I'm sick of things people make up about the DS3

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speedsix

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#51 speedsix
Member since 2003 • 1076 Posts

[QUOTE="speedsix"]The DS3 is antiquated garbage.BobHipJames
So is client-based networking for online games. Why aren't you *****ing about that again? Oh, that's right, because you're a fanboy. Damn, this forum makes more sense when you crack the code.

Live uses a client-server model, just like the PS3 and just like the PC. I think what you're trying to say is user hosted is somehow an outdated technology, which obviously makes no sense. Especially if you consider the business advantages of taking the burden of hosting off the developer, but you probably hadn't even considered this aspect right?

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dthach614

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#52 dthach614
Member since 2008 • 804 Posts

The DS3 is antiquated garbage.speedsix

cosgin:D

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Steppy_76

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#53 Steppy_76
Member since 2005 • 2858 Posts

Well games that are D-pad intensive on the 360 must be a real **** since they're in the exact same location as the PS3 analog. And you realize the right analog on the 360 is in the same place as the PS3's? This makes them cockeyed of course, so I don't know what you're complaining about. I'll bet you thought you were making a good point here, but sadly no. Here in 2008 90% of games are controlled with the Left analog, NOT the dpad. So you have the 360 controller with the primary input placed properly for 90% of games, while the DS3 has the primary input placed properly for 10%. Yeah, the 360 controller isn't the most comfortable for games that use the Dpad, but at least those games make up a vast minority of titles. Now on to your point about the right analog...tell me for the majority of games what is the primary input on the right side of the controller? Is it the buttons or the stick? The DS layout was fine in 1998 when games used the dpad and face buttons as their primary input, and both of those are placed where your thumbs rest(as evidenced by their position before the DS ever came out). In the 10 years since then, the left analog has replaced the dpad as the primary input, and the DS hasn't changed to reflect that. Now we have people arguing the placement is proper because it is "symetrical". That would make sense if the primary input for each thumb was the same, which it isn't. The dualshock layout is proper for fighters(which use face buttons and dpad as primary inputs), and arguably turn based RPG's(though the left analog for menus isn't much different than the dpad). That is literally the ONLY genre where the dual shock has both inputs in the "sweet spot". For most other genres it has 1 input in the proper spot and 1 improper, and for shooters it has BOTH inputs in the wrong spot. The 360 pad has 1 improper and 1 proper for fighters, 2 proper for most other genres(ie games that use analog control and face buttons), and 1 proper and 1 improper for shooters(pretty much the only genre that uses both analogs as inputs the majority of the time).

If you want a frank explanation for this "thumbstrain" phenomenon, it's a result of the fact that the Dualshock was released for the Playstation 3 as a special controller addition. Literally, the PS3 analogs were an afterthought, or at least a later addition to an existing product. You take away the analogs and literally, that's the original PS1 controller. You're supposed to have primary control over the D-pad and the face buttons. Then shooting games happened and all that got jettisoned out the back of the window.Not just shooting games, but nearly every game other than fighters use the left analog rather than the Dpad.

Is it unnatural? Yes. Is it uncomfortable? Be honest. Be frickin' honest. No controller is uncomfortable. Do me a favor and grab a NES controller or a Snes controller once...they sure as hell don't feel comfortable anymore. In fact, if you lift your palms from the face pad when you hold the analogs, it fits more naturally in your grasp, letting the controller hang in your lower three fingers. Maybe they should have added some girth and "fill" those empty spots with the controller shell for support. And it's not cockeyed. So breathe a sigh of relief. Jeez, you guys will make an issue out of ANYTHING. The Wii controller must be absolute HELL.

BobHipJames
The dualshock isn't horrible, but there IS a better controller out there now. Saying it is no longer the best is NOT the same as saying it sucks. Games and the methods used to control them have changed a LOT in the past 10 years and the DS hasn't changed along with them. The 360 controller is honestly what the DS SHOULD have been.
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taplok

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#54 taplok
Member since 2005 • 4473 Posts

i don't see a problem with a DS3... an individual can get used to anything if he uses it oftenly... but if you hate something, you tend to hate the things about it also...

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corn_dogs

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#55 corn_dogs
Member since 2009 • 260 Posts

[QUOTE="speedsix"]The DS3 is antiquated garbage.dthach614

cosgin:D

Same. Wii and 360 improved their controllers at least
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110million

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#56 110million
Member since 2008 • 14910 Posts
I had about 80 PS1 games, 100 something PS2 games, and have 14 PS3 games now, and I can't say my thumbs or fingers have ever slipped off the analogs for DS1/2/3, maybe once the first time I used the PS3 controller off the R2/L2, and the controller layout is clearly better for me since I was so used to it, having used it so much before the 360's controller ever existed. I have to give props for the analogs on the 360, the placement doesn't mean anything to me, but the grooves for the thumbs are certainly better, but its not from gurantee your fingers don't slip off, its just more comfortable as a whole.
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kingdre

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#58 kingdre
Member since 2005 • 9456 Posts
Try this: make C-shapes with your hands. See your thumbs? That's where the analog sticks are. The placing is perfect. As for the triggers, I've never had any problem with slipping fingers.
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CreepyBacon

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#59 CreepyBacon
Member since 2005 • 3183 Posts
The DS3 feels like it was designed for little girls, to small, fingers do slip, have to readjust my thumbs on the sticks..outdated really, 360s is better.
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BobHipJames

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#60 BobHipJames
Member since 2007 • 3126 Posts

[QUOTE="BobHipJames"][QUOTE="speedsix"]The DS3 is antiquated garbage.speedsix

So is client-based networking for online games. Why aren't you *****ing about that again? Oh, that's right, because you're a fanboy. Damn, this forum makes more sense when you crack the code.

