Insane amount of VR Headsets in the pipeline...VR clearly alive and well

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jaydan

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#51  Edited By jaydan
Member since 2015 • 9033 Posts

@darthbuzzard: Thank you for actually being sensible in this thread with valid counter-arguments that don't boil down to saying "u mad" and memes of dismissal. More VR purists should be like you.

To get back at what you said earlier in defense of my post about VR needing a "trend". I think to supplement your counter-argument that VR actually needs to be like a smartphone in the sense everyone needs to have one, I very much see that as a trend of its own right. Being trendy does not necessarily mean it has to come down to a killer app video game being released that entices a consumer to buy one of the sets. I think Pokemon Snap VR would definitely be a trendy killer app that can truly boost VR's profile, and Nintendo would be stupid if they're not considering this - but a trend can be a matter like every house needs a microwave or every pocket needs a smart computer i.e a smartphone. Those were ultimately trends that at one point enticed entire society's to get into these types of innovations. It does not ultimately have to be a video game to boost this profile, but it needs to find the trend that makes owning VR practical for everyone. I just don't know if many VR companies have fully capitalized on that marketing strategy yet.

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DarthBuzzard

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#52  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@jaydan said:

@darthbuzzard: Thank you for actually being sensible in this thread with valid counter-arguments that don't boil down to saying "u mad" and memes of dismissal. More VR purists should be like you.

To get back at what you said earlier in defense of my post about VR needing a "trend". I think to supplement your counter-argument that VR actually needs to be like a smartphone in the sense everyone needs to have one, I very much see that as a trend of its own right. Being trendy does not necessarily mean it has to come down to a killer app video game being released that entices a consumer to buy one of the sets. I think Pokemon Snap VR would definitely be a trendy killer app that can truly boost VR's profile, and Nintendo would be stupid if they're not considering this - but a trend can be a matter like every house needs a microwave or every pocket needs a smart computer i.e a smartphone. Those were ultimately trends that at one point enticed entire society's to get into these types of innovations. It does not ultimately have to be a video game to boost this profile, but it needs to find the trend that makes owning VR practical for everyone. I just don't know if many VR companies have fully capitalized on that marketing strategy yet.

I see different stages of adoption. It's niche right now, but I can see it being adopted by gamers where it just becomes a standard part of gaming and basically a form of mainstream gaming. I see that happening with 2nd or 3rd gen headsets paired with killer apps because the jumps between generations will be profound. Maybe that market ends up with 100-200 million headsets.

But to get it adopted well beyond that like a smartphone as you brought up, it needs to be something that a grandma wants to use daily, and not just those in a retirement home with nothing else to do. Did you see the video? There are applications which can make VR core to our lives like smartphones are. Social VR and telepresence are the biggest reasons. I'm sure most if not all of us would immediately buy a well-refined headset that could let us go anywhere real or virtual and be with anyone else in the world. It also will just converge with AR and be one device rather than two separate paths that diverge.

The way I see it, socializing in VR is like how phones gave us the ability to call people, but now we can feel like we are with people. Telepresence is like how the Internet gave us access to information, but instead it gives us access to space.

There are some other things as well of course, and some stuff that comes off as weird preaching to most people like how you can change your sense of self and live new lives or have transcendary experiences outside human norms, since that's really weird to think about.

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deactivated-5f2b4872031c2

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#53 deactivated-5f2b4872031c2
Member since 2018 • 2683 Posts

@jaydan said:
@subspecies said:
@jaydan said:
@subspecies said:

@jaydan: Dude you sound so pissed off.

It must be your inner conscience that's pissed off and projecting it onto me. Sorry I can't control your emotions, I'm just supplementing the conversation.

Um, okay. But, ah, I'm not the one filling up the thread with essays. *shrugs*

Writing "essays" does not equate to being "pissed off". I'm sorry but that's not your definition of writing an essay. That more or less speaks to me you really are projecting your own emotions onto a strand of posts that you don't agree with.

@son-goku7523 said:
@jaydan said:
@son-goku7523 said:

This won't stop the haters and fanboys from proclaiming the death of VR. I swear we'll be in 2039 with people's sunglasses doubling as VR headsets and these same fools will still be declaring that VR is dead.

So 2039? Is 2039 the year we'll finally harness the potential of VR? LMAO see this is why most of you purists are so delusional on your VR concept.

You guys live in some Dreamland some odd years in the future always hopeful of this bright future for VR. That's the PROBLEM. You guys constantly hype bright futures and yet none of you can contain when that bright future will come. Five years? Ten years? Fifty years? Do you seriously think an average consumer gives a shit about about something that is refined ten years down the pipeline? That's great, and I really hope VR can have a bright future, but that's the reason why consumers don't care about it at this point in time. Consumers focus on the NOW and what's already stable in the market. VR is simply NOT stable in the market and its future remains very uncertain, so much that even you are not sure, but at least you're honest it can take until 2039. I'm sure at least some of us here could be dead by then.

This is the fatal flaw I see of any VR purist's condescending remarks towards everyone else that's simply in touch with reality. VR is just not a sensation or a norm at this point of time, for extremely obvious reasons; but hey, hopefully by 2039 we'll see its fullest potential.

? Go take your meds. I just picked a random date as an example, your rant and meltdown essay over this is weird as hell. VR is already doing well already and the market for it is growing especially now that Nintendo is about to join the market.

I guess that's really just what it comes down to when anyone comes around to criticize VR and its purists. Why even bother making these types of threads then when you purists are really only looking for people to validate your own viewpoints and to shun any arguments you don't want to make by instead posting memes as a form of dismissal. When anyone tells you that VR is not as relevant of a thing and still niche in gaming, I guess these people are just mad and out-of-touch with society. Or is it the other way around?

I'm not even dismissing the potential of VR technology. I never even said it was dead - all I said was it's not relevant in the NOW to mass demographics, and so far there is loads of uncertainty when that day will come. I don't need to bicycle pedal all the points I already made in this thread but I stand by my case you VR purists really are that delusional and out-of-touch with mass demographics.

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jaydan

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#54  Edited By jaydan
Member since 2015 • 9033 Posts

@subspecies: Sorry, you don't post any valid arguments. You have not contributed anything to the discussion and are about as useless as a poster gets. Meme away your emotions or go see a therapist.