[QUOTE="Cheazie"]Would it be tough to create a engine which pushed the Wii to its full potential or close from scratch which more developers could use as a building block for future games? XaosII
Any engine that pushes hardware near its limits is fundamentally tied to a style of gameplay. Its the reason why the Unreal Engine is constantly used for shooters and action games, but you've never seen, say, an RTS or racing game based on the Unreal Engine.
So while, yes, its certainly possible to make an engine that maximizes the Wii's output, there would have to be several different engines in order for developers to reap the most benefits for the type of game they are making. Creating a single engine is an expensive, multi year project. Creating several for the Wii? Thats not realistic.
thats not really as true as it used to be anymore. look at the origonal unreal engine...it was used in RPGs, action adventures, pinball and a few other genres. and that was the UE1 engine. these days engines are becoming more flexible..developers can simply replace parts of the code with other parts to get the engine to behave a bit differently. there becoming more modular in their design so that devs can literally swap bits in and out with less hassle and stress. we already have the UE3 engine doing a tactical 3rd person shooter (which also had a driving section that was pretty good), an online first person shooter and an RPG. theres even a few devs getting it for MMOs now.
engines used to be tied to genres quite a bit but thats not really as true anymore. the engine is more of a platform that the game runs on rather than an integral part of the games design. i wouldnt be surprised at all to see a RTS or a hack and slasher game using the UE3.
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