IGN- The Wii U Controller Needs Analog Sticks and Triggers

  • 142 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for soapandbubbles
soapandbubbles

3412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 soapandbubbles
Member since 2010 • 3412 Posts

IGN: "The Wii U controller is, in some ways, more of a traditional controller than the Wii Remote. Its button layout is similar to the PlayStation 3 and Xbox 360 controllers, and Nintendo's own GameCube controller. The biggest difference from other contemporary controllers, besides the giant touch screen, is that the Wii U controller replaces dual analog sticks with dual circle pads, and analog triggers with regular buttons.

This lack of analog sticks on the Wii U controller is especially unusual since Nintendo popularized the analog stick themselves, deeming it the only way to control Mario in 3D space. The purpose of the circle pad on the 3DS is, ostensibly, to save space. It's unclear why the sticks fell out of ****on the Wii U controller, since there's plenty of space for sticks -- the thing is massive."

http://n4g.com/news/784823/ign-the-wii-u-controller-needs-analog-sticks-and-triggers/com

Totally agree, for shooters or hardcore games in general, we need proper analog sticks and not thumb circle pads..you just don't get that full control, IMO. and i would much prefer triggers instead of a typical button. Thoughts?

Avatar image for funsohng
funsohng

29976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 funsohng
Member since 2005 • 29976 Posts
I don't know about the circle pads, but I really don't care about the triggers. I own a PS3, you know.
Avatar image for soapandbubbles
soapandbubbles

3412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 soapandbubbles
Member since 2010 • 3412 Posts

I don't know about the circle pads, but I really don't care about the triggers. I own a PS3, you know.funsohng
PS3 controller has triggers, just not your typical ones.

Avatar image for tomarlyn
tomarlyn

20148

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#4 tomarlyn
Member since 2005 • 20148 Posts
Funny, when someone says something like that here they're just called haters. The right stick needs to be under the buttons too not on top, and make it smaller.
Avatar image for CaptainAhab13
CaptainAhab13

5121

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#5 CaptainAhab13
Member since 2010 • 5121 Posts

Agreed, I would rather have analog sticks more akin to the PS3 or 360 rather than what the Wii U has currently.

Avatar image for soapandbubbles
soapandbubbles

3412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 soapandbubbles
Member since 2010 • 3412 Posts
Funny, when someone says something like that here they're just called haters. The right stick needs to be under the buttons too not on top, and make it smaller.tomarlyn
can't happen..this isn't shaped like a normal controller, it's a square design and would feel very uncomfortable if the right stick was below. this way, you can grab it completely.
Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 ChubbyGuy40
Member since 2007 • 26442 Posts

Not everything needs "triggers." I much prefer actual buttons anyway. I like the KZ2/3 because they use the buttons instead of triggers for firing. What is so bad about "circle" pads anyway? Maybe they used them because analog sticks would be odd with a tablet-like device, due to how it grips. Analog sticks will never have the precision, speed, or control of mice anyway.

Avatar image for funsohng
funsohng

29976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 funsohng
Member since 2005 • 29976 Posts

[QUOTE="funsohng"]I don't know about the circle pads, but I really don't care about the triggers. I own a PS3, you know.soapandbubbles

PS3 controller has triggers, just not your typical ones.

And it's so bad L1 >>>>>>>>>>>>>>>>>>>>>>>>> L2. Any shooter with L2 as shooting (pretty much every single Rockstar games and plus a lot of others) is just fail.
Avatar image for tomarlyn
tomarlyn

20148

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#9 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="tomarlyn"]Funny, when someone says something like that here they're just called haters. The right stick needs to be under the buttons too not on top, and make it smaller.soapandbubbles
can't happen..this isn't shaped like a normal controller, it's a square design and would feel very uncomfortable if the right stick was below. this way, you can grab it completely.

Hold a book and place your right thumb lower than your left thumb, you don't lose your grip.
Avatar image for KungfuKitten
KungfuKitten

27389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

#10 KungfuKitten
Member since 2006 • 27389 Posts

Funny, when someone says something like that here they're just called haters. The right stick needs to be under the buttons too not on top, and make it smaller.tomarlyn
Not really. I wonder about the slidepads too. Weird choice. Though I prefer the slidepads to be on equal height.

