IGN- The Wii U Controller Needs Analog Sticks and Triggers

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tomarlyn

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#101 tomarlyn
Member since 2005 • 20148 Posts

[QUOTE="tomarlyn"][QUOTE="ThePlothole"] How? Most of the time their just used as a button. The analog part isn't necessary for that. If you just want a squishy digital trigger, the Wii U has those.ThePlothole
The pull of a trigger feels better in shooters. Also did you play MOH Airborne? Squeezing the trigger gently with a sniper rifle makes your shot more accurate, same with GTA4. Blacksite? Pull the left trigger down half way for a medium scope zoom, all the way down for full zoom. Racers for obvious reasons, flight sims for controlling throttle, Heavy Rain makes a lot of use of all the DS3's analogue button's. To be honest there's no reason to ignore them. I'm sure most gamers would rather have them for the times they are taken advantage of then not have them at all.

TBH other than Halo and Killzone, I don't really play FPS on consoles. And I've never been interested in the GTA series. The zooming part could potentially be handled even better with the touchscreen. Just have a little thumb operated slider (almost like scroll wheel zooming on the PC).

Flight sims on a console?

Well not sims, but things like Ace Combat. Don't forget Aerowings though (Dreamcast), that actually was a console flight sim. Using a touchscreen slider would be way too slow for weapon zoom in a pinch, you really don't play shooters do you? :P

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ZombieKiller7

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#102 ZombieKiller7
Member since 2011 • 6463 Posts
I know that lots of people like shooters. I just don't think shooter culture needs any encouragement, Nintendo will find some way for you to get headshots, I promise. Growing up we played Pacman, Donkey Kong, Mario Bros, Pitfall, Asteroids, Frogger, etc But then in the 2000's something changed, gaming turned military, everything turned into a shooter. I have to admit I loved it too. But now I am stepping back, saying "Why does everything need a trigger." Why does every remake of every game (even strategy games and RPG's) turn into shooters. Can we go back to seeing other humanoids as something other than targets if only once in a while? As far as the Wii-U they have gun attachment, so don't fear, you can still kill people.
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tomarlyn

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#103 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="ZombieKiller7"]I know that lots of people like shooters. I just don't think shooter culture needs any encouragement, Nintendo will find some way for you to get headshots, I promise. Growing up we played Pacman, Donkey Kong, Mario Bros, Pitfall, Asteroids, Frogger, etc But then in the 2000's something changed, gaming turned military, everything turned into a shooter. I have to admit I loved it too. But now I am stepping back, saying "Why does everything need a trigger." Why does every remake of every game (even strategy games and RPG's) turn into shooters. Can we go back to seeing other humanoids as something other than targets if only once in a while? As far as the Wii-U they have gun attachment, so don't fear, you can still kill people.

Its just more popular, I don't know why you're acting like thats all I care about because only about 25% of my library is shooters. In the 2D days the market was saturated with platformers and fighters. Jumping, jumping and more..... jumping.
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ThePlothole

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#104 ThePlothole
Member since 2007 • 11515 Posts

Well not sims, but things like Ace Combat. Don't forget Aerowings though (Dreamcast), that actually was a console flight sim. Using a touchscreen slider would be way too slow for weapon zoom in a pinch, you really don't play shooters do you? :P

tomarlyn
Like I said, not too many on consoles. And the ones I have played use either the R3 function or the d-pad to zoom.
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ZombieKiller7

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#105 ZombieKiller7
Member since 2011 • 6463 Posts
I'm not focusing on you. I'm talking about the population in general (which I know loves shooters.) It's true gaming goes thru cycles and fads. In the 80's everything was jump jump jump, then it was guns guns guns, now it is turning into motion gaming (Dance, swing arms, reach behind back for bow.) See that's another reason the U don't need triggers.
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SoBaus

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#106 SoBaus
Member since 2011 • 546 Posts

[QUOTE="SoBaus"]

[QUOTE="ThePlothole"] They're not buttons either. The best way to describe them is as bumpers.ThePlothole

they are also incredibly annoying when watching a movie... and you want to put the controller down, then accidentally fast forward or rewind.

Again i dont think the PS3 controller is necessarily worse, it just annoys me alot more.

Oh yeah, I had that problem a lot before I got the remote. Now I just have a problem with my system accidentally turning on because something hit the oversized and overly sensitive play button on said remote!

i havent bought the remote yet... because i use a RF logitech universal remote. And the damn Ps3 bluetiooth adapter accessory costs $100! for the remote.

