How? 12 hours is pretty lengthy.
It'll be ok so long as there is some sort of metagame or New Game +. Simply a higher difficulty alone will not suffice for replayability.
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How? 12 hours is pretty lengthy.
It'll be ok so long as there is some sort of metagame or New Game +. Simply a higher difficulty alone will not suffice for replayability.
12 hours for the Good campaign,a nother 10-15 for sidequests
12 hours for evil campaign, another 10-15 for sidequests and platinum.
So 40+ hours.
You can play this renegade or paragon? Nice.
12 hour main campaign is great, certainly more than the five hours lemmings were shitposting about. Same as that "no shadows" crap they were spouting too.
About what i expected really.
Hey at least it's not 2< hours like a certain other "game"....
Gee. What game has less than 2 hours of gameplay? Just name it. I mean we're all civilized here, right? ☺
How? 12 hours is pretty lengthy.
It'll be ok so long as there is some sort of metagame or New Game +. Simply a higher difficulty alone will not suffice for replayability.
If it's anything like the previous InFamous games then you've got the other pathway out of good or bad and another ending. There's a reason alone to replay never mind mopping up all the audio logs and stuff.
That's before you get into the side quests. That's still more content than you'll find in 9/10 games.
12 hour campaign = bad
Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.
Titanfall has an online campaign.
and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.
the game is a rental.
And that Titanfall campaign last for a couple hours......
http://www.escapistmagazine.com/news/view/132656-Titanfall-Multiplayer-Campaign-To-Last-A-Couple-Hours
(before you say, people can play both sides to see the whole story of titanfall campaign, the same can be said about infamous when it comes to good vs bad choices, pretty sure there will be seperate endings for good and bad like in previous infamous games).
whats ur point? my point was that the game DOES have a campaign. and it does. the, "well well well...titanfall's campaign is shorter" doesnt really apply here since Titanfall's main focus is online multiplayer. and that is guaranteed to last way longer than Infamous's campaign. even if you play it three times over. the campaign in Titanfall is just a plus to go along with an awesome online multiplayer experience. not the game's main focus like Infamous.
Infamous Second Son with its dull, generic, gameplay, will start getting boring and stale halfway through the second playthrough. infamous ONLY has a campaign. and when you play a story driven campaign only game, its over when its over, its done when you finish. its a rental...multiplayer focused games can last for years though.
I guarantee I'll spend way more than 12 hours on this game. Hell, it probably took me 12 hours to find all those damn shards in the last games.
Well it takes over 12 hours to find the blast shards in the first game, but only like 12 minutes to find them all with all powers unlocked in the second game. :P
In any case I'll probably be spending a lot of time with this game. Hopefully there's a lot of fun to be had with the new powers in this new city.
Some other interesting tibidts,
Destruction is completely permanent thanks to that GDDR5 probably.
http://www.dualshockers.com/2014/03/07/infamous-second-sons-lasts-10-12-hours-steel-power-was-discarded-destruction-is-permanent/
Why would permanent destruction be in anyway related to Gddr5 ram? Do you know anything about hardware TC? Faster ram does not mean permanent level damage lol.
12 hours for an open world game is an abomination!
12 hour campaign = bad
Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.
Titanfall has an online campaign.
and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.
the game is a rental.
And that Titanfall campaign last for a couple hours......
http://www.escapistmagazine.com/news/view/132656-Titanfall-Multiplayer-Campaign-To-Last-A-Couple-Hours
(before you say, people can play both sides to see the whole story of titanfall campaign, the same can be said about infamous when it comes to good vs bad choices, pretty sure there will be seperate endings for good and bad like in previous infamous games).
whats ur point? my point was that the game DOES have a campaign. and it does. the, "well well well...titanfall's campaign is shorter" doesnt really apply here since Titanfall's main focus is online multiplayer. and that is guaranteed to last way longer than Infamous's campaign. even if you play it three times over. the campaign in Titanfall is just a plus to go along with an awesome online multiplayer experience. not the game's main focus like Infamous.
Infamous Second Son with its dull, generic, gameplay, will start getting boring and stale halfway through the second playthrough. infamous ONLY has a campaign. and when you play a story driven campaign only game, its over when its over, its done when you finish. its a rental...multiplayer focused games can last for years though.
