In theory what can the Wii handle?

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Cheazie

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#1 Cheazie
Member since 2008 • 447 Posts

Hello people. I see many discussions on what the Wii cannot do but i have never seen one post on what in theory is the Wii capable of handling. I read today it can handle several game Engines like the Unreal Engine as Sin city game (never heard of it) but I've heard of the Unreal Engine. Please give intelligent feedback and not just say the same old "Wii cannot do anything as its not as powerfull as the Xbox or PS3" but some insight of what in theory what it is capable of doing.

I'm probaly expecting too much from this Message Board but its worth debating (not arguing, flaming)

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JakeTD21

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#2 JakeTD21
Member since 2007 • 1631 Posts
I think around what the orginal Xbox was capable of.
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Exeed_Orbit

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#3 Exeed_Orbit
Member since 2005 • 3472 Posts
I can't say in terms of technical capacity, but when I see games like SSBB, and Zelda, I see good looking games. Albeit they don't exactly look like Crysis or anything. But the system is quite capable in my eyes, it's just a shame that too many devs see it as a cash cow, and don't put enough effort into making the games look as good as they could...
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VideoGameGuy

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#4 VideoGameGuy
Member since 2002 • 7695 Posts

Anything seen last gen

Unreal 3 engine

Elder Scrolls engine

That square engine.. don't remember the name..

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deactivated-59d151f079814

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#5 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Source Engine.
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princeofshapeir

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#6 princeofshapeir
Member since 2006 • 16652 Posts

1) Any game from a last-generation console (PS2, Xbox, Gamecube).

2) Half-Life 2 (PC)

3) Doom 3 (PC)

Basically, it can do anything from last-gen, unlike Wii-haters say. They can make fun of me all they want, but they know this is the truth. If my 6-year old PC (Intel Pentium 4, Integrated 64MB Hardware Acceleration Graphics Card) that hasn't been upgraded since I got it from Fry's Electronics can run Half-Life 2 at a decent frame-rate, then so can the Wii.

Of course, it can't do most, if not any of the 360/PS3 games. Or any of the new PC games.

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Popadophalis

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#7 Popadophalis
Member since 2007 • 1587 Posts
I think we will truly be able to see what the Wii is capable of when Factor 5 releases their new Wii game. They have a strong history of getting the most out of the Wii's hardware.
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JuarN18

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#8 JuarN18
Member since 2007 • 4981 Posts

Smash bros use the havok engine used in Half-life 2 for the physics

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Devil-Itachi

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#9 Devil-Itachi
Member since 2005 • 4387 Posts
It can do a little more than the xbox. I really hate comparing it to the xbox due to them being quite different. It's really a Gamecube 2.0. But I think the Source engine would be a pretty good benchmark for it.
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princeofshapeir

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#10 princeofshapeir
Member since 2006 • 16652 Posts

Smash bros use the havok engine used in Half-life 2 for the physics

JuarN18

Exactly. The Wii is noticeably above last-gen, haters need to learn this.

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VendettaRed07

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#11 VendettaRed07
Member since 2007 • 14012 Posts

I think around what the orginal Xbox was capable of.JakeTD21

not even..

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VendettaRed07

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#12 VendettaRed07
Member since 2007 • 14012 Posts
[QUOTE="JuarN18"]

Smash bros use the havok engine used in Half-life 2 for the physics

princeofshapeir

Exactly. The Wii is noticeably above last-gen, haters need to learn this.

but, half life 2 is last gen.\

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Sacred-Snow

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#13 Sacred-Snow
Member since 2006 • 675 Posts
I would say, for now it's about at the level of the original Xbox, but more artsy in a way, less dark. I think by the end of its run, it may look like a defined xbox360 launch game.
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Devil-Itachi

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#14 Devil-Itachi
Member since 2005 • 4387 Posts

[QUOTE="JakeTD21"]I think around what the orginal Xbox was capable of.VendettaRed07

not even..

It can indeed.. The Gamecube even pushed the boundaries of what the Xbox can do.