There is nothing actually wrong with the controller, i just have a series of minor nuisances with it, lol.

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C_Rule

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#107 C_Rule
Member since 2008 • 9816 Posts

I know that lots of people like shooters.

I just don't think shooter culture needs any encouragement, Nintendo will find some way for you to get headshots, I promise.

Growing up we played Pacman, Donkey Kong, Mario Bros, Pitfall, Asteroids, Frogger, etc

But then in the 2000's something changed, gaming turned military, everything turned into a shooter.

I have to admit I loved it too. But now I am stepping back, saying "Why does everything need a trigger." Why does every remake of every game (even strategy games and RPG's) turn into shooters.

Can we go back to seeing other humanoids as something other than targets if only once in a while?

As far as the Wii-U they have gun attachment, so don't fear, you can still kill people.ZombieKiller7

Probably because, prior to then, technology was too simple to make a good FPS game.

I mean, how would an FPS game has worked in the PacMan era?

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tomarlyn

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#108 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="tomarlyn"]

Well not sims, but things like Ace Combat. Don't forget Aerowings though (Dreamcast), that actually was a console flight sim. Using a touchscreen slider would be way too slow for weapon zoom in a pinch, you really don't play shooters do you? :P

ThePlothole
Like I said, not too many on consoles. And the ones I have played use either the R3 function or the d-pad to zoom.

Like I said, better to have it and not need it than not have it at all basically.
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tomarlyn

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#109 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="ZombieKiller7"]I'm not focusing on you. I'm talking about the population in general (which I know loves shooters.) It's true gaming goes thru cycles and fads. In the 80's everything was jump jump jump, then it was guns guns guns, now it is turning into motion gaming (Dance, swing arms, reach behind back for bow.) See that's another reason the U don't need triggers.

Ok. But I don't see the link between motion gaming and not needing triggers. There's actually a big divide between the people that like motion gaming and those that never will.
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ThePlothole

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#110 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="tomarlyn"][QUOTE="ZombieKiller7"]I'm not focusing on you. I'm talking about the population in general (which I know loves shooters.) It's true gaming goes thru cycles and fads. In the 80's everything was jump jump jump, then it was guns guns guns, now it is turning into motion gaming (Dance, swing arms, reach behind back for bow.) See that's another reason the U don't need triggers.

Ok. But I don't see the link between motion gaming and not needing triggers. There's actually a big divide between the people that like motion gaming and those that never will.

The divide might be a lot smaller if more people understood that you don't have to move a whole lot to use motion controls.
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ThePlothole

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#111 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="ThePlothole"][QUOTE="tomarlyn"]

Well not sims, but things like Ace Combat. Don't forget Aerowings though (Dreamcast), that actually was a console flight sim. Using a touchscreen slider would be way too slow for weapon zoom in a pinch, you really don't play shooters do you? :P

tomarlyn
Like I said, not too many on consoles. And the ones I have played use either the R3 function or the d-pad to zoom.

Like I said, better to have it and not need it than not have it at all basically.

I suppose. But couldn't the same be said of pressure sensitive face buttons? Microsoft had those on the original Xbox controller, but ditched them on the 360 controller.
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ZombieKiller7

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#112 ZombieKiller7
Member since 2011 • 6463 Posts
I just think gaming is moving to a different direction and we won't need triggers 80's - Side scrollers, jump jump 90's - FPS 00's - Online FPS 10's - Motion, back to basics, back to story, more innocent type of gaming I'm really happy to see Nintendo innovating. They are leading the way, and people will complain and say "hey where's the triggers." Think Sorcery on PS3. Magic spells cast with arm motions, think Oblivion with Move controller, RPG with sword and shield as motion control, think third-person shooters based on strategy - moving your teams with arm motions, they do the killing, you direct, call reinforcements, etc. Still an adrenaline rush, but not in the "you are there, pull the trigger" way. Look I am anxious about it too. I don't like change. I play L4D every day. But we can't play this same way forever, things have to change, new paradigms and new fads. Companies are thinking ahead unlike their fans. If they just make shooters, fans will get bored and leave.
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tomarlyn

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#113 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="ThePlothole"][QUOTE="tomarlyn"][QUOTE="ZombieKiller7"]I'm not focusing on you. I'm talking about the population in general (which I know loves shooters.) It's true gaming goes thru cycles and fads. In the 80's everything was jump jump jump, then it was guns guns guns, now it is turning into motion gaming (Dance, swing arms, reach behind back for bow.) See that's another reason the U don't need triggers.