Well you say 12 hours for a story campaign is short for infamous but then mention Titanfall has a story campaign, sooo my point is Titanfall campaign is a lot shorter since it last only a couple hours (that probably 2 or 3). It kinda does apply cuz some people like story campaigns.... I find it funny you use words like boring, dull and generic to describe infamous but yet fps games are so repititous (people would probably get bored with it after two or three weeks). Titan fall IMO is more of a rental than infamous since you can do all that is offered in the game in a day or two since its just going around killing other players....
Also to respond to your remark about when a story driven game is done is done, well when a mp only game servers are shut off you cant play it any more lol. I think most people would want a single player only game over a multiplayer game. Arent they already talking about making titanfall 2? So in 5 years can you still play titan fall (hope those servers are still active then), Im sure ill be able to play infamous. Just saying.....
Playing this game for years? Your probably talking about people that breathe and love fps games which by the time new cod comes out in 7 or 8 months they would probably switch to that.
12 hour campaign = bad
Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.
Titanfall has an online campaign.
and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.
the game is a rental.
GTA San Andreas felt tedious after some time. I am glad they narrow it down in GTA V. Correct me if i am wrong but doesn't gta v has a 12 hour campaign as well, without side missions and screwing around.
If this was an RPG, I'd expect more. But it's not. 10-20 hours is respectable for this type of game and that's not even including all the side content. Not to mention that the infamous games aren't exactly brimming with variety when it comes to gameplay. It would get old fast if it was anything more than 10-20 hours.
I guess it depends how many side quests are in the game. 12 hours alone will not cut it for me with an open world game. If I pay 60, I want content to match, especially when companies have put out open world games with 200+ total play time for the same price.
I need to hear more about how much time you would get if you complete everything, and how expansive the world itself is.
Lol what 200 hours? Infamous is not a WRPG. It's not Skyrim or Fallout. Completely different genre.
12 hours WTF the first one was much bigger than that,maybe is just ignoring everything and just doing the missions,other wise 12 hours it is way to short for a sandbox game.
Infamous 1
http://www.howlongtobeat.com/game.php?id=4674
30½ Hours
Dude it really isn't that much longer, Infamous 2 clocks about roughly the same 12 hours for the main campaign. The side content is what will really give the game more longevity.
This game still has good and evil choices? DId they learn nothing from the first two games? Presenting players with morally difficult choices is what they should be doing. Giving players two paths to explore in the same game is just a lazy way to pad out the length of a game nowadays.
Infamous is an open world game. If you go mission, to mission, to mission, then yes most open world games are short. However, most people play in the world, do side quest, etc. I would expect the average person would have fun inbetween the campaign missions and that increases play time.
Not to mention there are 2 paths like with most infamous games.
Infamous is an open world game. If you go mission, to mission, to mission, then yes most open world games are short. However, most people play in the world, do side quest, etc. I would expect the average person would have fun inbetween the campaign missions and that increases play time.
Not to mention there are 2 paths like with most infamous games.
This right here is the important thing to consider ^^^^
I guess it depends how many side quests are in the game. 12 hours alone will not cut it for me with an open world game. If I pay 60, I want content to match, especially when companies have put out open world games with 200+ total play time for the same price.
I need to hear more about how much time you would get if you complete everything, and how expansive the world itself is.
Lol what 200 hours? Infamous is not a WRPG. It's not Skyrim or Fallout. Completely different genre.
Oh my bad. So because this is a certain genre I shouldn't expect a decent amount of content. Status quo and all. Well, if I should expect less from this genre, I should expect to pay less for it too.
I guess it depends how many side quests are in the game. 12 hours alone will not cut it for me with an open world game. If I pay 60, I want content to match, especially when companies have put out open world games with 200+ total play time for the same price.
I need to hear more about how much time you would get if you complete everything, and how expansive the world itself is.
Lol what 200 hours? Infamous is not a WRPG. It's not Skyrim or Fallout. Completely different genre.
Oh my bad. So because this is a certain genre I shouldn't expect a decent amount of content. Status quo and all. Well, if I should expect less from this genre, I should expect to pay less for it too.
Exactly, you shouldn't have unrealistic expectations of the action adventure genre, a genre that has been known throughout the ages to be 10-30 hours long. 200 hours is an absurd expectation.
I guess it depends how many side quests are in the game. 12 hours alone will not cut it for me with an open world game. If I pay 60, I want content to match, especially when companies have put out open world games with 200+ total play time for the same price.