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TheMysticHorse

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#15 TheMysticHorse
Member since 2006 • 580 Posts
It can just about run some PS2 games.
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VendettaRed07

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#16 VendettaRed07
Member since 2007 • 14012 Posts
[QUOTE="VendettaRed07"]

[QUOTE="JakeTD21"]I think around what the orginal Xbox was capable of.Devil-Itachi

not even..

It can indeed.. The Gamecube even pushed the boundaries of what the Xbox can do.

but until it proves it like, until something lookes better than dead or alive 3 or ninja gaiden black i dont believe it

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Cheazie

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#17 Cheazie
Member since 2008 • 447 Posts

It can just about run some PS2 games.TheMysticHorse

Heres one of the idiots which i knew would come from underneath a small rock. Please go back untill you can add something of value. Thanks. Bye.

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deactivated-59d151f079814

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#18 deactivated-59d151f079814
Member since 2003 • 47239 Posts
[QUOTE="Devil-Itachi"][QUOTE="VendettaRed07"]

[QUOTE="JakeTD21"]I think around what the orginal Xbox was capable of.VendettaRed07

not even..

It can indeed.. The Gamecube even pushed the boundaries of what the Xbox can do.

but until it proves it like, until something lookes better than dead or alive 3 or ninja gaiden black i dont believe it

Mario galaxy I think already proved that... That being said I would just be happy with Source engine.. Source engine imo still looks awesome even by today's standards.. And its capable of numerous games as we have seen in Team Fortress 2, Portal, and now Left 4 Dead which is coming out later this year.

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princeofshapeir

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#19 princeofshapeir
Member since 2006 • 16652 Posts
[QUOTE="princeofshapeir"][QUOTE="JuarN18"]

Smash bros use the havok engine used in Half-life 2 for the physics

VendettaRed07

Exactly. The Wii is noticeably above last-gen, haters need to learn this.

but, half life 2 is last gen.\

Half-Life 2 was also the best-looking game of last-gen... And the Wii can handle a bit more than that.

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princeofshapeir

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#20 princeofshapeir
Member since 2006 • 16652 Posts
[QUOTE="Devil-Itachi"][QUOTE="VendettaRed07"]

[QUOTE="JakeTD21"]I think around what the orginal Xbox was capable of.VendettaRed07

not even..

It can indeed.. The Gamecube even pushed the boundaries of what the Xbox can do.

but until it proves it like, until something lookes better than dead or alive 3 or ninja gaiden black i dont believe it

Brawl and Galaxy say "Hi".

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AzatiS

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#21 AzatiS
Member since 2004 • 14969 Posts

Dont start again with engines.

Engine is an advance tool to make realistic graphics and physics. Even if Final fantasy (wii) will be done by same engine as final fantasy (ps3) wont have any similarities in terms of the quality - physics - millions of polygons per objects/characters etc.

I can make you a simple game with source engine too,lets say for PSone,but will be the same as HL2? No way.Even if its the same engine i wont take full advantage of it.

Now if you know a little about PCs,when youll look at Wii's hardware you can easily understand why ppl saying that.You think developers wouldnt like to release their games on Wii,with Wii being on top of sales? Games like DMC4-RE5-GTA4 and more more ?? But theyll have to downgrade their games only to release it on wii,or make different versions for each game just for Wii. And thats graphic issue most of the times. (Well and kinda controls).

I see Wii handle games like SF4 (with a little downgrade on resolution because game running on 720p) but in no way games like RE5 or anything like MGS4-FF13. Check teh hardware m8 and youll understand why.

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princeofshapeir

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#22 princeofshapeir
Member since 2006 • 16652 Posts

Dont start again with engines.

Engine is an advance tool to make realistic graphics and physics. Even if Final fantasy (wii) will be done by same engine as final fantasy (ps3) wont have any similarities in terms of the quality - physics - millions of polygons per objects/characters etc.

I can make you a simple game with source engine too,lets say for PSone,but will be the same as HL2? No way.Even if its the same engine i wont take full advantage of it.

