Simple yet effecitve. The forum sig is always noticed.
Sorry guys, but I was suspended for 2 days when it should of been 1.
As of posting, there is over 19,000 Members and counting in the L4D2 Boycott Group.
Websites that have covered the Boycott
CVG
Celebrity Cafe
Kombo
Blend Games
Xboxic
Virgin Media
IGN
Co-Optimus.
1UP
Kotaku
MODDB
The Mirror
The Escapist
Valve knows that people are angry, and are in full damage control. Even Gabe had Doubts before the sequel was announced
So the team brought their concepts and ideas to create a sequel to Gabe Newell, and even he was skeptical about the idea. According to Faliszek, he expressed his doubts, and claimed this move was against the character of the company. "To Gabe's credit, and he's a great guy to work for, he said if this is what you want to do, if this is what you're excited about, go do it."
So great, Gabe gave the greenlight, even though he suspected it was against the Valve philosophy. No word on how he feels now, but I'm sure he'll show a happy face to the public to get them to go along with it. Even some media outlets at E3 are failed to be impressed.
Voodoo Extreme says Sure, there are updates to the Director and the game system. In fact there is a long list of additions and tweaks, but when you sit down and start playing, it really just feels like Left 4 Dead v1.5. The gameplay felt viscerally the same, you run to avoid zombies and slaughter them in masse. It's fun, but not revolutionary. Melee weapons are added, but let's be honest - shouldn't have that been in the first iteration of a zombie game?
Destructoid had this to say. ...And yet, it still felt like I was playing a slightly tweaked version of the first game. I was hanging out with new characters, in a new environment, with a few new weapons and special infected and a new type of crescendo event, but...it still felt almost exactly like the first game, up until those last few moments. My strategies didn't change significantly, nor did the emotions I felt while playing the game. I'm all for new maps and everything, but what little I saw at this E3 playthrough didn't feel like enough to warrant Left 4 Dead 2's sequel status. I'll be interested to see what other new things the game will offer in the coming months before its slated November release, but I just don't feel all that thrilled for Left 4 Dead 2 just yet. It's fun, exciting, and tense, sure -- but it's all of those things in almost the exact same way the first game was.
Owen Good from Kotaku Says...
That's about as down-the-middle as I can play it, because I do respect Valve's perfect right to do what it wishes with its own IP, and anyone in the industry would agree the success of L4D fairly demands a sequel. But doing it so soon, and in this form and context, one of the most respected and evangelized brands in gaming risks taking a dent to its reputation. The game we see in November must be night-and-day different from the original, and I don't mean new maps set in the New Orleans sunshine.
People are crying that they didn't recieve what was "promised" for L4D? Links to these promises?.cainetao11
Originally Posted by Gabe Newell
A lot of the value of a game like Left 4 Dead or a game like Team Fortress 2 is the community around it, since those are the people that you get to play with, and that's where you're deriving a lot of your enjoyment. So we're taking the same approach that we've taken with Team Fortress 2, and doing that for Left 4 Dead.
http://uk.pc.gamespy.com/pc/turtle-rock-project/902345p3.html Source Gamespy
1UP: This seems like a game that would lend itself well to your ****of episodic-content delivery. Is that something you have planned for the Xbox 360 and PC versions of Left 4 Dead?
GN: Yes. It really feels like we're in this transition between entertainment as this packaged-goods phenomenon and entertainment as an ongoing service. TF2 is our product that's furthest along down this path -- we've been doing these updates every four to six weeks where we release new maps, new Achievements, new unlockables, new weapons, the movies like "Meet The Sniper," and so on. The response has been very strong. Each time we've done it, our multiplayer numbers and our sales have gone up by about 20 percent. So it's a way of growing an audience and developing an audience -- having those regular releases and thinking more of yourself as providing ongoing content streams seems to work really well. We fully intend to do that with Left 4 Dead as well -- [make] movies about each of the characters and how they came together as a team; what happened with the world when everything became Infected; and release new characters, new weapons, new campaigns -- and just view it as an ongoing audience-development content stream.
Epic Fail Incoming? I hope so. It's the only way Valve will learn.
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