Well, this would make sense if you were only watching it. Gameplay helps, as most Nintendo gameplay is decent at the very least. Your theory of bright and colorful is already quite established, case in point, Avatar; it's a mediocre movie with generic calls on villains and heroes. The heroes, or characters you are supposed to sympathize with, have big, bright eyes and colorful skin, and the villains have beady eyes along with scars and a general crass and callous attitude.
People, however, fell in love with the movie and hailed it as a great simply because their brains told them so. The bright colors and hopeful ensemble of winning tells them that they feel good inside, thus why people were obsessed with a presence absent world built on generic standards of beauty. The story is average, at best, and all of the characters are 1 dimensional; the film is hardly a great in any sense of the word. But, people like shiny things that make them feel good.
It's just human nature.
I don't think it really translates completely to video games, unless perhaps you are catering to young kids or simpletons. The gameplay part of it requires a bit more analysis to just say that people are mesmerized by the pretty things.
Log in to comment