[QUOTE="BPoole96"]
May as well call it CoDlo. 343 is definitely using that casual trashfest of a game as it's main influence rather than Halo 3/Reach.
Perks/Spec Ops/Loadouts/Forerunner Vision (seeing enemies through walls)/etc. makes me feel like Halo 4 is just CoD in space with high jumps
balfe1990
I don't mind that, from what I've seen so far. I'm not a big CoD player but it's quick and fluid and that could work well within a Halo game.
Stragegy and skill are still going to be the name of the game, but it's just going to be played at a faster pace.
Perks - don't know enough about them to care, yet.
Spec Ops - I like the idea of the episodic content but I can't imagine each individual mission will differ wildly from the last one.
Loadouts - Hopefully they will have a number of dedictaed playlists that play Classic Halo where everyone starts out on an even keel.
Forerunner vision - Stupid name, but I don't think it'll be OP. Apparently the disadvantages of using it balance out the obvious advantages. Then again, I'm one of those people who don't see Armour Lock as a major problem.
It's pretty blatant that they've borrowed a lot from CoD but I don't think it'll be the end of the Halo game as we know. It might just reviatlise the series to it's former glory.
But at the same time, I could totally hate everything new they're implementing and never touch a Halo game again.
I'm sure they wanted to try something new, but the FPS market is just so oversaturated that there isn't much room for innovation, espeically for a game like Halo that goes for mass appeal. They didn't want to make "just another Halo game", but copying CoD, like just about every other FPS dev these days, just seems lazy and uninspired. At least they seemed to keep the health system the same. If they made it a 2-3 bullets for a kill then that would just be absurd.
And perks/loadouts tend to lead to balancing issues, and ofr the most part, previous Halo games have been pretty balanced. I wouldn't want to see Halo turn into a broken ass experience the way CoD is
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