Avatar image for tomarlyn
tomarlyn

20148

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#11 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="tomarlyn"]Funny, when someone says something like that here they're just called haters. The right stick needs to be under the buttons too not on top, and make it smaller.KungfuKitten
Not really. I wonder about the slidepads too. Weird choice.

Yes really, everyone gets the covered with the same blanket statement for the slightest criticism.
Avatar image for Scoob64
Scoob64

2635

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#13 Scoob64
Member since 2008 • 2635 Posts

i don't believe this thing doesn't have analog triggers... that is a HUGE disappointment- why would u omit that?

Avatar image for soapandbubbles
soapandbubbles

3412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 soapandbubbles
Member since 2010 • 3412 Posts
I think what nintendo wanted was a complete consistent square device..nothing on top that stick out and looks weird...but have it blend in nicely. Hence the design choice...but we don't stair at controller, we use them...so i would take the comfort-ability over how good it looks. Really hope Nintendo change this.
Avatar image for Twin-Blade
Twin-Blade

6806

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 Twin-Blade
Member since 2005 • 6806 Posts

This has been my main concern after seeing the Wii U announced. Sweet, we're moving away from motion controls, but I don't want to have to control Link, or an FPS game, with those thumb-sticks, & especially don't want to use buttons instead of triggers for nearly all games (specifically shooters & racers). It seems like a really strange choice, considering the size of the controller.

Avatar image for soapandbubbles
soapandbubbles

3412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 soapandbubbles
Member since 2010 • 3412 Posts

[QUOTE="soapandbubbles"]

Totally agree, for shooters or hardcore games in general, we need proper analog sticks and not thumb circle pads..you just don't get that full control, IMO. and i would much prefer triggers instead of a typical button. Thoughts?

C_Rule

Wii & hardcore gaming? :lol:

I don't think make people will care about the buttons. I'm sure they'll be good enough to play Polly Pocket Land.:lol:

WiiU not Wii...due to the hardware difference..expect those hardcore games ;) I know what you mean, but Would love to have a HD metroid game with proper trigger buttons and sticks.

Avatar image for funsohng
funsohng

29976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 funsohng
Member since 2005 • 29976 Posts
I think what nintendo wanted was a complete consistent square device..nothing on top that stick out and looks weird...but have it blend in nicely. Hence the design choice...but we don't stair at controller, we use them...so i would take the comfort-ability over how good it looks. Really hope Nintendo change this. soapandbubbles
Did you actually use the controller?
Avatar image for tomarlyn
tomarlyn

20148

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#18 tomarlyn
Member since 2005 • 20148 Posts

[QUOTE="soapandbubbles"]

Totally agree, for shooters or hardcore games in general, we need proper analog sticks and not thumb circle pads..you just don't get that full control, IMO. and i would much prefer triggers instead of a typical button. Thoughts?

C_Rule

Wii & hardcore gaming? :lol:

I don't think make people will care about the buttons. I'm sure they'll be good enough to play Polly Pocket Land.:lol:

Nintendo often used words like hardcore in their conference, they care this time and they want U to know it ;)

Avatar image for tomarlyn
tomarlyn

20148

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#19 tomarlyn
Member since 2005 • 20148 Posts

[QUOTE="soapandbubbles"]

[QUOTE="funsohng"]I don't know about the circle pads, but I really don't care about the triggers. I own a PS3, you know.funsohng

PS3 controller has triggers, just not your typical ones.

And it's so bad L1 >>>>>>>>>>>>>>>>>>>>>>>>> L2. Any shooter with L2 as shooting (pretty much every single Rockstar games and plus a lot of others) is just fail.

Yeah but they're a hell of a lot better than digital for everything else, especially racing.

Avatar image for CaptainAhab13
CaptainAhab13

5121

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#20 CaptainAhab13
Member since 2010 • 5121 Posts

If the new Nintendo console caters to the more hardcore crowd, I'll eat a dusty pineapple.

