[QUOTE="Mr_Ditters"][QUOTE="Parasomniac"] 
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TOAO_Cyrus1
Its doesnt make sense.
The primary controls depend on the game. In fps the you use both analog sticks and the trigger. The buttons are used less often.
Secondly, why do the primary controls have to be at the top. They should be in the place where your thumbs naturally rest.
Here is a little experiment: hold your hands up as if you were holding a controller. Your thumbs naturally rest in the middle adjacent to eachother. Then move them up where you say the primary controls are. You have to reach up in an unnatural position. Ergonomically, the analog sticks should be right in the middle where your thumbs are.
Funny, I did that experiment and I had the exact opposite result. If the PS's analogs where the natural position why the hell did Sony put the dpad and buttons where they are in the original PS controller? They where the only controls you know and it seems Sony would want to put them in the natural position. The basic layout of primary movement control and action buttons has been the same since the SNES. Nintendo tried to make a sort of two controller in one design that worked for both DPad and analog control but it didn't work to well and Sony just tacked on the analogs in the best position they could find because you cant change controller layout mid generation. By the time the Dreamcast came along Sega correctly realized that the analog was now the primary movement control and switched it with the DPad. Every other console maker since has used the Dreamcast layout except for Sony, who stayed with the dual shock layout mostly for backwards compatibility with PS games.If you want to get really anal, then both the PS3 and the XBox 360's controllers suck for shooters, because neither have the right analog stick in the "primary position," and the right analog stick is the most important in shooters. When people claim that the 360 controller is superior for FPS, I always LOL, because there's really no difference between the two when it comes to aiming, and everything beyond that is pretty much trivial.
You may claim that that having the D-pad in the so-called "primary position" is "incorrect," but it depends on the game. I love playing fighting games and clas.sics, so for me the PS3's superior D-pad and more comfortable placement is a major asset. No-one complains about having to reach down to use the right analog stick in Halo 3 or GEOW2, even though it's in the "incorrect" position for those games. If you can tolerate keeping your right thumb on the right analog stick for the entirety of a shooter, then why is it so hard to keep your left thumb on the left stick? IT MAKES NO DIFFERENCE!
The one place where the difference between PS3 and 360's controls is noticeable though, is Katimari Damacy, and the Xbox 360 falls pitifully short in comparison to the PS3. Katamari Damacy is built around "tank control" which requires perfecty equality between the two joysticks, and since the 360 controller has a decidedly lopsided design, it makes controlling the Katamari a total pain. And it's for that reason, that I feel like the PS3's control setup is better. There's really no true advantage to having the left joystick above the D-pad, but there are advantages to having both joysticks paralell, and also the PS3's D-pad is superior in pretty much every way to the 360's. So for those reasons, I give the edge to the PS3.
Also, I've always felt like the Xbox 360's controller was bulkier than it needs to be, and I hate the buttons on it.
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