I only started fully appreciating Crysis throughout my second playthrough.
The reason I don't attach much value to reviews these days (at least online) is because reviewers generally can't afford to wait too long with writing and publishing a review. They not uncommonly base their opinions on marathon sessions (often at the publisher's headquarters), and that makes you experience a game in a whole different way than taking, say, 2 weeks to completely familiarise yourself with a game and pay full attention to every detail and every aspect of the gameplay. These marathon sessions can either make you overenthousiastic over a game that may prove unsubstantial on the long game, or overly negative over a game that needs to be played in short bursts and takes some getting used to before it can be fully enjoyed and appreciated.
I do believe that you can tell if a game's really bad after 20 minutes, but that only goes for real low quality games such as Carmageddon 64 and Superman 64. But there's no way in hell a reviewer can form a balanced opinion on a quality game 1/3rd in, CERTAINLY not a game like Metroid. This is the reason why this whole AAAA/AAA/AA crap is essentially meaningless. It's only an indication of a game's quality and polish. GTA IV might have overwhelmed certain reviewers in terms of new features and presentation (even though I'm positive some money on the publisher's behalf was involved), but I don't think a serious gamer with good knowledge of what he's playing could seriously give this game a 10 after finishing it.
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