Avatar image for funsohng
funsohng

29976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 funsohng
Member since 2005 • 29976 Posts

[QUOTE="funsohng"][QUOTE="soapandbubbles"] PS3 controller has triggers, just not your typical ones.

tomarlyn

And it's so bad L1 >>>>>>>>>>>>>>>>>>>>>>>>> L2. Any shooter with L2 as shooting (pretty much every single Rockstar games and plus a lot of others) is just fail.

Yeah but they're a hell of a lot better than digital for everything else, especially racing.

hmm I can't argue with you there, though I use right analog stick for GT series.
Avatar image for C_Rule
C_Rule

9816

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 C_Rule
Member since 2008 • 9816 Posts
XBOX triggers are much better than PS triggers. The pressure-sensitive triggers on XBOX controller make driving games feel so much better.
Avatar image for SoBaus
SoBaus

546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 SoBaus
Member since 2011 • 546 Posts

the controller obviously is not for hardcore gamers.

Hardcore gamer's dont need an LCD screen. Few hardcore games offer the leeway to look at your lap during play, without getting shot 50 times in the face.

Also hardcore gamers often break or wear out controllers due to heavy use... and i imagine a wii-u controller is going to be expensive to replace.

Avatar image for funsohng
funsohng

29976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 funsohng
Member since 2005 • 29976 Posts

the controller obviously is not for hardcore gamers.

Hardcore gamer's dont need an LCD screen. Few hardcore games offer the leeway to look at your lap during play, without getting shot 50 times in the face.

Also hardcore gamers often break or wear out controllers due to heavy use... and i imagine a wii-u controller is going to be expensive to replace.

SoBaus
In my earnest opinion, "hardcore" gamers shouldn't even dare think about using controllers when playing a shooter in first place.
Avatar image for Pug-Nasty
Pug-Nasty

8508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#25 Pug-Nasty
Member since 2009 • 8508 Posts

Triggers are only important for racing games, but they are very important for them.

I don't get what a circle pad is, is it like the analog nub on the psp? If so, axe it and get a set of proper analog sticks, or go with those micro sticks from the Vita if space is an issue, which it doesn't appear to be.

As far as triggers, I'd rather see a set of more sensitive trigger/button combos like on the gamecube pad.

Avatar image for C_Rule
C_Rule

9816

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 C_Rule
Member since 2008 • 9816 Posts
[QUOTE="SoBaus"]

the controller obviously is not for hardcore gamers.

Hardcore gamer's dont need an LCD screen. Few hardcore games offer the leeway to look at your lap during play, without getting shot 50 times in the face.

Also hardcore gamers often break or wear out controllers due to heavy use... and i imagine a wii-u controller is going to be expensive to replace.

funsohng
In my earnest opinion, "hardcore" gamers shouldn't even dare think about using controllers when playing a shooter in first place.

Agree, I use joystick for FPS.
Avatar image for soapandbubbles
soapandbubbles

3412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 soapandbubbles
Member since 2010 • 3412 Posts
[QUOTE="SoBaus"]

the controller obviously is not for hardcore gamers.

Hardcore gamer's dont need an LCD screen. Few hardcore games offer the leeway to look at your lap during play, without getting shot 50 times in the face.

Also hardcore gamers often break or wear out controllers due to heavy use... and i imagine a wii-u controller is going to be expensive to replace.

funsohng
In my earnest opinion, "hardcore" gamers shouldn't even dare think about using controllers when playing a shooter in first place.

what? Controllers..especially the 360's controller is made for FPS...the way the triggers mimic a gun in the way you pull it. and dual analogs give resistance and great control IMO..something a keyboard and mouse lacks due to over sensitivity...there is no weight/resistance like a controller. Can't stand moving and clicking a mouse for controls, IMO..to each there own.
Avatar image for funsohng
funsohng

29976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 funsohng
Member since 2005 • 29976 Posts
[QUOTE="funsohng"][QUOTE="SoBaus"]

the controller obviously is not for hardcore gamers.

Hardcore gamer's dont need an LCD screen. Few hardcore games offer the leeway to look at your lap during play, without getting shot 50 times in the face.