Now if you know a little about PCs,when youll look at Wii's hardware you can easily understand why ppl saying that.You think developers wouldnt like to release their games on Wii,with Wii being on top of sales? Games like DMC4-RE5-GTA4 and more more ?? But theyll have to downgrade their games only to release it on wii,or make different versions for each game just for Wii. And thats graphic issue most of the times. (Well and kinda controls).

I see Wii handle games like SF4 (with a little downgrade on resolution because game running on 720p) but in no way games like RE5 or anything like MGS4-FF13. Check teh hardware m8 and youll understand why.

AzatiS

Are people really saying the Wii is on-par with the PS3 because of this FF: CC engine? That's pretty sad...

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wooooode

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#23 wooooode
Member since 2002 • 16666 Posts
Well the Wii in reality is capable of stuff well beyond what you are seeing in the PS3 and 360 now, but you will never see it because when we get that advanced everything will be way more advanced. But in reality the Wii is capable of HD graphics and I would have to say low end PS3 or 360 games. I really dont mind the Wii's graphics in its better games but the low end stuff should just be thrown away.
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Cheazie

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#24 Cheazie
Member since 2008 • 447 Posts
[QUOTE="AzatiS"]

Dont start again with engines.

Engine is an advance tool to make realistic graphics and physics. Even if Final fantasy (wii) will be done by same engine as final fantasy (ps3) wont have any similarities in terms of the quality - physics - millions of polygons per objects/characters etc.

I can make you a simple game with source engine too,lets say for PSone,but will be the same as HL2? No way.Even if its the same engine i wont take full advantage of it.

Now if you know a little about PCs,when youll look at Wii's hardware you can easily understand why ppl saying that.You think developers wouldnt like to release their games on Wii,with Wii being on top of sales? Games like DMC4-RE5-GTA4 and more more ?? But theyll have to downgrade their games only to release it on wii,or make different versions for each game just for Wii. And thats graphic issue most of the times. (Well and kinda controls).

I see Wii handle games like SF4 (with a little downgrade on resolution because game running on 720p) but in no way games like RE5 or anything like MGS4-FF13. Check teh hardware m8 and youll understand why.

princeofshapeir

Are people really saying the Wii is on-par with the PS3 because of this FF: CC engine? That's pretty sad...

I'm not thinking that at all. I just want to get a good idea on how far are the boundaries for the Wii! I already know that it is not going to be capable of holding a candle to the PS3.

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Lazy_Boy88

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#25 Lazy_Boy88
Member since 2003 • 7418 Posts

I think we will truly be able to see what the Wii is capable of when Factor 5 releases their new Wii game. They have a strong history of getting the most out of the Wii's hardware.Popadophalis
Well they got a lot out the Gamecubes hardware but yeah they are almost the same thing. And I wouldn't put too much into it after how much Lair sucked and you all bashing it.

Wii just really isn't going to see any games looking better than last gen. Even though the hardware is like an overclocked Gamecube with more ram there's no incentive to push the hardware further since that still takes lots of effort and the game will still look like ass compared to anything on PS3/360.

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Cute_Red_Panda

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#26 Cute_Red_Panda
Member since 2008 • 1734 Posts
Put it this way, No company has build a "new" engine for the Wii. They all updated their old engines from last gen.
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Cheazie

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#27 Cheazie
Member since 2008 • 447 Posts

Put it this way, No company has build a "new" engine for the Wii. They all updated their old engines from last gen.Cute_Red_Panda

But it takes 1 to 2 years to create a game while no one really supported it from when the Wii was introduced and has only as of recent got backing from developers. I understand what you mean though.

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Popadophalis

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#28 Popadophalis
Member since 2007 • 1587 Posts

[QUOTE="Popadophalis"]I think we will truly be able to see what the Wii is capable of when Factor 5 releases their new Wii game. They have a strong history of getting the most out of the Wii's hardware.Lazy_Boy88

Well they got a lot out the Gamecubes hardware but yeah they are almost the same thing. And I wouldn't put too much into it after how much Lair sucked and you all bashing it.