I need to hear more about how much time you would get if you complete everything, and how expansive the world itself is.
Lol what 200 hours? Infamous is not a WRPG. It's not Skyrim or Fallout. Completely different genre.
Oh my bad. So because this is a certain genre I shouldn't expect a decent amount of content. Status quo and all. Well, if I should expect less from this genre, I should expect to pay less for it too.
Exactly, you shouldn't have unrealistic expectations of the action adventure genre, a genre that has been known throughout the ages to be 10-30 hours long. 200 hours is an absurd expectation.
When games like GTA are pushing 100+, it really isn't absurd to expect more. That's an open world action adventure.
Im not hating on this game, but it is going to be a rental for me. Too many developers are delivering content that actually feels like money well spent.
@RR360DD The inFamous series is known for offering players two distinct play styles - Good or Evil - which affect the story's outcome. Having 24 hours worth of campaign gameplay (on average) is nothing to scoff at; you also have to consider the amount of side missions that'll be available (e.g. Shard collection).
12 hour campaign = bad
Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.
Titanfall has an online campaign.
and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.
the game is a rental.
And that Titanfall campaign last for a couple hours......
http://www.escapistmagazine.com/news/view/132656-Titanfall-Multiplayer-Campaign-To-Last-A-Couple-Hours
(before you say, people can play both sides to see the whole story of titanfall campaign, the same can be said about infamous when it comes to good vs bad choices, pretty sure there will be seperate endings for good and bad like in previous infamous games).
Decent sp games are a dime a dozen. Good mp games are a rarity.
I guess it depends how many side quests are in the game. 12 hours alone will not cut it for me with an open world game. If I pay 60, I want content to match, especially when companies have put out open world games with 200+ total play time for the same price.
I need to hear more about how much time you would get if you complete everything, and how expansive the world itself is.
Lol what 200 hours? Infamous is not a WRPG. It's not Skyrim or Fallout. Completely different genre.
Oh my bad. So because this is a certain genre I shouldn't expect a decent amount of content. Status quo and all. Well, if I should expect less from this genre, I should expect to pay less for it too.
Exactly, you shouldn't have unrealistic expectations of the action adventure genre, a genre that has been known throughout the ages to be 10-30 hours long. 200 hours is an absurd expectation.
When games like GTA are pushing 100+, it really isn't absurd to expect more. That's an open world action adventure.
Im not hating on this game, but it is going to be a rental for me. Too many developers are delivering content that actually feels like money well spent.
GTA doesn't have mechanics like Infamous where the main character has crazy stupid powers and can run atop of rooftops and blow things up as well as supper villain bosses. IMO infamous play style is closer to DMC than GTA. GTA and infamous are nothing alike besides the open world.
Some other interesting tibidts,
Destruction is completely permanent thanks to that GDDR5 probably.
http://www.dualshockers.com/2014/03/07/infamous-second-sons-lasts-10-12-hours-steel-power-was-discarded-destruction-is-permanent/
Why would permanent destruction be in anyway related to Gddr5 ram? Do you know anything about hardware TC? Faster ram does not mean permanent level damage lol.
12 hours for an open world game is an abomination!
Lets hear you name some open world games with a longer single player main campaign only. Put your money where your mouth is.
Im waiting....
12 hour campaign = bad
Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.
Titanfall has an online campaign.
and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.
the game is a rental.
If you compare every upcoming game to GTA V - you're going to have a bad time
@crashnburn281: Yes lets have 50 hours shooter campaign's as well. A 50 hours shooter campaign would not get boring at all. Since that won't happen, maybe we should slash the price of shooters to around half.
@crashnburn281: Yes lets have 50 hours shooter campaign's as well. A 50 hours shooter campaign would not get boring at all. Since that won't happen, maybe we should slash the price of shooters to around half.
Most shooters longevity comes from multiplayer, not the campaigns. The ones that do not, well I would not see myself buying it for a campaign that lasted 12 hours. That content would be blown through in no time, unless they came up with a system to change how the game progressed based on actions.
If you want to pay 60 dollars for a single player game that will last 12 hours, go ahead. It's your money. Like I said, I would probably rent this if it turns out that it has about 12 hours total play time. Not worth it to me.
12 hour campaign = bad
Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.
Titanfall has an online campaign.
and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.
the game is a rental.
