[quote="IGN"]Choosing your path is linked to both big decisions, called Karma Moments, and small choices you make during missions. In a Karma Moment, a situation is presented, the game pauses, and Cole audibly weighs the pros and cons of each pick -- when a passerby asks for help and offers a reward, Cole can do the right thing and lend a hand or just fry the guy and take the reward without doing the work; when a bunch of food gets dropped in Archer Square, Cole can let the masses get their fair share or zap the people so he and his friends are taken care of; etc. What I dig about the Karma Moments is that most of the time Cole justifies why he'd pick the bad option, which makes it not seem that bad; I mean, why wouldn't you want to zap the police from a crowd of protesters so that you have more people fighting alongside you rather than having it be one-on-12? Sure, that's the cowardly choice, but at least it makes sense in the story....
That might sound like an easy enough task, but you have to understand how powerful Cole's powers can get. As you're completing missions and taking out bad guys on the streets, you're earning XP. This can then be exchanged for upgrades to most of your superpowers, some of which have three upgrades of awesomeness. When I maxed out my Shock Grenades as a good guy, the little balls of explosive energy automatically began restraining enemies after hurting them. This was great at banking me XP for the non-lethal takedowns, but when I faced off against a bunch of foes, I peppered the area with Shock Grenades, the first wave tied guys down, and then the second wave killed the bound baddies. This counted as an Execution; it banked me XP, but it also registered as an evil act. Even though I was fighting the good fight and protecting some medical supplies, I ended that mission with negative Karma...
The characters evolve and make interesting decisions, and they serve not only to give you reasons for taking on the various missions, but they play a key role in the story, what happens to Cole and, most importantly, why Cole goes through what he does. There are no throwaway and unimportant characters here, which is extremely refreshing. ...bdum_pshhh
Dunno about you, but from that Story missions sound pretty good to me.
wow youcan either be good or bad depending on ur actions....thats all I get from that. IGN Aussie reviewer talked about story missions a bit....and it seemed they werent impressed, they even warned of alot of reptitive missions. i dont know why people just check the review score and think the game will be awesome. this gamesounds like crackdown but with no driving so if crackdown got a 7.8 (or was it 7.9) then this will probably get a 8.0
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