Ok. But I don't see the link between motion gaming and not needing triggers. There's actually a big divide between the people that like motion gaming and those that never will.

The divide might be a lot smaller if more people understood that you don't have to move a whole lot to use motion controls.

I think enough people have tried it by now to make their mind up. Even Nintendo is moving away from it slightly. Kinect on the other hand is full body boogie.
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tomarlyn

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#114 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="ThePlothole"][QUOTE="tomarlyn"][QUOTE="ThePlothole"] Like I said, not too many on consoles. And the ones I have played use either the R3 function or the d-pad to zoom.

Like I said, better to have it and not need it than not have it at all basically.

I suppose. But couldn't the same be said of pressure sensitive face buttons? Microsoft had those on the original Xbox controller, but ditched them on the 360 controller.

That was a bad idea but at least the DS3 has them. They definitely are not as useful as triggers though.
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ThePlothole

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#115 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="tomarlyn"] I think enough people have tried it by now to make their mind up. Even Nintendo is moving away from it slightly. Kinect on the other hand is full body boogie.

I dunno, I still hear lots of people say they don't like the Wii because they want to sit back and relax while playing. Something which can be easily done with the Wiimote in most games.

Even Kinect has some potential uses that don't involve full body motion.
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tomarlyn

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#116 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="ZombieKiller7"]I just think gaming is moving to a different direction and we won't need triggers 80's - Side scrollers, jump jump 90's - FPS 00's - Online FPS 10's - Motion, back to basics, back to story, more innocent type of gaming I'm really happy to see Nintendo innovating. They are leading the way, and people will complain and say "hey where's the triggers." Think Sorcery on PS3. Magic spells cast with arm motions, think Oblivion with Move controller, RPG with sword and shield as motion control, think third-person shooters based on strategy - moving your teams with arm motions, they do the killing, you direct, call reinforcements, etc. Still an adrenaline rush, but not in the "you are there, pull the trigger" way. Look I am anxious about it too. I don't like change. I play L4D every day. But we can't play this same way forever, things have to change, new paradigms and new fads. Companies are thinking ahead unlike their fans. If they just make shooters, fans will get bored and leave.

Well there is a lot more out there than just shooters if you look. Shooters do get the most attention but its not like thats all there is (especially if look at XBLA or PSN which offer the innocent kind of games you like). I'm very interested to see how what the Wii U controller brings, its far more practical than the Wiimote with a lot more potential uses on top IMO. However, I think that people can't be very serious gamers if they need a new way to play every generation.
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ZombieKiller7

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#117 ZombieKiller7
Member since 2011 • 6463 Posts
However, I think that people can't be very serious gamers if they need a new way to play every generation.tomarlyn
Play is a basic human tendency, before we had computers we played with balls, sticks, toy guns, etc. It just evolves into new forms, street hockey becomes NHL 2011, Soccer becomes FIFA, cowboys and indians becomes RDR. Multiplayer is just basic human need for tribalism. Working together. Team. Facing danger as a group. Otherwise what is there? 9 to 5. Obama. Taxes. Bullschit. If that's all there is, most ppl will kill themselves. Our real world has become so unsatisfying that we use virtualspace to fulfill basic human emotional needs like comeraderie, adventure and violence.
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SecretPolice

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#118 SecretPolice
Member since 2007 • 45685 Posts

Duel analog sticks & triggers must always be an option.. always, and that goes for all consoles, now & future - if not then I'll be no fan of it. :P

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CaptainAhab13

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#119 CaptainAhab13
Member since 2010 • 5121 Posts
[QUOTE="funsohng"][QUOTE="soapandbubbles"][QUOTE="funsohng"] In my earnest opinion, "hardcore" gamers shouldn't even dare think about using controllers when playing a shooter in first place.

what? Controllers..especially the 360's controller is made for FPS...the way the triggers mimic a gun in the way you pull it. and dual analogs give resistance and great control IMO..something a keyboard and mouse lacks due to over sensitivity...there is no weight/resistance like a controller. Can't stand moving and clicking a mouse for controls, IMO..to each there own.