Wii just really isn't going to see any games looking better than last gen. Even though the hardware is like an overclocked Gamecube with more ram there's no incentive to push the hardware further since that still takes lots of effort and the game will still look like ass compared to anything on PS3/360.

I completely disagree. Julian Eggebrecht ( Head honcho at Factor Five) has stated that the Wii is well over 2x more powerful than the gc and that they are really going to push the console as far as it can go with their upcoming game. Of course there's incentive to max out the hardware as it is just like any other console. Nintendo really pushed the graphics on SMG and SSBB and those games both turned out much better for it and are in no-way "ass compared to anything on 360/PS3."

Lair was a bad game there's no denying that, however their track record on Nintendo consoles has always been good plus they will undoubtedly have learnt alot from their mistakes in Lair so I'm optimistic as to how their next game will turn out. You should be too :D

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karasill

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#29 karasill
Member since 2007 • 3155 Posts
[QUOTE="princeofshapeir"][QUOTE="JuarN18"]

Smash bros use the havok engine used in Half-life 2 for the physics

VendettaRed07

Exactly. The Wii is noticeably above last-gen, haters need to learn this.

but, half life 2 is last gen.\

Half Life 2 is not lastgen. It barely runs at a playable framerate on current consoles. (30 fps).. A 4 year old PC can run the game better.
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JakeTD21

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#30 JakeTD21
Member since 2007 • 1631 Posts
Half Life 2 is a really good looking game. I have been playing through it again the last few days.
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Cheazie

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#31 Cheazie
Member since 2008 • 447 Posts
[QUOTE="VendettaRed07"][QUOTE="princeofshapeir"][QUOTE="JuarN18"]

Smash bros use the havok engine used in Half-life 2 for the physics

karasill

Exactly. The Wii is noticeably above last-gen, haters need to learn this.

but, half life 2 is last gen.\

Half Life 2 is not lastgen. It barely runs at a playable framerate on current consoles. (30 fps).. A 4 year old PC can run the game better.

Lawlz. that made me chuckle!

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prodiqy32

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#32 prodiqy32
Member since 2007 • 1624 Posts

i honestly question if it can outdo rhe PS2. gran tourismo 4 kills everything on the WII. looking at it from my point of veiw. its a gamecube with a new controller. it has shown nothing in terms of textures and large streaming worlds like the original xbox could do. mario galaxy looks great but the textures are plain. metroid prime 3 is the same way. zelda tp has great textures that look like smears unless you have a componant cable, then its pixilated.

the wii is weak. ive seen better on the dreamcast.

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Cheazie

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#33 Cheazie
Member since 2008 • 447 Posts

i honestly question if it can outdo rhe PS2. gran tourismo 4 kills everything on the WII. looking at it from my point of veiw. its a gamecube with a new controller. it has shown nothing in terms of textures and large streaming worlds like the original xbox could do. mario galaxy looks great but the textures are plain. metroid prime 3 is the same way. zelda tp has great textures that look like smears unless you have a componant cable, then its pixilated.

the wii is weak. ive seen better on the dreamcast.

prodiqy32

Funny that Resident Evil 1 basically looked better than everything on the PS2 even to this day when new releases are still coming on out! So if a old GC game is capable of out doing a PS2 game then its easy enough to say the Wii can. Oh and RE:UC is probaly the best looking Wii that comes to mind which has nothing even slightly close can be compared to it by the DC.

Besides were not on about how far the DC or PS2 can be pushed but the *WII*.

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Popadophalis

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#34 Popadophalis
Member since 2007 • 1587 Posts

i honestly question if it can outdo rhe PS2. gran tourismo 4 kills everything on the WII. looking at it from my point of veiw. its a gamecube with a new controller. it has shown nothing in terms of textures and large streaming worlds like the original xbox could do. mario galaxy looks great but the textures are plain. metroid prime 3 is the same way. zelda tp has great textures that look like smears unless you have a componant cable, then its pixilated.

the wii is weak. ive seen better on the dreamcast.

prodiqy32

If you honestly think that then I can honestly say you're a moro.. sorry but the gc produced much better looking games than the PS2 so it's inevitable that Wii can exceed that.