Live uses a client-server model, just like the PS3 and just like the PC. I think what you're trying to say is user hosted is somehow an outdated technology, which obviously makes no sense. Especially if you consider the business advantages of taking the burden of hosting off the developer, but you probably hadn't even considered this aspect right?

This is an excruciatingly ignorant reply. Yes, all three platforms use client-based servers, but regardless, all three platforms use dedicated servers. The games that use dedicated servers are inherently better for this reason. The platforms that use more dedicated servers are better for that reason. Client-based servers are constrained in terms of bandwidth, the number of players they can support, latency, CPU overhead, and connection stability, especially in comparison to dedicated servers. Yeah, if you have nothing else they do the job in quick-and-dirty fashion, but if I know anything its that the business model that says "okay, guys, let's not host any dedicated servers, let's just let the users do it," actually WORKS. See Steam. Over 25,000 active servers last time I checked on CSS, no, I'm not lying or using inflated figures, go boot up your favorite PC game and look because I'm too lazy to check if its changed since then. We'll use your figures. Do you REALLY think that Valve hosts or maintains all of those servers? I wonder who hosts the dedicated servers in games like Dystopia, which is a Sourcemod? I think its fair to say you've given me a false dichotomy, that there are two choices, client-based servers and dedicated servers provided by the developer. No, my point is that the burden of hosting servers can be satisfactorily removed and that simultaneously you can remove the burden from the consumer that suggests that its okay to pay for bandwidth you're already paying the ISPs for. All three platforms use client-based servers. I hate the games that do. I think less of the platforms that do. All you gotta do is have an open-network and boom. Problem solved. Sony chose to take the business model that they make their games open network to developers and frequently the developers opt to make those games closed-platform to consumers. Sony also chose to host their own dedicated servers and close their network to consumers. But they don't make me pay a dime in what I can only guess are massive building and maintenance fees. What, am I supposed to feel guilty about that? What am I, a masochist? No, Sony are the masochists, and instead of being sad for their loss, I simply thank them for providing for me. Likewise you should complain that a company basically extorts you to play on your own servers. But back to controllers. Oh, and don't tell me what I have and have not considered, especially when you're operating under a mistaken assumption.
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jwsoul

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#61 jwsoul
Member since 2005 • 5475 Posts

The PS3 controller the only thing i feel is wrong with it is the lack of triggers on the underside and the rubbish triggers we get instead, saying that my fingers never slip off the triggers.

One part of the PS3 controller im undecided about are the joysticks im not sure if i prefer my XBox Joysticks or the PS3 ones! One negative thing i found with the Xbox 360 Sticks is the way your thumb can slip off the top left stick!! Thats what i have found anyhow, aiming with the sniper rifle on Halo 3 and doing a chindori on Naruto bonds......Slip my thumb wants to fall of the controller.

All in all both controllers have negative points but combined they could be perfection.

Yeah lay off the PS3 controller fanboys to be honest even you guys with both consoles should realise by now how good the PS3 joysticks are for 1st person shooters.Honestly its all down to the Triggers for me.

You know what on a side note after reading some more posts in here, some guys make some great points! After holding both controllers for a while i realised my mistake on the 360 controller i dont rest my thumb down in the concave as such i tend to play using the outside of the joystick! A lot of the problems with controllers is most likely down to the individual rarther than the ergonomics of said controller.

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RoOodriGowW

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#62 RoOodriGowW
Member since 2008 • 3309 Posts

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Diagnostic: Down syndrome.

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Parasomniac

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#63 Parasomniac
Member since 2007 • 2723 Posts

.

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PoppaGamer

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#64 PoppaGamer
Member since 2009 • 1629 Posts
The greasy hands comment was purely hilarious. :lol: Good stuff, TC
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BobHipJames

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#65 BobHipJames
Member since 2007 • 3126 Posts
Oh, please. The Gamecube controller is HORRIBLE and the only controller that's worse is the Dreamcast controller. Everything is wrong with those controllers.
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joopyme

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#66 joopyme
Member since 2008 • 2598 Posts

the triggers are the only ones that i hate the DS for...

the rest are FINE imo.

unless you really are into absorbing other people's opinion and feel on how the 360 controller is anyway better, then NO, the DS is teh suckz.

but in all honestly, 360 controller is very comfortable when playing with shooters.

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speedsix

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#67 speedsix
Member since 2003 • 1076 Posts
[QUOTE="speedsix"]

[QUOTE="BobHipJames"] So is client-based networking for online games. Why aren't you *****ing about that again? Oh, that's right, because you're a fanboy. Damn, this forum makes more sense when you crack the code.BobHipJames

Live uses a client-server model, just like the PS3 and just like the PC. I think what you're trying to say is user hosted is somehow an outdated technology, which obviously makes no sense. Especially if you consider the business advantages of taking the burden of hosting off the developer, but you probably hadn't even considered this aspect right?