Also hardcore gamers often break or wear out controllers due to heavy use... and i imagine a wii-u controller is going to be expensive to replace.

soapandbubbles
In my earnest opinion, "hardcore" gamers shouldn't even dare think about using controllers when playing a shooter in first place.

what? Controllers..especially the 360's controller is made for FPS...the way the triggers mimic a gun in the way you pull it. and dual analogs give resistance and great control IMO..something a keyboard and mouse lacks due to over sensitivity...there is no weight/resistance like a controller. Can't stand moving and clicking a mouse for controls, IMO..to each there own.

Doesn't matter when aiming feels restricted. And mouse is just a lot faster. Isn't that the most important thing for "hardcore" gamers? I don't know about other people, but I will never be able to play arena shooters on analog sticks.
Avatar image for haziqonfire
haziqonfire

36392

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#30 haziqonfire
Member since 2005 • 36392 Posts

Eh. Don't know whether to trust IGN on this one. Far too many times have I been cautious of IGN. Just earlier today I sawthis article stating these games are all coming out in 2011, when it was made clear at Nintendo's own presser that some of those were indeed, 2012 releases.

Sure, I could sit here and complain about my personal dislikes with button placement or what not, but in the end I don't care. After a week of using the controller, I'll get used to it. I'm also not going to be so quick to judge the design and call out the hardware designers and their choices after reading what one guy at IGN had to say about it. I'll wait to get my hands on it. I initially hated the PS3's triggers, but you get used to it. I hated the Wiimote at first, got used to it. Me thinks this will be the same situation.

Avatar image for Elann2008
Elann2008

33028

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#31 Elann2008
Member since 2007 • 33028 Posts
Triggers would be nice so there's more button layouts. And it should have analog sticks. The Wii U controller surprised me when i saw that it lacked these things.
Avatar image for ratchet_usa
ratchet_usa

376

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 ratchet_usa
Member since 2005 • 376 Posts

This is almost as stupid as having kinect without buttons.

Avatar image for soapandbubbles
soapandbubbles

3412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 soapandbubbles
Member since 2010 • 3412 Posts

[QUOTE="soapandbubbles"][QUOTE="funsohng"] In my earnest opinion, "hardcore" gamers shouldn't even dare think about using controllers when playing a shooter in first place.C_Rule

what? Controllers..especially the 360's controller is made for FPS...the way the triggers mimic a gun in the way you pull it. and dual analogs give resistance and great control IMO..something a keyboard and mouse lacks due to over sensitivity...there is no weight/resistance like a controller. Can't stand moving and clicking a mouse for controls, IMO..to each there own.

I can't believe you actually think that.

I mean, I've seen console gamers say some really stupid things, but I haven't seen one who legitimately thinks gamepad is better than M/KB for FPS.

can't stand PC gaming...how is a mouse with a click function and such sensitive movement good for shooters? while i can see how it gives more control, the sensitivity and lack of weight doesn't give me a great feeling for shooters, while triggers and 2 sticks with resistance to them..gives me that weight and precision...hard to explain. the shape of the 360 controller fits the hand perfectly too. but yeah, the triggers i just need for a shooter..not a click.

Avatar image for soapandbubbles
soapandbubbles

3412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 soapandbubbles
Member since 2010 • 3412 Posts
[QUOTE="funsohng"][QUOTE="soapandbubbles"][QUOTE="funsohng"] In my earnest opinion, "hardcore" gamers shouldn't even dare think about using controllers when playing a shooter in first place.

what? Controllers..especially the 360's controller is made for FPS...the way the triggers mimic a gun in the way you pull it. and dual analogs give resistance and great control IMO..something a keyboard and mouse lacks due to over sensitivity...there is no weight/resistance like a controller. Can't stand moving and clicking a mouse for controls, IMO..to each there own.