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tader-salad

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#35 tader-salad
Member since 2008 • 842 Posts
Probably games like half-life 2 and a majority of games running the source engine.
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osan0

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#36 osan0
Member since 2004 • 18248 Posts

well devs pulled off alot of amazing stuff last gen on even a PS2.

100s of enemies on screen? wii can do that (ref spartan total warrior, which ran fine on the GC). big open landscapes with a long draw distance? wii can do that (zelda TP). decent physics and destructible enviroenments? wii can do those (ref elebits and red steel, RS used the aegia physics engine and that was a launch title).

in essence, anything the 360 and PS3 can do, the wii can do on a smaller scale (and not as good looking). whereas dead rising can have 1000s of zombies on the screen, the wii could do the same thing with 100s for example. if oblivion were to be ported then the graphics would take a hit and the draw distance would probably be significantly reduced, but the content would be the same. same with many other games on the 360 and PS3.

but devs have to get into the nitty gritty of the wii and very few devs actually have in depth experience with that. most of the devs that made GC games were jsut porting PS2 titles so they didnt touch the GCs extra features and neat tricks. itll be interesting to see what factor 5 can squeez out if it, they did some amazing stuff on the GC.

as for the controller....i think a 1:1 sword fighting system isnt feasible with the wii due to controller lag (theres a 1/2 second delay between the wiimote sendign the data and the wii recieving and processing it. hopefully this will be improved on next gen). a system like that would be very sensative to that. however it does bring alot of new possibilities to the table. as well as making alot of sports games more enjoyable, its great for anythgin involving shooting and could also be excellent for RTS games (or even games like medieval total war) without seriously simplifying the game. it could also be the new home of point and click adventure games.

one thing ive also learned is to never underestimate nintendos hardware...somehow devs manage to do thigns that defy the machines specs. i mean how the hell did capcom get RE4 running on a GC and how on earth did ninty get zelda to run on it without the GC coughing and spluttering.

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#37 TrailorParkBoy
Member since 2006 • 2922 Posts
[QUOTE="JuarN18"]

Smash bros use the havok engine used in Half-life 2 for the physics

princeofshapeir

Exactly. The Wii is noticeably above last-gen, haters need to learn this.

Um....... the Havok engine was released 8 years ago (obviously it has been updated since then, I am just saying it can be scaled to run on anything).
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#38 TrailorParkBoy
Member since 2006 • 2922 Posts
[QUOTE="VendettaRed07"][QUOTE="Devil-Itachi"][QUOTE="VendettaRed07"]

[QUOTE="JakeTD21"]I think around what the orginal Xbox was capable of.sSubZerOo

not even..

It can indeed.. The Gamecube even pushed the boundaries of what the Xbox can do.

but until it proves it like, until something lookes better than dead or alive 3 or ninja gaiden black i dont believe it

Mario galaxy I think already proved that... That being said I would just be happy with Source engine.. Source engine imo still looks awesome even by today's standards.. And its capable of numerous games as we have seen in Team Fortress 2, Portal, and now Left 4 Dead which is coming out later this year.

I always hear of people saying the source engine is beautiful, you know what ever. But you guys do know after it gets scaled down to run on Wii hardware it looks nothing like how it originally started out on PC?
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osan0

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#39 osan0
Member since 2004 • 18248 Posts

i honestly question if it can outdo rhe PS2. gran tourismo 4 kills everything on the WII. looking at it from my point of veiw. its a gamecube with a new controller. it has shown nothing in terms of textures and large streaming worlds like the original xbox could do. mario galaxy looks great but the textures are plain. metroid prime 3 is the same way. zelda tp has great textures that look like smears unless you have a componant cable, then its pixilated.

the wii is weak. ive seen better on the dreamcast.

prodiqy32

if u want proof that the WII can outdo the PS2 then ref RE4...a GC game. it looks better than the PS2 version, loads faster and also runs better. hell they used videos of the GC version for the cinematics in the PS2 version....thats a kick in the balls and no mistake.