This is an excruciatingly ignorant reply. Yes, all three platforms use client-based servers, but regardless, all three platforms use dedicated servers. The games that use dedicated servers are inherently better for this reason. The platforms that use more dedicated servers are better for that reason. Client-based servers are constrained in terms of bandwidth, the number of players they can support, latency, CPU overhead, and connection stability, especially in comparison to dedicated servers. Yeah, if you have nothing else they do the job in quick-and-dirty fashion, but if I know anything its that the business model that says "okay, guys, let's not host any dedicated servers, let's just let the users do it," actually WORKS. See Steam. Over 25,000 active servers last time I checked on CSS, no, I'm not lying or using inflated figures, go boot up your favorite PC game and look because I'm too lazy to check if its changed since then. We'll use your figures. Do you REALLY think that Valve hosts or maintains all of those servers? I wonder who hosts the dedicated servers in games like Dystopia, which is a Sourcemod? I think its fair to say you've given me a false dichotomy, that there are two choices, client-based servers and dedicated servers provided by the developer. No, my point is that the burden of hosting servers can be satisfactorily removed and that simultaneously you can remove the burden from the consumer that suggests that its okay to pay for bandwidth you're already paying the ISPs for. All three platforms use client-based servers. I hate the games that do. I think less of the platforms that do. All you gotta do is have an open-network and boom. Problem solved. Sony chose to take the business model that they make their games open network to developers and frequently the developers opt to make those games closed-platform to consumers. Sony also chose to host their own dedicated servers and close their network to consumers. But they don't make me pay a dime in what I can only guess are massive building and maintenance fees. What, am I supposed to feel guilty about that? What am I, a masochist? No, Sony are the masochists, and instead of being sad for their loss, I simply thank them for providing for me. Likewise you should complain that a company basically extorts you to play on your own servers. But back to controllers. Oh, and don't tell me what I have and have not considered, especially when you're operating under a mistaken assumption.

There is no way I'm gettign dragged into an argument about online gaming in a thread about controllers except to say that you said the concept used in Live is antiquated, not 'better' but somehow an outdated technology. I'd argue the exact opposite, in terms of technology, the system Live utilises is much more complex than the typical PC setup of specifying a dedicated host to connect to. With Live you have dynamic host switching, voice, matchmaking etc. etc. You need to understand that Live is the way it is because of a business decision, it's nothing to do with outdated technology. If you think it's inferior then that's something different entirely and not what you were claiming in your original quote.

Also, can you tell me which PS3 games use dedicated servers? I assume you know.

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BobHipJames

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#68 BobHipJames
Member since 2007 • 3126 Posts

the triggers are the only ones that i hate the DS for...

the rest are FINE imo.

unless you really are into absorbing other people's opinion and feel on how the 360 controller is anyway better, then NO, the DS is teh suckz.

but in all honestly, 360 controller is very comfortable when playing with shooters.

joopyme
No....eh....teh analarg. It like sponge material. Set down....way weird awkward angle pain. Eh....and then.
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BobHipJames

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#69 BobHipJames
Member since 2007 • 3126 Posts
[QUOTE="BobHipJames"][QUOTE="speedsix"]

Live uses a client-server model, just like the PS3 and just like the PC. I think what you're trying to say is user hosted is somehow an outdated technology, which obviously makes no sense. Especially if you consider the business advantages of taking the burden of hosting off the developer, but you probably hadn't even considered this aspect right?

speedsix

This is an excruciatingly ignorant reply. Yes, all three platforms use client-based servers, but regardless, all three platforms use dedicated servers. The games that use dedicated servers are inherently better for this reason. The platforms that use more dedicated servers are better for that reason. Client-based servers are constrained in terms of bandwidth, the number of players they can support, latency, CPU overhead, and connection stability, especially in comparison to dedicated servers. Yeah, if you have nothing else they do the job in quick-and-dirty fashion, but if I know anything its that the business model that says "okay, guys, let's not host any dedicated servers, let's just let the users do it," actually WORKS. See Steam. Over 25,000 active servers last time I checked on CSS, no, I'm not lying or using inflated figures, go boot up your favorite PC game and look because I'm too lazy to check if its changed since then. We'll use your figures. Do you REALLY think that Valve hosts or maintains all of those servers? I wonder who hosts the dedicated servers in games like Dystopia, which is a Sourcemod? I think its fair to say you've given me a false dichotomy, that there are two choices, client-based servers and dedicated servers provided by the developer. No, my point is that the burden of hosting servers can be satisfactorily removed and that simultaneously you can remove the burden from the consumer that suggests that its okay to pay for bandwidth you're already paying the ISPs for. All three platforms use client-based servers. I hate the games that do. I think less of the platforms that do. All you gotta do is have an open-network and boom. Problem solved. Sony chose to take the business model that they make their games open network to developers and frequently the developers opt to make those games closed-platform to consumers. Sony also chose to host their own dedicated servers and close their network to consumers. But they don't make me pay a dime in what I can only guess are massive building and maintenance fees. What, am I supposed to feel guilty about that? What am I, a masochist? No, Sony are the masochists, and instead of being sad for their loss, I simply thank them for providing for me. Likewise you should complain that a company basically extorts you to play on your own servers. But back to controllers. Oh, and don't tell me what I have and have not considered, especially when you're operating under a mistaken assumption.