Doesn't matter when aiming feels restricted. And mouse is just a lot faster. Isn't that the most important thing for "hardcore" gamers? I don't know about other people, but I will never be able to play arena shooters on analog sticks.

Arena shooters ≠ 99% of shooters on consoles.
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Rude_Bwoii

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#120 Rude_Bwoii
Member since 2011 • 523 Posts

Been looking over the comments here and it is shocking how people who have never seen let alone played the wii u can dismiss this article so easy. As if the controller must be perfect because it came from nintendo wow.

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bobbetybob

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#121 bobbetybob
Member since 2005 • 19370 Posts
I like the circle pad on the DS, but it definitely seems weird to have them on a full controller, like the article says, they don't need to save space or anything. Triggers to me are less of a concern, it's the placement of the buttons that matter and from what I've seen of this they're pretty nicely laid out.
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topgunmv

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#122 topgunmv
Member since 2003 • 10880 Posts

Those are analog pads on the controller?

I hope they're a hell of a lot better than the nub on the psp, as that's the primary reason I never play mine.

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Ninja-Hippo

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#123 Ninja-Hippo
Member since 2008 • 23434 Posts
Wouldn't it be very uncomfortable to have analogue sticks poking out of it, seeing as it's flat? Your thumbs would be very elevated, think about it. You don't grip it like a normal controller.
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DJ_Headshot

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#124 DJ_Headshot
Member since 2010 • 6427 Posts
The analog sticks i agree with but triggers are useless besides racing games(even then i just end up pressing then all the way down I did just fine with pressing a button) they just make it harder to get the button press to register then regular buttons.
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#125 catfishmoon23
Member since 2005 • 5197 Posts

I really hope they change it to analog sticks. The 3DS pad is fine for short bursts for me, but if I play it for a while (like a particularly long session of pokemon white :P), it begins to rub on my thumb much more than any stick/pad/whateveryouwanttocallthem I've ever used besides the extremely crappy PSP nub.

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ThePlothole

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#126 ThePlothole
Member since 2007 • 11515 Posts

Been looking over the comments here and it is shocking how people who have never seen let alone played the wii u can dismiss this article so easy. As if the controller must be perfect because it came from nintendo wow.

Rude_Bwoii
I haven't played a Wii U, but I do have experience with Nintendo's circle pad from the 3DS and triggers from a number of consoles

Those are analog pads on the controller?

I hope they're a hell of a lot better than the nub on the psp, as that's the primary reason I never play mine.

topgunmv
The one Nintendo put on the 3DS is massively better than the PSP's.
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Bread_or_Decide

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#127 Bread_or_Decide
Member since 2007 • 29761 Posts
Circle pads? Like on the PSP? Oh god no.
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SaltyMeatballs

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#128 SaltyMeatballs
Member since 2009 • 25165 Posts
Never used slide pad so I don't know what the problem is, but yeah it should have triggers though it only came in handy for racing games.
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Dr_Snood

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#129 Dr_Snood
Member since 2008 • 2547 Posts
The main problem I have is that the right stick is above the buttons. I'm so used to it being below that it'll be hard for me to change.
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XileLord

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#130 XileLord
Member since 2007 • 3776 Posts

I don't know about the circle pads, but I really don't care about the triggers. I own a PS3, you know.funsohng
Go Canucks!!!

btw I agree....there needs to be analog sticks.

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#131 foxhound_fox
Member since 2005 • 98532 Posts
I have two thoughts. 1. Has the hardware actually been finalized? 2. Since when are analogue sticks and triggers absolutely necessary? The only benefit I've taken from triggers is in racing games where precise control of the throttle and brake are essential to doing well (i.e. Forza Motorsport). Even though I've had more than enough success using pressure sensitive face buttons in those same type of racing games as well. They don't do anything for anything else. "Feels like a real gun" isn't an issue, because if you wanted it to feel like a real gun, you'd buy a PC and get one of those gun-handle mice for it. And I personally haven't used a circle pad at all... so I can't comment on how it would either benefit or detriment the controller.
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ThePlothole

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#132 ThePlothole
Member since 2007 • 11515 Posts
Circle pads? Like on the PSP? Oh god no. Bread_or_Decide
No, at the very least it's like the one on the 3DS. Which is a massive improvement over Sony's version.
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ThePlothole

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#133 ThePlothole
Member since 2007 • 11515 Posts
1. Has the hardware actually been finalized?foxhound_fox
I'm willing to bet that no, it hasn't.
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glez13

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#134 glez13
Member since 2006 • 10314 Posts

Seriously the triggers are just necessary for racers when you don't have a wheel, they make a world of diference, for anything else they are almost just for show. About the circle pad not sure I tried the 3DS and it seemed fine for the little bits that I used it.

