[QUOTE="skrat_01"]- Developers have complete control on games performance and visualslowe0
Really, though, that's a good thing. The developers are in the unique position of making the content fit a target resolution and framerate on a fixed hardware platform - they can tune every situation, knowing that what they see is what the player will see at home. PC developers don't have the advantage of knowing exactly what hardware the player has, so they target a performance level - such and such polys, fill rate, shader ops, etc. - and it's up to the player to configure the game to match their hardware.I'd rather the developers did it - they're the professionals, they have control over more than I would even if the game was on PC, and I don't have to spend my play time on it.
Its a double eded sword rather tahn a good thing.Look at games like Bully, Quake 4, Full Auto, Perfect Dark Zero - which all have framerates that dip and dive, even though the developers designed the game, and set the visuals for the hardware.
Or games like COD4 and Halo 3 that are sub high definition, and have low details - the developers set it for the hardware.
Now on set hardware this practice is logical, but in the PC gaming context the user can adjust the games visuals as they see fit for more performance or better visuals, or enough - both without sacrificing one or the other. Not to mention people can tweak settings as much as they please to find an equilbrium - using many methods.
And PC developers dont know every hardware setup, but gamesa re still optimised none the less, and after later patches, performance can increase out of sight, for many hardware configurations (see The Witcher, Stalker and Crysis).
In the PC context, you cannot change it, and in the console context, well its logical to keep it as it is, it would be silly otherwise...
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