There is no way I'm gettign dragged into an argument about online gaming in a thread about controllers except to say that you said the concept used in Live is antiquated, not 'better' but somehow an outdated technology. I'd argue the exact opposite, in terms of technology, the system Live utilises is much more complex than the typical PC setup of specifying a dedicated host to connect to. With Live you have dynamic host switching, voice, matchmaking etc. etc. You need to understand that Live is the way it is because of a business decision, it's nothing to do with outdated technology. If you think it's inferior then that's something different entirely and not what you were claiming in your original quote.

Also, can you tell me which PS3 games use dedicated servers? I assume you know.

I'm sorry, I got caught up in the fact that "antiquated" isn't a legitimate argument. I'll go down with the ship if it means you drown.

You'll notice my argument rested on the "garbage" part and really didn't touch on the word "antiquated." In fact, I didn't use the words antiquated or outdated once. So, does that mean YOU're ready concede on your totally baseless post? Considering you haven't made a single attempt to justify it, I mean.

I don't care that Live is complex. I'd still rather play on dedicated servers. Like Warhawk, RFOM, R2, UT3, or SOCOM. No, it's not a lot. That's why I'm not a fan of PSN. And that's why I support open networks, which Xbox Live is the total antithesis of, in addition to being a plain extortion.

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Cedmln

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#70 Cedmln
Member since 2006 • 8802 Posts
Am I the only one ever who has NEVER had his fingers slip off the triggers? I mean seriously. YOu people need to wash off that lotion.
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Mr_Ditters

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#71 Mr_Ditters
Member since 2008 • 1920 Posts

.

Parasomniac

Its doesnt make sense.

The primary controls depend on the game. In fps the you use both analog sticks and the trigger. The buttons are used less often.

Secondly, why do the primary controls have to be at the top. They should be in the place where your thumbs naturally rest.

Here is a little experiment: hold your hands up as if you were holding a controller. Your thumbs naturally rest in the middle adjacent to eachother. Then move them up where you say the primary controls are. You have to reach up in an unnatural position. Ergonomically, the analog sticks should be right in the middle where your thumbs are.

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TOAO_Cyrus1

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#72 TOAO_Cyrus1
Member since 2004 • 2895 Posts
[QUOTE="Parasomniac"]

.

Mr_Ditters

Its doesnt make sense.

The primary controls depend on the game. In fps the you use both analog sticks and the trigger. The buttons are used less often.

Secondly, why do the primary controls have to be at the top. They should be in the place where your thumbs naturally rest.

Here is a little experiment: hold your hands up as if you were holding a controller. Your thumbs naturally rest in the middle adjacent to eachother. Then move them up where you say the primary controls are. You have to reach up in an unnatural position. Ergonomically, the analog sticks should be right in the middle where your thumbs are.

Funny, I did that experiment and I had the exact opposite result. If the PS's analogs where the natural position why the hell did Sony put the dpad and buttons where they are in the original PS controller? They where the only controls you know and it seems Sony would want to put them in the natural position. The basic layout of primary movement control and action buttons has been the same since the SNES. Nintendo tried to make a sort of two controller in one design that worked for both DPad and analog control but it didn't work to well and Sony just tacked on the analogs in the best position they could find because you cant change controller layout mid generation. By the time the Dreamcast came along Sega correctly realized that the analog was now the primary movement control and switched it with the DPad. Every other console maker since has used the Dreamcast layout except for Sony, who stayed with the dual shock layout mostly for backwards compatibility with PS games.
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Iheartrpgsalot

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#73 Iheartrpgsalot
Member since 2009 • 117 Posts

it's not that the ps3 controller is bad, it's that the 360 controller is that much better

My biggest complaint against the DS3 is the analog. Move that with the d-pad and it'd be so much better. If you only have had a PS this made seem weird, but after you use a 360 controller it just feels so much better this way.

For fighters however, the d-pad should be in the top left as the primary control should always be on the top left. Solution? The Fightpad that Madcatz is making.

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LosDaddie

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#74 LosDaddie
Member since 2006 • 10318 Posts

I own both consoles and prefer the Xbox360 controller. :)

My hands get cramped after using the DS3 after a couple hours.

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Blackbond

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#75 Blackbond
Member since 2005 • 24516 Posts
R2/L2 triggers feel horrible. Analog sticks are too close. D-pad is good. Thats what I think.Haziqonfire
Pretty much the Kings view on it.
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Timstuff

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#76 Timstuff
Member since 2002 • 26840 Posts
[QUOTE="Timstuff"]

Sadly, the PS3's triggers are pretty bad, and as a PS3 fan I am willding to admit it. They should be concave, not convex, which is where the slipping problem comes from. Fortunately, I managed to score myself two sets of these. :)

They're just a simple snap-on accessory for the DS3 and Sixasis that makes the triggers more "trigger like," so your fingers don't slip. They were a little pricey ($5 each, shipped from London), but they are definitely worth it. Once I got them, I immediately started remapping the trigger in first person shooters to R2, because it feels much more natural to me now. They also kick ass for racing games!

AdmiralDan

Mind if I ask - can you link that product page? i want to get myself a pair.

Oddly enough, there's not really a lot of online documentation about these things, because I think they may have been limited run. However, I can direct you over to the ebay search that yielded my stash of them.

http://shop.ebay.com/?_from=R40&_trksid=m38.l1313&_nkw=ps3+real+triggers&_sacat=See-All-Categories

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Afro_Samurai1

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#77 Afro_Samurai1
Member since 2008 • 522 Posts

[QUOTE="BioShockOwnz"]The analog sticks stink. The L2/R2 triggers stink. Hmm, I'm sure there's more, but I don't need to explain. It's a mediocre controller, imo, and it's why I prefer something that feels better and more sturdy, a la the Nyko Zero.finalfantasy94

I agree with the Triggers,but everything els is perfect.