Doesn't matter when aiming feels restricted. And mouse is just a lot faster. Isn't that the most important thing for "hardcore" gamers? I don't know about other people, but I will never be able to play arena shooters on analog sticks.

faster...can make a player over aim or miss it's target...with the resistance of a analog stick, you can time it right. like a real weapon..it has weight..and mouse has so little..and it's easy to slide it too fast, even if you adjust the sensitivity to less, the mouse is just too light, IMO...again, for me it's triggers especially. feels so right.
Avatar image for mike_on_mic
mike_on_mic

886

Forum Posts

0

Wiki Points

0

Followers

Reviews: 27

User Lists: 0

#35 mike_on_mic
Member since 2004 • 886 Posts
To me it seems to be very much the distance between the circle pad and the buttons, I have never held one, but it seems to be very large and when you are playing FPS and you are needing to quickly reload or aim, change weapons or the like the buttons are a long way to move. Plus, only buttons not analogue triggers, well not sure why, but are there no shoulder buttons?
Avatar image for funsohng
funsohng

29976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 funsohng
Member since 2005 • 29976 Posts
[QUOTE="soapandbubbles"][QUOTE="funsohng"][QUOTE="soapandbubbles"] what? Controllers..especially the 360's controller is made for FPS...the way the triggers mimic a gun in the way you pull it. and dual analogs give resistance and great control IMO..something a keyboard and mouse lacks due to over sensitivity...there is no weight/resistance like a controller. Can't stand moving and clicking a mouse for controls, IMO..to each there own.

Doesn't matter when aiming feels restricted. And mouse is just a lot faster. Isn't that the most important thing for "hardcore" gamers? I don't know about other people, but I will never be able to play arena shooters on analog sticks.

faster...can make a player over aim or miss it's target...with the resistance of a analog stick, you can time it right. like a real weapon..it has weight..and mouse has so little..and it's easy to slide it too fast, even if you adjust the sensitivity to less, the mouse is just too light, IMO...again, for me it's triggers especially. feels so right.

I can time it a lot easier and faster with mouse..... And real weapon does not take forever to turn around. If you want that kind of feel, you should try Move sharpshooter. And as for the triggers, I don't play games on 360 so I haven't been using triggers a lot, but seriously, I don't think it's a game-changer.
Avatar image for DarkLink77
DarkLink77

32731

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#37 DarkLink77
Member since 2004 • 32731 Posts

Not everything needs "triggers." I much prefer actual buttons anyway. I like the KZ2/3 because they use the buttons instead of triggers for firing. What is so bad about "circle" pads anyway? Maybe they used them because analog sticks would be odd with a tablet-like device, due to how it grips. Analog sticks will never have the precision, speed, or control of mice anyway.

ChubbyGuy40
Nothing has the precision of mice. So, obviously, consoles should have no controllers whatsoever, because they will never match mice. Kinect is TEH FUTURE!!!1! :o
Avatar image for xhawk27
xhawk27

12194

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 xhawk27
Member since 2010 • 12194 Posts
Move- stop gap measure. Kinect stop gap measure. Wii-U stop gap measure. Nintendo should wait a few years and release a real next gen system.
Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 ChubbyGuy40
Member since 2007 • 26442 Posts

what? Controllers..especially the 360's controller is made for FPS...the way the triggers mimic a gun in the way you pull it. and dual analogs give resistance and great control IMO..something a keyboard and mouse lacks due to over sensitivity...there is no weight/resistance like a controller. Can't stand moving and clicking a mouse for controls, IMO..to each there own. soapandbubbles

Even plastic guns have a better sense of a firearm's trigger than the 360 controller. A button is much better. You don't an analog device to measure how hard you pull the trigger. Its on or off. A button is much better at that.

Theres no weight or resistance? You don't want resistance. Thats why a controller will never beat out a KB/M. Mice are much faster, accurate, and have far more control. Thats really not up for debate. Need weight? Theres mice that let you add weights to them. I can see how one might prefer movement with an analog stick instead of a KB, but for aiming? No contest, mice win hands down.

Avatar image for SoBaus
SoBaus

546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 SoBaus
Member since 2011 • 546 Posts

[QUOTE="C_Rule"]

[QUOTE="soapandbubbles"] what? Controllers..especially the 360's controller is made for FPS...the way the triggers mimic a gun in the way you pull it. and dual analogs give resistance and great control IMO..something a keyboard and mouse lacks due to over sensitivity...there is no weight/resistance like a controller. Can't stand moving and clicking a mouse for controls, IMO..to each there own. soapandbubbles

I can't believe you actually think that.

