote pointer definitely has problems beyond 3 meters, I need to pull the couch closer to the TV to be safe.
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vguy555

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#22 vguy555
Member since 2007 • 4625 Posts

Wiimote and Wii Motion Plus

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MetroidPrimePwn

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#23 MetroidPrimePwn
Member since 2007 • 12399 Posts

Wiimote w/Wiimotion+

I'd kill myself if I prevented myself from playing the next Zelda game in a GameSpot System Wars Hypothetical Situation :P

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chicagodon

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#24 chicagodon
Member since 2008 • 909 Posts

move as a wii mote like device and a pseye like kincet so you have access to both types of gaming. motion controlled and camera based games. very versitile and geared to work with both core games and casual games so it was an easy pick for me.

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goblaa

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#25 goblaa
Member since 2006 • 19304 Posts

It has games.

Good ones at that.

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J-WOW

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#26 J-WOW
Member since 2010 • 3105 Posts
I would much rather have MOVE than Wii. MOVE already has better games than the Wii and the MOVE its self is 10x better than Wiimotion+
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goblaa

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#27 goblaa
Member since 2006 • 19304 Posts

[QUOTE="ThePlothole"][QUOTE="tomarlyn"] One has a camera inside the device that spots two infa red lights on the TV, the other has a camera facing towards the device that spots a glowing ball.tomarlyn

Yeah, and how effective is that camera going to be when trying to track the ball at any great distance? I mean it's only got 0.3MP and is covering a relatively wide FOV. By comparison the Wiimote's IR sensor is equivalent to 1.3MP and focused in a narrower FOV.

At the very least the Wiimote pointer has the advantage of never needing any calibration.

Do you need to calibrate before every session or once and once only? Wiimote still needs calibrating for something like House Of The Dead. When Move was officially unveiled I didn't see anyone having a problem with the pointer during the stage demo's, unlike Myamoto and the Zelda SS demo (I know it worked for the press when they went hands-on with it though). My Wiimote pointer definitely has problems beyond 3 meters, I need to pull the couch closer to the TV to be safe.

The pointer never requires callibration. HotD has a bonus ode that lets you turn off the on-screen pointer. It's still using the pointer, it's just not showing it. The calibration is only to give the player a starting point. I don't recommend it.

The only other time you might need to calibrate the pointer is when you first buy your wii so you can set up the best sensitivity based off your room and distance from TV.

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M3tr4nk0

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#28 M3tr4nk0
Member since 2008 • 889 Posts

the MOVE its self is 10x better than Wiimotion+J-WOW

How can you say that if the Move's not even out yet? lol :lol:

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#29 mr_poodles123
Member since 2009 • 1661 Posts
Kinect. I tried it the other day at the microsoft store and it is a lot better than I thought it was going to be. It will never have good games of course, but it is still very easy to use and pretty accurate.
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Silverbond

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#30 Silverbond
Member since 2008 • 16130 Posts

Sixaxis because not too many games use it. 8)

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Alias_Nemesis

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#31 Alias_Nemesis
Member since 2007 • 415 Posts
I like to Move it, Move it.mrmusicman247
i'm joing ur "move"ment XD
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J-WOW

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#32 J-WOW
Member since 2010 • 3105 Posts

[QUOTE="J-WOW"]the MOVE its self is 10x better than Wiimotion+M3tr4nk0

How can you say that if the Move's not even out yet? lol :lol:

all the presentations and interviews seem to show the MOVE working really well and smooth with out any problems. And the Move seems to have move capabilities than the Wiimotion+, it also has more buttons (lol I know it sounds silly but thats actually a good thing)
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#33 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="goblaa"]

[QUOTE="tomarlyn"][QUOTE="ThePlothole"]

Yeah, and how effective is that camera going to be when trying to track the ball at any great distance? I mean it's only got 0.3MP and is covering a relatively wide FOV. By comparison the Wiimote's IR sensor is equivalent to 1.3MP and focused in a narrower FOV.

At the very least the Wiimote pointer has the advantage of never needing any calibration.

Do you need to calibrate before every session or once and once only? Wiimote still needs calibrating for something like House Of The Dead. When Move was officially unveiled I didn't see anyone having a problem with the pointer during the stage demo's, unlike Myamoto and the Zelda SS demo (I know it worked for the press when they went hands-on with it though). My Wiimote pointer definitely has problems beyond 3 meters, I need to pull the couch closer to the TV to be safe.

The pointer never requires callibration. HotD has a bonus ode that lets you turn off the on-screen pointer. It's still using the pointer, it's just not showing it. The calibration is only to give the player a starting point. I don't recommend it.

The only other time you might need to calibrate the pointer is when you first buy your wii so you can set up the best sensitivity based off your room and distance from TV.

I only ever play HOTD like its arcade original with the Nyko Perfect Shot gun attachement, works pretty well actually IMO.
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J-WOW

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#34 J-WOW
Member since 2010 • 3105 Posts

Sixaxis because not too many games use it. 8)

Silverbond
lol the sixaxis was more of an extra button than anything. Some games use its, but for little minor stuff like in MGS4 if you shoke the controller Snakes auto-camo would chang back to normal, Uncharted to balance yourself, KILLZONE 2 when implanting bombs, then there are racing games and flying games you could use sixaxis for. BUT the Best use of Sixaxis was in HEAVENLY SWORD, the sixaxis parts of the game were the best.
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Darth-Samus

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#35 Darth-Samus
Member since 2006 • 3995 Posts

I think it's kind of inconclusive to ask before Move and Kinect are out and available for people to try, but still a good question. However that may be the reason I can easily say the Wiimote and nunchuck.