I agree there is nothing wrong with the ananlog placement people just like making stuff up

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dark-warmachine

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#78 dark-warmachine
Member since 2007 • 3476 Posts

.

Parasomniac

Good job. I agree, the left analog stick and the D-pad should swap placement.

You should also point out it's other flaw. Like the fact the triggers found on the Dual Shock 3 is convex when it should be concave. It's uncomfortable to hold in comparison to the 360 controller, but at least it's much more responsive than it. Thanks to it's pressure sensitivity and better/sensitive dead zone.

But the 360 controller is without it's flaw. My problem with the 360 controller is the crappy D-pad, the first set of shoulder buttons sucks in comparison to the DS3, the left analog stick is too close to the edge of the controller, and like I said, it isn't as responsive as the Dual Shock 3, but it is much more ergonomically design than the DS3, making it much more comfortable hold.

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ch-ch-chaoguy

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#79 ch-ch-chaoguy
Member since 2005 • 1106 Posts
I enjoy the 360 controller more, it just feels balanced.
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Timstuff

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#80 Timstuff
Member since 2002 • 26840 Posts
[QUOTE="Mr_Ditters"][QUOTE="Parasomniac"]

.

TOAO_Cyrus1

Its doesnt make sense.

The primary controls depend on the game. In fps the you use both analog sticks and the trigger. The buttons are used less often.

Secondly, why do the primary controls have to be at the top. They should be in the place where your thumbs naturally rest.

Here is a little experiment: hold your hands up as if you were holding a controller. Your thumbs naturally rest in the middle adjacent to eachother. Then move them up where you say the primary controls are. You have to reach up in an unnatural position. Ergonomically, the analog sticks should be right in the middle where your thumbs are.

Funny, I did that experiment and I had the exact opposite result. If the PS's analogs where the natural position why the hell did Sony put the dpad and buttons where they are in the original PS controller? They where the only controls you know and it seems Sony would want to put them in the natural position. The basic layout of primary movement control and action buttons has been the same since the SNES. Nintendo tried to make a sort of two controller in one design that worked for both DPad and analog control but it didn't work to well and Sony just tacked on the analogs in the best position they could find because you cant change controller layout mid generation. By the time the Dreamcast came along Sega correctly realized that the analog was now the primary movement control and switched it with the DPad. Every other console maker since has used the Dreamcast layout except for Sony, who stayed with the dual shock layout mostly for backwards compatibility with PS games.

If you want to get really anal, then both the PS3 and the XBox 360's controllers suck for shooters, because neither have the right analog stick in the "primary position," and the right analog stick is the most important in shooters. When people claim that the 360 controller is superior for FPS, I always LOL, because there's really no difference between the two when it comes to aiming, and everything beyond that is pretty much trivial.

You may claim that that having the D-pad in the so-called "primary position" is "incorrect," but it depends on the game. I love playing fighting games and clas.sics, so for me the PS3's superior D-pad and more comfortable placement is a major asset. No-one complains about having to reach down to use the right analog stick in Halo 3 or GEOW2, even though it's in the "incorrect" position for those games. If you can tolerate keeping your right thumb on the right analog stick for the entirety of a shooter, then why is it so hard to keep your left thumb on the left stick? IT MAKES NO DIFFERENCE!

The one place where the difference between PS3 and 360's controls is noticeable though, is Katimari Damacy, and the Xbox 360 falls pitifully short in comparison to the PS3. Katamari Damacy is built around "tank control" which requires perfecty equality between the two joysticks, and since the 360 controller has a decidedly lopsided design, it makes controlling the Katamari a total pain. And it's for that reason, that I feel like the PS3's control setup is better. There's really no true advantage to having the left joystick above the D-pad, but there are advantages to having both joysticks paralell, and also the PS3's D-pad is superior in pretty much every way to the 360's. So for those reasons, I give the edge to the PS3.

Also, I've always felt like the Xbox 360's controller was bulkier than it needs to be, and I hate the buttons on it.

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naruto7777

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#81 naruto7777
Member since 2007 • 8059 Posts
the DS3 is to small
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TOAO_Cyrus1

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#82 TOAO_Cyrus1
Member since 2004 • 2895 Posts
[QUOTE="TOAO_Cyrus1"][QUOTE="Mr_Ditters"]

Its doesnt make sense.

The primary controls depend on the game. In fps the you use both analog sticks and the trigger. The buttons are used less often.

Secondly, why do the primary controls have to be at the top. They should be in the place where your thumbs naturally rest.

Here is a little experiment: hold your hands up as if you were holding a controller. Your thumbs naturally rest in the middle adjacent to eachother. Then move them up where you say the primary controls are. You have to reach up in an unnatural position. Ergonomically, the analog sticks should be right in the middle where your thumbs are.