as for GT4...its a racing game. its also a racing game with little to no damage modeling and brain dead AI. racing games are a piece of cake of computers. its solid models with animated wheels that jsut spin. theres a bit of basic physics and some track data and ure done (ok theres mroe to it than that but those are the basics). no character aniumations, no detailed AI that reacts to the player...no big open levels or any of that jazz. racing games are simple in terms of system demands. if polyphony digital wanted to get the game running on a GC (and assuming they put the same care into makign a GC version) then it wouldnt be difficult at all. as for the wii? it could do itin its sleep.

a better example of what the PS2 can really do is GOW2 or shadow of the colossus.

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deactivated-59d151f079814

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#40 deactivated-59d151f079814
Member since 2003 • 47239 Posts
[QUOTE="sSubZerOo"][QUOTE="VendettaRed07"][QUOTE="Devil-Itachi"][QUOTE="VendettaRed07"]

[QUOTE="JakeTD21"]I think around what the orginal Xbox was capable of.TrailorParkBoy

not even..

It can indeed.. The Gamecube even pushed the boundaries of what the Xbox can do.

but until it proves it like, until something lookes better than dead or alive 3 or ninja gaiden black i dont believe it

Mario galaxy I think already proved that... That being said I would just be happy with Source engine.. Source engine imo still looks awesome even by today's standards.. And its capable of numerous games as we have seen in Team Fortress 2, Portal, and now Left 4 Dead which is coming out later this year.

I always hear of people saying the source engine is beautiful, you know what ever. But you guys do know after it gets scaled down to run on Wii hardware it looks nothing like how it originally started out on PC?

Who says its going to be scaled down? It runs beautifully on tech as old as a 6800 GT... And the Source engine is an awesome engine, this is coming form a PC gamer that can run games such as Crysis on high...

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strudel420

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#41 strudel420
Member since 2006 • 3687 Posts
[QUOTE="VendettaRed07"][QUOTE="princeofshapeir"][QUOTE="JuarN18"]

Smash bros use the havok engine used in Half-life 2 for the physics

karasill

Exactly. The Wii is noticeably above last-gen, haters need to learn this.

but, half life 2 is last gen.\

Half Life 2 is not lastgen. It barely runs at a playable framerate on current consoles. (30 fps)..

LOL. You must be joking. It runs on the 360 just fine.

See how Half-Life 2 played on the Xbox and you'll get a rough idea of what it'd be like on the Wii. Probably better then the Xbox version but not much.

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deactivated-59d151f079814

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#42 deactivated-59d151f079814
Member since 2003 • 47239 Posts
[QUOTE="karasill"][QUOTE="VendettaRed07"][QUOTE="princeofshapeir"][QUOTE="JuarN18"]

Smash bros use the havok engine used in Half-life 2 for the physics

strudel420

Exactly. The Wii is noticeably above last-gen, haters need to learn this.

but, half life 2 is last gen.\

Half Life 2 is not lastgen. It barely runs at a playable framerate on current consoles. (30 fps)..

LOL. You must be joking. It runs on the 360 just fine.

See how Half-Life 2 played on the Xbox and you'll get a rough idea of what it'd be like on the Wii. Probably better then the Xbox version but not much.

The game was horribly optemized for the Xbox..

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TrailorParkBoy

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#43 TrailorParkBoy
Member since 2006 • 2922 Posts
[QUOTE="TrailorParkBoy"][QUOTE="sSubZerOo"][QUOTE="VendettaRed07"][QUOTE="Devil-Itachi"][QUOTE="VendettaRed07"]

[QUOTE="JakeTD21"]I think around what the orginal Xbox was capable of.sSubZerOo

not even..

It can indeed.. The Gamecube even pushed the boundaries of what the Xbox can do.

but until it proves it like, until something lookes better than dead or alive 3 or ninja gaiden black i dont believe it

Mario galaxy I think already proved that... That being said I would just be happy with Source engine.. Source engine imo still looks awesome even by today's standards.. And its capable of numerous games as we have seen in Team Fortress 2, Portal, and now Left 4 Dead which is coming out later this year.