12 hour completion means its going to be like 16 hours for me. seems fine. gta campaigns are roughly the same time if you dont do any of the side missions and go ham on innocent bystanders
lmao what a rip off. No day/night cycle and a 12 hour campaign for an open world game.
please do tell me how ryse boring and repetitive 4h campaign is a MUST BUY!!!!!!!
lems hypocrisy is over 9000
12 hour campaign = bad
Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.
Titanfall has an online campaign.
and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.
the game is a rental.
Yep.
And it's a guarantee that the average Titanfall owner will get a lot more bang for their buck than the Infamous owners.
That's a bold statement, explain yourself.
I just shake my head in contempt when the millionth shooter is a must-buy and a beautifully crafted open-world game is only worth a rental. You're only bringing this shooter sausagefest on yourselves.
Mp games/modes are A LOT more re-playable than sp. How many times do you think people will replay Infamous?
Steam stats are dominated by mp games. And if we had real time stats for consoles you would see the same kind of activity. Most sp games are one and done. Even my fav sp games of all time come nowhere near my playtimes of my fav mp games. When I go through players individual stats I see the same scenario.
And this is why we have no Half Life 3....people like you and your multiplayer obsession. Really there are only 2 shooters that anyone should be playing multiplayer on (at least until battlefont 3 comes out) and they are BF4 and Cod,... anything else is ok but it needs a good single player to get my attention (as far as shooters go). I wish valve was still making single player epics like half-life 3 instead of following the bro gamer crowd... ugh.
As for infamous, 12 hours will turn out to be probably around 20 with all side quests, and 2 playthroughs will be about 30-40 hours.... decent. I am interspersed in the permanent damage. That sounds like it will be great! :)
12 hour campaign = bad
Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.
Titanfall has an online campaign.
and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.
the game is a rental.
Yep.
And it's a guarantee that the average Titanfall owner will get a lot more bang for their buck than the Infamous owners.
That's a bold statement, explain yourself.
I just shake my head in contempt when the millionth shooter is a must-buy and a beautifully crafted open-world game is only worth a rental. You're only bringing this shooter sausagefest on yourselves.
Mp games/modes are A LOT more re-playable than sp. How many times do you think people will replay Infamous?
Steam stats are dominated by mp games. And if we had real time stats for consoles you would see the same kind of activity. Most sp games are one and done. Even my fav sp games of all time come nowhere near my playtimes of my fav mp games. When I go through players individual stats I see the same scenario.
And this is why we have no Half Life 3....people like you and your multiplayer obsession. Really there are only 2 shooters that anyone should be playing multiplayer on (at least until battlefont 3 comes out) and they are BF4 and Cod,... anything else is ok but it needs a good single player to get my attention (as far as shooters go). I wish valve was still making single player epics like half-life 3 instead of following the bro gamer crowd... ugh.
As for infamous, 12 hours will turn out to be probably around 20 with all side quests, and 2 playthroughs will be about 30-40 hours.... decent. I am interspersed in the permanent damage. That sounds like it will be great! :)
I'm simply stating facts. No need for you to be a dick to me. Hey, I like sp games too but since you're being a dick I'll be a dick too. Have fun thinking you're a big man with your magic powers against cannon fodder ai while us bro gamers play against real people who have all the same ingame abilities as us.
I almost thought you had made a good point with your HL 3 reference, then I remembered Portal 2 which came out 4 years after the last HL ep.
How is valve following the bro gamer crowd? CS Go is the same old CS and Dota 2 is certainly not a bro game.
Some one created a thread posting the trophies for infamous SS. Has about 6 or 7 different collectibles tied to trophies (i.e blast shards, destroy security cameras, collect audio logs etc..) This is easily longer than 12 hours (maybe at least double that for people that do side quests and collect all the collectibles)
12 hour average will mean 30+ hours for me as i take my sweet time playing a game and do a lot of side missions not to mention Good playthrough AND Evil Playtrhough so thats 60-70 hours for one game my god!
why i love infamous games is because to experience the game fully its better to play it in both Good AND evil mode! :D
cant wait!
Some one created a thread posting the trophies for infamous SS. Has about 6 or 7 different collectibles tied to trophies (i.e blast shards, destroy security cameras, collect audio logs etc..) This is easily longer than 12 hours (maybe at least double that for people that do side quests and collect all the collectibles)
not to mention the obligatory 2nd playthrough with the opposite karma choice. this time, it seems more appropriate now that the gameplay styles themselves seem a lot more different between good and evil.