I mean, I've seen console gamers say some really stupid things, but I haven't seen one who legitimately thinks gamepad is better than M/KB for FPS.

can't stand PC gaming...how is a mouse with a click function and such sensitive movement good for shooters? while i can see how it gives more control, the sensitivity and lack of weight doesn't give me a great feeling for shooters, while triggers and 2 sticks with resistance to them..gives me that weight and precision...hard to explain. the shape of the 360 controller fits the hand perfectly too. but yeah, the triggers i just need for a shooter..not a click.

As someone that has played both extensively, M/KB is easily superior to controller. I play PC shooters alot and would never dream of using a controller for PC fps.

But for consoles you cant use M/KB (without cheating) so the point is moot, hardcore consoles players use controllers for fps on consoles.

Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="ChubbyGuy40"]

Not everything needs "triggers." I much prefer actual buttons anyway. I like the KZ2/3 because they use the buttons instead of triggers for firing. What is so bad about "circle" pads anyway? Maybe they used them because analog sticks would be odd with a tablet-like device, due to how it grips. Analog sticks will never have the precision, speed, or control of mice anyway.

DarkLink77

Nothing has the precision of mice. So, obviously, consoles should have no controllers whatsoever, because they will never match mice. Kinect is TEH FUTURE!!!1! :o

Teh future of FPS

I'll be long after I'm gone hopefully. Oh wait...singularity is supposed to happen in 2050. I'll be able to live forever :o DAMNIT! WHAT HAVE THEY DONE TO MY FUTURE! Oh wait...we'll have VR by that time! AWWW YEAAAAAAH

Avatar image for helwa1988
helwa1988

2157

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 helwa1988
Member since 2007 • 2157 Posts
You can't spell ignorance without IGN. This is routine nintendo bashing from IGN. circle pad on the 3ds is growing on me. it's quite comfortable because my thumb fits right in. i think putting dual analog sticks on the wii u controller would make it awkward. im actually glad nintendi is putting circle pads instead of analog sticks on the wii u.
Avatar image for edidili
edidili

3449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 edidili
Member since 2004 • 3449 Posts

[QUOTE="funsohng"][QUOTE="soapandbubbles"] what? Controllers..especially the 360's controller is made for FPS...the way the triggers mimic a gun in the way you pull it. and dual analogs give resistance and great control IMO..something a keyboard and mouse lacks due to over sensitivity...there is no weight/resistance like a controller. Can't stand moving and clicking a mouse for controls, IMO..to each there own. soapandbubbles
Doesn't matter when aiming feels restricted. And mouse is just a lot faster. Isn't that the most important thing for "hardcore" gamers? I don't know about other people, but I will never be able to play arena shooters on analog sticks.

faster...can make a player over aim or miss it's target...with the resistance of a analog stick, you can time it right. like a real weapon..it has weight..and mouse has so little..and it's easy to slide it too fast, even if you adjust the sensitivity to less, the mouse is just too light, IMO...again, for me it's triggers especially. feels so right.

Like a real weapon? Because it takes 5 seconds to make a 180 in real? Seriously dude, don't bother to devaluate the mouse when it comes to shooters. Only because you suck at it doesn't make it bad.

Avatar image for SRTtoZ
SRTtoZ

4800

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 SRTtoZ
Member since 2009 • 4800 Posts

Triggers are only important for racing games, but they are very important for them.

I don't get what a circle pad is, is it like the analog nub on the psp? If so, axe it and get a set of proper analog sticks, or go with those micro sticks from the Vita if space is an issue, which it doesn't appear to be.

As far as triggers, I'd rather see a set of more sensitive trigger/button combos like on the gamecube pad.

Pug-Nasty

GT5 says hello.

Avatar image for DarkLink77
DarkLink77

32731

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#45 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="ChubbyGuy40"]

Not everything needs "triggers." I much prefer actual buttons anyway. I like the KZ2/3 because they use the buttons instead of triggers for firing. What is so bad about "circle" pads anyway? Maybe they used them because analog sticks would be odd with a tablet-like device, due to how it grips. Analog sticks will never have the precision, speed, or control of mice anyway.