Timstuff

Funny, I did that experiment and I had the exact opposite result. If the PS's analogs where the natural position why the hell did Sony put the dpad and buttons where they are in the original PS controller? They where the only controls you know and it seems Sony would want to put them in the natural position. The basic layout of primary movement control and action buttons has been the same since the SNES. Nintendo tried to make a sort of two controller in one design that worked for both DPad and analog control but it didn't work to well and Sony just tacked on the analogs in the best position they could find because you cant change controller layout mid generation. By the time the Dreamcast came along Sega correctly realized that the analog was now the primary movement control and switched it with the DPad. Every other console maker since has used the Dreamcast layout except for Sony, who stayed with the dual shock layout mostly for backwards compatibility with PS games.

If you want to get really anal, then both the PS3 and the XBox 360's controllers suck for shooters, because neither have the right analog stick in the "primary position," and the right analog stick is the most important in shooters. When people claim that the 360 controller is superior for FPS, I always LOL, because there's really no difference between the two when it comes to aiming, and everything beyond that is pretty much trivial.

You may claim that that having the D-pad in the so-called "primary position" is "incorrect," but it depends on the game. I love playing fighting games and clas.sics, so for me the PS3's superior D-pad and more comfortable placement is a major asset. No-one complains about having to reach down to use the right analog stick in Halo 3 or GEOW2, even though it's in the "incorrect" position for those games. If you can tolerate keeping your right thumb on the right analog stick for the entirety of a shooter, then why is it so hard to keep your left thumb on the left stick? IT MAKES NO DIFFERENCE!

The one place where the difference between PS3 and 360's controls is noticeable though, is Katimari Damacy, and the Xbox 360 falls pitifully short in comparison to the PS3. Katamari Damacy is built around "tank control" which requires perfecty equality between the two joysticks, and since the 360 controller has a decidedly lopsided design, it makes controlling the Katamari a total pain. And it's for that reason, that I feel like the PS3's control setup is better. There's really no true advantage to having the left joystick above the D-pad, but there are advantages to having both joysticks paralell, and also the PS3's D-pad is superior in pretty much every way to the 360's. So for those reasons, I give the edge to the PS3.

Also, I've always felt like the Xbox 360's controller was bulkier than it needs to be, and I hate the buttons on it.

The majority of games use the left analog and the face buttons as primary controls so they should be in the primary positions. 90% of the games that use both analog sticks are FPS's and the PS3 sticks are just two damn close and the fact that they are parrellel offers no advantage. Almost any other game uses the left analog and face buttons with the right stick mainly limited to camera adjestment.

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dark-warmachine

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#83 dark-warmachine
Member since 2007 • 3476 Posts

the DS3 is to smallnaruto7777
It's not that much smaller. The 360's is just slightly bulkier.

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-DrRobotnik-

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#84 -DrRobotnik-
Member since 2008 • 5463 Posts
The dualshock is outdated. Unfortunately Sony decided to just stick some motion control in it and leave it as is, which was a big mistake considering only around 1% of PS3 titles actually make good use of the sixaxis controls. It needs a major redesign. And its not even the position of the analogue sticks that annoys me, but the analogue sticks themselves. They feel floaty and inaccurate when compared to the 360's.
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BobHipJames

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#85 BobHipJames
Member since 2007 • 3126 Posts

[QUOTE="naruto7777"]the DS3 is to smalldark-warmachine

It's not that much smaller. The 360's is just slightly bulkier.

No, from those pictures, the Dualshock 3 is obviously larger and bulkier. Naruto is lying and those pictures illustrate that to my satisfaction.
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BobHipJames

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#86 BobHipJames
Member since 2007 • 3126 Posts

The majority of games use the left analog and the face buttons as primary controls so they should be in the primary positions. 90% of the games that use both analog sticks are FPS's and the PS3 sticks are just two damn close and the fact that they are parrellel offers no advantage. Almost any other game uses the left analog and face buttons with the right stick mainly limited to camera adjestment.

TOAO_Cyrus1

But none of you, not a single one of you, would say that the Xbox 360 is the superior controller for platformers/RPGs/whatever. I've never heard a lemming say that. No, they shout into a megaphone off the tallest tower that it's the best FPS controller in the galaxy and that the PS3 controller sucks for FPS and then utter something garbled about triggers and spongy analog sticks.

By the way, the fact that they are "too damn close" offers no disadvantage just like the distance between the two analog sticks on the 360 offers no advantage. I don't understand why you made that point. Their proximity means literally nothing. The parallel concept doesn't really confer any advantage either, but I would say exactly the same thing about offset analog sticks and this "primary-secondary position" crap you've seized upon. Let me clue you in: primary/secondary is a matter of focus to the player. If you want to talk about comfort, okay. If you want to talk about location and grip, ergonomics or whatever, okay. If it's uncomfortable for you to use the analogs or unnatural for you to use them, we can discuss that. But I could just as easily say that the location of the PS3's analogs ARE primary, and that's partially because I have no trouble holding it as lemmings seem to.

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WasntAvailable

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#87 WasntAvailable
Member since 2008 • 5605 Posts

I use the SIXAXIS. I prefer the actual layout, mabye because I have used the Dualshock/Sixaxis layout for a much longer time. I prefer the buttons on the DS3 (Whatever, that's easier), they require less force and just generally feel more comfortable to press. The analog sticks are exactly the same, except you have to move your thumb up from one position to another. That's the only diffrence, neither feels more comfortable. This is often exagerated, and it annoys me. Go on, give it a try. Hold a DS3 and a 360 controller and see what happens. Feel a noticeable diffrence from that relocation of that one thumb? No? Well isn't that funny?