Some one created a thread posting the trophies for infamous SS. Has about 6 or 7 different collectibles tied to trophies (i.e blast shards, destroy security cameras, collect audio logs etc..) This is easily longer than 12 hours (maybe at least double that for people that do side quests and collect all the collectibles)
not to mention the obligatory 2nd playthrough with the opposite karma choice. this time, it seems more appropriate now that the gameplay styles themselves seem a lot more different between good and evil.
Yea I think I read somewhere that your karma choices on your first playthrough will impact the game on your 2nd playthrough, although not sure how. Seems interesting enough though
Some one created a thread posting the trophies for infamous SS. Has about 6 or 7 different collectibles tied to trophies (i.e blast shards, destroy security cameras, collect audio logs etc..) This is easily longer than 12 hours (maybe at least double that for people that do side quests and collect all the collectibles)
not to mention the obligatory 2nd playthrough with the opposite karma choice. this time, it seems more appropriate now that the gameplay styles themselves seem a lot more different between good and evil.
Yea I think I read somewhere that your karma choices on your first playthrough will impact the game on your 2nd playthrough, although not sure how. Seems interesting enough though
didn't hear about that. i just meant instead of just different powers and a few story choices, they wanted to change how the player plays on the runs with that whole precision thing. kind sucks for me tho. i liked playing as a good guy AND pulling off all the headshots i could do.
Some one created a thread posting the trophies for infamous SS. Has about 6 or 7 different collectibles tied to trophies (i.e blast shards, destroy security cameras, collect audio logs etc..) This is easily longer than 12 hours (maybe at least double that for people that do side quests and collect all the collectibles)
not to mention the obligatory 2nd playthrough with the opposite karma choice. this time, it seems more appropriate now that the gameplay styles themselves seem a lot more different between good and evil.
Yea I think I read somewhere that your karma choices on your first playthrough will impact the game on your 2nd playthrough, although not sure how. Seems interesting enough though
didn't hear about that. i just meant instead of just different powers and a few story choices, they wanted to change how the player plays on the runs with that whole precision thing. kind sucks for me tho. i liked playing as a good guy AND pulling off all the headshots i could do.
I came across some cool information about each karmic playthrough (not sure if its old news, sorry if it is)
"But players may not see all Second Son content if they only play through once. As incentive to bring players back into the game and run Delsin down both good and evil karmic paths, Sucker Punch is tweaking how players build up their ultimate special attacks. Evil Delsin will race against the clock to complete objectives, while good Delsin will earn points based on accuracy of his attacks and lose them for missing targets. These two completely different setups were designed to entice players back into missions to test their skills and view a different side of Delsin."
Forces you to play differently on each playthrough, kinda adds to the replay value
Sorry forgot to add source:
http://www.polygon.com/2014/3/5/5474580/infamous-second-son-wants-players-to-enjoy-being-evil
And that Titanfall campaign last for a couple hours......
...and the Titanfall multiplayer lasts hundreds of hours...
doing the same thing over and over.....
Yeah, I don't get how people spend hundred of hours playing a few maps over and over, either. I usually play multiplayer shooters until I've seen every map a few times, then move on to something else. I rarely even buy shooters anymore because the singleplayer content rarely lasts more than 3 or 4 hours, and it's not like I'm going to be playing the multiplayer more than a few hours, either.
And that Titanfall campaign last for a couple hours......
...and the Titanfall multiplayer lasts hundreds of hours...
doing the same thing over and over.....
Yeah, I don't get how people spend hundred of hours playing a few maps over and over, either. I usually play multiplayer shooters until I've seen every map a few times, then move on to something else. I rarely even buy shooters anymore because the singleplayer content rarely lasts more than 3 or 4 hours, and it's not like I'm going to be playing the multiplayer more than a few hours, either.
Why do people keep playing soccer, football, basketball or any sport in general? It is the same thing over and over again. It is the same size of field, same hoop height, etc. One of the answers is the opponent and your teammates. They are never the same.
Not saying that online shooter is a sport. However, the variety of opponents & teammates and the feeling that you get from besting the ones that you killed (or getting revenge kills) make online games addictive and non-repetitive.
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