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lloveLamp

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#135 lloveLamp
Member since 2009 • 2891 Posts
ha ha ha imagina playing ninja gaiden with a brick with circle pads. no rush for me to get this thing at least
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SaltyMeatballs

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#136 SaltyMeatballs
Member since 2009 • 25165 Posts
[QUOTE="foxhound_fox"]I have two thoughts. 1. Has the hardware actually been finalized? 2. Since when are analogue sticks and triggers absolutely necessary? The only benefit I've taken from triggers is in racing games where precise control of the throttle and brake are essential to doing well (i.e. Forza Motorsport). Even though I've had more than enough success using pressure sensitive face buttons in those same type of racing games as well. They don't do anything for anything else. "Feels like a real gun" isn't an issue, because if you wanted it to feel like a real gun, you'd buy a PC and get one of those gun-handle mice for it. And I personally haven't used a circle pad at all... so I can't comment on how it would either benefit or detriment the controller.

I don't think it's finalised, however I think they're going for a flat look which is why they have gone with circle pads. For now anyway.
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tomarlyn

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#137 tomarlyn
Member since 2005 • 20148 Posts

Been looking over the comments here and it is shocking how people who have never seen let alone played the wii u can dismiss this article so easy. As if the controller must be perfect because it came from nintendo wow.

Rude_Bwoii

It makes me laugh when fanboys say ''but bu you haven't played it, you'll get used to it'' and talk to you like a moron for thinking such a thing. Like PS3 fans should have just ''gotten used'' to the Batarang controller?

Overall I'm happy with the tablet but it needs tweaking.

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ThePlothole

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#138 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="Rude_Bwoii"]

Been looking over the comments here and it is shocking how people who have never seen let alone played the wii u can dismiss this article so easy. As if the controller must be perfect because it came from nintendo wow.

tomarlyn
It makes me laugh when fanboys say ''but bu you haven't played it, you'll get used to it''. Like PS3 fans should have just ''gottent used'' to the Batarang controller? Overall I'm happy with it but it needs tweaking.

I honestly would have liked to try the Batarang. I doubt it could have been any worse than the Dualshock.
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tomarlyn

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#139 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="tomarlyn"][QUOTE="Rude_Bwoii"]

Been looking over the comments here and it is shocking how people who have never seen let alone played the wii u can dismiss this article so easy. As if the controller must be perfect because it came from nintendo wow.

ThePlothole
It makes me laugh when fanboys say ''but bu you haven't played it, you'll get used to it''. Like PS3 fans should have just ''gottent used'' to the Batarang controller? Overall I'm happy with it but it needs tweaking.

I honestly would have liked to try the Batarang. I doubt it couldn't have been any worse than the Dualshock.

It got a ton of complaints too, which Sony fixed. But if you happen to have one its probably worth a fortune on Ebay.
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madsnakehhh

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#140 madsnakehhh
Member since 2007 • 18368 Posts

Agree about the Sticks but i disagree about the triggers.

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haziqonfire

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#141 haziqonfire
Member since 2005 • 36392 Posts

It makes me laugh when fanboys say ''but bu you haven't played it, you'll get used to it'' and talk to you like a moron for thinking such a thing. Like PS3 fans should have just ''gotten used'' to the Batarang controller?

Overall I'm happy with the tablet but it needs tweaking.

tomarlyn

I'd rather try it first before I make a list of what I think should be done differently. I would've liked to use the boomarang controller, because at least it's different from what Sony has been doing with the dualshock.

The one constant thing I see people complaining about is "why isn't it like THIS or THAT" - Gamers tend to never really look at it from a designers perspective. This is true for both games and hardware I find. There's a reason I always find it fascinatingto read the Iwata Asks features or to hear developers talking about how they make their games, like the GiantBomb Bombcast from E3 (E3 day 1 if you're interested). It was a very long podcast but you really got to see how the minds of development studios work. I wish more people were exposed to that rather than be so quick to make judgements about a design choice.

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#142 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

We got flooded again, so the STICKY enforcement is back.