ChubbyGuy40

Nothing has the precision of mice. So, obviously, consoles should have no controllers whatsoever, because they will never match mice. Kinect is TEH FUTURE!!!1! :o

Teh future of FPS

I'll be long after I'm gone hopefully. Oh wait...singularity is supposed to happen in 2050. I'll be able to live forever :o DAMNIT! WHAT HAVE THEY DONE TO MY FUTURE! Oh wait...we'll have VR by that time! AWWW YEAAAAAAH

Virtual Boys that don't suck? Sign me up!

Avatar image for C_Rule
C_Rule

9816

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 C_Rule
Member since 2008 • 9816 Posts

what? Controllers..especially the 360's controller is made for FPS...the way the triggers mimic a gun in the way you pull it. and dual analogs give resistance and great control IMO..something a keyboard and mouse lacks due to over sensitivity...there is no weight/resistance like a controller. Can't stand moving and clicking a mouse for controls, IMO..to each there own. soapandbubbles

I've never used a quote in my sig, but damn, that's pretty funny.

Tempting...

Avatar image for dercoo
dercoo

12555

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 dercoo
Member since 2006 • 12555 Posts

I think it needs to not be shaped like a huge rectangle first...

Avatar image for xhawk27
xhawk27

12194

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 xhawk27
Member since 2010 • 12194 Posts

[QUOTE="soapandbubbles"] what? Controllers..especially the 360's controller is made for FPS...the way the triggers mimic a gun in the way you pull it. and dual analogs give resistance and great control IMO..something a keyboard and mouse lacks due to over sensitivity...there is no weight/resistance like a controller. Can't stand moving and clicking a mouse for controls, IMO..to each there own. ChubbyGuy40

Even plastic guns have a better sense of a firearm's trigger than the 360 controller. A button is much better. You don't an analog device to measure how hard you pull the trigger. Its on or off. A button is much better at that.

Theres no weight or resistance? You don't want resistance. Thats why a controller will never beat out a KB/M. Mice are much faster, accurate, and have far more control. Thats really not up for debate. Need weight? Theres mice that let you add weights to them. I can see how one might prefer movement with an analog stick instead of a KB, but for aiming? No contest, mice win hands down.

Yeah good luck playing a racing game using mouse. Also for shooters I find the 360 triggers to be very responsive and firm not like a toy guy at all.
Avatar image for funsohng
funsohng

29976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 funsohng
Member since 2005 • 29976 Posts
[QUOTE="helwa1988"]You can't spell ignorance without IGN. This is routine nintendo bashing from IGN. circle pad on the 3ds is growing on me. it's quite comfortable because my thumb fits right in. i think putting dual analog sticks on the wii u controller would make it awkward. im actually glad nintendi is putting circle pads instead of analog sticks on the wii u.

Man, I remember when Matt was in IGN. They even gave Conduit 8.6.
Avatar image for SoBaus
SoBaus

546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 SoBaus
Member since 2011 • 546 Posts

[QUOTE="soapandbubbles"][QUOTE="funsohng"] Doesn't matter when aiming feels restricted. And mouse is just a lot faster. Isn't that the most important thing for "hardcore" gamers? I don't know about other people, but I will never be able to play arena shooters on analog sticks.edidili

faster...can make a player over aim or miss it's target...with the resistance of a analog stick, you can time it right. like a real weapon..it has weight..and mouse has so little..and it's easy to slide it too fast, even if you adjust the sensitivity to less, the mouse is just too light, IMO...again, for me it's triggers especially. feels so right.

Like a real weapon? Because it takes 5 seconds to make a 180 in real? Seriously dude, don't bother to devaluate the mouse when it comes to shooters. Only because you suck at it doesn't make it bad.

ill tell you right now, it takes a lot longer to do a 180 in real life than it does to move your wrist an inch... but its a stupid tangent in general, because video games are not real life.

I guess the most hardcore fps players join the military, if this is the path we are traveling down..