I always hear of people saying the source engine is beautiful, you know what ever. But you guys do know after it gets scaled down to run on Wii hardware it looks nothing like how it originally started out on PC?

Who says its going to be scaled down? It runs beautifully on tech as old as a 6800 GT... And the Source engine is an awesome engine, this is coming form a PC gamer that can run games such as Crysis on high...

Well, I am just saying that you know, Source games aren't going to look nearly as good on a wii as a nice computer, obviously.
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tegeal

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#44 tegeal
Member since 2004 • 110 Posts

lol at all the people saying wii could handle half life 2. 80% of hl2's prettyness came from shaders and wii has no ability to do shaders in its hardware.sure they can code in software shaders like mario galaxy, but to pull off the shaders in half life 2, it would grind the wii to a halt. i doubt it can even technicaly match the high end xbox games in all honesty :). (yes i own a wii btw)

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Erkidu

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#45 Erkidu
Member since 2007 • 2744 Posts

[QUOTE="JakeTD21"]I think around what the orginal Xbox was capable of.VendettaRed07

not even..

Kidding? :| Even the GC looked as good as the XBox. Resident Evil 4? Rogue Squadron II: Rogue Leader? Metroid Prime? Yeah.
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deactivated-59d151f079814

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#46 deactivated-59d151f079814
Member since 2003 • 47239 Posts

lol at all the people saying wii could handle half life 2. 80% of hl2's prettyness came from shaders and wii has no ability to do shaders in its hardware.sure they can code in software shaders like mario galaxy, but to pull off the shaders in half life 2, it would grind the wii to a halt. i doubt it can even technicaly match the high end xbox games in all honesty :). (yes i own a wii btw)

tegeal

Well it isn't a fair comparison, Wii uses a completely different technology from the PC and the other consoles odviously.. Valve would have to rework the engine by tons.. And I doubt that will happen sense valve has been a pc first dev.. But then again Valve and Gabe has said time and time again that they love the wii.

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Cheazie

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#47 Cheazie
Member since 2008 • 447 Posts

Would it be tough to create a engine which pushed the Wii to its full potential or close from scratch which more developers could use as a building block for future games? I always read Nintendo have always been a developer friendly with there consoles.

Sorry im bored as the best thing on tv is jackass repeats :evil:

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XaosII

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#48 XaosII
Member since 2003 • 16705 Posts

Would it be tough to create a engine which pushed the Wii to its full potential or close from scratch which more developers could use as a building block for future games? Cheazie

Any engine that pushes hardware near its limits is fundamentally tied to a style of gameplay. Its the reason why the Unreal Engine is constantly used for shooters and action games, but you've never seen, say, an RTS or racing game based on the Unreal Engine.

So while, yes, its certainly possible to make an engine that maximizes the Wii's output, there would have to be several different engines in order for developers to reap the most benefits for the type of game they are making. Creating a single engine is an expensive, multi year project. Creating several for the Wii? Thats not realistic.

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mistervengeance

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#49 mistervengeance
Member since 2006 • 6769 Posts

I think around what the orginal Xbox was capable of.JakeTD21

exactly, perhaps a little better.

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Shinobishyguy

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#50 Shinobishyguy
Member since 2006 • 22928 Posts

i honestly question if it can outdo rhe PS2. gran tourismo 4 kills everything on the WII. looking at it from my point of veiw. its a gamecube with a new controller. it has shown nothing in terms of textures and large streaming worlds like the original xbox could do. mario galaxy looks great but the textures are plain. metroid prime 3 is the same way. zelda tp has great textures that look like smears unless you have a componant cable, then its pixilated.

the wii is weak. ive seen better on the dreamcast.

prodiqy32

thanks for proving that your a moronic fanboy once again.

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Super Mario Galaxy Screenshot

Mario galaxy kills anything I've seen on the ps2