The D-Pad is better on the DS3, not that is matters, it is hardly used anymore unless you play fighters. The 360 controller is more comfotable to hold because the handles are larger meaning it requires less grip. The start/back/select/dashboard buttons on the 360 controller are much more comfortable to access and to press. I don't understand the the DS3 soft start and select buttons, just feel stupid to me, and can be easily damaged. The front row back buttons are better on the DS3. Much easiser and more comofortable to press down on than the annoying clickly ones on the 360 controller. The back triggers on the DS3 are not ideal. Too shallow, not comfotable to use at all. The triggers on the 360 controller are much better.

At the end of the day each has it's pros and cons, it's just prefrence. There is no defenite answer as to which is the superior hardware. However the DS3 has one major advantage, and that's the USB charger. That was an excellent addition, and that's what gives it the edge for me.

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dark-warmachine

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#88 dark-warmachine
Member since 2007 • 3476 Posts
[QUOTE="dark-warmachine"]

[QUOTE="naruto7777"]the DS3 is to smallBobHipJames

It's not that much smaller. The 360's is just slightly bulkier.

No, from those pictures, the Dualshock 3 is obviously larger and bulkier. Naruto is lying and those pictures illustrate that to my satisfaction.

This image was shot at an angle favoring the DS3, making the DS3 slightly bigger, but in reality the 360 controller is slightly bulkier than the DS3 but not much bigger than the DS3, which was my point.
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BobHipJames

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#89 BobHipJames
Member since 2007 • 3126 Posts
[QUOTE="BobHipJames"][QUOTE="dark-warmachine"]It's not that much smaller. The 360's is just slightly bulkier.

dark-warmachine

No, from those pictures, the Dualshock 3 is obviously larger and bulkier. Naruto is lying and those pictures illustrate that to my satisfaction.

This image was shot at an angle favoring the DS3, making the DS3 slightly bigger, but in reality the 360 controller is slightly bulkier than the DS3 but not much bigger than the DS3, which was my point.

Fair enough, I can acknowledge that. Unfortunately I can't find an exactly even picture with the two controllers in the same frame, but I'll withhold judgment and sorry for going off on the guy, I just hate these threads so damn much.

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Steppy_76

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#90 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="TOAO_Cyrus1"]

The majority of games use the left analog and the face buttons as primary controls so they should be in the primary positions. 90% of the games that use both analog sticks are FPS's and the PS3 sticks are just two damn close and the fact that they are parrellel offers no advantage. Almost any other game uses the left analog and face buttons with the right stick mainly limited to camera adjestment.

BobHipJames

But none of you, not a single one of you, would say that the Xbox 360 is the superior controller for platformers/RPGs/whatever. I've never heard a lemming say that. No, they shout into a megaphone off the tallest tower that it's the best FPS controller in the galaxy and that the PS3 controller sucks for FPS and then utter something garbled about triggers and spongy analog sticks.

By the way, the fact that they are "too damn close" offers no disadvantage just like the distance between the two analog sticks on the 360 offers no advantage. I don't understand why you made that point. Their proximity means literally nothing. The parallel concept doesn't really confer any advantage either, but I would say exactly the same thing about offset analog sticks and this "primary-secondary position" crap you've seized upon. Let me clue you in: primary/secondary is a matter of focus to the player. If you want to talk about comfort, okay. If you want to talk about location and grip, ergonomics or whatever, okay. If it's uncomfortable for you to use the analogs or unnatural for you to use them, we can discuss that. But I could just as easily say that the location of the PS3's analogs ARE primary, and that's partially because I have no trouble holding it as lemmings seem to.

No, it's always cows who will ONLY say the 360 controller is better for shooters. most lemmings will give the DS the advantage in fighters because of the reliance on the dpad. Also, it isn't a matter of not being able to hold the controller, it's that one design fits better into a normal relaxed grip. Being used to using the controls in the secondary positions is NOT the same as the secondary position really being the primary one. There isn't a single logical argument you can make to support the DS being a more proper layout than the 360 controller, but there are MANY you can make to support the 360 one being more proper.
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BobHipJames

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#91 BobHipJames
Member since 2007 • 3126 Posts
[QUOTE="BobHipJames"][QUOTE="TOAO_Cyrus1"]

The majority of games use the left analog and the face buttons as primary controls so they should be in the primary positions. 90% of the games that use both analog sticks are FPS's and the PS3 sticks are just two damn close and the fact that they are parrellel offers no advantage. Almost any other game uses the left analog and face buttons with the right stick mainly limited to camera adjestment.

Steppy_76

But none of you, not a single one of you, would say that the Xbox 360 is the superior controller for platformers/RPGs/whatever. I've never heard a lemming say that. No, they shout into a megaphone off the tallest tower that it's the best FPS controller in the galaxy and that the PS3 controller sucks for FPS and then utter something garbled about triggers and spongy analog sticks.

By the way, the fact that they are "too damn close" offers no disadvantage just like the distance between the two analog sticks on the 360 offers no advantage. I don't understand why you made that point. Their proximity means literally nothing. The parallel concept doesn't really confer any advantage either, but I would say exactly the same thing about offset analog sticks and this "primary-secondary position" crap you've seized upon. Let me clue you in: primary/secondary is a matter of focus to the player. If you want to talk about comfort, okay. If you want to talk about location and grip, ergonomics or whatever, okay. If it's uncomfortable for you to use the analogs or unnatural for you to use them, we can discuss that. But I could just as easily say that the location of the PS3's analogs ARE primary, and that's partially because I have no trouble holding it as lemmings seem to.

