well devs pulled off alot of amazing stuff last gen on even a PS2.
100s of enemies on screen? wii can do that (ref spartan total warrior, which ran fine on the GC). big open landscapes with a long draw distance? wii can do that (zelda TP). decent physics and destructible enviroenments? wii can do those (ref elebits and red steel, RS used the aegia physics engine and that was a launch title).
in essence, anything the 360 and PS3 can do, the wii can do on a smaller scale (and not as good looking). whereas dead rising can have 1000s of zombies on the screen, the wii could do the same thing with 100s for example. if oblivion were to be ported then the graphics would take a hit and the draw distance would probably be significantly reduced, but the content would be the same. same with many other games on the 360 and PS3.
but devs have to get into the nitty gritty of the wii and very few devs actually have in depth experience with that. most of the devs that made GC games were jsut porting PS2 titles so they didnt touch the GCs extra features and neat tricks. itll be interesting to see what factor 5 can squeez out if it, they did some amazing stuff on the GC.
as for the controller....i think a 1:1 sword fighting system isnt feasible with the wii due to controller lag (theres a 1/2 second delay between the wiimote sendign the data and the wii recieving and processing it. hopefully this will be improved on next gen). a system like that would be very sensative to that. however it does bring alot of new possibilities to the table. as well as making alot of sports games more enjoyable, its great for anythgin involving shooting and could also be excellent for RTS games (or even games like medieval total war) without seriously simplifying the game. it could also be the new home of point and click adventure games.
one thing ive also learned is to never underestimate nintendos hardware...somehow devs manage to do thigns that defy the machines specs. i mean how the hell did capcom get RE4 running on a GC and how on earth did ninty get zelda to run on it without the GC coughing and spluttering.
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