Closing Comments
Wii gamers desperate for a role-playing game, particularly those that enjoyed the first Symphonia, might be able to overlook Dawn of the New World's tired gameplay and convoluted story. This was made for those fans and they probably decided long ago to get this sequel. But games have moved beyond these linear adventures. I can't think of much here to recommend to anyone new to this series. The real-time battle system is fun, but slogging through hours and hours of awkward dialogue in an on-rails undertaking isn't. Dawn's visuals are sufficient, but don't look like anything that couldn't have been done on the GameCube. Being the only RPG on the Wii's horizon, this doesn't feel like a relief -- it feels rather depressing.
6.5-Presentation
The menus and overworld map look great, but the original Japanese suffers greatly in its translation to English, making most of the story and dialogue a big mess.
7.0-Graphics
Again, the menus and maps are presented really well, but the in-game graphics are nothing we didn't see on the GameCube. Some of the character animations are good.
5.5-Sound
The original Japanese voice track probably would have been easier to listen to, as the English translation hardly makes sense, anyway. At best, the music is forgettable -- at worst, it's aggravating.
6.5-Gameplay
The real-time battles can be fun, but everything else from the linear quests to the monster hunting feels dated. Haven't we played this game, oh, 100 times before?
7.0-Lasting Appeal
Dawn of the New World is a very long adventure, and there are some extras waiting for you once you've completed it.
6.7-OVERALL
http://wii.ign.com/articles/928/928479p1.html
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