No, it's always cows who will ONLY say the 360 controller is better for shooters. most lemmings will give the DS the advantage in fighters because of the reliance on the dpad. Also, it isn't a matter of not being able to hold the controller, it's that one design fits better into a normal relaxed grip. Being used to using the controls in the secondary positions is NOT the same as the secondary position really being the primary one. There isn't a single logical argument you can make to support the DS being a more proper layout than the 360 controller, but there are MANY you can make to support the 360 one being more proper.

"but there are MANY you can make to support the 360 one being more proper." Including what. Saying that there are many arguments to support that conclusion is a claim, a claim that you haven't made an attempt to support. I'm not going to acknowledge that for no reason. Indeed lemmings do say that DS is better for fighters. But I've seen lemmings say, SMUGLY, so much so that you can detect the odor of their smugness, that the Xbox 360 is so......MUCH better for shooters, and then say nothing else. No, they don't say ONLY that it's better for shooters, but that's only because that's different from only saying that it's better for shooters, which they frequently do. I've never in my life seen even a single person suggest that the Xbox 360 controller is better for other genres, you know, NInja Gaiden and Final Fantasy-type stuff. That really hasn't changed in this thread. Nobody's gone there yet, which I find pretty interesting. As far as secondary versus primary, I think you're missing the point. Secondary versus primary means nothing in and of itself. What you refer to as secondary could be someone else's primary. You need to support that conclusion with something substantial, a legitimate conclusion. Stop trying to corral me.
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dark-warmachine

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#92 dark-warmachine
Member since 2007 • 3476 Posts
"but there are MANY you can make to support the 360 one being more proper." Including what. Saying that there are many arguments to support that conclusion is a claim, a claim that you haven't made an attempt to support. I'm not going to acknowledge that for no reason. Indeed lemmings do say that DS is better for fighters. But I've seen lemmings say, SMUGLY, so much so that you can detect the odor of their smugness, that the Xbox 360 is so......MUCH better for shooters, and then say nothing else. No, they don't say ONLY that it's better for shooters, but that's only because that's different from only saying that it's better for shooters, which they frequently do. I've never in my life seen even a single person suggest that the Xbox 360 controller is better for other genres, you know, NInja Gaiden and Final Fantasy-type stuff. That really hasn't changed in this thread. Nobody's gone there yet, which I find pretty interesting. As far as secondary versus primary, I think you're missing the point. Secondary versus primary means nothing in and of itself. What you refer to as secondary could be someone else's primary. You need to support that conclusion with something substantial, a legitimate conclusion. Stop trying to corral me.BobHipJames
I'm glad that you brought this up. Ninja Gaiden plays better with the Dual Shock 3, because it's much more responsive.
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DJ_Lae

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#93 DJ_Lae
Member since 2002 • 42748 Posts
Let me get this straight - the fact that the Dualshock 3 has convex sticks, short sticks, triggers rounded in the wrong direction, and short, stubby prongs designed to fit alien hands is all a myth? Interesting. I'd also question the longevity of the face buttons. I've had my PS3 for maybe six months, haven't played it much until lately, and the X button is already sticky, popping into place once and a while if I don't press it exactly in the center. Don't get me wrong, the 360 pad has issues (mostly the godawful dpad) but at least they decided to learn from their mistakes and improve on them, not rerelease the same bloody controller a third time and pretend it's perfection.
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WasntAvailable

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#94 WasntAvailable
Member since 2008 • 5605 Posts

Let me get this straight - the fact that the Dualshock 3 has convex sticks, short sticks, triggers rounded in the wrong direction, and short, stubby prongs designed to fit alien hands is all a myth? Interesting. I'd also question the longevity of the face buttons. I've had my PS3 for maybe six months, haven't played it much until lately, and the X button is already sticky, popping into place once and a while if I don't press it exactly in the center. Don't get me wrong, the 360 pad has issues (mostly the godawful dpad) but at least they decided to learn from their mistakes and improve on them, not rerelease the same bloody controller a third time and pretend it's perfection.DJ_Lae

That is a myth. I am sitting with a PS3 controller in my hand right now (No I'm not, I'm typing.) and a 360 controller in the other. The PS3 controller has longer sticks. Go see for your self. People do like to say things with out actually checking them though, I guess that is just the way System Wars works.

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#95 senses_fail_06
Member since 2006 • 7033 Posts
The only thing I don't like about the DS3 is the triggers and it does have a slippery feel. I like the stick placement, and in FPS I can pull faster headshots on the DS3 than on my Xbox 360 controller.
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Blackbond

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#96 Blackbond
Member since 2005 • 24516 Posts

I agree there is nothing wrong with the ananlog placement people just like making stuff up

Afro_Samurai1

Oh believe because to the King it is in the wrong place. This is an era of gaming where the vast majorit of games are played with the analog stick. King Bond doesn't appreciate my thumb not being able to rest verticle but rather be stretched down and to the right making for the only left analog joystick placement like that. Not only that but the sticks are too close together for hands as stated earlier.

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#97 wstfld
Member since 2008 • 6375 Posts
I feel like all the buttons on the 360 controller are so far away from each other. I like the cramped DS layout. I've been using it for a decade, so that would make it almost impossible for me to change.